(Find more like-minded posts at my other blog The Eloquent Idiot.)
This isn't a review so much as an examination of a videogames less explored areas.
Being unemployed, lazy, and hopped up on slurpees, my summer ...
When Mario made his videogame debut as “Jumpman” in Donkey Kong circa 1981, he sported his classic overalls, moustache, and hat. What most people don’t realize is that Mario, the father of videogame protagonists, looks like...
Nippon Ichi, the developer of offbeat and very Japanese titles such as Odin Sphere and Atelier Iris announced in a press release that the cult favorite Disgaea will be seeing its third iteration on the PS3.
The game is thu...
It looks like Nintendo plans to follow the standard set by both Sony and Microsoft in terms of downloadable content.
As reported by Level Up, the Wii already boasts an impressive list of games from older generations, avai...
Bryce 'Brass' Bladon is a freelance writer and cartoonist living as a student in Victoria, BC, Canada. He writes screenplays, fiction, creative non-fiction, and journalism.
Brass has a penchant for the original and the intriguing, but games, at the foremost, must be fun. He plays a range of genres, but his preferred mediums are RPGs, Rhythm based, Fighting, FPS, and Action Adventure games.
Brass' top games (and series) are
1. Chrono Trigger
2. The Legend of Zelda: Ocarina of Time
3. Final Fantasy VI and IX
4. Super Mario 64 and Super Mario World
5. Resident Evil 4
6. Devil May Cry
7. Ninja Gaiden
As a young boy, Brass became addicted to the NES. An only child and constantly moving, videogames were one of the few constant forces in his life. The SNES was the first system he purchased, and he was a Nintendo devotee until he finally bought a Playstation 1 in the ailing years of its generation life. He has since then embraced all systems and genres, hoping to find a bit of value in each.
Brass currently owns a PS2, Wii, XBOX 360, and Nintendo DS.
In the future, Brass hopes to write for a living, and a far off dream of his is to have a controlling creative interest in the development of a game.