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I am me. I grew up gaming and now am pretty much stuck with it. Graduated with a B.S. in Computer Science. Looking for a job. I am hoping to one day break into the gaming industry and leave my mark upon it.

I also tend to have insomnia and will end up ranting with various degrees of clarity.

Feel free to give me a shout if you are bored. Just let me know who you are first.

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Feel the Hatred: The Direction of the Industry as a Whole.
Brian Keljore | 8:39 PM on 09.02.2008 11 comments




Okay, bear with me. I know that this is a rather broad topic, but as a person who's been playing games since he was 5 (giving me 20 years experience), I have a lot I feel bitter about. Since about 2004 or 2003(I am honestly not sure which) to the present, watching the video game industry has left me a bit sour. I'm not saying that nothing good happened in this time span, but for the most part, I am left disappointed by the direction the industry has taken.

Now, this seems like a difficult topic to discuss, and by all rights it is, so I am going to focus on three things I feel have been the chief offenders to me, personally. The list may be different for you, but this is not your c-blog, so feel free to argue what you hate there. Any rational discussion on my points, I will welcome. That being said, here are the sources of my hate; shooters, multi-player focus, and the need for “innovation.”



Shooters can be fun, interesting games that can keep you occupied for hours at a time. However, if there is one thing I learned from gaming in the 90's, there can be too much of a good thing. Back then, a little game called Street Fighter II came out and shook things up. It was not long before other companies tried to cash in with various degrees of success. I love fighting games, and for a while there, they looked like a dying breed. Once the 16-bit era ended and the focus shifted mostly onto the Playstation, the 2D fighter became some kind of horrid fossil that people didn't want to talk about. That, and the limited RAM on the Playstation made it hard to port arcade hits like the Marvel vs Street Fighter series to home. 3D fighters were lack luster and felt clunky to me. It wasn't until Soul Calibur on the Dreamcast that I felt like someone had got it right finally. Now there are good fighters again and the market is seeing less and less crap fighters.



I bring this up, because the market seems to be flooded with first and third person shooters currently. Most of them follow a similar formula; create a gritty, often foul mouth protagonist who borders on being an anti-hero, have him face off against legions upon legions of bullet fodder, use the same weapons every other game uses with one or two original ones thrown in, and always leave the game open for the possibility of a sequel. Toss in some muted, gritty colors (the grayer/browner the better), lots of pretty explosions, and a barely there plot and you've got yourself a game. Not necessarily a good one, but a game people will buy none the less because they are uninformed and the box art looked cool, or they just wanted to shoot something. To me, this is more than disappointing. Has the industry forgotten about its past mistakes, or are they too busy trying to one up each other that they can't see that eventually the bubble will burst and all these high budget shooters will be recognized as derivative drivel?

I can't say for certain, but eventually the bubble will burst and true fans of shooters will be left aching for a good one.



Of course, lately a game is not a game with out an online multi-player mode. Now I can understand the appeal of this. Many of us had at least one or two friends we would play 2 player games with growing up and long for that feeling. Many of us no longer have that near by friend to back us up, so online gaming seems like a wonderful solution. In many ways, I agree, but there are two major problems with it. The first being that people as a whole are complete assholes online.



Let's face it, its hard to schedule an adult life so that you and a friend in another time zone will regularly have time to play a game with each other. Things come up, people forget, and a lack of physical presence can get in the way of committing to a regular schedule. You are then left to play with the hostile hordes of the internet. Obi-Wan was wrong about Mos Eisley Cantina, as you will never find a more wretched hive of scum and villainy than the internet (yes, I realize I am posting this online, smart ass). Its doesn't take long while playing an online game for you to find someone who makes you lose whatever shreds of hope for humanity and the future of our world, especially with the advent of voice chat in games. Given enough time you will hear some of the most racist, sexist, ignorant things you will ever hear that will have nothing to do with the game you are actually playing. I really don't have a way to end this particular rant other than by saying some parents need to put their kids into therapy.



