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The Obscurer Tribune # 19
BulletMagnet | 7:27 PM on 11.06.2009 9 comments




Only one more issue to go until our big 20th Issue Blowout Party!...huh? “What am I planning for it?” I thought you were in charge of the planning! Guess I’ll have to call back the catering company…in the meantime, here’s this week’s oddball gaming news selection.

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Space Invaders Extreme Z, a cheaper, somewhat stripped-down version of Extreme 2, has recently appeared in the Japanese DSiWare store – according to this article there are still Score- and Time-Attack modes and three difficulty levels, but no branching paths. For 500 points it’s not a bad deal, but I don’t know how many people wouldn’t just rather spend 20 bucks and get the full game.

The playable cast list for King of Fighters Sky Stage continues, as the Lone Wolf himself will be making an appearance, presumably complete with laughable Engrish. What would REALLY be cool is a cameo by Kelly the wolf from Shadow Hearts: Covenant. Credit to Mognet Central for the referral link.

An interesting arena shooter named Beat Hazard recently appeared on XBLA Indie Games – it borrows a bit from Vib Ribbon by not only allowing you to use your own music but tying your ship’s power level to how intense the track playing in the background is. The video tells me that the trippy backgrounds are probably a bit too distracting for my personal shooter tastes, but it couldn’t hurt to give a demo a shot.

Zoel has Sin and Punishment 2. You probably don’t. Neither does most of Japan, apparently. Zoel taunts you and yells angrily at Japan (and offers some impressions of the game, too) over here. Meanwhile, several of the title’s creators recently sat down for a lengthy interview with none other than Nintendo’s Satoru Iwata, part one of which can be read here and the second segment here - another bit has yet to be posted, hopefully I'll have a link to that one next issue (if you haven't already tracked it down yourselves).

Zuntata’s official site reveals some of the basic stats behind the upcoming soundtrack for Darius Burst – it’s out January 20th and will retail for 2,625 yen. If the series’ track record is any indication, even if the game itself doesn’t play all that well, the music will still probably be good!

Like playing bullet hell shooters? Want to win some money? Well, you might want to sign up for Arcade Extreme’s AEX Cup, where they’ll be looking for the top scorer in Cave’s Progear – even if you don’t compete it’s still a rather neat game, so try it out if you’ve got some free time.

I’m a week late in catching this one, but still had to offer at least a quick highlight of this Ikaruga pumpkin.

Speaking of Halloween, more specifically the sugary sweet end of things, a recent entry on Cave’s official blog shows what appear to be a bunch of Cave game-themed candy bars. It’s unclear (to me, anyway) as to whether these will actually be marketed to consumers or are just a one-time in-company novelty, but either way edibles is one marketing area in which Cave has yet to make an impact…until now?

While the Tribune already mentioned the European DSiWare release of Little Red Riding Hood’s Zombie BBQ in its most recent issue, DToid’s corresponding news item also includes a link to some (in some cases NSFW) unused art assets for the game so I figured I’d best include that too.

At this link you can see some of the products on offer at the upcoming “Cave Matsuri” fan festival, ranging from the usual (t-shirts, posters) to the nifty (art books and other rare merchandise) to the just plain creepy (full-body pillows, panties). Not shown: the empty innards of the wallets of everyone who attends.




A pair of notable developments on the PSP fighting front – for one thing, soon you won’t need the PS3’s remote play function to get your BlazBlue fix on the go, as Arc is working on a full-fledged port. Ad-hoc multiplayer and a new “legion mode” are in the bag, but no word yet on whether any of the new stuff from Continuum Shift is included (DToid coverage here). The upcoming PSP version of Tekken 6, on the other hand, is confirmed to have some new stuff, such as a few new story modes and a “gold rush” mode which includes character customization. Prepare the thumb ointment!

Another handful of interesting reveals for Super Street Fighter IV have come to the surface as well. For one thing, click here for a few additional insights into Juri’s design process (think they still have any more of those after this? DToid coverage here). More importantly, a recent issue of Famitsu highlighted some of the new features of online multiplayer…and the return of the car- and barrel-smashing bonus stages, to boot. Check out a new trailer showing these modes here. Anything from the olden days that they haven’t re-implemented yet? (DToid coverage here.)

Better late than never, I guess…while the the PS3 version of King of Fighters XII got its package o’ fixes a little while back, 360 fighting fans can finally beat the (hopefully) lag-free tar out of each other. I have to wonder how many people just decided to wait for XIII, however…especially considering that one shop in Japan has already reduced the game’s price to the equivalent of around ten bucks. On the 3D end of things, Tekken 6 players can also expect a patch to fix their game’s online issues, though it’ll come separate from the already-announced Scenario Campaign update (DToid coverage here). Finally, here’s a quick comparison of the game’s load times on each system.

Speaking of KoF disasters, here are some new promo images for the upcoming movie, so be sure to hide the kids…and the adults…and anyone with a shred of dignity. Once again, though, judging by its own new promo, will Tekken on film be any better (seriously, could the tagline get any cheesier)?

To round out this issue’s Depression Trilogy, if you’ve been hoping against hope for a downloadable re-release of Capcom vs. SNK 2, you can click here for a list of reasons why it’s probably not going to happen, from a smaller core audience to fear of genre oversaturation. When was the last time fighting fans heard the latter of those out in the open, huh? How times have changed…

Dare we hope that a much more obscure fighting title receives what it needs for redemption before it comes here? Let’s hope so, as the ill-received Windy X Windam, previously confirmed for Europe, is also coming to the U.S. courtesy of Graffiti Entertainment. Please fix it, fellas!

Speaking of especially obscure fighters, I vaguely recall catching wind of Project Cerberus quite some time ago, but hearing next to nothing about it since…well, in the meantime the developers have been busy keeping up the official site, so apparently the thing’s still out there (though I don’t think it’s actually been released yet). I had a bit of trouble getting the videos on there to work, but there are a handful on YouTube, including this one. Looks kinda-sorta Arc Systems-esque, but at the same time not really…

The front page has a link to an unused opening for Super Street Fighter II Turbo HD Remix – I hafta agree with the general sentiment that the “Cammy-tongue thing” just doesn’t work.

The latest user-sponsored fighting tourney comes courtesy of Everyday Legend, who’s helping to organize a competition down in Florida early next month - the first games on tap are Tekken 6 and Street Fighter IV. Cash prizes are in the cards for winners, so check it out if this is your kinda scene.

One intrepid DToider decided to take a cue from Ms. Davis and show up for Halloween as Faust from Guilty Gear - next year hopefully he can figure out how to make his head glow brilliantly whenever he takes the bag off.

This video has been seen by pretty much everyone a million times by now, but I’ll still take any excuse to post it.

Finally, Wry Guy continues his “King of Fighters Love Letter” series in truly grand fashion, with a lovingly detailed write-up concerning the ’96 storyline and other concurrent series developments. In fact, in case you didn’t read the comments, his devotion has inspired me to sign up for his KoF ‘98 tourney, even though I’m going to receive perhaps the most embarrassing digital spanking of my life as a result. To support devoted fandom like this, however, it will be more than worth it – why not sign up too, you’re probably better than me!




JOY! Not a huge surprise, especially considering that the game was already listed on Amazon, but still very welcome – Atlus USA has confirmed that SMT: Strange Journey is coming to our shores on March 10th! Time to set aside the requisite 35 bucks…

Some new impressions of the Valkyria Chronicles 2 demo make for interesting reading – while the splitting up of each area into “zones” was already discussed some time ago, it turns out that this paring-down for the PSP also factors into the game’s strategy, as quicker characters may be left in the dust late in a level if their slower allies are too far behind them. Otherwise things seem pretty similar to the PS3 original – still some months to go before we get to see the whole enchilada for ourselves.

If you don’t mind some spoilers, Solgrim has put up some post-Persona 3 thoughts about the (pre-Answer) parts of the game that will stick with him the most. Might I suggest Nocturne for your next sojourn into SMT, good sir (if you haven’t been there already)? Also slightly spoiler-riffic is the second installment of the Really Long Persona 4 Comic, which includes, among other things, the phrase “Dominatrix Bananahead”. Finally, here’s a look at the various free stuff that comes with Persona 3 Portable in Japan - somebody actually bought 6 copies of the game to snag it all.

The official website for Super Robot Taisen OG Saga: Endless Frontier Exceed (I need to come up with a workable abbreviation, and FAST) has recently updated, mainly via the opening of the Characters section. Thanks again goes to Mognet Central for the original link.

The U.S. release of Record of Agarest War has been delayed, but the news isn’t necessarily all bad – the developer keeps things vague, but says that further info will be revealed as to why customers should buy it instead of importing. New features? A disc-based release? We’ll have to wait for the official word. (DToid coverage here.)

Apparently some Atlus customers who bought the Deluxe Edition of Demon’s Souls have had some issues with the included guide, specifically that some covers’ illustrations are fading especially quickly. While they’re still working out the details, the company assures affected buyers that a reimbursement solution will be on the way soon, so keep an eye on your favorite Atlus news outlet (or here) for more if you’re among that group. (Front page item here, c-blog item here.)

3D Dot Game Heroes hasn’t been out too long in Japan, but the players are already having some fun (and trading their creations) with the character editor – if you check out this article you can see a few copyrighted samples ranging from Cloud Strife and Old Snake to Gundam and Hatsune Miku, not to mention an Atelier Rorona creation linked in the user comments. (DToid coverage here.) Heck, even From themselves included a Link-lookalike on a bonus disc.




A few more details about the recently-announced Kenka Bancho 4 have surfaced, most notably concerning the game’s setting - while the upcoming Badass Rumble has you taking to the streets, you’ll be doing your eye-lasering and face-smashing right inside the school in this one. Several previous gameplay elements also make a return - no word yet on any new ones.

Looks like Shiren the Wanderer 3 is also probably making the trip to the PSP, and boasting some new content to boot – character-specific bonus dungeons and an “easy” mode have been revealed so far. We already know that the West is getting the original Wii version, could this port come our way as well? Stay tuned.

Our last issue announced that nutty dancing-salary man WiiWare game Tomena Sanner was being localized - now you can enjoy an English trailer! I wouldn’t recommend attempting the depicted stunts at home, however (not like I‘ve actually tried or anything).

On a related front, rumor has it that Sukeban Shachou Rena Wii (sometimes referred to as “President Cat”), despite a good amount of coverage, sold really, really badly (which left Mr. North rather distraught), though there are also some possible bits of evidence to the contrary. Guess we’ll need to see some hard-and-fast sales figures to know for sure.

The Tribune first made mention of Numblast quite awhile ago, but now it looks like the game is finally coming our way. If you haven’t seen it, the basic idea is somewhat similar to Devil Dice, but in 2D – for five bucks it looks like a decent pickup (though I must concur with the commenters that the voices are unfortunate).

While there was plenty of suspicion to this end when Golgoth, currently at work on the HD Toki remake, said that they had another Data East revamp in the works, but now it’s officialJoe and Mac are next on the list for the hi-def treatment. If these titles take off, who knows what else we might see…dare I dream of Magical Drop III HD?

The usual golf clap and word of thanks to Mr. Holmes for keeping us posted on the latest updates over at the Super Meat Boy Twitter. It may sound silly, but I’m honestly as excited as he is about the inclusion of a “run” button - its occasional lack is a large part of one of my greatest secret shames, namely never liking Yoshi’s Island all that much. Yeah, I said it.

The Reverend has a late review of an interesting-looking PC title called Osmos (no relation to the MP drain spell in Final Fantasy VI, presumably) - it’s definitely the most interesting-sounding appearance of blobs in gaming recently (well, along with A Boy and His Blob, I suppose).

This item involves both fighting and shooting, so I just stuck it here - as the front page reports, Fighting Street on the Turbo CD and R-Type on the Master System are coming to the Virtual Console. I wouldn’t particularly recommend either of them, but for those who do dig ‘em, there they are.

In other left-over-from-Halloween items, last week I wondered if Ms. Davis’s somewhat vague inclusion of herself in a Prinny outfit was representative of her most recent effort, or a previous one - before long she confirmed that the costume was indeed piping fresh (possibly due in part to the steam rising off it from all the hot glue).

Finally, allow me to take a moment to wish c-blog compadre Mr. Gilder the best on his new venture, namely a “regular” ol’ independent blog outside of DToid – definitely give the new place a bookmark and keep up with what the fella has to say, as he writes about plenty of interesting stuff. Be sure to keep in touch, Mr. G!

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Planning to start a new series (of sorts) on Monday – funny thing is, this isn’t the new series I’ve been crowing about for the past several weeks, that one’s next on the list. Hopefully. Assuming that I can finally get my act together I’ll see you all next week – until then, thanks for reading and keep gaming obscurely.

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The Obscurer Tribune # 18
BulletMagnet | 8:04 PM on 10.30.2009 9 comments




Well, I finally got that article I’d been promising for the past few weeks finished…whew! Now to get to work on that new series I’ve been promising even longer than that…first things first though, here’s this week’s offbeat gaming news recap:

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Famitsu has a feature on Darius Burst, which includes some new art and screenshots, plus a whole bunch of Japanese text – an intrepid shmup forum translator says that the page speaks, among other things, of a “Burst” mode which gives the player only one life in exchange for full weapon power from the beginning (DToid coverage here). The official site has also updated. Finally, game music buffs who like to keep up with this sort of thing can find some information (also in Japanese) about the Zuntata members doing work on the game, along with a previously-linked trailer, over here.

Well, this Tuesday was supposed to be when Illvelo for the Wii would release…as of now I can still only find the game listed on Amazon, and moreover it’s labeled as shipping in 1 or 2 months. The heck? Is this thing out or not?

