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About



Can't play witcha, I been busy workin', baby.




Brittany Vincent is an accomplished video game and freelance entertainment writer whose work has been featured in esteemed publications and online venues like G4TV.com, Mashable, Joystiq, Complex, IGN, GamesRadar, VG247, Kotaku, Tom's Guide, TechRadar, The Escapist, Gamezebo, GameSpot, and more. She’s been writing professionally for five years and enjoys combining her lifelong love of gaming and extensive video game knowledge with her passion for the written word.

She also enjoys writing for horror publications like Rue Morgue, Bloody Disgusting, and Dread Central. Over the past few years, she’s also worked with PR representatives to build relationships and obtain review products for her work, having managed her own gaming website and small teams to attend video game conventions such as PAX East in 2010 and E3 in 2011. In addition, she was the community manager at Japanator from 2013-2014.

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Brittany Vincent
9:12 AM on 11.14.2014

A childhood photo, immortalized by Kyle. I don't know why he thinks I actually own a pair of purple glasses, but it's a nice homage anyway.

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This isn't a blog about those glorious gentlemen above. That's just a photo I really like. 

This is a blog about me and, well, kind of a thank you. The last personal blog I wrote came from a dark place, and since I posted it I'm feeling a lot better about things. The future seems a little brighter. I wanted to take some time to answer questions and just generally give you some updates on some things. 

I had meant to reply to each one of you individually for your kind words and encouragement, especially those of you who voiced your support and even went so far as to say I inspired you. It means a lot to me, especially these days where one positive comment can sometimes offset an entire month's worth of negativity. So thank you, from the bottom of my heart, for the comments you all left on my "where have I been" post. It was empowering, to say the least. 

Since I'm a little busy at the moment and couldn't get to the blog I wanted to write tonight, I wanted to let you all know what I'm up to and give you a little insight into the world of Brittany outside of Destructoid. A lot of you ask me or wonder aloud in the comments if Destructoid is the only place I write for, and the answer is no. In fact, I work at a lot of different places. 

I've been writing for eight years as a freelancer and currently work with a sampling of sites like The Escapist, Nerdist, Crunchyroll, GameSpot, Modojo, Games.com, Otaku USA, Vice, and more. But to those of you asking, I've been published all over the internet and in several magazines. I won't bore you with the list here, but you can check it out at my portfolio. I've been everywhere.

I'm never sure what I'm going to do next, but I felt like sharing with you since many of you are often curious about work I do elsewhere or genuinely surprised. I bet you didn't know I scripted WatchMojo videos! I don't rank them, but I script the ranking as voted upon by users. Here's one of my favorites, with a Top 10 Queens of the Stone Age video coming soon. 

Similarly, a lot of you ask me either in comments or privately if I am assigned the games I am because I'm a woman or if I genuinely like them. I should think the answer is obvious, but it's because I like them. I love Senran Kagura. I love visual novels. I will review anything given to me, but a lot of my Destructoid reviews are hand-picked because I volunteer. I hope that answers any questions you might have had, but if not feel free to inquire further. 

With that said, I have quite a few things coming down the pipeline. I'm excited to share them all with you, even if they're at other publications. I'm trying to figure out what type of content I want to write for all of you here and what you want to see, but whatever material doesn't end up on the FP will end up here. I hope you like it. Recently, I reviewed Call of Duty: Advanced Warfare and The Evil Within. I also checked out the Razer DeathAdder Chroma. I also talked about the different faces of horror gaming

I'm doing a whole lot more, so apologies if I'm not usually instantly available to reply to PMs or email for that matter. But I do read everything you send me, and seeing nice things helps propel me forward. I don't give a damn if you don't like me, but the people who do are near and dear to my heart. So, thanks for sticking around. I hope to make more things you all like in the future. 

LYLAS,

Brittany Stormborn of House Destructoid, Queen of the Weeaboos and the First Otaku, Khaleesi of the Great Plains, Breaker of Bust A Groove 2 Jewel Cases, and Mother of Niche/Rare Games

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I will play nearly any video game on any console. As long as I can get a copy, I'm going to make it work. Because there are so many to wade through, I'm starting or stopping games all the time.

I'm often faced with situations where I find myself unable to progress in any of the games I've started up, whether it's due to a bump in the road or the my overwhelming backlog. I know I'm not alone, either. Sometimes, no matter what you do, or how often you try, you just can't quite get past a certain spot in what you're playing.