As for the other aspect of the multi-player focus that bothers me is the fact that many games are looked down upon for having little or no multi-player experience. This greatly confuses me, because there used to be a large market for single player games. You don't need anyone else to play with, you don't need the internet, and you don't have a twelve year old spouting racial slurs at you. This push for multi-player gaming is so bad that is a console game that are nothing but multi-player (in the form of Shadowrun). Even games with deep stories and heavy focus on gameplay have been criticized for lacking multi-player (BioShock, for example). I find it ridiculous, as someone who would very much like to view games as an art form that multi-player should be such a selling point.



Finally, I move to the one thing that I feel is utterly ridiculous. Innovation has become the buzz word to use when selling games and asking for more out of them. I've heard the word so many times lately that I want to vomit. Granted, some games are truly innovative. Take Protal for example; it's a quirky, stylish first person puzzle game that many people would think is a first person shooter at first glance. Aside from that, off the top of my head, I cannot think of a single game that actually is innovative that has used this buzz word. I see it a lot when people attempt to describe Mirror's Edge, but to me, it looks like a 3D platformer with the camera lodged in the character's head (which for many third person platformers, happens if you get too close to a wall) and some pretty graphics (let me add, thank GOD there is color. The gameplay footage I have seen looks like someone really wanted a Prince of Persia game with out all the complicated fighting, puzzle solving, and teen angst. Granted, I say this as someone who has not tried the game, so if I got my hands on it it could blow my mind. As it stands right now, however, the only innovative feature I can see in this game is that for the first time in the history of first person gaming, the protagonist will be able to climb walls and hang onto ledges. Of course, its only a matter of time before someone sees things and tries the through a grunting hulk with guns into the mix.

So there you have it. I feel I have wasted enough of your time, as well as my own, ranting about how the industry has got me angry. I welcome serious discussion on these points, and look forward to reading your own little letters of hate. See you in the comments.



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11 comments | showing # 1 to 11
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blehman's Avatar - Comment posted on 09/02/2008 21:09
blehman
Nice. I agree that the whole FPS market is flooded, but that's what's being demanded (apparently) from the mass of the gamer market. If they keep being bought, why change what we're doing?

The whole multi-player thing confuses me too. I can only have fun on multi-player with friends and if I'm playing the game enough to be good. Why would I want to pick it back up and replay deathmatch for the thousandth time after everyone I know has moved on and I don't know the controls? On the opposite side, why else would I want to pick up a game after playing it for the thousandth time, but enjoying the story and gameplay so much it doesn't feel like a chore?

And the buzzword innovation makes me sick too. Sometimes, going back to the basics is all that's needed. Take Mega Man 9 for example. After X amount of years trying to add to the series, and "innovate" it, they're taking it back to the basics and how many more people are excited about it now?
aborto thefetus's Avatar - Comment posted on 09/02/2008 21:13
aborto thefetus
What annoys me about a lot of shooters is that many try to have a good and/or epic story but completely fail at making a good story. Prime example, Dark Sector. I can tell it tried to have a good story but it completely failed at doing so and it was made all the more annoying because of it. Shooters rarely have good stories so they shouldn't try so bloody hard to have good ones.

I want a shooter that just focuses on being absolutely ridiculous. I want to ride a T.Rex that vomits rainbows brandishing a flamethrower in one hand and a chainsaw in the other while an army of zombie penguins does my bidding. I don't care if it makes sense, a game focused on killing hordes of aliens shouldn't try to take itself seriously.
aborto thefetus's Avatar - Comment posted on 09/02/2008 21:15
aborto thefetus
ooh and I want to be wearing a bright purple jumpsuit while doing that.
Brian Keljore's Avatar - Comment posted on 09/02/2008 21:25
Brian Keljore
@ Blehman: Yeah, I can see wanting to satisfy the demand, but I would like to see more high budget titles that are not just mindless shooting sprees. I dunno maybe I am just jaded. As for your questions on the multi-player topic, there is a tricky balance that has to be achieved in order to make a great multi or single player game. Some games have it, many don't. There are a few games I keep readily available so I can play through them again, and not many of them are multi-player (aside from the fighters). As for Mega Man 9, I don't think it would work for all games, but I am looking forward to see how this one turns out.