SNK is apparently unwilling to tick off its fans more than once – after being exposed to heaps of (really silly, IMO) griping over the fact that Mai Shiranui wasn’t included in King of Fighters XII, they’ve made sure to include her on the playable roster of KoF Sky Stage. Click here for some screens, art, and even a short video of The Jiggle Queen in action (though since this game is viewed from a top-down perspective, most of the point of having her here is kept out of players’ view anyways Ah, sweet irony).

Looks like Playstation Home is getting R-Type: Flash of the Void, which looks like a rail shooter from here – probably not worthy of the series name, but as the article says, it’s free to play.

A few issues back I mentioned Zaku, an Air Zonk-esque homebrew shooter for the Lynx – by now the game is finished and available for order on the official website, so if any of you have been craving a new Lynx shooter for…well, probably quite a while now, show some support and pick up a copy if it looks to be your style.

On other doujin fronts, in the wake of Last Hope: Pink Bullets, the game’s soundtrack can now be pre-ordered – some samples are downloadable here and here. A bundle including both the game and soundtrack is also available.

A few notable shooters are going downloadable – first up is the rare Neo CD shmup Chotesu Brikin’ger as well as the original Parodius, Knightmare, and a few other old shooters for the MSX, all coming to the Japanese Virtual Console. I haven’t tried Brikin’ger myself, but despite their historical value most of the the MSX games really don’t play all that well imo, so I’d recommend those only as curiosities, if at all. Little Red Riding Hood’s Zombie BBQ, on the other hand, wasn’t too bad for a budget title, and should also work out decently as a DSiWare download (in Europe, at least). Say what you will about the game and its faults, you certainly can’t accuse it of false advertising.

To the best of my knowledge our ol’ pal ZUN hasn’t announced a new Touhou game recently, but a lucky glance at the bottom of DToid’s front page enticed me to follow this link over to Tomopop, where a pair of new figures for Reimu and Marisa are showcased. “Cuteness overload” is certainly an apt description.

Also only marginally shmup-related, but it looks like the Pizza Hut promo items are not the only recently-revealed guests of honor in Phantasy Star Portable 2 – as fate would have it, shrine maiden Sayo Yuuki of the Shikigami no Shiro series is making an appearance, running a shop where you can pay her to pray for your party and give them beneficial effects in the process. She won’t be in the demo version, though, so players can’t meet her until the retail version drops.

Also not a shmup, but still rather cool-looking – check this c-blog for some info on Teeworlds, which is kinda-sorta like a “versus” version of Bionic Commando, or at least looks that way.




The box art for the US version of Tatsunoko vs. Capcom has been revealed, but as Siliconera notes there appear to be only 25 characters depicted, as opposed to the 26 previously reported. Has the rumored Yatterman # 2 been dropped? Guess we’ll have to wait to find out. (DToid coverage here.) Also, Gamestop is including a bonus for those who pre-order the game, namely a set of 8 trading cards – if you’re really lucky you might get one signed by the game’s producer.

An intro movie for BlazBlue: Continuum Shift is also making the rounds – nothing that you wouldn’t expect from an Arc Systems fighter (characters, guitar riffs, shiny explodey things, etc.), but that’s okay.

The front page has a rather lengthy translated interview with some of the Super Street Fighter IV crew about the design mentality and process behind new character Juri. Apparently another similar interview is in the pipeline – gonna have to see if anybody translates that one. Also, a couple of notable Street Fighter artists have gotten some time in the spotlight lately, here and here.

Looks like a handful of bug fixes for the PS3/360 versions of Marvel vs. Capcom 2 are being implemented soon, so hopefully the unblockable Cable (ughh) that has been giving you (more) nightmares (than usual) will soon allow you to get a decent(er) night’s sleep (sometimes).

On a related note, Joystiq has coverage of the recent Capcom “Fight Club” event in NYC, including a photo gallery and a video of some goofing around in SSFIV’s practice mode with Juri and Dee Jay. Kotaku has another video as well as a more word-centric article on the event.

PsychoSoldier shares her unboxing of the Tekken 6 limited edition, complete with artbook and joystick. She’s dangerous with that knife, let me tell you. Speaking of which, apparently Guinness has already started writing down win-streak records for this thing. By the way, remember those YouTube clips of especially stupid moments from the old Street Fighter cartoon? Here’s the Tekken equivalent. Though this might be even more embarrassing.

Speaking of unintentionally(?) hilarious fighting game media, be sure to take a little time to watch this presentation of a particular Mortal Komat 4 ending from back in the day. I wonder if DC comics knew this evidence existed before licensing out their superheroes…anyways, the fun might not be over, as it looks like something both new and Sonya Blade-related may be in the works.

I probably missed this back when it was new, but either way in case you need a Hakumen move list you can wear, the Aksys store has you covered – if it’s not still prominently displayed on the front by the time you read this, just search “6B”.




Well hello there, ladies. A new trailer for Ar Tonelico III is out, featuring some funky music as well as a bit of in-game footage. My inner Gust fanboy is pleased, and wants MOAR. Also, here’s the developers’ latest Oneechanbara-esque excuse for further fan service, as if you cared.

On other lady-centric JRPG fronts, a pair of trailers for Luminous Arc 3 have appeared – I can’t glean a heckuva lot from them at this point myself, but odds are good that Atlus will end up doing it for us at some point.

Not quite the “official” announcement that we’ve been waiting for, but the PlayStation blog is telling us that 3D Dot Game Heroes will “definitely” be coming to the US, and that more info is on the way. Sounds good, we’re waiting! (DToid coverage here.)

The front page has a rundown of the latest bunch of updates on the official Persona 3 Portable site, most notably a handful of new wallpapers and a video showing a bit of the previously-mentioned Persona 4 crossover.

By the time you read this Adventures to Go! should already be on store shelves, but in case you wanted some insight into certain facets of the game (most notably the plot), give that link a click. I personally think the concept is actually kind of neat, but I’m still not quite sold on this…

It looks like some Canadian players may be having trouble getting ahold of Half-Minute Hero, since Quebec province will not carry games that aren’t English/French dual language, and XSeed couldn’t afford to give the title the additional translation. A bummer, as the game’s pretty cool – guess some of our northern neighbors will have to pick up a copy online instead. (C-blog rant here.)

If you have access to the Japanese PSN store, this weekend you can finally snap up the demo for Valkyria Chronicles 2 on Sunday. Hopefully some impressions will be out and about in time for our next issue!

Demon’s Souls players need to beware…well, more than they already have to, that is. It looks like Atlus is preparing to unleash something on unsuspecting adventurers (and suspecting ones too) come Halloween…even greater challenges and rewards than usual are promised. Think you’re up for it? (DToid coverage here.)

The latest entry on the Holy Invasion of Privacy, Badman! blog reveals that NIS has another contest going – send in a Badman-themed art piece with some sort of “winter” flavor by mid-November and you could win some stuff (check the link for pics). Anyone on DToid planning to give this a shot?

The Sakura Wars: So Long My Love official site has updated, adding some new info to the Characters and System sections – we’ve got ‘til January to wait, so we might as well be up on the latest, right? The ever-reliable unang also notes a few things about the translation here.




The front page has both a “Ten Minute Taste” and an early review of Kenka Bancho: Badass Rumble. Apparently respectable fathers in Japan are expected to teach their kids how to effectively stare down and wallop other kids…who knew? By the way, over in Japan the developer has announced a PSP sequelBadass Rumble is actually a PS2 port, so perhaps this signals a platform shift for the series.

European players’ latest reasons to rejoice come courtesy of publisher Rising Star Games, who are bringing Fragile, Half-Minute Hero, Avalon Code, and several other interesting games to our friends across the Atlantic early next year. Now if only the RGB TV signal format had caught on over here at some point…

As the article says, an ESRB listing already pretty much confirmed this, but now that Tomena Sanner’s Western release is REALLY official we might as well mention it again.

Meanwhile, Mr. Holmes makes up for a few days of missing Super Meat Boy updates here – make sure you do the same. The highlight is a 3-year-old attesting that the game is “harder than Dora, but not Mega Man.” It has also been confirmed that LL Cool J is playable. Really.

The Tribune first linked to a fellow c-blogger’s mention of Hammerfight some time ago, but now the game is available on Steam, and apparently pretty darn hard if Anthony is to be believed. Escort missions? Dunno about that…

Another fellow c-blogger, with a team of fellow developers, has finished a new game, and wants the community to try it out. Titled Igneous, it tells the heartwarming story of a Tiki statue’s high-velocity volcano escape attempt – check out the official site for a trailer.

Diverse’s latest public service announcement regarding the latest goings-on in indie-ville concerns a game called Au Sable, as well as an older title called Yume Nikki which shares some similar traits. This batch looks a little too mind-trippy for me personally, but I’m still kind of curious…

It’s like Cross Edge in CCG form, but even dorkier! A fellow c-blogger makes us aware of a Weiss Schwarz, a card game which pits a whole bunch of video game (Disgaea, Persona, King of Fighters, etc.) and anime (Haruhi, K-On, Lucky Star, etc.) against each other – I can only imagine the licensing issues at work behind the scenes, but either way it’s too geeky not to feature here. The actual product can be found here, though last I checked they’re currently out of stock, and only boosters are available.

Okay, so Niero apparently had a chat with his neighbor. Who works for a porn company. About a licensed anime game which involves swatting bad guys with giant nose hairs. And how this somehow allows them to relate on a very personal level. Needless to say, there was no way I wasn’t including this here.

Speaking of weird, apparently over in Korea Taito has licensed out the Bubble Bobble theme tune for use in ramen commercials. Next up: the New Zealand Story kiwis for kimchi!

Finally, has Ms. Davis’s long-awaited costume for Atlus-o-Weenie finally been revealed? Coy as usual, she leaves us to wonder…

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Before I head outside to hide in the bushes and greet any passing mischief-nighters with my Handy-Dandy Garden Hose of Justice, allow me to thank you as usual for reading, and encourage you to keep gaming obscurely.

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Shmups: Gaming's Equal-Opportunity Employer
BulletMagnet | 1:35 PM on 10.28.2009 16 comments




Funny where an idea for a blog can come from: a few weeks ago, as his theme piece for “The Forgotten”, Cadtalfryn posted this writeup about M.U.S.H.A., a scrolling shooter for the Genesis. As nice as the piece was, the article itself isn’t what got my proverbial motor running; that distinction actually belongs to a short follow-up comment by our very own Elsa. If you haven’t read her blog before (and you should), Ms. E. frequently voices an understandable incredulity towards gaming’s relative lack of female avatars to match its ever-growing number of female players – as such, part of her response to Cadtalfryn’s post was an off-the-cuff expression of surprise that the game’s main character (a mech pilot) was, in fact, a woman. Unable, as ever, to keep my big yap shut in any shmup-themed discussion, I replied to Elsa that she might be surprised at just how many shmups have put gals in the driver’s seat over the years; I didn’t give any specific examples, but the discussion never progressed much beyond this point, so the matter was pretty much left at that.

Granted, I wasn’t just talking out my backside: right off the top of my head I could name a decent handful of shooters with bona fide female leads. In spite of this, my words somehow became stuck in my craw after that fateful post - before long I couldn’t help but wonder just how much my comment really meant. How notable, I pondered, is the shmup genre for including playable women, when you look at “the big picture”? How substantial a list of “shmupettes” could I cobble together with a bit more effort? Helpless to keep my curiosity in check, before long I was off and running back to the numerous shooters I’d tackled over the years, doing my darndest to recall and record how many of them featured a lady or two someplace within – I have no idea how Elsa might have reacted to my original comment (if she even saw it), but as my quest wore on nobody could have been more surprised than I was. Especially for a genre so focused the traditional “adolescent male power fantasy” of blowing lots of stuff up, the number of starring roles women had landed in a wide variety of shmups, going back to near the birth of gaming itself, struck me as nothing short of remarkable. I got fired up enough, in fact, to seek the help of my compatriots at the shmups.com forum in an attempt to verify and complement my own findings. And then, obviously, to start writing.



When I later hinted to Elsa that I was working on a response to something she’d said on here, she was sure that, at the very least, a “counterpoint” was on the way; in truth, that’s not really what I’m aiming for. I’ll be the first to avow that, in spite of the notable leaps that depictions of women in games have made over time, there’s still a ways to go, and the shmup genre is, to be frank, no exception – as elsewhere, even if you disregard the plethora of plain ol’ “sausage fest” shmups out there, a disproportionate amount of “eye candy” is on display when women do show up, not to mention that female characters of all sorts are frequently relegated to the Player 2 or “co-pilot” spot, which could be interpreted as a “backhanded compliment” in and of itself. Some might also question just how unique or prolific the shmup is when compared to its cousins, as platformers, fighters, puzzlers, RPGs and other “older” game types have plenty of their own examples of women in starring roles: to put it plainly, I didn’t bother to do any sort of genre-to-genre comparison, and thus can’t respond to such arguments in any meaningful way.

Notwithstanding, once the idea had burrowed its way into my thick skull I knew I had to bring this project to bear; shmups are, after all, the ancestor of every “shooting” game (and, if you want to get technical, any video game, period) that’s come since, including the modern FPS, which is the most frequent (and, arguably, deserving) target of Elsa’s (and others’) criticism. As a shooter player still largely stuck in the auto-scrolling days of yore, I had to know, or at least try to find out, just how and why games literally built around guns and explosions, then and now, have taken such different approaches (and non-approaches) to depicting women onscreen; a look back at where we’ve been seemed like a good place to start. Granted, I’m not out to change the world here (as if I could), but hopefully readers, regardless of how immediately invested they are in digital gender equality, will be able to learn something from this particularly niche retrospective – with all the talk of “realistic depictions” and “in-depth characterizations” floating around the gaming community these days, I still think that the gals who’ve battled slimy space aliens and evil intergalactic empires with little more than a menu portrait to make us aware of their existence deserve a little attention too. Back in those days, after all, a woman who wanted to serve her planet had to tackle gaming’s highest-risk environment (not many planes or spaceships could take more than one measly enemy bullet) for shamefully low pay (the standard rate being three lives for a quarter), frequently without being given so much as a single line of text-based dialogue for anyone to remember her by. Well, ladies, Jade, Faith, and Alyx send their belated regards, and now, so do I.



