
[Editor's note: BulletMagnet tells a wonderful tale about Capcom's Demon's Crest and how it messed with his religious beliefs for his A Time to Destroy Monthly Musing. -- CTZ]
This might be a bit too personal of a story to be appropriate for a blog like this, but I’ll try to avoid going too deeply into the stuff no one else would be interested in. Regardless, just be advised of what’s on offer here - if you don’t mind a bit of exposition, read on.
To briefly set the stage, I’ll mention that I was raised in a pretty religious household (I won’t bother saying which religion specifically) – granted, we weren’t the type of totally nutty faith that tells everyone who disagrees with them to their face that they’re all worthless sinners who deserve to be treated like garbage by true believers, but more to the point I was the recipient of a pretty strict upbringing in terms of morals, and the code of conduct that I was required to abide by. It was a fair amount of guidelines to keep in the back of your head, but I managed to keep myself mostly on the straight and narrow without much trouble. Some years down the road, though, some of the nitty-gritty stuff of my religious upbringing started making less sense to me as I looked more deeply into it, and suffice it to say that eventually I left its confines, and to date have not taken up similar spiritual residence elsewhere.
Now before you assume anything, I want to make it clear that I do not consider my upbringing a “deprived” or “wasted” one – while I don’t adhere to my former faith’s dogmas anymore, by my own choice I’ve determined to keep many of its basic lifestyle teachings in mind even now, as I can look back on quite a number of them and realize that they kept me out of a lot of potential trouble. To a large extent I could truthfully say that, aside from the absence of rituals in my schedule, as a person I haven’t changed a heck of a lot. In short, despite my differences with it, I really can’t say that my years of living in a religious environment really “cost” me anything.
Well, except one particular SNES cartridge.

It was the early-to-mid Playstation era, and I couldn’t have been much past age eleven or twelve. I had always enjoyed video games, and my first and still-favorite system was the Super Nintendo, which I played with relish, despite all the shiny new 3-D stuff coming out for “next-gen” systems. My folks didn’t mind my gaming in general (though like any parent they’d cut me off if I was glued to the screen too long for their liking), but any title I wanted to play had to go through them, and especially when it came to my father, “immoral” games were out of the question. For the most part this, too, was no problem for me – the SNES was one of the most “family-friendly” systems of the time, and there were plenty of quality games with no objectionable content for me to play as it was. I did occasionally sneak a few games of Mortal Kombat 2 and a handful of other “forbidden” games at a friend’s house now and then, but I honestly wasn’t nuts about any of them, and was perfectly willing to go back to my usual stuff when I got home, without a second thought. Gaming and God, for the most part, got along pretty well.
Then came that fateful trip to Blockbuster – granted, it was one of many, since I didn’t have enough money to afford my own games then, and much of what I played was rented but never bought. By this time the store’s SNES section was all but gone, replaced by rows of games that might as well have had their boxes printed in Martian – while I’d yet to acquire a PS1, I had recently received an N64 as a gift, but disappointingly few of its releases appealed to me very much. In fact, before the system’s lifespan had ended I would cancel my long-running subscription to Nintendo Power, as each successive issue, it would seem, featured less and less that I’d want to bother reading about, let alone play. However, thanks to said magazine I was at least up on Nintendo releases in general, and thus my eyes suddenly became affixed on a ten-dollar used bare SNES cartridge buried inside the bargain bin, a title that I could remember reading about, with some trepidation, down to the last detail –
Capcom’s Demon’s Crest.

Based on what you’ve read so far, you could probably guess that “occult themes” were a big no-no for me – in most cases, as with a gory or lewd title, I almost certainly could have just told myself to pass it by and continue my search elsewhere. This moment in time, however, was a perfect storm of temptation – not only was there little else on the shelves that remotely interested me, but this game had been generally well-received by reviewers (if not consumers, as I’d eventually learn), and most of all possessed that certain something, that little extra spark of quirky, abnormal ambience and personality, a little bit of deviation from the norm, that would in time come to define my taste in games in general (as has, again, likely become evident to most readers of this blog). Almost unconsciously I reached into the bin, and slowly took the cartridge into my hands - as my fingers curled around its edges, I simultaneously began to attempt to convince myself why I should ask for it, even as so many of my long-established instincts were setting off moral alarms like there was no tomorrow.
