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This blog’s handful of occasional readers may have noticed that, over the past few months, little content has been posted here apart from weekly Obscurer Tribune issues. There is a reason for this. It has little (if anything) to do with “real life got in the way” or “I just needed a break” or any of the usual reasons why a writer might take an occasional, temporary step back. Truth be told, I have not “stepped back” at all.
Ladies and gentlemen of Destructoid, I have been busy. Anyone who bothers to read the seemingly-throwaway opening and closing blurbs tacked on to the Tribune already knows that I’ve been up to something, though a number have probably wondered whether this clandestine “project” would ever actually see daylight – well, if you can believe it, the wait is over. My next (non-Tribune) post within this space will be its first “official” entry. Before that, however, I want to take a brief opportunity to set the stage: this is the biggest endeavor I’ve yet attempted on this site, and I want to get all the exposition out of the way in one fell swoop before it begins in earnest. My fellow DToiders, I present to you my new blog series: ‘Magnet School.
So what exactly is going on here? Simply put, ‘Magnet School is my latest (failed?) effort to give readers some insight into the lesser-known realms of video gaming, albeit in a more concentrated form and on a larger scale than usual blog-format fare. Like most schools, ‘Magnet School is based around a specific curriculum, which is broken up into courses, which in turn are comprised of individual lessons. It’s not as complicated as I’m making it sound – the “curriculum” is simply a particular gaming genre that I’ve chosen to focus attention on, and “courses” are individual posts devoted to smaller sub-genres (or some other smaller category) from within the “curriculum”. Each “course” consists of three “lessons” – that is, information about individual games from each sub-group, which I consider to be the best and/or most interesting examples of obscure gaming to be found there. Basically, I’ll make a whole bunch of posts in a row about one type of game, and each such post will cover three mostly-unknown games of that type. Since this series is organized in a very specific way, I have to do all of my research and most of my writing for a “curriculum” before I can post even the first “course” – that’s what I’ve been doing these past few months, on and off. In essence, all that’s happening right now is the gradual refinement and release of the material I’ve compiled, distilled, and organized. At this point I can hopefully commit to a set schedule to complete this final task - for my first “curriculum”, I’m hoping to post one “course” per week on a consistent basis until all of them are spent. Starting this coming week, then, I will do my utmost to make ‘Magnet School Monday a regular part of the c-blogs until my current “curriculum” runs dry.
What truly sets ‘Magnet School apart from most of my previous blogs, however, is that it follows a strictly fixed format, designed to ensure that every “lesson” is covered in the same fashion, and that no crucial piece of information goes overlooked regardless of subject matter. Each game-specific “lesson” featured in this series, without exception, will be analyzed and discussed under the following five subheadings: “What Is It?” – The opening shot. Some standard statistical information about the game and its developer, as well as any other noteworthy factoids which can place either one into a wider and/or more interesting context. “How Does It Work?” – Pretty self-explanatory - a straightforward rundown of the title’s most important gameplay mechanics and general structure, presented in an effort to give readers a solid idea of what makes the thing tick. Whenever possible I’ll include a gameplay video to accompany this segment. “Why Should I Play It?” – The most important section, and in most cases the toughest one for me to nail down. Here is where I attempt to express just why I’m taking the time to talk about this game instead of another one; hard-and-fast factual information is now supplemented by more abstract and/or personal thoughts. Whether I’m focused on an overall level of polish, a flawed but intriguing departure from convention, or just an eye-catching visual theme, you might not agree with what I say here, but hopefully you will be able to understand why I’m saying it. “Where Can I Get It?” – Letting someone know a game exists can only do so much good unless he knows where and how to actually play the bugger – this area is devoted to listing the consoles, regions, and altered titles under which the item in question is available, as well as a rough idea of how difficult each version might be to find. “Anything Else?” – The wrap-up. A quick recommendation or three towards related and/or similar titles to the featured one which might also be of interest; also, miscellaneous thoughts and whatnot which just didn’t fit anywhere else.