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Before proceeding further, I’ll briefly detail the trio of ground rules that I set and followed to the best of my ability while deciding who and what to include herein:

1) Any game that I research for the piece must be “primarily” a shooting game – while its entire duration doesn’t need to be spent blasting away totally uninterrupted, titles with short shooter segments to “break up” another gameplay type were not considered.

2) Eligible characters must be at least “technically” playable – while co-pilots make the cut, any NPCs, including wingmen, radio support staff, and enemies (let alone the occasional damsel in distress) are inapplicable. I’m not looking for females who are “just kind of there” – I want women who are out on the front lines and directly on the receiving end of the player’s controller in at least some capacity.

3) While I’m willing to make a few exceptions for “guest” appearances from non-shmup video games, licensed characters are also not allowed: female pilots from the anime-based "Macross" and "Bokan" shmups, for instance, are excluded. I’m concerned primarily with women created specifically to appear in a shooter, as opposed to those who just happen to be visiting from out of town.

I think that about covers it – now, let’s get down to business. I’m going to explore the history of women in shmups in the same way I’d cover the evolution of the genre itself – in chronological order, broken up into rough “eras”…with one or two “extra” sections thrown in for completeness’ sake. This retrospective is not a complete one, but it’s as close to that ideal as I and my forum helpers could make it – I’d certainly be interested in hearing about anybody I’d missed. In the meantime, strap yourselves in, folks, we’re lifting off – to all the laser-blasting ladies out there, this one’s for you!

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The Pioneers (1985-1989)

In the beginning, there were spaceships, airplanes, and the occasional astronaut suit...or, at least, crude monochromatic heaps of pixels that kinda-sorta looked like them. Who were the fearless heroes within, vaporizing the invaders and navigating the asteroid showers? At first, nobody really cared – so long as things went “blip” and disappeared when you shot them, that was all you needed. Before long, though, as more and more hats landed in the ring of the hunt for the next big arcade shooting sensation, it became apparent that to stand apart from the competition you needed a little “something extra”; moreover, the addition of a story and a character or two was a relatively hassle-free route to take to that end. While generic genderless “space cadets” and square-jawed Flash Gordon types quickly dominated the scene, a few enterprising titles took a different route – bucking the prevailing trends of the era, they extended a once-in-a-lifetime offer to any sprite-based female who was sick and tired of being repeatedly kidnapped by street thugs and/or ravaged by a pantsless General Custer, giving them the opportunity to serve and protect their entertainment medium out on the farthest frontiers. Anyone who’s played most shooters from back then can tell you that this wasn’t easy work – these trail-blazing women, however, still chose to answer the call.

I suppose it’s only appropriate to start with the series that sparked this whole discussion, namely Compile’s Aleste games, better known to some as Power Strike – yup, the aforementioned “M.U.S.H.A.”, aka Musha Aleste, is not even remotely a stand-alone title. In fact, while the heroine who originally caught Elsa’s attention was renamed “Terri” for the game’s U.S. release, in Japan she’s known as Ellinor, and had first appeared a year earlier in Aleste II for the MSX2 – more than that, in one fell swoop she’d become the series’ most popular and frequently-recurring protagonist, largely supplanting Ray Waizen of the first Aleste, who in this case was reassigned to an NPC role. It must also be noted that this rise to fame occurred with scarcely a whiff of eroticism attached to her character – no mean feat back in those days, let alone now. While Ellinor wasn’t destined to become quite as indispensable as some others in her field, (for instance, in 1992’s Super Aleste she was replaced by a male, assisted by a femme-cyborg co-pilot named Thi), she’s still fondly remembered by longtime fans, and she wasn’t alone either – actually, slightly before her time, another Compile starlet named Alyssa (Miria in Japan) had made a ground-breaking appearance on the NES. If her name rings a bell you’ve probably played classic shooting/adventure hybrid The Guardian Legend; while she didn’t get away with as modest a costume as Ellinor, Alyssa made up for it by not simply piloting a spaceship, but transforming into one for the game’s scrolling segments. To this day few other shooter personalities, regardless of gender, have ever duplicated her unique talent.



Meanwhile, beyond the sprouting console scene, the birthplace of the shmup, the arcade, was experiencing its own quiet, gradual integration, albeit one which would have repercussions for years to come – no single personality of the era is more well-known to shooter stalwarts than a woman named Tiat Young, the near-constant 2P avatar for Taito’s Darius series. While her 1P counterpart Proco (the two names together, spelled backwards, form “Taito Corp”) got most of the screen time, the two became inseparable for years on end, bowing out only for the final Darius arcade game, where a new girl named Lutia followed her partner, Sameluck, into battle one last time (recently it was revealed that another fresh female face, “Ti2”, would be appearing in the upcoming Darius Burst). Jaleco actually went one step further with its propeller-plane shooter Plus Alpha, in which both the first and second player’s pilots, Selia and Rumy respectively, were women – Kaneko’s Heavy Unit also put a lady in charge. The obscure MSX ground-based shmup Undeadline, meanwhile, was an early title to offer players a choice of several different playable characters, one of which was a kunoichi named Ruika – unfortunately, only a male warrior was included in the later Genesis port that most are familiar with. Also on the MSX, even a major genre presence wasn’t shying away from implementing a feminine touch – while most of Konami’s iconic Gradius games don’t discuss the face behind the legendary Vic Viper, the MSX port of series offshoot Salamander gave the second player a ship called the Thrasher and a woman pilot named Zowie Scott. No, don’t ask me, all I know is that it was the 80’s.

Perhaps this era’s most influential development towards the inclusion of women in shooters was the rise of the sub-genre known as the “cute-em-up” – shmups with a decidedly cartoonish, humorous, or otherwise “less serious” appearance and/or tone to them than most (though not necessarily any less deep or challenging). While so-called “hardcore” gamers of the age tended to prefer cold steel and bulging biceps, those who didn’t mind (or openly desired) a change of pace flocked to these distinctive titles, and moreover female characters found it much easier to gain a foothold within this up-and-coming niche. The archetype for the whole bunch is Konami’s Twinbee, which first appeared in arcades several months before Super Mario Bros. launched the NES – while the 1P pilot “Light” takes the vanguard, his red-headed 2P cousin Pastel (piloting the Winbee) is responsible for much of the series’ popularity, and has not been left out of a title since. A few years later came Cotton, the kooky story of a young broom-riding magician in search of legendary magical candies to munch (the fact that eating them would throw off the world’s balance doesn’t seem to bother her); when a pair of Saturn-era sequels finally rolled around in the late 90’s the titular heroine was now accompanied by rival broom rider Appli, and even her diminutive fairy companion, Silk, who had previously served as an “option” helper, was now fully playable. Perhaps the most unusual case of all is 1987’s Rabio Lepus, which puts you at the helm of a sentient rabbit-shaped spaceship – the second player’s bunny blaster, while identical to the first in terms of performance, has a little yellow bow attached to one of its ears, just to let us know that the developers hadn’t forgotten their female audience even way out on the fringes.

The above are a relatively modest group in terms of size, and in their day were thoroughly outnumbered by their male counterparts – it wouldn’t be long, though, before they had ample company.

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The Second Wave (1990-1993)

As garish neon was replaced by garish product placement and Duck Tales gave way to Gargoyles, what some fans consider the “classic” age of scrolling shooters also came to pass: the fondly-remembered years before the genre grew both oversaturated and increasingly inaccessible. As the shmup’s commercial appeal remained steady but mounting floor-space competition (from the suddenly-hot tourney fighter set in particular) pushed developers to place even more emphasis on the appeal of unique characters, female protagonists, suddenly in unprecedented demand, redoubled their efforts to invite gamers of all sorts to join them in their continuing quests for galactic peace. Judging by the results, said gamers did not let those calls to action go unheeded.

Perhaps no place in all of video gaming served as a more hospitable base of operations for female shmup protagonists than the PC Engine, better known to most readers as the TurboGrafx-16: especially if you include imports and the CD add-on, anime girls were everywhere on the system, and plenty of them weren’t content to just whisper meekly at the player during cutscenes, but wanted a piece of the action. And they got it – at the forefront, once again, was Compile, whose Spriggan (no relation to the anime) and Sylphia are still feverishly sought after by enthusiasts to this day. Another coveted acquisition is cute-em-up Magical Chase, which stars a pint-sized witch named Ripple; of course, the comparatively common Gate of Thunder, featuring a co-pilot named Esty, is considered essential to any system’s collection as well. Even the genre-defining Irem, following in Konami’s footsteps, assigned new face Leza Steffanie to operate the all-important Force device in R-Type Complete; in similar fashion, an enhanced CD version of an older Toaplan shooter, Hellfire S, introduced a pair of female pilots unseen in previous editions. Perhaps most unbelievably of all, the Cho Aniki games, infamous for their surreal squadrons of bikini-briefed muscle men, actually include an honest-to-goodness woman named Benten as a selectable character in several iterations – not like anyone noticed. Of course, not every available gig at the time was a particularly desirable one – the heroines of Burning Angels are more brazenly fan service-y then most, and the inclusion of a girl in the cracked-out scatological shooter Toilet Kids certainly didn’t do the fairer sex any favors – but on the whole the 16-bit era, especially on the TurboGrafx, provided an important step forward for gender equality in shooters.



Interestingly, while the rival Genesis is probably most frequently associated with images of the oiled-up shirtless dudes from Altered Beast and Golden Axe, if you look around the system’s library enough Sega almost seemed to be competing with NEC in terms of giving female headliners a tangible presence, at least on the shmup front – one early example is lone mech pilot Zana Keene of Arrow Flash, who was followed a year or two later by Lucia Cabrock of the now-prized rarity Gleylancer, who also boasted a more complete and compelling back story than most of her predecessors. Jetpack-clad teammates Madison and Crystal, meanwhile, were dispatched to rescue a prince, for a change, in Trouble Shooter (aka Battle Mania) and its sequel, while faithful co-pilot Misao served with distinction in Sol-Deace and Sol-Feace for the Genesis and Sega CD respectively. Elsewhere on the CD another highly collectable acquisition, Keio Flying Squadron, flew onto the scene – while under-age heroine Rami-chan’s signature bunny-girl suit and dragon mount might not sound particularly empowering, it all comes off as more bizarre than anything else, which fits the tone of the rest of the game to a tee (the main villain is a super-intelligent raccoon, if that tells you anything). The SNES, for its part, was a relatively barren front for women seeking starring roles in a shooter, showcasing little more than co-pilot Cynthia Matthews of Athena’s obscure BioMetal, but its elder sibling, despite being on its last legs, made up a bit of ground - Konami’s Crisis Force gave the fading NES one more female second-player pilot, while genre mashup Wurm placed the green-haired Moby at the forefront of her subterranean tunneling crew.



Those more at home within the arcade scene, meanwhile, still had plenty of new feminine personalities to meet, frequently several months or more before home ports appeared: Holly of Air Buster (aka Aero Blaster) and Nova of Acrobat Mission are two early examples. In a separate show of progress, while late 80’s fantasy shmup Dragon Spirit had only featured a male hero, followup Dragon Saber gave a woman named Siria the 2P spot; Joanna of hidden gem Nostradamus and Zeal of the broom-tossing Mystic Riders, as well as the second player of the many-buttoned Daioh, received similar billing. An increasing number of other titles, perhaps in response to Street Fighter II and its ilk, now opted to offer up several selectable characters, and many included at least one female on the roster – the slightly off-kilter Sonic Wings (aka Aero Fighters) series, whose choices range from a pop idol to a mother-daughter team, is one relatively well-known example, while Technosoft’s Hyper Duel and Visco’s Earth Joker kept things rolling on more obscure fronts. Alongside Taito’s continued genre presence via the classic Rayforce, two upstart companies destined for notoriety were also staking their claims, with some new recruits in tow – one was Raizing, whose first shooter, Mahou Daisakusen (aka Sorcerer Striker) featured a cheerful magician named Chitta. She would make numerous cameos in the company’s later offerings, and would be complemented by novice magic-user Laycle, giant fairy Nirvana, and sorceress Karte further in the later Mahou games. The other newcomer, Psikyo, later became known for a series of naughty mah-jongg games as well as its shmups, so its treatment of women over the years is expectably spotty – while Jane the ninja and Koyori the shrine maiden were relatively innocuous presences in their first game, Sengoku Ace, the latter was given super-cleavage in the sequel, and further additions Junis and Mizuka didn’t fare a whole lot better. One welcome exception, however, is “robo-samurai” Katana – if you’ll pardon the spoiler, at the end players discover that “it” is actually a bad-ass female ronin named Kirie. Finally, while it certainly took them long enough to do it, iconic shooter developer Toaplan at last featured Beltiana and Alteeno in its final masterpiece, Batsugun.

As the comparative length of this section suggests, a good amount of progress had been made since women first climbed into the cockpit - this impressive display, however was itself merely another precursor for what was to follow.