“…well,” I eventually managed to muster, “you’ve read enough about the game, you know what it’s really about – the cover image and the title are just there to make it seem edgier to everyone else, the companies always do that. After all, Firebrand’s not really a “demon,” he’s a gargoyle – same guy as was in Gargoyle’s Quest, right? No “demon” in that one! And even the setting – it’s not Hell, it’s the Ghoul Realm.”
Nintendo’s euphemism-slinging PR team of the era never had a stronger hold on a gamer as it had on me at that moment, but I wasn’t done – after all, I had previously managed to find gray areas within the Castlevania titles (“you’re fighting evil!”), and was determined to do so again here. Heck, there was no real blood or gore, no sex, no bad language, just the “thematic elements” – the former three were hard to gloss over, but the latter was just chock full of juicy loopholes. It was very possible for me to successfully repackage the “demons” as “monsters” or “creatures,” and the “fight for control of the underworld” as a non-specific “adventure” – not to mention that on this particular day my father was not out with us, and my mother, who was far less religious than he was (and eventually left the faith herself, years before I did), would be far more likely to go for it, and would probably not bother to tell Dad either, if I stated my case with enough conviction. It was settled – now was the best opportunity I was likely to get, and I determined to take it for all it was worth. I started off to find Mom somewhere amidst the maze of shelves and empty VHS boxes.
Somewhere in the recesses of my conscience, a voice whispered to me, “Satan is just loving you right now.” I ignored it.



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Anyway, Nice read. Although I feel it was for the wrong reasons your passion for... being good was admirable.
Oh religion, what are you like =P.
Btw, in my own experiences, I was playing Shin Megami Tensei: Nocturne, and I started off playing with a cloud of uncertainty. This was mainly because I was asked by the child and his female 'servant' to try and collect the candlebra and descend into this level of Amala, or something, and I didn't know if I was doing the right thing. I mean, from a perspective of a fella who wants to do the right thing and is conscientious in general, I was in a state of paranoia.
It wasn't until I got to the point where my character came across this light and 'noble voice', that warned me not to go further into the levels with the candelbra, that I managed to overcome all this doubt, and recognise that what I was doing could be wrong, and that I should stick with the main quest instead. This gave me a better idea of what I was doing, and I could continue without getting uncertain about doing the right thing.
Just to say I'm aware of the impact regarding moral choices around games. I'll add you to my friends list as well, if you want. ^_^
Also, the stoning part sounds so movie-like :P
@Bat - I sometimes wonder what would have happened, what I would have felt like, if I'd just repressed my feelings of guilt and just kept the thing...obviously by now I'd have no reservations about pulling it out and playing it, but the potential space in between is kind of hard to pin down.
Speaking of Nocturne, if memory serves it was given the Japanese equivalent of an "E" rating in that country, but was slapped with an "M" over here - the only game that ever happened to. Obviously the stuff taken from Christianity didn't offend anyone over there, but was a much bigger deal in the West - kind of an interesting parallel. Though I don't believe that games with, say, Shinto or Buddhist overtones are ever treated the same way over there...I could be wrong though.
@Braul - Heh, I'm a wuss when it comes to scary/startling stuff too, so I know where you're coming from.
Also, the mental image of a bearded Charlton Heston bringing down God's wrath upon an SNES cartridge, Cecil B. DeMille style, made me chuckle.
Your upbringing sounds very similar to mine. My mother confiscated Godzilla! Destroy All Monsters! from my SNES collection and pretended like we had never owned it to throw me off when she decided that fighting games were unnecessarily violent. I still make fun of her for that.
Here's another vote for a frontpage upgrade, and a shining endorsement of your writing style. Don't know why I haven't run across your stuff before, but I'll be paying attention now.
