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SimToid: The Begining
Brian Keljore | 1:48 AM on 06.23.2009 13 comments




Earlier today, I noticed the podcastle Sims 3 house. I thought it was a great idea, but why should those jerks have all the fun. And so, SimToid was born.

I talked with a few community members in IRC to see who was interested. The response was greater than I had expected. I limited the test bed for the virtual community to seven members. These members would live, eat, and sleep together in one house over the course of however long it takes me to lose interest. More community members can be added to the city, but D-Toid house is full, for now.

Anyways, the members who joined in the little experiment are PsychoSoldier, Naia the Gamer, Kaciesaurus, CrocBox, BunnyRabbit2, and Aerox (aka Jonathan Ross). I attempted to make them as real to life as possible, maybe a little less mean, who knows.

All characters are set to very high levels of free will and I do not interfere with any thing they wish to do.



Here we all are, outside the mansion. Many sims started to walk around the house. Psycho and Croc had a brief conversation before exploring. Naia went straight to the video games.



Since the only TV was taken by Naia playing video games, the members of the household found other activities to take place in. Kacie read a book. Croc trolled people on the internet.



Here we see Bunny chatting up Psycho.



Soon enough, Naia's reign over the tv ended, as Psycho came and switched to the cable. Naia was upset by this, but no one seemed to mind. They were all too busy watching TV.



Needing a way to vent, Naia went off to play some guitar. It was not long before Aerox went and watched her play. That's not stalking at all. Also, why Naia dragged the guitar all the way out there I have no idea.



It was then that tragedy struck. Kacie found the bar and started drinking her "juice" shortly there after...



... all alone.



Meanwhile, Psycho was so proud of her conquest of the television, that she began playing a game of her own.

Also, it turns out that the person who Croc was IMing was none other than local sleeze bag Douche Lightning (who Croc now wishes to become friends with).



After finishing up with Douche, Croc sat down for a good read. Tired of Psycho's cursing over her game, Bunny decided to take a good long look in the mirror.



As my time in the sim world came to a close, I noticed Kacie going up for her third "juice."



Psycho is about to rage quit. I finally got on the computer.



Naia continued to practice her guitar skills.



And finally, we see Bunny checking himself out.

So, if you are interested in joining the community, contact me either in IRC or through PM on the forums. Kacie seems to be thinking of throwing a party, and with how much she drinks, it could be fun.

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The Fear: The Return of Ganon
Brian Keljore | 4:45 PM on 10.01.2008 3 comments




I was once an imaginative child, filled with glossy eyed wonder at the splendor all around me. It was for that very reason that I loved The Legend of Zelda. Being able to explore a vast world filled with dangers and treasure was right up my alley. That is why I had to have Zelda 2: The Adventure of Link when I saw it at the store. I didn't even have to rent it, it had to be good, right?

Given the title of the article, I am sure you can see where this is going.

My first thoughts while playing the game were ones of utter confusion. Why was I side scrolling? Monsters randomly attack me when I leave the road? Where am I supposed to go? What's this experience thing I keep getting? What's going on?




It was not long before I got in a random battle that was a bit too much for me and I quickly met an inglorious end and was further confused by what happened next. A Zelda game with lives? How could this be?

I was very careful after that first defeat, making sure I stuck to the roads as well as possible until I got the hang of the game. Caves and dungeons I knew to be unavoidable, but I would have to take extreme care to level Link up so that I would not meet another terrible fate.



I also thought towns would be a safe place, only to have villagers turn into bats! Those villagers who did not turn into bats often offered me cryptic clues, prostitution services (What are we doing those houses to refill my health and magic meters? hmm?), and the occasional magic spell or item. If I were to replay the game now, these clues would make more sense, but to my seven or eight year old mind had no idea what these people where talking about. I thought that the people of Hyrule were incurably insane and that I alone stood as the last sane man in the troubled kingdom.

Given that I was playing this game before the internet, and before I could find a Nintendo Power Guide, I was lost and hopeless. This entire game made me nervous as hell. Every time I played it, I feared for Link's life as I attempted to guide him through caves and dungeons where one bad move spelled certain doom. You may think I am silly for caring so much about my avatar's life, but his dying is not was I was afraid of. No, not by a long shot. What truly terrified me was this...