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The Cavalry Arrives (1994-1998)

The 1990’s, once in full swing, were something of a transitional period – while the shmup’s potential audience was still pretty vast, the main threat to continued prominence arose not from cabinet-based competitors but the latest upgrades to the home console scene, coupled with the growing distaste for “arcade-style” gameplay, among both players and critics, that spawned as a result. Putting out an old-school shooter was suddenly a much riskier proposition than it used to be, and while renewed efforts to innovate from a gameplay perspective were at the forefront, few designers dared to release even the most polished title without a hefty dollop of surface appeal that could bring in as many potential customers as possible. Faced with their most daunting challenge yet, the once-exclusive club of leading genre women continued to grow at an unprecedented rate, more determined than ever to prove their worth.

Out of the gate, the aforementioned Psikyo and Raizing quickly continued to expand their fanbases, which remain fiercely devoted down to this day – the former owes a particular debt of gratitude to its feminine front-runners, none more deserving than Gunbird heroine Marion, who went on to guest star in multiple titles throughout the company’s tenure. Two of her series companions, Yuan-Nang and Tavia, are frequent picks by players due to their bullet-cancelling abilities, though even more people likely took visiting personality Morrigan of Darkstalkers for a spin on the Dreamcast’s Gunbird 2 port. Five of the six pilots in the WWII-themed Strikers 1945 were also female, though they were unfortunately forced to pose in various stages of undress if the player could perform an especially difficult clear – in fairness, however, the lone male flyer, Aine, was obliged to do the same. Finally, there was Tyora of the somewhat experimental Sol Divide, who boasted her game’s most powerful projectile attacks, as her masculine counterparts were more focused on melee combat.



Raizing, in the meantime, gave their own character roster its biggest single shot in the arm with fan favorite Armed Police Batrider, whose enormous cast introduced policewoman Shorty, psychic warrior Maria, and gang leader Birthday to the fold. As an additional surprise, the developers called up Car-Pet, a minor NPC from Mahou Daisakusen, and made her fully playable – she quickly became a mainstay on many high-ranking players’ teams. The company also expanded on the basic gameplay concept of Taito’s aforementioned Rayforce with the acclaimed Soukyugurentai (aka Terra Diver); two of the title’s three fighter pilots (named Kaoru and Rudy) were women. The aging Taito, not wanting to be left out, introduced Anne, Shario, and Mayoru to the roster of time-travelling shooter Gekirindan, while Capcom gave some girl power to the 2P spot in Eco Fighters – not long afterwards, even the standard-bearing Raiden series finally took on a dash of feminine personality via its offshoot Raiden Fighters games, by promoting the petite Fairy (formerly a rare bonus item) to a powerful hidden playable character. SNK, for its part, assigned new heroine Kaoru to headline its R-Type knockoff, Pulstar – the expanded sequel, Blazing Star, would recruit Leefa, Asayuki, and Naomi as squadmates for her. In the background, yet another major force in shooter development was quietly creeping up on its competitors, and was now prepared to introduce women to its workplace – while Cave’s first two shooters (DonPachi and sequel DoDonPachi) lacked any real female presence, in 1998 it sent out Irori of ESP Ra.de and Stephanie of Dangun Feveron in rapid succession. They would hardly be the last. And then, of course, there was Treasure’s legendary Radiant Silvergun, which entrusted its 2P spot to a young lady (albeit one with funny-looking headgear) named Reana.



Of course, as had always been the case, the “big” names weren’t the only ones behind the push for gender equality in their shooters – smaller companies like Warashi were also doing their part, in titles like Shienryu and Sengeki Striker. Data East, after two Vapor Trail games, finally implemented an even split between male and female pilots in the third iteration, Skull Fang, while Visco did the same with P-47 Aces (the second in its series), as well as the stand-alone Storm Blade, whose Camel Yuki Anderson is in competition with Zowie for the award of “weirdest name ever” in all of shmup-dom. Atuja of the little-known Varia Metal never escaped obscurity even in her game’s prime, but sky pirate Ruby and fighting nun Isha of Takumi’s Giga Wing made enough of a splash to earn a home port, and were followed in the sequel by twins Limi and Romi along with the cybernetic Chery. The “cute-em-up” subset was also unquestionably in its prime – by now Konami’s emblematic Parodius series had hit its stride, and once all was said and done around ten females were playable throughout the series. It’s fair to note that some may understandably object to Hikaru and Akane’s missile-riding antics and other less-then-forward-thinking imagery found in these games (especially the last one, ever-so-subtly titled Sexy Parodius), though on the male end Koitsu and Aitsu had to put up with condom-shaped shields too. Jaleco’s own Game Tengoku spoofs brought back Selia of Plus Alpha, and also invited several of the company’s non-shooter female protagonists (most notably the titular star of Momoko 120%) over for some fun – the Saturn port of the first game even brings in two total newcomers, Miki and Misato, to pilot the UFO/tank craft from Field Combat. On other cute-em-up fronts, the girls (five of six of whom were all-new) outnumbered the boys in the gloriously goofy send-up Space Invaders ‘95 (aka Akkanvader) - perhaps the most fondly-remembered title of all, however, is ADK’s versus-puzzle shmup Twinkle Star Sprites, which features over a dozen playable females, from the evil-cake-summoning Memory to the raccoon-tossing Mikoto, across two games.



Women also continued to earn more up-front time in the latest batch of console-exclusive releases, even after the all-girl space pilot quartet of Ginga Fukei Densetsu Sapphire (a graphical marvel then, and an oft-pirated collection piece now) more or less closed out the Turbo CD’s long tradition of inclusion. While Sega’s Saturn received few shmups that weren’t arcade ports, Technosoft’s Blast Wind, and its 2P lady pilot, Forn, made it into that exclusive club. The original Playstation was the recipient of more unique offerings, such as the bizarre flying-vacuum-cleaner shmup (yes, you read that right) Kyuiin, whose 2P Hoover jockey is the first player’s little sister – another obscure (and personal favorite) title, Harmful Park, sends a pair of teenage gals out to reclaim a corrupted amusement park with the help of ice cream lasers and homing jelly beans. While it’s debatable whether or not the AI piloting system “Chronos” of GaiaSeed is technically female or not, despite its decidedly feminine tone, for many PS1 shmuppers the most memorable name of the era is Captain Nikola Michaux of Philosoma – while her face is never seen (at least until the non-shooter sequel, Phase Paradox), her voice narrates one of the most memorable opening sequences ever to grace the genre. Finally, Cenes Crawford, pilot of the “Gauntlet” craft from Thunder Force V, holds the distinction of being the only console-exclusive woman protagonist of the era to appear on both competing systems (or at least the only one I could find).



While there were plenty of high points to celebrate as far as women’s presence within the genre was concerned, it unfortunately can’t be overlooked that this period was when shmups as a whole began to fall out of favor with the gaming mainstream – sadly, some of the female characters who had waited so long for their chance to shine couldn’t help but be swept up in a tide of mediocre-at-best releases and ripoffs which put the old-school shooter into a rut that it’s yet to climb out of. Kranichi of Stahlfeder as well as Reny and Vel of followup AirGrave on the PS1 are remembered by next to no one, though their fate is still preferable to that of the cast of Planet Joker on the Saturn, regularly cited as the system’s worst shooter and one of the lousiest shmups ever made. In the arcades Polette and Mary of Eight Forces fared no better, as did the 2P heroine of the painfully-generic-despite-the-name Hotdog Storm; of course, that’s not even taking into account semi-pirated games like Rapid Hero and Sen Jin: Guardian Storm, which openly stole assets from other games (usually Psikyo’s) and plastered them over a (usually hackneyed) game underneath. Perhaps the single lowest depth that a playable female character was subjected to, at least in an “official” title, existed in the hentai (pornographic) title Steam Hearts – Fallandia, the 2P catgirl, assisted her brother in the rape of each and every defeated boss in the game with the help of a…er…well, if you really want to know any more you can look it up yourself.

The writing was, needless to say, on the wall for the era of shmup prosperity…and many of the women who had worked so hard to keep it afloat.

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The Lean Years (1999-2003)

If video games had existed back in Wagner’s times, we might well be attending performances of the Shmupperdammerung at the opera today: even the tragic Norse gods of old have trouble holding a candle to the twilight of the classic scrolling shooter, brought on with stinging suddenness by a perfect storm of shifting consumer tastes and a deepening dearth of applicable talent among developers. Anyone familiar with those old myths, however, knows that even the end of the world doesn’t mean the end of everything, and that a handful of hardy survivors soon claw their way to the surface after the flames have subsided. In similar fashion, while the raw amount of shooters released around the dawn of the 21st century is somewhat depressing compared to more bountiful times, by now a vast majority of the subpar output responsible for the genre’s downfall had been mercifully weeded out. In any event, as the once-mighty shmup struggled to keep its balance whilst the very earth crumbled beneath its feet, a new generation of heroines, once again limited in number but undaunted as ever, rushed forth to help it find its footing.

The saddest occurrences of this era, by far, were the premature demises of several former powerhouses who either henceforth ceased to develop shooters or shut their doors completely. Compile, a mainstay from the beginning, put out its last shmup, Zanac Neo, as part of a late-released PS1 compilation in 2001 – Noa Cronbit, pilot of the game’s “Scar-Face” fighter, was its last leading lady. Of course, by that point both Raizing and Psikyo were already long gone, having both released their final shooters the previous year – the pair put women in the forefront up to the end, though, with Rosita and Kana helping to close out Brave Blade and Sonia ushering Dragon Blaze to its final rest. The one exception to this general trend was Cave, which quickly moved to fill the gap left by its withering competition, and was now packing plenty of feminine presence to boot: Kosame of the excellent Guwange is many players’ favorite character, and while the pilots in Progear are boys, all three of the selectable “gunners” are girls. While the red-haired female pilot of the IGS-developed DoDonPachi II: Bee Storm is seldom remembered, the trio of robotic “doll” assistants (Shotia, Leinyan, and Exy, with a fourth, Piper, added for the 360 port) of the “official” series followup, Dai-Ou-Jou, have received far more attention. While in this case the “loli” stylings added to these characters can be at least partially excused, as their presence in most of the game’s desolate, dreary concept art is more macabre than titillating, this sudden shift in tone would hint at a less-desirable aesthetic approach to be taken in many of the company’s later titles.



Meanwhile, even during these difficult times for the genre, a few smaller developers still strove to break into what remained of the scene, and frequently put a lady of their own in the spotlight: the super-niche Warashi, amazingly, managed to weather the storm, and subsequently put out Shienryu Explosion (aka Steel Dragon EX), which features several selectable women. Visco also refused to give up on the shmup and released the two samurai-flavored Vasara titles within a year of each other; both include a female character (Magoichi and Sandayu, respectively) who bears each game’s widest-coverage melee attack, which has made them runaway favorites for many modern shooter fans. Treasure, naturally, also continued to show its support with the iconic Ikaruga, whose 2P ship, the Ginkei, and its pilot, former mercenary Kagari, have wowed viewers of double-play videos the world over. One entirely new participant that rose to the occasion during this time period was Korean developer Skonec, which introduced gamers to the bullet-scratching Psyvariar games: the first two titles starred a loner, Sakura Diesell, while the most recent entry allows players to select mech jockey Kei (interestingly, she’s actually the more “blow stuff up-centric” character, as opposed to her more technical male parter, Yuhei). Another fresh face to the scene was Taito offshoot Alfa System, whose Shikigami no Shiro trilogy, also built around a “grazing” mechanic, boasts five original playable women, two feminine spirit helpers, and even a pair of lovely “guests” from the non-shmup scene, specifically Tagami of Elemental Gearbolt and Reika Kirashima of FMV chestnut Time Gal, who actually gets to dress a bit more practically this time around.

As the new millennium progressed it became increasingly clear that the old-school shooter was not quite dead yet – battered and torn, yes, but still very much alive, even if most gamers (especially outside of Japan) had failed to notice. Moreover, the genre was still, against all odds, a good place for a woman to land a primary role – the question lingered, however, as to just how far the suddenly-humbled shmup was willing to go in pursuit of a hoped-for return to prominence. It wouldn’t be long before both anxious gamers and their onscreen avatars would find out.

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The Hard Road Ahead (2004-Present)

Finally we arrive at the modern gaming scene as most of us have come to know it – arcades, once the shooter’s perennial stronghold, are an increasingly elusive rarity even in the East, largely supplanted by ever-more-powerful consumer systems, and the high-score board competitions of yore upended by the more immediate gratification of online deathmatches. More reliably than ever, the few shmups still able to make it to market are slapped with reviewers’ knee-jerk label of “outdated”, no matter how many unique and finely-tweaked features they have to offer: what’s a desperate developer to do? As in ages past, the women are once again being called upon to serve their genre: unfortunately for them, as well as the long-suffering fans of their illustrious ancestors, the job description isn’t quite what it used to be, and in many ways depictions of females in shooters have taken a decided step backwards in recent years.

The chief offender here, in many regards, is Cave – of course, seeing as the company is arguably the only “major” developmental force still going relatively strong in this area, it couldn’t really be any other way. Its earliest release along this stretch, ESPGaluda, isn’t as skeezy as some later titles, but does get a bit weird – while technically you’ve got one male (Ageha) and one female (Tateha) to play as, plus a second female (Asagi) in the sequel, all three characters’ bodies switch to the opposite sex when they use a certain special ability, so it’s kind of tough, if nothing else, to say just what the gender breakdown is here. Anyway, soon afterwards came Mushihime-sama, which stars Reko, a teenage girl who rides atop a giant beetle, Nausicaa-style: while it’s not very noticeable in-game, Cave’s character designers still made sure to heavily hype the fact that they didn’t give her any underpants (what’s a gal have to do to get a decent wardrobe manager?), right on through to the series’ first sequel and puzzle game offshoot. The bottom really started to drop out, however, with Ibara – while both playable pilots are men, each of the game’s six stages concludes with an impractically-dressed lady boss (they’re still infamously tough opponents, mind you). However one may feel about this marketing ploy, you can’t argue with what rakes in the cash – these lingerie-clad adversaries became so popular that a pseudo-followup, Pink Sweets, was released soon afterwards, and this time the vixens were selectable (and the bosses are…wait for it…a different group of scantily-clad women. Oh, and one guy…in a pimp-esque fur coat.) Before long the company was in pursuit of ever more fringe demographics with Muchi Muchi Pork (“muchi muchi” is a Japanese term meaning “sexily plump”, so you can probably guess what’s in store here…including sow’s ears and curly pink tails) and the goth-lolita-heavy Death Smiles, the sequel to which even throws in a “trap” character for good measure. While Cave’s fanbase praises most of these games in terms of how they play, even some of them are starting to tire of the increasingly fetishy mindset at work in the art department.