The first few footholds were easy to navigate, but you have found yourself at a point that you just can't quite get out of. Welcome to the gamer's plateau.

Right now, I'm playing a real cluster of games. Yeah, yeah, I know. I try to do too much instead of focusing on one. I'm wading through Persona Q: Shadow of the Labyrinth, Dragon Age: Inquisition, and beginning several others that I'm going to need to complete for review. Thankfully, those are smooth sailing at the moment. But I often think back to one summer where it seemed as though I just couldn't make any progress, no matter what I did.

It was a sweltering day during the middle of a windstorm. I couldn't kill the final boss of Final Fantasy III because I refused to level up sufficiently. Later than month I lost my way in Dead Rising's Paradise Plaza before I could get to the scoop point. For the life of me, I couldn't win the races that Brucie rode with me on in Grand Theft Auto IV. It wasn't a great month, especially since I was trying to power through games I hadn't completed yet back then. 

What's my solution? I remember putting them all aside and focusing on other games and other areas of my day. All the while I planned on how I would make my triumphant return, because as we all know, if you leave something problematic to fester for a few days or weeks, your return is almost always successful. It's a phenomena that I don't quite understand, but it is certainly real. However, real as it is, it's not always practical. Who wants to take a vacation from a game they bought last week? If I was horrible at something two weeks before, why should I pass the trial with flying colors now?

I can only surmise that a little time heals everything--from relationships to game overs. I don't always have time to wait though, in the case of electronic entertainment. I want to make progress now, not later. So what can I do? Lucky for me, there are a few different ways to make it over this bump in the road. They may not always work, but they will at least ease the frustration a bit. With that said, I've compiled a list of things to try when you feel like you just can't go any further. No, suicide is not one of them. And sure, they may sound like common sense, but in a world where rage quitting is our go-to defense, someone's got to talk some sense into players.

Hit up a guide online, of course

Contrary to popular belief, using a guide or a walkthrough will not make you less of a gamer. I know, I know. It may come as a shock. This may well be the most obvious bullet on my list, but it really is the best thing to help if you need instant feedback and direction. It does have its drawbacks. It can't play the game for you, so it's up to you to actually put an author's instructions to good use. I can promise you that you're not going to be shunned by your friends. Why do they have to know anyway? Honestly, who finds every single Dalmatian in Kingdom Hearts just by exploring? Okay, someone did. But if you're not all about that life, hit up a guide. Or blaze a trail and make one and vet out the frustration of being lost. Either way, you win. 

Socialize.

Sometimes, nothing works wonders for a roadblock in your game than a phone call. Somehow not paying attention can be the best solution. Call up a friend and complain about your dilemma. If you're lucky, they'll have a really great experience to share with you while you divide your attention between them and the boss you've failed to defeat 399459345 times (coughcoughCloudofDarknesscough). After concentrating for so long on the perfect button combination or strategy to overcome whatever you're facing, sometimes a little absentmindedness will pay off. It might just be a fluke, but sometimes you're just willing to either accept any kind of victory or throw in the towel. So go ahead, call your grandmother and fill her in on what's been going on in your life. Great way to connect and get past whatever you can't conquer, am I right?

Enlist some help.

I am horrible at sports games. Anytime I have to play anything with a section even remotely resembling sports, after a few attempts (if it isn't horrendously boring) I'll curse my own life. My father used to love to blaze through these sections with me when we would game together. He enjoys wallowing in the wide world of athletics, especially television game coverage and sports of the virtual variety. It's perfectly fine to hand over the controller to a brother, a sister, a friend, or a family member. You're in a safe place here. We're not going to tell, I promise. Would you rather stay in your slump or actually see the ending of whatever you're playing? Yeah. I thought so.  

If applicable, practice.

Okay, so maybe you really suck at Geometry Wars. The only way you're going to get better is through playing it over and over until you can figure out how to stay alive until after 100,000 because those little teal diamonds always get me you. To put it simply, if you can do it over and over, then do it. At the very least you're going to be super well-versed in this area of the game. So when anyone asks you about such-and-such area, you can puff out your chest. You know, you can be all SUPER SRS PRO. Right? That's what we all want, secretly.  That, and to be able to look down on others who enjoy one type of entertainment when others don't. 