@ Aborto: Some shooters work well with a deep plot, others work well with only scarce amounts of story. Lately, I have not seen many that please me in either category. Also, the game you described sounds a hell of a lot like what the next Serious Sam game could be... minus the purple.
blehman's Avatar - Comment posted on 09/02/2008 21:36
blehman
@BK

Well, the FPS question was kinda rhetorical. Yeah, I'd love to see a big budget shooter that achieved something higher than just a bang-bang experience, but I don't think technology or FPS writing has made it that far.
aborto thefetus's Avatar - Comment posted on 09/02/2008 21:44
aborto thefetus
Some shooters do have good stories but there aren't many. The only ones I can think of is Half life 2, Bioshock, and Portal. But those games aren't about senseless and ludicrous amounts of violence like most shooters are. Games with a chainsaw gun shouldn't try to take themselves seriously. You can't make a guy who cuts people in half on a regular basis be anything other than a dick.

I guess what I am trying to say is that I am as annoyed as you with all the shooters out there and I'm annoyed at how very similar they are. But what annoys me is alot of them attempt to be like Bioshock and Half-life 2 without taking a step back and seeing what made those games good. The way I see it there should be shooters that focus on a games story and those that focus on just being a pointless action game. Shooters shouldn't attempt to be both and a lot of shooters try to be both.
RJG's Avatar - Comment posted on 09/02/2008 22:33
RJG
The problem with story in most shooters is that the story and gameplay are completely separate entities. Valve is, so far, the only one who seems to get it right, and even then not always. Being locked in a room until Dr. Keliner finishes talking isn't always fun, but it's better than cutting from gameplay to a cut-scene and not being able to play with the gadgets in the office while you wait.

What I would like to see more of are third person action RPGs. Stuff like Secret of Mana or Terranigma, but in 3D. MMOs don't count, because they are boring as hell and have no plot (no, the story about the Lich King doesn't count for crap when EVERYBODY can instance and kill the bastard in a single day, there's nothing heroic about everyone being a hero).
Rifter01's Avatar - Comment posted on 09/03/2008 00:32
Rifter01
I skimmed the text, and in sum, I think taking risks is minimized by releasing a shooter, vs. any other genre game.
Krow's Avatar - Comment posted on 09/03/2008 05:23
Krow
For some reason all this talk of "shooters" is making me want to play Gradius. That said, I do believe that ever since we started calling it the "gaming industry" things have been going down hill. As it becomes more and more expensive and time consuming to make a "good" game developers are less inclined to take risks and instead follow whatever the industry standard is in their respective genre.

As for mediocre copycat FPS's, there isn't a lot we can do. I blame Halo. Now an example of an FPS that tries something new and just looks to be good fun is Borderlands; although it might be too ambitious for its own good.
Brian Keljore's Avatar - Comment posted on 09/05/2008 13:10
Brian Keljore
Sorry for the belated replies, life happens sometimes. Anyways...

@RJG: I agree with you to a degree, I did not like Half-Life 2's method of story telling at all. It felt real disjointed and unlike many people who seem to talk about the game, I did not feel like I was Gordon Freeman. That being said, they did a pretty good job trying to get the story in. Also, I'd love for Valve to fix their programs' memory management so it doesn't take an eternity to load/close on my computer. And 3rd person Action RPGs would indeed rock the house.

@ Rifter: I think you missed the point, just cranking out shooters may be less risk, but over time leads to stagnation. I would like to see the focus shift away from them so good shooters will continue to be made.

@ Bwark-kupo: Sorry for using such a generic term. I wanted to lump both 3rd (Gears of War, Army of Two, etc.) and 1st person shooters into one phrase. Yes, I've blamed Halo too, but are the gamers themselves not also to blame.
Lachesis's Avatar - Comment posted on 09/18/2008 08:41
Lachesis
I think I ranted somewhere that I was completely unimpressed with the choke hold that mediocrity seemed to have on gaming and I was becoming disgusted with how homogeneous games felt to me right now. This is coming from someone who essentially STOPPED gaming three years ago and came back, hoping to find tons of new exciting things to play, and was massively disappointed.

Also, just going to throw this out there, turn based RPGs, where the red ruddy fuck are you? I have no problem playing a single player game that isn't built on multi-player enjoyment, especially since it was playing with the drooling retarded masses that caused me do shrink back in horror from my computer anyway.
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