Things look rather glum in several other sectors, as well – Warashi finally gave in to the allure of the mecha-leotard with Trigger Heart Exelica, while Konami has arguably sunk even lower with Otomedius (“otome” = “young woman”) – as you might expect, seven of the eight playable characters are nubile young lasses, and all of them are scarcely developed as characters beyond their demeaning closet choices. More than that, unlike its spiritual predecessors, the Parodius games, this title doesn’t offer the player any manner of humor or bizarreness to take the edge off its personalities’ low-rung appeal; it almost comes off as an open admission that T&A is all that the developers have left to turn to at this point. As if to drive the sentiment home, a more innocently childlike girl named Mei Mei finally made a recent appearance…in the disposable Shin Chuuka Taisen (aka The Monkey King) for the Wii. Not all of the word on the street these days is bad, however – one relatively bright spot for the women of contemporary shmupdom is new developer Milestone, who have not only featured playable female characters across several solid games but have kept them at least relatively non-objectified, from Chaos Field’s Ifumi to Radirgy’s Shizuru to the eponymous Karous. G.Rev also came through with its World War II-styled helicopter shooter Under Defeat – heroines Wilhelmine and Adele are all business, and moreover look the part.

So where are shooters, and the fictional women who live them, headed from here? Obviously it’s a bit hard to say, as the only major release with a confirmed feminine presence on the horizon at this point is fighting game spinoff King of Fighters Sky Stage, which puts Athena and Kula into a different set of circumstances than usual – might we be seeing more outside licenses like this staking claims, and moreover will they be franchises which know how to treat a lady? Or are shmuppers fated to endure more and more of the recent “bottom of the barrel” trend, as the remaining vestiges of the industry become less and less able to resist the easy-money allure of the raised hemline? Dare we hope for an eventual return to the days when scrolling shooters, once considered an indispensable part of gaming itself, provided a standard-setting opportunity for female characters to endear themselves to the gaming public at large?

Whatever ends up happening, even the lengthy history depicted above doesn’t quite tell the entire story.

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Bonus Stage 1: Borderliners

In case you’re not familiar with the term, “borderliner” is a word used by shmuppers to describe “shooting” games that don’t quite qualify as “shmups” – while exact definitions vary, tube shooters, run-n-guns, rail shooters, and others like them generally fall under this broad classification. While I’m not planning to go into as much depth here as above, I’d be remiss not to call some attention to at least a few of the “other” shooters that have maintained their own storied traditions of equal-opportunity employment.

Actually, if you go back far enough, borderliners actually comprise some of the oldest examples of female appearances in shooting games – one of the most illustrious is Namco’s “jetpack shooter” Baraduke, in which your character (either 1P Kissy or 2P Takky) ditches the space helmet at the end to reveal her face (a little ways before Samus first did so, actually). While the accompanying Engrish text sort of spoils the moment by telling the player “YOU ARE A BRAVE MAN”, Kissy (later renamed Toby Masuyo) made a high-profile reappearance years later when she was ret-conned into the Mr. Driller storyline. Sega’s arcade title Ninja Princess also put a fighting female on the front lines back in 1985, though unfortunately she was replaced by a “generic” ninja in the Master System port that most have played. Other early examples are Hiromi Tengenji of Burning Force, Eve (and later Elfie) of the Blaster Master series, and Sayo-chan (aka Pocky) of the Kiki Kaikai - Pocky and Rocky games, who was joined by Shinobi (Little Ninja) and Miki (Becky) farther down the road (the unofficial sequel, Heavenly Guardian, stars two snow spirit sisters, Sayuki and Koyuki). Konami’s Devil World (aka Dark Adventure) put the crossbow-wielding Labryna in the 1P spot in 1987; the company also made sure to include its own lady ninja (Yuri by name) in the Sunset Riders-esque Mystic Warriors by the time the early 90’s rolled around. Little-known Genesis overhead shooter Twinkle Tale, meanwhile, gives players control of an apprentice witch named Saria, while cult favorite Alisia Dragoon took care of business in the system’s side-scrolling department; across the border, the SNES’s Wild Guns allows comers to select the sharp-shooting Annie. Both systems also played host to Julie in Zombies Ate My Neighbors, though only the latter platform ended up showcasing her encore in Ghoul Patrol.



Several series now regarded as classics took some time to diversify their workforce, but eventually came around – Contra first added Sheena to the roster in Hard Corps, as well as Lucia and Tasha later on, while Metal Slug favorites Eri and Fio have been part of the crew since the second installment (with Nadia standing in for one game), with Red Eye, Tyra, and one or two others holding down the portable fort. Gunstar Super Heroes’ Red, in turn, made her own mark on the GBA (a series copycat, Gunner’s Heaven for PS1, also included a girl named Ruka), Elevator Action recruited Edie and Sarah in its more recent titles, Leona finally made it into Ikari Warriors proper once it hit cell phones, and Orta not only shattered Panzer Dragoon’s glass ceiling but brought Azel from Saga along for the ride. Others had the right idea from the start, such as Treasure’s Bangai-O, which welcomed Mami and Ruri in the first and second game respectively; the company also gives Airan Jo and Kachi their due in its Sin and Punishment series, not to mention Shyna’s starring role in Silhouette Mirage. SNK also redeemed itself further with its pair of overhead Shock Troopers games, which include at least two selectable female characters apiece. Of course, Gauntlet’s Valkyrie (and later the Elf as well) is one of gaming’s more iconic figures, though for my money Erin and Diana of Arcus Odyssey (whose plot, as it happens, revolves around a world-rending conflict between two super-powerful women) are equally noteworthy.



Naturally, plenty of more obscure borderliners were moving things forward as well – Toaplan helped out on this front with Fixeight, two of whose selectable soldiers were female, and ADK offered players yet another kunoichi named Rayar in Ninja Commando. Momoco and Hanna donned cyber-suits in Final Zone II for the Turbo CD, while Mizuki Makimura was half of your team in Fortified Zone for the humble Game Boy. A little farther down the road a small group of Capcom’s more famous ladies, most notably Street Fighter’s Cammy, crashed the party in Psikyo’s Cannon Spike; meanwhile, Clara of the decidedly non-famous Power Instinct series starred in an isometric shooter, Prikura Daisakusen, with younger sister Kirara in tow. Even more recently, three of the five playable characters in G. Rev’s Mamoru-kun is Cursed! are girls, and if you count both primary and assistant pilots in its Senko no Ronde series you’ve got another dozen playable women. If you’re really into the obscure, PS1 puzzle/shooters Calcolo! and Finger Flashing also fit the bill; if you want to go even further you can sniff out the scattered remains of two unreleased borderliners, namely Treasure’s arcade racing hybrid Gunbeat and Data West’s PS1 overhead shooter Bounty Arms.

And again, those are just the ones we dug up without trying particularly hard.



Bonus Stage 2: Doujins

I was a bit hesitant to even include a section on “homebrew” shooters in here, but not for the reasons you might think – as one of my forum fellows put it, “you’re gonna get absolutely swamped. It’s hard to even find a male pilot.” He certainly wasn’t kidding – for whatever reason, “unofficial” shmup developers, if they include a human character at all, will almost without exception make it a female. If you don’t mind reaching a bit, you might consider this to be the genre finally coming full circle, in a way – while women made a notable amount of appearances during the shooter’s heyday, even in the aftermath the modern-day shmup stronghold of doujin development has given them a more prominent (“dominant” might be the better word, actually) place in the spotlight than ever. Of course, how many of them could be considered “strong leads” or “role models” or what have you is still debatable, but it’s still a phenomenon that outpaces similar trends just about anyplace else – thus, while attempting to chronicle every applicable game here is a fool’s errand, there’s no way I could avoid mentioning at least a handful of the home-made shooters that continue to bring females to the fore.

At the top of the list is one of the few examples that some of you might have heard of, namely the long-running “Touhou” series (aka the “Shanghai Alice” games), developed by a solo programmer known as ZUN and featuring a huge cast consisting almost entirely of (minimally-fetishized, thankfully) magically-powered young girls blasting the heck out of each other (but never getting hurt too much, it seems). Who is available to play and who appears as an NPC varies from game to game, but regardless of casting specifics you’re going to find yourself weaving through elaborate, screen-filling bullet patterns (and sending out a few of them yourself) that redefine “girl power” – the series is so popular that other homebrewers have concocted their own tributes to it, from fighting games to platformers to rail shooters and beyond. Another high-profile doujin shmup developer, Platine Dispotif (aka Murasame) has featured at least one female protagonist in just about every shooter on its roster, from Gundeadligne to Hitogata Happa to Royal Edoma Engine, plus several others.



Some other homebrew shooters worth mentioning are the Cave-esque titles from x.x gameroom – everything he’s done so far except the (gender-neutral) Blue Wish games has featured a female protagonist. Studio Siesta’s cute-em-up Trouble Witches, for its part, was well-received enough to earn an official arcade release - Ohbado’s Angeraze games have also seen their share of popularity, while French Bread’s Bike Banditz (another personal favorite), welcomes its own pair of feisty females to its futuristic hover-bike gang. For a few final recommendations, check out Buster’s unusual “mermaid shmup” Vacant Ark, Tennen Sozai’s eXceed series (one of which is an Ikaruga tribute), Amusement Makers’ Giga Wing-esque Samidare, any of Orange_Juice’s Suguri games, and any of Eikyuu Loop’s twin-centric TWilight games. Again, this is nowhere near a complete list, but it doesn’t take much effort to discover a whole lot more if you’re interested.

You’ll also have to excuse me, of course, for not even mentioning the various doujin-developed “borderliner” games, along with a handful of other various semi-applicable categories. If you go in search of these specimens yourself, just make sure not to overload your hard drive TOO much.
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True Last Boss: Men Blow Up Mars, Women Vaporize Venus

So, we’ve now journeyed through most of the history of the shmup in an effort to better understand the place that female characters have occupied therein over the years – at this point the question becomes “what have we managed to find out about how this relates to women in gaming overall?” Of course, it’s a bit tough to state anything “for certain” when speaking from an industry outsider’s perspective, but a few general trends do stand out. For one thing, it seems safe to surmise that shmups possess their relatively diverse gender record largely because, in most cases, the sex of the human characters affects the onscreen goings-on less than pretty much anyplace else. Even considering the vast amount of characters out there, shooter players have undeniably spent the vast majority of their time looking at a jet or spaceship, getting only fleeting glimpses (if that, even) of the personalities at the helm, and moreover don’t have much time or inclination to mull over plot points whilst stumbling through a screenful of enemy bullets. Some might cite this superficially “neutral” nature of most shmup avatars as a “screen” of sorts that limits the scrutiny of normally-more-discriminatory players, though as Elsa herself has pointed out, the physical differences between male and female aren’t nearly as pronounced even in a more “traditional” combat setting, assuming that both sides bother to suit up properly. Of course, this does nothing to explain just why a shmup developer might be more likely to choose to include a woman instead of a man – just being given an opportunity, after all, doesn’t mean one has to take it – and after all, aren’t both genres, like every other, always trying to increase their intrinsic appeal to fans, whether via genuine inclusive outreach to female players or shallow fan service to the guys? Why, then, does one of them still seem to do it so much more often than the other?



To that end, one might guess that the “sci-fi” setting most commonly found in old-school shooters is more palatable to some when it comes to women stepping in (c’mon, who doesn’t love Ellen Ripley?), at least compared to “realistic” warfare backdrops (c’mon, who actually paid money to see G.I. Jane?), but while there is indeed some general disparity between, say, shmups and FPSes, there’s also plenty of overlap – after all, scrolling shooters have frequently tackled “actual” war, in some capacity, going back at least to Capcom’s 1942, and moreover one of the most popular first-person series currently in existence is the futuristic Halo. It’s also possible, of course, to analyze the most common geographical origins of each genre, as shmups have traditionally been a Japan-developed property while the FPS is among Western studios’ most prolific output, but I can’t see this route as anything but a red herring – to be blunt, there are many admirable things about Japan and its culture, but forward-thinking attitudes toward women are decidedly not among them (granted, pretty much every nation on Earth, to some degree, undeniably has its own issues in this area). Maybe all of that doesn’t even matter – could more female developers have worked on shmups than other genres over the years, and thus skewed those games closer to equal representation than most? I personally have no idea, though if I had to guess off the cuff I’d say “no”. Alright then, perhaps it’s something to do more with the players than the developers – might more girls intrinsically prefer to play shmups than FPSes, and the marketing department merely followed suit? Again, I’m officially clueless on this, but in like manner I very much doubt that this was ever the case. Of course, if anyone out there can decisively prove me wrong, I’ll be the first to listen to what you have to say.



