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Well, well, well – it seemed like this day would never arrive, but here we are. As all of us bear witness to the conclusion of this ‘Magnet School curriculum, we’re ready to stop, for a little while at least, merely reading and talking about games: now is our time to flock back to the source, playing them, judging them for ourselves, experiencing them in a more meaningful way. Before going our separate ways, however, there remains one final lesson I feel obligated to share with everyone. Up to this point, you’ve been exposed to some things I know about certain obscure portions of the gaming landscape, and hopefully learned a thing or two along the way; perhaps the most important insight to be gained, though, lies in but a brief look at what I DON’T know. ---------- Not counting the fleeting name-drops and links sprinkled amidst the lessons, a total of twenty-four obscure puzzle games were covered here: a decent sampling, but hardly a drop in the bucket of what might have been included. Right off the bat, in the interests of breadth and focus I stuck with fairly “traditional” puzzlers throughout, which leaves the realms of “maze” puzzles, Sokoban-style (box-pushing) puzzles, word- and number-based puzzles, logic puzzles, and 3D puzzles, among others, all but completely unexplored. Naturally, even within those areas I did research, there remain dozens upon dozens of noteworthy titles which I was tempted to reference but simply didn’t have room for. Behold, for instance, the fantasy-tinged Poitto, which involves cracking open jars to squish monsters against the ceiling, while the whimsical Kokontouzai eto Monogatari offers players plentiful opportunities to “cancel out” large chunks of their area at once. Then there are the shape-based Toryumon (start the video at around 4:30) and Vadims, which share similar central concepts, though the former vies for an energetic “martial arts” theme while the latter leans towards stoic Egyptian. Even more impossible to ignore is the bizarre Mausuke no Ojama the World from (who else) Data East, which is all about lining up kissing lips in diagonal rows; finally, there’s action-puzzler Nightmare in the Dark, a cousin of Snow Bros. with a decidedly darker atmosphere. These are but a few of the “leftovers” I laid hands on while preparing ‘Magnet School: give them a try if you get the chance, and you might end up pleasantly surprised.
Of course, this selection pales in comparison to the list of games that I KNOW about, but have yet to actually PLAY. The most obvious candidates here are a number of prototypes which, unlike Ghostlop and precious few others, never got lucky enough to be dumped for emulation: Treasure of the Caribbean (by Face, the Money Puzzle Exchanger guys) looks particularly promising, though Mahou Juku has my interest piqued as well. A pair of unreleased ADK carts, Fun Fun Bros. and Mystic Wand, have some name recognition within the Neo-Geo community, as does fellow puzzle-platformer Bang Bang Busters, but only a handful of gamers have ever experienced them. In a similar bind is the tadpole-themed Otamajakushi, which appeared on a Japanese Saturn demo disc, but never again beyond that point. Needless to say, semi-legendary games aren’t the only ones beyond my reach: I can’t pin down much of anything on Monkichichi no Fuwa Fuwa Puzzle and Puzzle Kurutto Stone, while this video offers few clues towards figuring out what’s going on in Mawaza. The PS1, in particular, is a veritable minefield of unknown puzzle games that I’ve yet to play: Tripuzz, unStack, and Hermie Hopperhead offshoot Tamago de Puzzle comprise but a fraction of them. One particular specimen that I regret allowing to slip through my fingers is Tsukette Pon – if you’ve ever used Fighter Maker or RPG Maker, this is basically the ochige equivalent, allowing you to build your own puzzle game. Unfortunately, since I don’t know enough Japanese to utilize the creation tools, any tantalizing possibilities on offer here remain elusive.
Students, bear in mind, these preceding paragraphs contain only titles I’ve at least heard of. Judging by how much I learned during preparation for this series, you can bet your bottom dollar that all of this is easily dwarfed by the number of things I don’t even know EXIST yet. This, dear students, is the lesson which I pray has been impressed upon you above any other: the knowledge that there forever remains so much of value to experience, even within a single gaming genre, long after the masses have moved on. Whether you find yourself generally unsatisfied with the direction the industry has taken or are eager to indulge more fully in it, never, NEVER be completely content with what’s laid right out in front of you at arm’s length. Dig deeper, search farther, push the boundaries of what you thought “gaming” would ever turn out to be for you – no matter what, something is ALWAYS missing from your collection (literal or otherwise), and you’ll never know the worth of what you have unless you’re also intimate with that you lack. For all you know, The Game You Wish They’d Make may already be waiting, with your name on it: if ‘Magnet School has taught you anything at all, you will get out there and find it. ---------- I’d like to conclude this graduation speech with a few overdue words of thanks: first and foremost, my deepest gratitude to any and all “students” who read through any portion of my lessons over these past few months. I very much hope you enjoyed them. Second, a tip of my hat to the army of websites and other sources which served as invaluable fonts of information during my research, especially the indispensable shmups.com forum, the veritable launching pad for much of this project. Finally, kudos to GaijinPunch of gamengai.com for offering some translation assistance: be sure to stop by his site and look around. As your instructor, this is, at last, all I can think to say. Congratulations, graduates: school is out.