The Return of Ganon

That laugh. That hideous laugh as Ganon's shadow loomed over me in my dark, silent room. His piercing white, soulless eyes staring down on me with terrible malice. The Kingdom of Hyrule was doomed, the true Princess Zelda would slumber for eternity, I had failed. The laugh haunted my nightmares, made me clutch the blankets to my restless body even tighter. I was terrified of that game over screen. It made no sense, but it chilled me to the very core.

My once innocent childhood fantasy of adventure had been warped into a fear of failure by one game over screen. No longer did I rush in headlong with no fear of defeat. I hesitated at every turn and suddenly the game became even harder. To make matters worse, every time I failed, my experience counter reset, making me go through it all again. Worse still... I had to hear that laugh again.

So there you have it, the most significant memory I have of experiencing fear through a video game. It did not take me long, upon seeing the topic, to decide what to write about. I knew it all along. The one thing I feared in video games more than anything else was the return of Ganon.

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Attached photos:

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Large Hadron Collider renamed, I /facepalm.
Brian Keljore | 5:10 PM on 09.17.2008 30 comments


Aaron Borges of Rhode Island is the winner of the contest to rename the collider with the name of Halo.


Everyone, do it with me now.


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RSC Asks for new names for the LHC, I step up. (Game related after a fashion)
Brian Keljore | 1:21 PM on 09.13.2008 12 comments


http://www.rsc.org/AboutUs/News/PressReleases/2008/RenameLHC.asp

So for those of you too lazy to read, the Royal Society of Chemistry (RSC) is seeking new names for the Large Hadron Collider(LHC) with the chosen name to be announced next Wednesday and the sender receiving a bounty of £500.

Now, one might ask, "Brian, how is this video game related at all?"

Well dear reader, I'll tell you how. Better yet, I'll show you! Behold, my name for the LHC!



That's right boys and girls, I did indeed suggest the name "Mammon Machine."

That is all.

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Attached photos:

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Feel the Hatred: The Direction of the Industry as a Whole.
Brian Keljore | 8:39 PM on 09.02.2008 11 comments




Okay, bear with me. I know that this is a rather broad topic, but as a person who's been playing games since he was 5 (giving me 20 years experience), I have a lot I feel bitter about. Since about 2004 or 2003(I am honestly not sure which) to the present, watching the video game industry has left me a bit sour. I'm not saying that nothing good happened in this time span, but for the most part, I am left disappointed by the direction the industry has taken.

Now, this seems like a difficult topic to discuss, and by all rights it is, so I am going to focus on three things I feel have been the chief offenders to me, personally. The list may be different for you, but this is not your c-blog, so feel free to argue what you hate there. Any rational discussion on my points, I will welcome. That being said, here are the sources of my hate; shooters, multi-player focus, and the need for “innovation.”



Shooters can be fun, interesting games that can keep you occupied for hours at a time. However, if there is one thing I learned from gaming in the 90's, there can be too much of a good thing. Back then, a little game called Street Fighter II came out and shook things up. It was not long before other companies tried to cash in with various degrees of success. I love fighting games, and for a while there, they looked like a dying breed. Once the 16-bit era ended and the focus shifted mostly onto the Playstation, the 2D fighter became some kind of horrid fossil that people didn't want to talk about. That, and the limited RAM on the Playstation made it hard to port arcade hits like the Marvel vs Street Fighter series to home. 3D fighters were lack luster and felt clunky to me. It wasn't until Soul Calibur on the Dreamcast that I felt like someone had got it right finally. Now there are good fighters again and the market is seeing less and less crap fighters.