After you've tried all the aforementioned methods and still find that there's no possible way you're going to vanquish the insurmountable task laid out in front of you, then you can always give up. Give up and never see what happens after Aerith exits your party. That's fine. Let Niko rot in Liberty City. No one's going to judge you for it. All sarcasm aside, we here at Destructoid believe in you. You'll get there. Promise. 

LYLAS,

Brittany Stormborn of House Destructoid, Queen of the Weeaboos and the First Otaku, Khaleesi of the Great Plains, Breaker of Bust A Groove 2 Jewel Cases, and Mother of Niche/Rare Games

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Hello, everyone.

Several of you may have noticed that I've been curiously absent from the front page over the past couple of months, save for a few reviews and bits and pieces here and there. I'm still around, and I'm still writing, but I've had to take several breaks and one longer hiatus since I began writing at Destructoid.

I won't go into details, but there were several deeply personal reasons I had to step away for a while. I've touched upon some of it here and there in some of my comments, and in my responses as to why certain reviews were late, etc. But ever since reading Dreamweaver's blog about the direction his life is going in, I felt compelled to share as well.

The long and the short of it is, I've been dealing with depression, and it's been hard to pull myself out of it and stay motivated. I've cut several of my freelance endeavors to stay afloat as I deal with the aforementioned personal (and family) issues, and the continued threat of the controversy that's hanging over our heads like an angry storm. I've had to take some time out for me, but I've realized that even having cut out 90% of the work I took on, I'm still pushing myself to get up at 8:30 every morning and I stay up until 2 or 3 AM to get it all done, on top of a full-time job, moving into a new apartment (four months into my lease and I'm still not finished) and bouts of crippling sadness. I decided to stop cutting my work and soldier on, because keeping myself busy makes things easier.

And it's not just sadness. Depression makes you angry as well. Angry at my circumstances, angry at myself, and everything else. Even though I know and appreciate the fact that I'm very lucky and even privileged, I can't stop myself from becoming enraged that things just aren't different for me. I take my anger out on my boyfriend and others because I don't know how to make the sadness stop. I've never had an easy time of things with my parents, and our relationship is especially strained these days. I feel as though I'm living in limbo between my apartment and my parents' house, and I'm not sure which is home anymore, or why I can't feel like I'm home when I'm alone at night basking in the dim glow of my laptop and finishing up different bits of work that are due.

I apply for full-time positions as a games writer. I am passed by. I watch as colleagues jet set around the globe for events and games coverage when I'm stuck in Kentucky. I've not been to college, as I couldn't afford it, and thus went to work full-time directly after high school. I wonder what I'd even major in, or what I could juggle when I have to have a full-time job now to afford my apartment, car, car insurance, gas, food, and necessities. Online classes are an option, but then I wouldn't have time for writing. Is there a space for me as a full-time writer? Is it even lucrative enough of a position to pursue when my full-time job actually pays quite well and meets my needs for insurance and scheduling requirements? If seven years as a successful freelancer isn't enough experience, do I keep plugging away anyway?

I wonder where it is that I fit in. I don't have a gimmick. I don't have a catchphrase. I don't even have a specific following. All I have is the body of work that I've amassed, and I'm proud of it, but I just wonder which direction I'm going in. Where will I be in a year or so? Will I ever make more than the low teens when it comes to hourly pay?

All of these thoughts lead me to question why I write anymore. I grew up with a dream of becoming a writer in the video game space, but the years pass by so quickly I barely have time to stop and reflect. And when I do now, it's hard to figure out why I'm still dong it. I can't simply enjoy games according to some colleagues because I must critique them relentlessly. No matter my opinion on any matter, it's wrong. I'm even harassed for not having an opinion

When you write for an audience that is, on any given day, more toxic than your worst enemy's interactions, it wears away at you. Writing very quickly transforms into a punishment, and pulling the blankets under my chin and laying in bed until 4 PM on a Monday feels much more cathartic than writing could ever be. I curl up and think about college, and pursuing a piece of paper that's going to tell an employer that I might be worth their time, when my long list of achievements should do just that. I think about picking up a new trade, or attempting to advance in a field that it seems as though I could make some headway in.

And then I think about my favorite video game and how excited it makes me to get lost in when I've got a few minutes of free time. I think about the first time I made it onto Joystiq, IGN, Kotaku, GameSpot, GamesRadar, and The Escapist. I thank my lucky stars I was given the opportunity to work with Destructoid, even if I don't feel as though I really fit in sometimes. I'm not sure why I'm still writing these days, or what the future holds for me.