In the end, the concrete factors behind the relative prevalence of females in the shmups of old versus the prevalent shooting games of the present are likely to remain largely a mystery – of course, one doesn’t need a documented reason for their existence to be glad to have them around, just as they are. While my deepest id’s inner chauvinist pig (all guys have one, even if they won’t admit it) scoffs at the notion, I have to say that all the chest-thumping among certain self-important gamers about how “manly” this game or that one is has long worn out its welcome – this unfortunately underscores the fact that shooters, like most types of video games, haven’t always treated the female demographic with the respect it deserves. The genre’s long history undeniably holds out hope for the future, however – even with things as they are now, I’m willing to bet that if gender equality ever does become a true-blue reality for gamers, the humble shmup will be the one leading the way once more: if some of the more recently-popular “shooter” factions decide to follow in its footsteps, so much the better. To Elsa and any other somewhat frustrated girl gamers out there, while I must apologize for this article’s lack of concrete “answers” to what ails you, hopefully it’s a little bit of reassurance that even this ancient genre, at its best, has been a driving force in advancing the cause of women onscreen. There’s still plenty of work to be done, but there is encouragement to be found in gaming’s past as well as its future.

To the fictional females of yore, meanwhile, who have helped to make this hallowed, historically-rich corner of gaming what it is, I hope to be seeing you again, someday soon.

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Allow me to offer one last word of thanks to my compadres at the shmups.com forum, who helped make this article as wide-ranging as it is. Always glad to know that you folks have my back!

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The Obscurer Tribune # 17
BulletMagnet | 6:38 PM on 10.23.2009 6 comments




Phew, been a busy week…as a result, obviously I wasn’t able to get my latest non-Tribune article out as soon as I’d hoped. It’s nearly done, though, so next week for sure! In the meantime, why not catch up on the latest oddball goings-on within the gaming community?

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This one gets top billing simply for being the most unexpected announcement of the week – buff-dude-centric PSP remake Zero Cho Aniki is, believe it or not, being localized next spring, a first for the series (likely download-only, though). While the Cho Aniki games aren’t widely praised for how they play, I’m still tempted to pick this up just to reward Aksys’ chutzpah for daring to bring this our way. I can’t wait until the far right gets ahold of this one…nobody will even remember what Mass Effect and Grand Theft Auto are after the howling to ensue. (DToid coverage here.)

If you enjoyed Gradius Rebirth but wished that the game had been tweaked a bit more, this might just be your lucky day, as Konami has just patched it – the most notable changes are to the visuals and the scoring system. Good to see a shmup developer catering to its fans’ needs even after the game has been out awhile…in the meantime we’re still waiting for Dai-Ou-Jou’s bug fixes after close to a year. Rrgh…

If any of you were holding off from pre-ordering Mushihime-sama Futari because you wanted to snag the Limited Edition (and if you haven’t done so yet, this had BETTER be your excuse), well, now the time to delay has passed, as it’s available pretty much everywhere by now. Regular or Limited, import this beautiful (and region-free) shooter and support one of the few remaining shmup-focused developers out there!

Speaking of region-free shooters, Darius Burst for the PSP now has official boxart, and has also seemingly had its release date moved up a bit, so it might be out a bit earlier than originally expected. C’mon, you’ve always wanted something called Tuna Sashimi.

On the run-n-gun front - well, actually I guess it’s more “run-n-spit” – someone out there is at work on a hi-def remake of Toki, the story of a sneaker-wearing ape who solves his problems via, er, homemade expectorated projectiles. Word on the street is that the PC and XBLA will be the recipients, and the artwork and animation look rather nice so far – let’s hope it plays equally well! (DToid coverage here.)

While not really a shmup, or even a game, Hell is Other People, highlighted by Mr. Burch, is an interesting concept – you battle against “ghosts” of previous players, in increasing numbers, who in turn battled previous ghosts themselves (all the way back to the designer), and will thereafter become a ghost yourself. Sounds like a decent time-waster if nothing else.




A few new bits of information have been revealed about Super Street Fighter IV, as follows – 1) At first they were tempted to call it “SF4.9” or something like that. 2) Despite the Gamestop-listed price of 40 bucks, apparently pricing is not yet final (though the fact that Japan is getting the re-released Tatsunoko vs. Capcom for a bit cheaper is encouraging). 3) There will be new stories for all of the characters, including the old ones. 4) Seth will apparently be even nastier this time around. Yep, so now we…wait, what was that last one? Also, the SFIV soundtrack, along with a few others, is now available on the Capcom Store – if you [s]didn’t get the game’s LE version[/s] buy it, you can get a quarter off the Mega Man 9 soundtrack while you’re there.

The Tekken 6 launch is nearly here, and if you’re in Northern California you might want to attend a launch party for a shot at some nifty prizes and such. Also, while it’s a bit late to mention, there’s another Namco-themed tournament happening in Austin, so you might want to stop by if you’re in the area. Finally, as it turns out, the short clip of Lili and Kazuya’s alternate costumes in action, linked in a previous Tribune, is actually only a small part of a lengthy trio of “Game Night” videos focused on the title – if you want to see the entire thing, they’re available here, here, and here.

Paul Soth continues his coverage of Seasons Beatings with entries on Day Two and Day Three, featuring lots of pictures (best part: getting Daigo Umehara to autograph a copy of Shaq-Fu), and even a separate gallery of some of the joysticks people brought with them. Be sure to stop in and catch up on the action. Elsewhere, set aside a few minutes to watch a nutty Justin Wong comeback at Marvel vs. Capcom 2 (good thing that Storm of his survived at the beginning!).

A sorta-NSFW figure of Suzuhime, one of the characters from Samurai Shodown: Edge of Destiny, can be viewed here. Fighting game women rarely seem able to handle weapons and clothing at the same time, don’t they…

A small-time story, but still nice – after a Maryland University student’s hometown in Georgia was largely destroyed by flooding, some of her fellow Terrapins decided to help out by organizing the “Peach Bowl”, a Smash Bros. Brawl competition to raise money to help the rebuilding effort. Only a few hundred dollars were raised, but if you’re going to play games you might as well do it for a good cause!

Be sure to check out this amusing article about some of the silliest backstories in fighting games (credit to Kotaku for the original link) – heck, it’s worth it just to watch Roger Jr.’s Tekken 5 ending. Also, people just seem to keep drawing (and singing) rather funny Street Fighter-themed stuff lately, and I, in turn, keep linking you to it.




Two new 3D Dot Game Heroes trailers are out – here’s the first (DToid coverage here) and the second (wherein Spelunker attempts to explain some stuff to you…if you can read Japanese), as well as some boss fight footage, to fully supply your latest dose of blocky silliness. Meanwhile, Herr Sterling has discovered yet another reason to like the game – even the loading screens are parodies of older titles’ cover art! Quite a few are particularly difficult for Western gamers to spot, but thankfully a fellow DToider posted a link to comparison shots in the comments. Cheers to the developers for taking their vision ever further!

A trailer for Yggdra Unison, the cell-phone-to-DS port out in December, has also appeared, and shows off a system where the player needs to write numbers on the touch screen in sequence to activate “union” attacks – hopefully the character recognition is better than it was in Scribblenauts (or, even better, includes a “keypad” option in case it isn’t).

Some additional impressions of SMT: Strange Journey have been posted – the most interesting bit is the new way that exploiting enemy weaknesses works, which is a bit more complicated than usual. A few more tweaks being applied to Persona 3 Portable have also been revealed – for one thing, the “part time job” option is here, which allows you to earn money and boost parameters at the same time, as well as easier ways to keep your characters from getting fatigued and keep skills when fusing Personas. Atlus sure knows how to tempt the Faithful when it comes to minor-but-still-appealing tweaks like these… Finally, one of the Siliconera head honchos posted a lengthy musing about what made Persona 3 and Persona 4 special to him in different ways – a worthy read, but as the top of the article says, Beware of Spoilers if you haven’t beaten one or both yet.

The latest tank-centric batch of media for Valkyria Chronicles 2 has reported for duty, bearing a short video of a tank in action as well as an introduction to the mechanist character who maintains the fleet.

This one caught even me by surprise – Adventures to Go! is a PSP SRPG in which you can apparently “tweak” certain aspects of the randomly-generated dungeons to your own preferences. Off the cuff it reminds me of My World, My Way on the DS – the game is available only at Gamestop (a short statement from the company on that decision is here), and obscure enough that I only just heard of it even though it’s out next week, but I’ll probably wait for some impressions before dropping any cash.

Some more stuff for the Lunar fans – if you have access to the Japanese PlayStation store a demo of the PSP remake is up, and even if you don’t the front page has a ten-minute preview video of that very demo. If you can’t get enough of talking cats and near-useless fat-guy party members, this is your lucky day!

Alongside the aforementioned Zero Cho Aniki on PSP, Aksys is also bringing over Mimana Iyar Chronicles on the DS at around the same time. The sprites look rather nice, though I honestly don’t know a heckuva lot else about it.

If you (like me) are still hesitant to try out Wizard of Oz: Beyond the Yellow Brick Road, Siliconera has a nice set of gameplay impressions that give a decent idea of how the thing works. I’m tempted just by the novelty factor alone, but I’ve got tons of other RPGs to work through as it is…

Gamasutra has an interview with a pair of the higher-ups at NIS available for viewing – the two discuss several different topics, from the company’s visual style and defining mechanics to hiring practices to long-term business strategy. Credit to Siliconera for the original link.

On a related note, if you were one of the folks hoping for a UMD release of Holy Invasion of Privacy, Badman!, it looks like your opportunity to make it happen has arrived! Head over to that link and pre-order the game for 20 bucks – if NIS gets 1,000 pre-orders by November 13th, the physical version will go forward. As the site says, though, multiple orders (let alone cancelled ones) won’t help, so make sure you go about this the “honest” way. DToid coverage here.




Remember the Muramasa art contest that was running up until a short while ago? Well, the winners’ pieces are up! Congrats to the victors! Also, a quick note or two on the game’s U.S. sales figures can be found here and here, though apparently some retailers are giving the game grief over in Europe...hopefully it can triumph in spite of this.

While I wasn’t personally particularly fond of the first one, apparently enough others were, for not only is Prinny getting a budget re-release in Japan, but a full-fledged sequel is coming to the PSP as well. At this point NIS won’t even let us see the entire title, but I’m sure that plenty more info is on the way – hopefully they can keep the original’s level of challenge and charm but exorcise the cheap memory-based frustrations this time around. (DToid coverage here.)

Well, would you look at that – Atlus is releasing a bunch of its PSP games, from older titles like Riviera to newer items like Crimson Gem Saga, for download on the PSN. That’s sure nice of them – though of course they can’t help but reveal that they’re only doing it because they can’t take any more evil laughter over undersupplying us. Insert that “Oh, You!” image meme in here someplace to complete the effect. (DToid coverage here.)

While the recent “official” announcement for Rocket Knight was indeed rather silly, at least we (eventually) got some new screens out of it. The front page also has fresh screens of the WiiWare La Mulana port/remake, as well as a link to a nifty gallery of Critter Crunch production art.

It was announced recently that the upcoming Fate/EXTRA would include a figure with “limited edition” copies – some pictures have emerged, and the bunch at Kotaku have wasted no time in…er, analyzing it.

On the front page Mr. Holmes keeps us updated on the latest Twitter announcements concerning Super Meat Boy – this batch features some info on playable characters, level count, unlockables and a bit more. Mr. PerLee also has a short piece describing how CommanderVideo of the BIT.TRIP games ended up as a guest character.

Since getting Cho Aniki in the US just isn’t enough, here’s one more small step for some really huge dudes (and a polar bear) – Muscle March is coming to Germany, so make sure your bikini briefs are properly starched in preparation! On a similar note, it looks like some unexpected support is building for that other weird Japanese Wii game featuring the cat in funny headgear – who knows if anything could actually come of any of this, but my imagination’s certainly having fun with the possibilities. (DToid coverage here.)

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Gonna keep this short, as I really want to finish this next bugger: as always, though, I’ll make the time to say thanks for reading, and until next time keep gaming obscurely.

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The Obscurer Tribune # 16
BulletMagnet | 7:20 PM on 10.16.2009 6 comments




Ah…the sweet sixteen. It';s a pretty meaningless number, really, but still - only two more issues ‘til the Tribune can vote (of course, it’ll pick some no-name third-party candidate who’ll never win every time)! Still a ways before it can drink, though...anyways, on to this week’s oddball gaming news items:

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One of our intrepid shmup forum members stopped by the location test for G. Rev’s new shooter, Seisou Kouki Starnia (or whatever it’s called, we’re still trying to tweak the translation), and shot a short video for us, while another former dug up a longer one. It looks like players can use two weapons (out of a total of eight or so) at once, holding one in each hand – further details on the scoring system and such are still forthcoming, but you know I’ll stick them up here whenever they’re revealed!

Just what I needed to hear… *groan* According to Cave, the 360 Ketsui port, which has been in “TBA” mode for months thanks to the ugliness with 5pb, might still be a long way off – in fact, Cave’s GM thinks that at this point it might be better to just scrap the current version and start all over. Considering how Dai-Ou Jou Black Label X turned out it might not be a bad idea to cut off 5pb and begin anew…though the fact that I’ve had money put down on this game for a year now certainly doesn’t make me any happier.

Uncle Topher reveals that two new playable characters have been announced for King of Fighters Sky Stage, namely Iori (wonder if he can smack enemies with his hair as a melee attack?) and Kula (I’m guessing something involving shooting lollipops). Supposedly the two of them are “harder to use” than Kyo or Athena, but we’ll have to wait and see.

The front page also has a tantalizing comparison picture of a certain Sin and Punishment 2 enemy, from a few months ago versus now, so as to show the work that’s gone into improving the game’s look of late. Hopefully a few more similar shots will make their way to us, or at least me; I’m a sucker for this sort of thing. Some additional stand-alone screenshots can be found here, credit to Mognet Central for the link, while a six-minute trio of trailers can be viewed at Siliconera. (DToid coverage here.