I bring this up, because the market seems to be flooded with first and third person shooters currently. Most of them follow a similar formula; create a gritty, often foul mouth protagonist who borders on being an anti-hero, have him face off against legions upon legions of bullet fodder, use the same weapons every other game uses with one or two original ones thrown in, and always leave the game open for the possibility of a sequel. Toss in some muted, gritty colors (the grayer/browner the better), lots of pretty explosions, and a barely there plot and you've got yourself a game. Not necessarily a good one, but a game people will buy none the less because they are uninformed and the box art looked cool, or they just wanted to shoot something. To me, this is more than disappointing. Has the industry forgotten about its past mistakes, or are they too busy trying to one up each other that they can't see that eventually the bubble will burst and all these high budget shooters will be recognized as derivative drivel?

I can't say for certain, but eventually the bubble will burst and true fans of shooters will be left aching for a good one.



Of course, lately a game is not a game with out an online multi-player mode. Now I can understand the appeal of this. Many of us had at least one or two friends we would play 2 player games with growing up and long for that feeling. Many of us no longer have that near by friend to back us up, so online gaming seems like a wonderful solution. In many ways, I agree, but there are two major problems with it. The first being that people as a whole are complete assholes online.



Let's face it, its hard to schedule an adult life so that you and a friend in another time zone will regularly have time to play a game with each other. Things come up, people forget, and a lack of physical presence can get in the way of committing to a regular schedule. You are then left to play with the hostile hordes of the internet. Obi-Wan was wrong about Mos Eisley Cantina, as you will never find a more wretched hive of scum and villainy than the internet (yes, I realize I am posting this online, smart ass). Its doesn't take long while playing an online game for you to find someone who makes you lose whatever shreds of hope for humanity and the future of our world, especially with the advent of voice chat in games. Given enough time you will hear some of the most racist, sexist, ignorant things you will ever hear that will have nothing to do with the game you are actually playing. I really don't have a way to end this particular rant other than by saying some parents need to put their kids into therapy.



As for the other aspect of the multi-player focus that bothers me is the fact that many games are looked down upon for having little or no multi-player experience. This greatly confuses me, because there used to be a large market for single player games. You don't need anyone else to play with, you don't need the internet, and you don't have a twelve year old spouting racial slurs at you. This push for multi-player gaming is so bad that is a console game that are nothing but multi-player (in the form of Shadowrun). Even games with deep stories and heavy focus on gameplay have been criticized for lacking multi-player (BioShock, for example). I find it ridiculous, as someone who would very much like to view games as an art form that multi-player should be such a selling point.



Finally, I move to the one thing that I feel is utterly ridiculous. Innovation has become the buzz word to use when selling games and asking for more out of them. I've heard the word so many times lately that I want to vomit. Granted, some games are truly innovative. Take Protal for example; it's a quirky, stylish first person puzzle game that many people would think is a first person shooter at first glance. Aside from that, off the top of my head, I cannot think of a single game that actually is innovative that has used this buzz word. I see it a lot when people attempt to describe Mirror's Edge, but to me, it looks like a 3D platformer with the camera lodged in the character's head (which for many third person platformers, happens if you get too close to a wall) and some pretty graphics (let me add, thank GOD there is color. The gameplay footage I have seen looks like someone really wanted a Prince of Persia game with out all the complicated fighting, puzzle solving, and teen angst. Granted, I say this as someone who has not tried the game, so if I got my hands on it it could blow my mind. As it stands right now, however, the only innovative feature I can see in this game is that for the first time in the history of first person gaming, the protagonist will be able to climb walls and hang onto ledges. Of course, its only a matter of time before someone sees things and tries the through a grunting hulk with guns into the mix.

So there you have it. I feel I have wasted enough of your time, as well as my own, ranting about how the industry has got me angry. I welcome serious discussion on these points, and look forward to reading your own little letters of hate. See you in the comments.

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Now more bitter about missing PAX
Brian Keljore | 11:19 PM on 09.01.2008 8 comments




Aw man... Felicia Day? Really? I really wish I could have been there.

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 about me

I am me. I grew up gaming and now am pretty much stuck with it. Graduated with a B.S. in Computer Science. Looking for a job. I am hoping to one day break into the gaming industry and leave my mark upon it.

I also tend to have insomnia and will end up ranting with various degrees of clarity.

Feel free to give me a shout if you are bored. Just let me know who you are first.

AIM- briankeljore

Skype- briankeljore



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