------------ At this point, with your permission, I’d like to step “out of character” for a few moments: there are a couple more things I need to mention, and an announcement I need to make. As I noted at the outset, ‘Magnet School was envisioned as something of an experiment. Basically, I hoped that presenting material about unusual games in a structured, pre-formatted fashion might be more appealing to readers than occasional and irregular “off-the-cuff” posts; also, though I’m not sure how much I succeeded, I attempted to tone down my infamously verbose written delivery in favor of a more to-the-point, “academic” style and a more user-friendly interface. Basically, I wanted to remove as many unnecessary barriers as possible between readers and what I wanted to tell them. In retrospect, as much as I enjoyed studying, playing, and talking about these games along the way, the results of this experiment can only be interpreted, on my end, as disappointing. While a promising amount of community interest was on display when the series was first announced, its “participatory” audience (as in, readers who responded strongly enough to ask questions or offer comments, which I gauge as “success” with material of this sort) quickly bled out, to the point where their remaining number from week to week could be counted on one hand. This outcome strongly indicates that, when it comes to under-the-radar gaming, format is largely irrelevant: no matter how it’s presented, the core material will never attract more than very limited attention. This bone-simple state of affairs has presumably been taken for granted by most for a long time now, but yours truly (as is often the case) needed a good, solid boot to the head to finally wake up and accept the obvious. Truth be told, I’m still not 100 percent on board even after the fact.
-------- That being said, at this point I plan to take a decisive step back from this blog: currently there are no plans for further ‘Magnet School curriculums, and moreover I will be (re-)suspending The Obscurer Tribune after Issue 60 is published. To be clear, I am NOT leaving Destructoid or abandoning blogging altogether: I’ll still be stopping in here to read, comment, and occasionally post, but for the time being I will cease imposing any sort of “set schedule” upon myself in this area. The reasons I have for coming to this decision are as follows: 1) ‘Magnet School is the biggest and most involved writing project I’ve ever undertaken, and to state things plainly it took a lot out of me: even if the response from others had been more positive, I was already planning to announce at least a short break from blogging following its conclusion. In so many words, I’ve spent far too much time in front of a computer screen of late. 2) More importantly, I’ve finally gotten myself a bit of steady IRL work again: it’s only a part-time gig, but it took me so long to find that I can’t remotely afford to half-ass it. As a result, my free time is a ways more limited than it has been in awhile, and something has to give. 3) In favor of getting ‘Magnet School up and running, I’ve been repeatedly putting off a small handful of other projects: now that the former is done, whenever I do have a bit of leisure computer time I want to take the latter off the back burner and attempt to finish them without further distractions. If I ever do succeed in these endeavors I hope to eventually share the results with you. By the way, to anyone who has previously asked for my assistance with their own projects, I do still plan to fulfill my obligations: on that front nothing has changed.
----------- Considering the modest size of my audience this announcement isn’t likely to concern very many DToiders, but I still owe it to regular readers to clarify this situation before taking my leave. Once more I thank all of you for being willing to share your time and thoughts with me: I hope that ‘Magnet School allows my current “phase” at this site to go out on a high note with you. Best wishes everyone, and I’ll see you around.
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Wish I had an apple but I atetedd it
While it's true that the obscurity of the stuff you write about does alienate/not interest probably the majority, I want to make sure that there are those who always do appreciate what you write and do follow you. I liken this to the small following I have for my "collectors series," only you like actually write well and have useful information.
That leads me to my biggest "issue" with the site at the moment, since a lot of new fish are coming, which is always good, but as with most people on the internet and the "younger" generation of people in general, the attention span is just simply not present. I'll be the first to admit that I skim your's and even WRY GUY's (his Orichi Saga stuff) when I first see a new blog by you guys, but I make sure to open a new tab so I can read it leisurely in my own time later. The subject may not overly interest me, but it makes for a good read, plus I try to comment to at least give acknowledgement for the hard work and effort put in. But with the average reader and all, your writing is probably pretty intimidating to them.
The masses will always give more notice and comments to a fucking piece of shit Failblog, instead of doing (at least in my mind) the right thing and just ignoring the living shit out of it, and not giving the tard more incentive to write more garbage and undeserved attention. It's something that's always "bugged" me here, but it's also like the "culture" of the community, and I can accept that. When I see something like that with a few dozen comments, then a well-written blog like your's being ignored except by a few, it's a little sad and depressing. I'll even question how many people will actually fully read THIS entry, before making a comment, as I'm pretty sure you'll have a fair number just say a pretty empty "thanks" to you.
Unless you're already a "big name" on the site (such as ELSA or YOJIMBO) or write about more generally relatable topics, the masses usually won't flock to you or give decent feedback. Granted, the CBlogs have been pretty damn slow lately, and I attribute that to us, the community, as we are the ones responsible for keeping them afloat and of higher quality, and it's summer and people are out and about more, but I really do hope for more acknowledgement of those who put in a real effort.