While you’re at it, also check out a trailer for Capsized, a jetpack shooter coming to Steam and XBLA next year – it looks a little rough around the edges at this point, but there’s still a little ways before it’s out, so hopefully it’ll be enough time to shape things up. Mr. LeRay also has a front page write-up on super-retro-styled freeware run-n-gun Star Guard.

If you’re in the mood for something a little more commercial, the ESRB has rated Metal Slug XX, so it looks like we’ll be getting a localization at some point – as the article notes, however, it remains to be seen whether our release, unlike Japan’s, will be download-only or not.

Siliconera has seen fit to remind its readers that Space Invaders Extreme 2 is releasing next week, and I figured I ought to do the same – the first game was one of my favorite releases of last year, and this one can be yours for a measly twenty bucks as well, so make sure to treat yourself to this nifty little shooter!

Finally, the shmup.com forum’s annual shooting game tournament, which I mentioned in passing a little while ago, has concluded, and as you can see the illustrious Team Loser came in 15th place out of 25 teams, and I personally rated 71st out of about 160 participants (about 145 of which actually played at some point). The quest continues – we WILL earn that last-place trophy one day!




Looks like someone else has beaten me to the Gamestop sleuthing this time around – as of now, the company’s site lists Super Street Fighter IV as set for a March 23rd release, bearing a 40-dollar price point. Still awaiting official confirmation on that one, but my intuition tells me that this info is correct, or at least pretty close to it – hopefully I’m not in for my latest embarrassment once Capcom speaks up!

The previous Tribune referred to Paul Soth’s blog, which mentioned that Seth Killian was bringing a “surprise” to the upcoming “Season’s Beatings” tourney – now, thanks again to Paul, we’ve got an idea of what we’re in for, namely the debut of two more of Tatsunoko vs. Capcom’s new playable characters (front page coverage here). Of course, we ended up getting them early – Zero and Joe confirmed, one to go! Credit to Mognet Central for the original link. (C-blog coverage here and here, front page item here). You can also compare the Japanese and U.S. opening songs at EdgyDude’s blog, and check out some additional images courtesy of the front page.

In other tournament-related news, I’ll be staying a million miles away from this so as not to utterly shame my fellow DToiders, but de BLOO has been looking for people around the site to face off against the elite fighters from several other sites (Eventhubs, SRK, and Capcom-Unity to be specific) in SFIV and HD Remix, mostly to be played on the 360. By the time this issue is out most or all of the spots will likely be filled, but either way make sure to show your support! On a sorta-related note, while this is sort of a failblog, it does have a nice batch of Third Strike clips to see.

Actually, it looks like Wry Guy is holding a King of Fighters ‘98 tournament of his own – I love the game, but I suck so much…argh, what to do, what to do?

Tekken 6 has gone gold, and the front page has a few details to go along with it; you can also check out two videos showing off some of the characters’ extra costumes in-game and some additional images here and here (thanks to Mognet Central for the latter pair of links). Also, this past week’s “Destructainment” post includes a link to a nifty fan-made Tekken “movie” trailer that I hadn’t seen before, so I thought I’d best put the link up in case anyone else missed it. Namco ought to ditch the pretentious “what do you fight for” ads (which continues to descend ever further into silliness, DToid item here) and hire these guys instead.

It’s a bit hard to imagine in retrospect, but apparently Capcom’s original concept for Abel was a small, girlish-looking character…hmm, I wonder if Hinako from KoF would appreciate the company? (DToid coverage here. These next items are only marginally Street Fighter-related, but anyways, 1) Some South Korean TV show has a gal in a Chun-Li outfit working out, and 2) this strip cracked me up, so I had to include it too.




Way back when I mentioned that the ending to Ar Tonelico II on the PS2 left a lot of room for a sequel – well, fellow Gust fans, it looks like it’s happening! Ar Tonelico III is headed for the Japanese PS3 in late January, and like Atelier Rorona it’s gone 3D (*sniff*…and it’s not cel-shaded either) – moreover, while you’re still dealing with Reyvateils and such, once again the game takes place on a completely different tower than its predecessors, which would appear to be the place referenced in the second game’s ending. Japanese pre-orders come with an artbook, same as the last two. More details to come – hopefully a localization announcement as well! (C-blog item here.)

Meanwhile, we’ve still got a week or two to wait for Atelier Annie – in the meantime, be sure to read this interview with NIS’s Marketing Coordinator, who offers some additional insight into how the thing works. The very last question made me frown though, as apparently there are no current plans to bring any other Atelier titles here other than Rorona – hopefully if this thing sells well it might make them reconsider…I can dream, can’t I?

Unfortunately, it looks like Gamestop was at least partially right when it came to their Sakura Wars: So Long My Love listing – the game has indeed been delayed to early next year. While you’re at that page, though, be sure to check out the English trailer – aside from pretty much ensuring that I’m going to be using the Japanese dialogue version (that voice brings back bad memories of Ulrika from Mana Khemia 2), it mentions that the game will be coming with some sort of unspecified “special item” that I can’t recall having heard about before. Either way, we’ve officially got some time to kill before we get our hands on it.

Mr. North has another trailer for Persona 3 Portable up on the front page, featuring a good amount of in-game footage and two announcers talking in really breathy voices. Also, it looks like the female protagonist is getting another exclusive segment – how does a visit to Inaba strike you? The link also includes a video of the male main character hanging at the mall (which loses most any potential appeal thanks to the previous item, unfortunately). (DToid coverage here.)

A few brief videos of NIS’s latest PSP enhanced remake, La Pucelle Ragnarok, have surfaced – they’re all story/dialogue segments featured in the original PS2 version, so there’s nothing much new to see, but hopefully the good stuff is on its way.

The confusion over what Half-Minute Hero’s actual release date would be has been kind of a mess (thankfully, it’s already out, and I’ve got my copy!), but in any event check the front page for a new English trailer and a link to the official site in case you’re still on the fence, as well as a related interview with the producer over at Marvelous..

For more “news” on a game that’s available on shelves by the time you read this, a video demonstration of the magic system (“kan”) for Magna Carta II is up for viewing. Any of you had a go at this one yet? There’s apparently already DLC available if you feel the 60 bucks you spent just wasn’t enough! (DToid coverage here.)

3D Dot Game Heroes has gone gold in Japan! In celebration, check out some nifty statues of the game’s default hero as well as the guest character from Speluker in all their blocky glory. The front page also has a new ten-minute video which shows various snippets of the game’s earliest portion. Not too much that hasn’t been seen already in some capacity, but it’s still pretty fun to watch all the non-copyright-infringing silliness at hand. For something a little fresher, check out these tidbits on a pair of minigames found within; the front page notes these, as well as one or two additional features.

For the masochists out there (who are probably currently too busy playing Demon’s Souls to even read this), here are some screens of Shiren the Wanderer 4, due out soon in Japan – over here we’ll be getting the third, Wii-exclusive version, but the status of the DS sequel is still unknown as far as we’re concerned.

An interesting bit of info regarding Sakura Note (which, thanks to the front page, I will be calling “Sauerkraut” until the end of time) – apparently in their efforts to make the game play “from a child’s perspective”, the developers have mapped “opposite” actions (which vary depending on your situation) to two buttons (i.e. one button makes you attack and the other makes you evade in battle). It definitely sounds interesting if they can get it right, but experiments like these always have me on edge until I see them for myself…

Gamestop has opened preorders for Lunar: Silver Star Harmony, and listed a release date of January 12th – obviously we’ll have to wait to see if that date holds up, but I the meantime if you want to make sure you don’t miss a copy you can do so now. Also, the front page has been kind enough to offer us some screenshots.




Another twenty screens for Kenka Bancho: Badass Rumble are now available for your perusal, as well as a few notes on Atlus’ efforts to keep the original’s spirit from being (literally) lost in translation. Personally, as much as I love the concept of this thing, I’ll probably be waiting for some reviews to get an idea of how everything surrounding the endearing kitsch turns out…what about you guys? (DToid coverage here.)

In other Atlus-related news, Lady Colette has a link to pics of some nifty Persona 4 garage kit models – I also believe I speak for the community when I say that, if she ever does give in to her expressed desire to run around the office shrieking in a hula skirt, we want that video on the front page.

The latest Boy and His Blob video (by now the game’s already out, of course) shows a boss fight – I found myself just watching the big guy’s animations pretty much the entire time. Keep on keepin’ on, WayForward (and give us another cartridge-based Shantae)!

Last issue I said that Critter Crunch looked pretty neat – unfortunately, not too many seem to agree with me, as sales have been disappointing so far. A demo is out this coming week, which will hopefully help…of course, the main reason I haven’t bought it myself is because I don’t have a PS3, and I can only wonder how many other are in the same boat. (DToid coverage here.

If Mr Holmes’ review is any indication, I’m not sure if I’d be a suitable customer for You, Me and the Cubes, but it still sounds interesting enough that any Tribune reader ought to at least check it out.

A handful of impressions of upcoming DSiWare title Reflection has also appeared – yes, it still sounds intriguing, and yes, the cover art still looks awful.

Yeah, you’ve seen a handful of these things already, and you can call me a sentimental fool or whatever you want, but either way, despite my usual cynicism about this sort of thing, I still have one whopper of a weakness for marriage proposals delivered in video game form.

Finally, while not necessarily obscure, I have too many fond memories of phony mustaches and corny one-liners breaking up my cartoons not to note the passing of “Captain” Lou Albano, aka the star of the Super Mario Bros. Super Show’s live segments (for the record, Luigi appears to be doing well - I wonder how he’d react to the fact that Mr. Miyamoto was apparently the last to find out). Happy trails, paisano. (C-blog items here and here.)

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That’s all for this week – hopefully before the next issue drops I’ll have another article I’ve been promising for some time up, though I always tend to fall behind schedule on these things. Either way, thanks as always for reading, and keep gaming obscurely.

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The Obscurer Tribune # 15
BulletMagnet | 8:28 PM on 10.09.2009 5 comments




As I mentioned here, the Tribune is responsible for almost three out of every five blogs that I post – time to continue to skew the equation further, as there’s truckloads to cover this week!

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G. Rev, the developer of Border Down and Under Defeat, among others, has announced that it’s got a new shooter (the title is something like “Seisou Kouki Starnia”) in the works, and that it’s getting loke-tested this weekend. It looks like a vertical scroller, in which you control a mech that can hold 3 weapons at once – some have even guessed that it could be something of an updated Cybattler. More hard info to come soon! In addition, a “version 2.0” of Senko no Ronde DUO is in the works, mainly focused on rebalancing the characters.

Another new trailer for Darius Burst is out, complete with a cheesy “WARNING!” message to kick it off. At least they’ve made the effort not to lose the goofy spirit of the originals. (DToid coverage here.)

So you thought that the Dreamcast held the record for the longest period of “post-mortem” shmup releases? Well, apparently it’s got nothing on the Atari Lynx, as a new Air Zonk-esque shooter called Zaku is on the way for the portable of ages past. Check this page for a video of the game in action and some screens – I hafta say, I dig the giant toaster boss.

Here’s another one that I’m (extremely) late in getting a whiff of, but now that I’ve finally stumbled upon it I’ll share with the readers – Self-Destruct is a freeware shooter that won’t last more than a few minutes. That’s kind of the idea, as the goal, aside from shooting and collecting things for score, is largely just to survive as many enemy waves as you can. The link above has downloads for both the offline and online versions (the latter of which links to a global high score table) as well as a video.

I guess nobody’s completely safe…apparently the “casual” buzzword has even made its way into the shmup field. While I certainly don’t mind shooter developers attempting to attract more inexperienced audience members (the “beginner” mode in the upcoming Mushihime-sama Futari being one example), and the customization aspects sound interesting (though granted, Dezaemon did it first), the video shown at the link honestly looked rather ho-hum, even to an unkilled shmupper like myself. After all, one of the genre’s central points of appeal is the sensation that you’re constantly laughing in the face of death…take that away, and IMO a lot is lost. Guess we’ll have to keep an eye on this one to see what comes to pass in the end…

I really should change this section’s title to “shooters” considering how many non-shmups I dump in here on a regular basis…anyway, Metal Slug XX has been announced for the PSP. Little hard info is currently available, but it has been confirmed as a retail game, and early impressions suggest that it’s a remix of Metal Slug 7 on the DS. Also, rumor has it that this will be the latest game to offer boxer shorts as a pre-order bonus item. (DToid coverage here.)

Same goes for this item – some new details on Sin and Punishment 2 have been spotted, including bits on the story, characters, overall “arcadey-ness”, and challenge level.




In an interview with Famitsu, the producer of Super Street Fighter IV hinted at a bunch of things, though only explicitly revealed a few details about the game. Off the cuff, Juri won’t be the only all-new character added to the roster (though most probably expected that much), a handful of new features will hopefully be added to the online experience, and costumes and the like that were purchased for the original SFIV will carry over, so there should be no need to re-buy anything. More to come, I’m sure.

On a semi-related note, Paul Soth is headed to the “Seasons Beatings” tournament, where not only will Daigo and Justin continue their never-ending digital battle with one another, but Capcom’s Seth Killian will also drop by, and apparently he’s got a “cool surprise” of some sort in tow. Looking forward to finding out what it might be…thanks for the tip!

A new match video for doujin project Card Sagas Wars has been released, this time pitting Mega Man X versus Kos-Mos, on the latter’s home turf – the one suggestion I’ve conveyed to the creators is the option to remove the foreground cars from that level, I found them a bit distracting, myself.

Yup, it’s confirmed that the US version of Samurai Shodown: Edge of Destiny will be gory, and sport the requisite “M” rating (was anyone seriously expecting anything else?). Now that this is out of the way, I can go back to worrying about whether the game will actually be any good in the first place.