@Dogen - Heh, my folks were pretty strict with fighting games, though they lightened up on that front eventually - suffice it to say, though, they were less than thrilled by Clay Fighter, back in the day. Thanks much for reading, anyone with a Psychonauts username is more than welcome here. :)
@Mega - Translation: "Jeez BM, you're a freak!" Not like I could argue. ;)
I'm extremely glad I took the time to read this blog, gosh, I daresay this is probably one of the best posts I have ever read on this site, no really!!!! :D
As a devout Muslim, I have not yet been thought what you have wrote about in your blog, I tend to tie my moral and beliefs into how I play games, and it really has not given me any serious issues yet, none that would question the very basis of by belief system.
Enough of that, brilliant read my fellow gamer, and a very much deserved front page promotion!! :D
I think the religion is Catholicism, maybe????????
Great article.
Thanks for the new PSP wallpaper!
I ditched the faith at an earliar age when I was still playing NES carts, so I didn't have a personal experience similar to yours, but I had a parent who was still deeply invested in her religion, and as a result I had to BS a little to rent some SNES and early PS1 games, with justifications very much like the ones you mentioned, but in this case only intended to convince another and not myself.
I remember having to do abit of 'but you're fighting them' framing with the SNES Doom port, by way of example.
@Mush - Sort of an interesting bit you semi-mention there - I wasn't really concerned that playing the game would "question the basis of my belief system" (i.e., I didn't see myself suddenly becoming a devil worshiper), but that didn't really help, at the time - I was still, in my mind, engaged in something I shouldn't have been, even if I wasn't much concerned with the possibility of "long-range" effects on myself, and that was enough. Sort of interesting to look back on it with that kind of perspective though.
@eternalplayer - Heh, yeah, one's ability to justify one's own decisions in one's own mind really is a wondrous thing, isn't it? And "symbolism" is an especially effective tool to that end, heh heh - I wasn't sophisticated enough to try that one back then, however. Heck, I'm probably still not.
@Kaironn - Funnily enough, a lot of the Catholics I know make jokes about how infrequently they actually attend church, read the Bible, etc...they're hardly the only group which those sorts of jokes would apply to many of its members, but they're about the only ones I ever hear talking that way about themselves.
@knaves - You're probably right about the "real" source of the guilt, though the two were definitely intertwined. Dunno about "cute" though, heh heh.
@M-Extra - Nah, this wasn't a particularly hard story to type, definitely not "brave" - just the first thing I thought of when I saw this month's theme ("Hmm...video games and destruction...what in my personal experience could possibly fit?"). Probably about the weirdest take on it that you're likely to see, but my postings here are nothing if not weird. :)
@sammich - You're going to get some unusual looks from passers-by as you play your PSP from now on, I hope you're aware. ;)
@Endstiem - "Jesus potty-trained the dinosaurs!"
@catsith - Heh, as the article mentioned, my folks did pay plenty of attention to what I played - my "losing touch with reality" wasn't really what concerned them, more of a rather abstract sense that exposure to something inevitably desensitizes one to it, which is probably at least partially true, though I'd say not necessarily "bad" in all cases.
@elite - I really didn't have any sort of "bad experience," I just left as a result of my own research. Some of my oldest friends (not just my own age) are still members of my former congregation, and we're still glad to see each other when such an opportunity arises - believe me, I've got no bad feelings towards any who remain where I used to be.
Thanks again to all for reading, and to the Powers That Be for my first front-page, I'm seriously honored! :)
By the way, I'm a Christian and I LOVE the Shin Megami Tensei games, haha. There's a balance to be had there.
I loved the poetic justice of the stoning too, hahaha. I seriously lol'd. AWESOME write-up.
Games are as books though, irrespectively of what they depict, they are not to be destroyed.
Great story.
Strange how one's parents can alter their views and such. Everyone says front page material, I agree.
Again, great story.
though now i've completely thrown god out the window, i'm still curious if I'll ever see a game that could possibly have that kind of an effect on me. I embrace the chances.
Great post.
I felt the shock and guilt of certain things when I was little too (fairly strict parents), but I don't recall any times when I went so far as to permanently destroy the article of my transgression. That either shows some strong moral convictions within or some strong indoctrination/guilt.