And that, more or less, is what ‘Magnet School is all about – to give unusual, unknown, and underappreciated games an open, in-depth public presentation that they’ve likely not received elsewhere. I’ve no idea whether or not these segments will be any more successful than previous tries at persuading fellow gamers to branch out, but I do hope they can at least offer readers an oft-ignored window into parts of their favorite pastime that they never even knew existed. Anyway, after spending so many words hyping it up, I also ought to offer a few brief caveats, just to make sure we’re all on the same page concerning what ‘Magnet School is, and what it isn’t: First and foremost, despite my best efforts to cover as much ground as possible, these are NOT 100-percent comprehensive articles, if such things are truly even possible. I will inevitably have overlooked heaven knows how many relevant facts and/or worthy games to feature here, perhaps even a favorite or two of yours, but to put it bluntly at some point during my research I just had to draw a line and start writing. If you have any off-the-cuff suggestions for me to look into along the way, however, I certainly won’t refuse them – just be aware that your definition of “obscure”, among other things, might differ from mine. Second, just in case my tenure around here hasn’t already made it clear enough, I am NOT a “high-level” gamer, and thus am not (and will not pretend to be) qualified to discuss any of these titles in terms of “high-level” play. I do attempt to describe and analyze all relevant aspects of each title as clearly and objectively as I can, but if you’re looking for an expert’s guide this simply isn’t where you’ll find it. Third, while I’ve done my best to include ample images and other media within each “lesson”, tracking down usable pictures and videos for some of these under-the-radar titles is VERY difficult, and in a few cases I’ve had to settle for some less-then-ideal material. Hopefully this state of affairs won’t be held against me too much.
Well, I think that’s more or less all you need to know about ‘Magnet School, and my aspirations for it – once the series begins in earnest next week, I very much hope that you enjoy it, and that you’ll feel free to share any questions you might have with me. … …hm? Sorry, what’s that? Oh, silly me – yes, I did say that each “curriculum” would be centered around a certain genre, but forgot to mention which one I’d be starting things off with. Then again, if you’ve been paying a little bit of attention lately, you should already know. See you in class next Monday.
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Because I don't really want to compete with a similar blog. I don't want to rock the boat but despite all those headings and the themes, that pretty much sounds like the stuff I do for that series.
I'm not saying 'don't do it' but you can see why I'm a tad apprehensive.
@Stevil - Nah, I don't think there's much need to worry about "competition" between your series and mine - while both cover obscure stuff (a pretty big pool to draw from - on that note, why shouldn't DToiders be willing to read two such articles in one day?), you'll see that the tone and focus of each is very different. Your selection of games is quite eclectic from week to week, while mine stays within a single genre at a time (and, as a small hint/preview, I'm starting off with a genre that I don't think you've ever delved much into as of yet) - mine is also a tad more technically-minded, while yours is wonderfully personal and entertaining. Moreover, this "curriculum" will only last a set number of articles, so this is really only a "temporary" thing, at least for now. I certainly hope you're not too put off by this, since (as should be obvious) I'm quite fond of Gamer Obscura - I'd never want to dissuade another fan of the unusual from doing his thing! If anything, I would hope that our series could support each other, and kindle a greater interest in the general subject matter from the community at large. Any further concerns you may have, feel free to post another comment or PM me.
Glad to see a few folks are curious about this - hopefully it'll at least somewhat live up to your expectations!
Personally, while I don't mind more people writing about obscure games (I certainly don't own any rights to the idea), I just didn't want to see some kind of favouritism that was out of our hands; which kind of stems from my love/hate of the fap system.
I guess I got a bit worried too because, as you'll see with my interview on Law's blog soon, I talk about educating using the GO series. EERIE! I think it'll be interesting to see how our styles differ though.
Good Luck!
Also I have to say the name Bulletmagnet reminds me of the chorus from this classic track:
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Can it be I have uncovered the Magnet School theme song?
Then when I met BulletMagnet, I realized I wasn't nearly as into video games as I thought I was. And I play video games all day. I've spent hours searching through gamefaqs looking for stuff I might like. Hardcoregaming101 was my home page at one point. But BulletMagnet? He seems to know more than all those sites put together.
I am be honored to read anything BulletMagnet has to say about video games.
I put on my robe and wizard hat and pull up my own chair, anxiously.
Really Looking forward to this!
:)
@Lazaro - Not sure about adopting it as a theme song, but I DEFINITELY need that "Ultra Magnetic" black-and-gold shirt that the one guy on the cover is wearing.
@Skribble - That would actually make a great school motto - someone needs to translate it into Latin and put it onto some sort of decorative seal.
@random - Heh, no need to be down on yourself - it's all about what kind of games you prioritize and seek out. Trust me, there are LOADS of games you know that I don't - the same just happens to go in the other direction, and honestly, I think it almost always does for any pair of gamers you try to compare. It just kinda happens, since we're all different people who end up playing different stuff - and when we get together, we learn about stuff we didn't know before. It'll be good to have you in class, sir!
Also,if randombullseye were to fire a bullet at BulletMagnet, would it still be random, what with the magnetic effect?
Introduction
Curriculum: ???? <---|
|--- These question marks are killing me
Course 1: ???? <---|
@Trev - As a teacher I'm certainly not one to accept excuses for not finishing one's work... ;)