I originally planned on ending the blog here, but I at least wanted to highlight some of the things I've done over the past few months that were personally fulfilling. I met Jesse Hughes of Eagles of Death Metal, for one, and spoke to him at length for an hour and a half about the new album. He even dedicated a photo on Instagram to me. I'm appearing in Popular Science's January issue. I joined up with Shacknews, The Escapist, and Mashable. I think things will get better, but I'm not sure.

All I know is this: I can't give up. Not now.

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I first met Link when I was a young girl, but it wasn’t until a few years ago when our friendship truly began to blossom. In the dim glow of my bedroom, I’d embark on some of the most fantastical journeys with the flaxen-haired hero, ranging from the important missions that would define him as the years marched on to the lackadaisical strolls through colorful lands straight out of a cartoon. Though he was silent, withdrawn, and in many ways lacking the maturity he would find in life during his later years, I found a kindred spirit in this young man who, despite our various differences, grew to mean so much more to me than many of the the relationships I had built in my waking life.

Riding through the countryside together, discussing everything from our plans in life to shared obsessions, I grew to know Link as well as myself: his strengths, his weaknesses, and even his mannerisms. The pained expressions that would cross his face when met with a challenge he thought he may not be able to overcome, the way he’d smile shyly and give me the most earnest expression you could ever dream of was priceless. When Ganon threatened all that was dear to us, we formed a common bond to defend our beloved land. We slept beneath the calming shade of the Deku tree at the edge of the world, brought rain to endless plains, and turned back time together. During our 3 AM jaunts to keep Termina from facing its horrific end and intimate discussions we grew ever closer, growing older, and sometimes falling away from each other when spirits of old and even animalistic urges consumed us both. When the howl of a wolf kept us apart, I was ready to return to his side once he touched the sky. And there, he truly shined. He became the hero I knew he had always been.

Even though he told me he’d always protect me, there was one he'd die for. She changed in appearance over the years, though she retained the same vibe and personality -- the idea of a Princess Zelda — an elegant, youthful, effervescent matriarch with flowing, regal garb and the noblest of intentions. But their relationship was always rocky, with the princess being stolen away so often by forces who wished to manipulate and terrorize her. And from all of Link’s complaints about having to recover her and preserve her safety, one wonders why such a gallant and dogged defender would stay in a relationship with someone he is so readily willing to speak ill of. But as I stood by and watched, a witness to his exploits, I figured it out. The snarl etched across his face with every “Excuuuuuse me, princess!” was one of playful sarcasm that any bystander could decipher as glowing, caring, loving — despite his insistence over and over (amidst Navi’s cries to the contrary) that he wasn’t quite sure he even understood the concept of a romantic love yet. He knew only what was right — the courageous thing to do. And with a glance at his left hand emblazoned with the Triforce, I knew he was telling the truth.

When we sailed the seas together in the crimson vessel, I confessed my feelings to the young boy who had grown into a savior. The spirited smile and faraway look in his eyes gave away his true intentions. As he polished his shield he looked to the sky, possibly to a new time, a new place. He smiled, but I felt a new day was dawning. A new partner. I understood. All things must change, but not always in the manner in which you’d like for them to.

When we touched the sky I put down my remote. When he returns to grace a new platform, I’ll be right there waiting. Even if I’m reminiscing about the olden days and my tastes have changed. Even if I’m not a princess. Why? It’s a secret to everybody.

LYLAS,

Brittany Stormborn of House Destructoid, Queen of the Weeaboos and the First Otaku, Khaleesi of the Great Plains, Breaker of Bust A Groove 2 Jewel Cases, and Mother of Niche/Rare Games

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Heard there was a new C-Blog editor in town and had to check it out for myself. How are you all liking it? I knew there was a lot of clamoring in the forums about needing a new one, so with that said, is it working out better for you? Hope so.

At any rate, because I'm busy writing up a ton of articles right now, I thought the best use for this C-Blog would be a fun little AMA. 

So, fire away! Ask me anything! If it's within my power, I'll give you an answer. 

LYLAS,

Brittany Stormborn of House Destructoid, Queen of the Weeaboos and the First Otaku, Khaleesi of the Great Plains, Breaker of Bust A Groove 2 Jewel Cases, and Mother of Niche/Rare Games

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