Looks like a couple of Capcom fighting titles will be (re-)available for download on the PSP this month – Darkstalkers should be out by the time you read this, Street Fighter Alpha 3 is set for this coming week, and heck, Capcom Puzzle World (which includes Puzzle Fighter, of course) follows a bit after that (and hopefully won’t crash this time).

While it’s just a rumor at this point, an image or two suggests that one of the 250GB PS3 bundles to be sold in Europe might include Tekken 6 – as the article mentions, though, no arcade stick would be included along with the rest. Decisions, decisions…either way, though, while online co-op for the game’s “brawler mode” will not be available out of the box, a free patch to enable it will be up for download soon after the launch.

The latest installment of Wry Guy’s “King of Fighters Love Letter” series has arrived, focused on KoF ‘96 – give this excellent bunch of articles a read and a fap!

A combination of laziness and my own prejudices (fused with a touch of jealousy) have prevented me from covering previous installments of nilcam’s “King of DToiders” KoF XII competition, but the guilt caught up with me in time to direct your attention to the final results and post-mortem recap – be sure to check out a match vid or two somewhere along the way. Congrats to the winners, and kudos to nilcam for bringing a competition like this to the site.

Our very own de Bloo, meanwhile, is making a fightstick with a Mr. Destructoid theme – I must concur that I’m glad he dropped the SFIV logo, it just didn’t fit with the rest. Looking forward to seeing the finished product.




When I read this bit on the front page I did a bit of a double take – I’d thought that Half-Minute Hero wasn’t supposed to release until a week later, but a visit to Gamestop’s site appears to confirm that the title’s date has been moved forward (Laevatein tactics is out the same day, and technically so is A Witch’s Tale, though according to NIS that one’s on shelves already). In any case, I’ll definitely be checking my local outlet this coming midweek…

Additional information about several different aspects of Shin Megami Tensei: Strange Journey has emerged – most notably, your character can perform joint attacks with demons of comparable alignment, critters can be “traded” (not really, it’s more like “duplicated”) via a password system, and yes, one ill-placed instant-death spell can still send you back to your last save point. Of course, what we’re really (still) waiting for is the localization announcement, but I suppose we’ll take what we can get.

While we in the West still have a few weeks before Atelier Annie makes its way to our waiting DSes (not to mention some months when it comes to Rorona), over in Japan they’ll be getting the next installment in the series, Atelier Lina, in December. Check the link for a few details about it, and hope that the aforementioned pair of games do well enough to rate localization for this one.

Need more giant robots? And anime boobs? And ridiculously long titles? Well, you’re in luck, as Super Robot Taisen OG Saga: Endless Frontier Exceed has been announced, and will be out this winter for Japanese DS owners – some additional images at this location. (C-blog coverage here.) A video of a few battle scenes has also emerged – from here, it looks pretty much the same as the first game. (DToid coverage here.)

A lengthy interview with some of the Sands of Destruction crew can be found at this link – in it, topics ranging from the game’s overall theme and look to its place on the DS and the localization effort, not to mention an unexpectedly popular teddy bear-ish character.

Another neat interview, this time with the crew from Persona 4, can be read here – basically, they reflect on what they feel turned out best and worst when all was said and done. What I found most interesting is that the team apparently wants to do an action game next if possible, largely because the QA process for an RPG takes so much out of them. Credit goes to Joystiq for the original link. (DToid coverage here.) In related news, in case you’re wondering how many copies Atlus sold of a handful of its titles in Japan versus the USA, you can find out at this link. (DToid coverage here. Also, please tell unang not to kill me, I even got the pre-order bonus! Honest!)

The Persona 3 Portable blog has updated with some new features (and really silly costumnes), and the front page has it summarized for you. Also, you thought that the music from Persona 3 couldn’t get any cheesier? Well, try performing it live and adding in random dancing people and assorted Japanese silliness – that oughta set the bar a bit higher (or lower). But seriously, as a former choir devotee, these guys are pretty much living my dream. *sniff* Finally, just in case you were wondering if Atlus would ever make the leap to next-gen systems, here’s some evidence that they’re trying in earnest (DToid coverage here).

By the way, it looks like XSeed has something in the oven for the PS3 as well.

Magna Carta 2 is at our doorstep by this point, but if you still need to prepare yourself a bit more then check this link for a quick video primer on how some aspects of the battle system work. Some cool stuff going on, but I’m always a bit wary of AI allies, even if you can switch between them…

Herr Sterling is certainly stuck on 3D Dot Game Heroes these days – I can’t complain, though, as it means DT has more news on the bugger than just about anyplace else for the moment. The latest tidbits from the front page include info on the game’s classes, locations, and magic system as well as (of course) a handful more screenshots. A few more details (and additional threats) soon appeared here and here, not to mention a search for a publisher here.

The onslaught of Valkyria Chronicles 2 media won’t stop! It just won’t stop!! Well, I guess we can’t complain too much, since we’ll at least be getting a localized version eventually (as opposed to looking eastward with envy) – in the meantime, check the front page for a new trailer and a bunch of images (some old, some new), as well as a new interview with the director and producer.

A new handful of English screenshots for Infinite Space give us a preview of the font being used for the game’s text – ack! I can see why they went with it, but I think that this would probably hurt my eyes after awhile…hopefully they have an option to switch to plain ol’ Times New Roman or something.

A bit more info on the recently-announced Fate/Extra is now available, concerning the nature of the plot (an alternate scenario), some of the folks working on it, and the fact that, like Unlimited Codes before it, a Limited Edition with a figure will be available. After Codes tested the waters in downloadable form, does this one have a chance of a larger-scale release in the West?

You’ve probably heard more about Moe Moe Niji Taisen from this newsletter than you ever cared to know – well, time for another update on the anime-girls-as-WW2-fighting-machines front! As it turns out, the PSP port of the original did well enough to drive the developers to make the sequel multi-platform – the PS2 and DS will be joining the PSP as recipients next time around. Moreover, each version has an exclusive scenario or two – and all of ‘em have limited editions, too. Time to fork out!...er, y’know, if you like this kinda stuff.

While the actual order page doesn’t currently mention it, the latest newsletter from NIS says that, along with the already-revealed downloadable wallpapers and music, RosenQueen pre-orders for A Witch’s Tale will also be receiving a physical soundtrack CD. Of course, it’s too late to matter much now, but whatever. Also, while those of you who bought Disgaea 2: Dark Hero Days might have already seen it, for the rest of us, the trailer for Holy Invasion of Privacy Badman! 2 is now online.

It was already clear that Ni no Kuni was going to be a pretty big undertaking, but apparently the bugger’s cart size is going to follow suit – not sure how they’re going to do it, but they’re looking to cram four gigs into that little sliver of plastic! As the article states, that’s over twice as big as UMDs can get – somehow after all these years, the cartridge format continues to surprise us.




The new DSiWare Shantae game, Risky’s Revenge (still hoping in vain for a cartridge release!), was announced a little ways back, but this past week fellow c-blogger Monodi was kind enough to offer us some full-size scans from the Nintendo Power feature article. Thanks for the closer look, sir!

Elsewhere in WayForward’s upcoming lineup, there’s a new gameplay video out for A Boy and His Blob, along with the mention of a feature I somehow missed – am I the last one to discover that this game actually has a “hug” button, which snuggles you up to your blob at will? …argh, I tried so hard to put something snarky and cynical in here to finish this item, but I just couldn’t do it. Also, PAL gamers will finally be getting WiiWare puzzler LIT at the end of the month.

A quick heads-up to Tribune readers in Europe – Muramasa: The Demon Blade has officially been dated for a November 13th release over there, so mark your calendars!

While there’s still no indication that we’ll ever see Hatsune Miku’s PSP game over here, in Japan they’re getting a Project Diva arcade game – moreover, Sega’s asking for original song submissions from both professionals and amateurs, with the possibility of getting one’s own stuff into the game. Little additional info is available for the moment, but a loke test is scheduled for January, so hopefully more will be revealed by then. (DToid coverage here.)

Speaking of which, if you want to see cars custom-painted with pictures of Hatsune Miku as well as characters from a whole bunch of doujin games and such, head over here.

For some reason I hadn’t been keeping up very closely with Critter Crunch, despite some interesting tidbits I’d glimpsed – I did, however, manage to read DToid’s review, and learned that not only is the game a cross between Magical Drop and Money Puzzle Exchanger, among others (which is a good thing), but that it involves puking rainbows. Yeah, so make sure you read it too. There’s also another trailer here if you haven’t seen it yet.

SNK’s jumping on the “lower the price on our downloadable games” bandwagon in the wake of the PSPGo’s launch – want some portable Metal Slug, SamSho or KoF for 20 bucks each? Come ‘n get it – also, unlike the NIS price drops mentioned last issue, unless I’m missing something from the official press release I don’t see an expiration date on these, so hopefully you won’t need to rush your purchasing decision in this case.

Now here’s a face nobody’s seen in awhile – does the name “Sparkster” ring any bells? That’s right – the 90’s platforming mascot is on his way back, as an all-new downloadable game in the Rocket Knight Adventures series is in the works. Check out some additional info on the star’s redesign over here, and an early trailer at this location (DToid coverage here). Stay tuned for more, opossum fans!

First it was suggested that Zen Pinball might be getting a Ninja Gaiden-themed table. Then it was confirmed. Then Mr. Devore beat me to the joke about changing the pinballs into rolling boobs…but didn’t mention interactive Sixaxis bouncing! Score one tasteless joke for the Tribune!

Mr. Holmes has the final feature on unused Braid art up, and you know what that means – there are no future installments for me to totally miss and put up a week late! Yaaaay!

Maybe I’m just late to the party on this one, but a shmup forum compadre recently mentioned Arkedo Series 1 - Jump on XBLA Indie Games – it’s nothing too far off the beaten path, but still looks fun. Anyone happened to try this game yet? (DToid coverage here.)

Nobody’s really sure why they’ve done it yet, but somehow just the fact that 40 of the top Japanese video game music composers have officially banded together is cool in and of itself.

Diverse pops in to inform us that indie developer Edmund McMillen recently underwent hospital treatment that he can’t afford, thanks to lack of health insurance – if you enjoy his products, head over to his site and buy a CD or two, or just donate directly to his PayPal account. And also tell the rat-bastard conservatives in Washington (and their pants-wetting “liberal” enablers) that the rest of us are tired of having our lives ruined by medical emergencies thanks to their unwillingness to acknowledge or legitimize the basic needs of anyone poorer than themselves. (Duplicate c-blog here, front page coverage here.)

On a less serious note, a Tribune reader mentioned that the Super Meat Boy comic I linked to in a recent issue was actually incomplete – in case you’re still itching to see the real thing, I finally managed to sniff out the whole enchilada.

On an even LESS serious note, I couldn’t in good faith do what I do here without directing your attention to Insane Enigma’s mention of Miami Shark – if you want a video you can check one out here.

Siliconera has a worthwhile writeup on localizations and cross-promotions, not just for video games but pretty much anything Japanese, and what our corner of the industry might be able to learn from others in related fields. Fans of the quirky (and if you’re not, why are you even reading this?) ought to give it a look-see.

In marginally Atlus-related news items, it’s official, folks – this year’s Atlus-O-Weenie is on! Jack Frost and company are accepting entries through November 3rd – check the link for specific rules and (more importantly) the prizes, which include several signed artbooks and other neat stuff. Of course, I must reiterate that I hope you share your creations with us on DT as well! (DToid coverage here.)

Another item from the shmup forum – one of the guys there actually got on the local news, and with good reason – he’s recently opened up an arcade full of classic games down in Texas! Congrats to him – if any of you happen to be in that area, stop in and say hello!

Finally, while I personally don’t drink much, this cracked me up too much not to share.

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I think that’s about all I (and probably you) can take for this issue – until next time, thanks for reading and keep gaming obscurely.

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BulletMagnet
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about me

Hello and thank you for stopping by. A few basic stats for your perusal -

Systems Currently Owned - Super Nintendo, Saturn, PS1, N64, Dreamcast, PS2, Gamecube(w/GBA player), XBox, PSP, DS, X360

Preferred Genres - Nearly anything apart from FPS, Racing, MMO and Sports, though there are always exceptions

Favorite Developers - Cave, SNK, Arc, Clover, KaZe, Nippon Ichi, Vannillaware, Atlus, Sting, Gust, etc.

Other Interests - Art, Singing, Acting...pretty much anything I'll never gain employment from

Anything else you might be interested to know...well, I have no idea what that might include, so feel free to ask. Of course, if you're looking to hire a paid writing position someplace feel free to contact me on that too.

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A handful of recaps, in case you're interested - asterisks mark promoted articles.

Reviews/Impressions/Rants/etc.

King of Fighters: Orochi Saga
Ar Tonelico II - Part 1 and Part 2
Prinny and Street Fighter IV
King of Fighters '98 Ultimate Match
Nintendo DS
*King of Fighters XII


The Forgotten Essentials

Part 1: RPGs
Part 2: Shmups
Part 3: Fighters


The Obscurer Tribune

Latest Issue - # 18

Monthly Musings

The Fear: The End
*A Time to Destroy: I Cast Thee Out
*Expanded Universes: Triple Triad X
*Those About to Die: Nocturne's Demons
*Untapped Potential: The Second Dimension
*I Suck at Games: and I'm Here to Help
*The Forgotten: Real Life

Assorted Ramblings

Why Am I Here? (intro)
Non-Portable Portable Gaming
Hating the Unhateable
*Soul Bubbles, Mickey Mouse, Journey of the Self
One-Year Anniversary Reflections
Shmups: Gaming's EOE

Non-DT Writing

Unofficial Shmup Glossary (shmups.com)
Saturn Shooter Rundown (racketboy.com)
PS1 Shooter Rundown (racketboy.com)

--------------

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