I honestly don't know why I'm using this entry on your blog to say all of this, but I just felt it seemed "right." Hopefully all goes well with you and all mate, and while we had our "feuds" with many "furrowed eyebrows," as well as you being a "jerk" about my whole can't remember the name of the "fishing game" fiasco, to some of my useless oneliners in your Tribunes just acknowledging that I read and appreciated it, to consistently calling out WRY GUY in your blogs, and to the numerous other interactions I've had with you, I'd just like to say . . . "thanks." While you apparently already planned the short break, it'll still be weird to get to a Friday and not have a Tribune, but at least I can still check the "Trading Station" at the shmup forums for good deals, and laugh whenever I see your name as a moderator. Still, I feel as I've written way too much for a blog comment, so once again, thanks for the time and effort mate. d('-'d)
I've still got a couple of your articles bookmarked for future reading such as your last monthly musing...hard to comment if you haven't read them yet. Also, I love the concept of Magnet School, and read the first few, but I just loathe puzzle games :|
Damn disheartening to hear that the Tribune is going on hiatus. Now my weekend reading time will be incomplete, but you gotta do what you gotta do. I do feel bad about not commenting on more of your blogs..I've read more than I've commented on, and for that I apologize, but I also want to say thanks for putting so much effort into your writing. Destructoid has been a better place because of it.
@Funk - Um...wow. Definitely wasn't expecting that. Can't really think of any way to respond other than to say "thanks" right back at you, for both the sentiments posted here and your regular patronage of this blog - be sure to keep those eyebrows nice and furrowed, as I'm still planning on hanging here for some time, and there's plenty o' feudin' to be done in the meantime.
By the way, if you made that post into a t-shirt, I'd totally buy it.
@mourning - I don't think that you or anyone else needs to apologize for not commenting more; I didn't write this thing up to make anyone feel guilty. After all, it's not like the lack of discussion exists to spite me: if something was here that motivated people to start yakkin', they would have done it, I just haven't offered enough of it to get very many to cross that threshold. Obviously my general subject matter isn't going to change anytime soon, so I'll just have to deal with it, warts and all; that is my responsibility, and it's nobody else's job to make me feel better about it. What this does mean is that I need to readjust my expectations, and this "downsizing" is step one.
Thanks again, everybody - hopefully you'll enjoy the last two (for now, at least)Tribune issues.
... I have to admit that I don't have a lot of interest in obscure games because they are often difficult to find or are PC based and often needing an emulator or at least some techie knowledge to find/play them. That being said, I found I absorbed and learned things from both of your blog series and while I may not always comment, I always read them (or at least skim them, picking up on pieces of personal interest).
As Funktastic said... blog length is often an issue here which is kinda sad. I've been playing around with an idea of my own which might resolve the issue, but I'm still in the "playing around with it" stage. Essentially I've been translating my own blogs (as a trial) to an epub format so that they can be read offline on the IPad, an e-reader and even the IPod touch/IPhones that have simple e-readers installed. It's actually a pretty simple process to create an epub book and it could be done weekly/monthly. I was thinking of doing a "best of" type publication on a regular basis either for Dtoid, or using gaming blogs from around the web (with the authors permission of course). I wanted to highlight good writers who were NOT professional writers but had something interesting to say about gaming. These would be longer pieces more suited to leisurely reading. Kinda like a magazine, but more text oriented. I find I use my IPad a lot for reading and was mulling this idea over... but again, I'm still at the playing with the idea stage and haven't even gotten into the legalities yet. It would definitely be a free thing, and not a money making thing.... just an idea because I so often see the better, longer blogs overlooked and I even find myself preferring to read those longer pieces on my IPad and not while sitting at my PC. It's one of those "I would like a free read about gaming that doesn't require an internet connection" things and I thought why not just make it myself?
Anyway... long story short... if you do keep those series up, they would be the type of thing I would have included - so tech is changing, maybe you're just ahead of the curve a bit.
So, in conclusion it just sucks that you actually have real life work that takes away from these fantastically written obscure articles.
Also, I tried my hand at writing a blog on an obscure title last week and was largely ignored like I was contagious. The fact that you got anybody to read your stuff regularly is a testament to how good and passionate the writing is.
It's going to be a shame to see you gone. You don't have a GTalk account or anything I can chat with you on occasion with, do you? Regardless, I'll miss you.
I do what I can.
@mana - Well, I do need income to buy games, after all...by the way...did I somehow forget to link that Recettear impressions article in that week's Tribune?? Good God, I need to remedy that RITE NAO!
@Enkido - Continue to spread the word to others in my stead!
@Cleaning - I do pop onto AIM once in awhile (SN: HeWhoIMsStuff), so feel free to look for me there: anyone else who wants to chew the fat for a little can feel free to do so as well. :)
Once more, I hope everyone enjoyed 'Magnet School.
Plus, one of us has to cover Yuuyami Doori Tankentai and it sure as hell isn't going to be me because I can't speak Japanese!
@Stevil - I can't speak it either! By the way, a clip show would be an event for the ages (even though nobody would watch it).
Also even though i havnt really read thru them properly yet your puzzler articles plus your forgotten essentials will be a valuble resource once ive got the time to invest in delving into the genre properlly.
I really only posted it for reference, but thanks. If you do post it during the tribune you can post that Carpe Fulgur revealed the game to be at or around $20 with a release date some time this month.