I go to school without about 1200 kids. As with most high schools, fads and trends come and go, and the talk in the halls usually jumps from one thing to another rather quickly. One exception to that rule over the past couple of months however was the rampant chatter about Call of Duty: Modern Warfare 2.
I owned a 360 exclusively during the Call of Duty 4 era, but never thought about picking it up until March of 2008. I had played every other Call of Duty game, but never got into the online, and quickly tossed them aside in favour of more full gaming experiences. When Call of Duty 4 changed the trend, I obviously missed the memo, and picked up the game 50 or so levels behind my classmates.
Desperate to catch up, I played the game throughout Spring Break, only turning off my 360 to make sure it didn't turn my bedroom into Ladder 49. After 10 days straight of playing the game, I came to the conclusion that I sucked. Hard.
It wasn't that I was that bad at the game, but that people had been playing for 5 months had gotten familiar with the maps, and which weapons to use on them. My AK-47 and I never stood a chance.
World at War came along, and my suspicions were confirmed. The extra time some of these guys had with the game was overwhelming, and I wasn't actually THAT bad at Call of Duty. Unfortunately, my gamerscore-whoring and ADD kicked in, and I left World at War, most likely in favour of a game I could rent, get 500-750 gamersocre on, then chuck to the side.
So, Modern Warfare 2 was pretty important for me. It was the talk of the halls, and to fit in with my peers, I needed to excel at the game, right? I was determined to play the shit out of the game, and top my friends. To be the king was my dream, and it was a dream I will never realize, because...
Modern Warfare 2 isn't that good.
I expected a couple of things when I booted up this game. One, little arrogant children, who aren't nearly mature enough to be exposed to the online world, who, unfortunately, conned their parents into buying them the game. This, I received. Two, an excellent online experience, with beautiful environments, and fun to play game modes. This, I only semi-received, and that's what disappoints me about this game. Don't get me wrong, Modern Warfare 2 is beautiful. The environments look and just feel awesome to play in. But I just could not get into the game, at all.
I would start out hyped up to play, poised to kill. But after a while, it just felt stale. Kill, kill, die, respawn. Half the time I would end up in a shouting match with my television because a guy would respawn, DIRECTLY behind me, knife me in the back, then proceed to laugh at me about it in the lobby. I tried to switch the game type, but it just seemed to be more of the same. Teamwork took a backseat to mindless Scarface-like killing sprees. Fun, for a while.
I know what you're probably now thinking. "You just don't like it, it's not your cup of tea. Shut up and leave the rest of us with our uber-733t game." While I agree, maybe I should just shut up, I realized that it's not just NOT my cup of tea. It's issues within the game that force me to literally express my utter distaste with it sometimes.
The spawning issues from the World at War BETA have STILL not been adressed. I'm thinking, maybe instead of balancing out of every gun in the game, Infinity Ward should have created a better spawning system. The one in Halo 3 seems to work really well. Call Bungie.
The aforementioned weapon balancing. In Call of Duty 4, the guns were unbalanced, which lead to a sense of purpose when choosing a weapon. The fact that I can kill, from a distance with my P90, and kind of shake my head, knowing that wouldn't have flown in CoD 4, kind of bothers me. They did this, apparently, to blow the whole killstreak system out of whack. Now, every game consists of everyone just trying to go for huge killstreaks so they can blow the whole game up whatever overpowered reward they have selected. Not to mention the heli is still fucking annoying.
The third, and most irritating thing in Call of Duty, or any other FPS EVER, for that matter, is the lack of teamwork involved. Unfortunately, this issue kind of stands out to me in CoD over any other game, strictly because of the wide selection of tactic-based game types. Games like Search & Destroy, Domination, and Headquarters, constantly leave me wondering how good they would be if people just tried to work together. Imagine, if there was a sniper, picking off your whole team. You and your teammate concoct a strategy, in which you flank from opposite sides. The sniper has no chance to get you both, one of you gets him and ends the game. That epicness is thrown aside for a giant "LOL LOOK AT HOW MANY KILLZ I HAS WOOT" fest, which is tragic.
I guess all I'm trying to say here, is that Modern Warfare 2 is a great game, but it's flawed, just like any other game. The lag is still ever-present, issues from 2 years ago still exist, which is ridiculous, and the games community, unfortunately, does not support the type of game that this game has the potential to be, and Infinity Ward probably should have built the game around that fact. People who call this game perfect are wrong, just as people who bash the game to the ground, just because of a few problems.
It's too bad, it looks like this is another Call of Duty game that will probably hit the shelf before Christmas. Pity Infinity Ward, pity.
*signs the ready for MAG list*
True, true words. This is a very well put together blog post and I am feeling a bit better knowing that it is not just me who is going through this. Call of Duty WaW kicked my a$$ so much because my friends and co-workers had a pretty sizable head start. But with CoD MW2 it was going to be different...or so I thought.
I had a very busy week and wasn't able to play MW2 until Friday. By the time I logged back in there were players that were between level 35-58 in every lobby for crap's sake. There was one match where I saw a few level 8's and level 2's but the match making system put all these new users ON THE SAME TEAM (myself included at a level 10) against people who were well into their 40's.
Thank you so much for the post. I feel better knowing there are other lower level MW2 Brothers in Arms out there.
I've been frequently spawned directly in front of someone or in the path of a rocket on Halo 3. Happens really often on all v all matches.
And as I said in a previous blog, IW screwed the pooch in getting any sort of decent fanbase because of the 50 Cent, Eminem and F.A.G.S approach to marketting, going out of their way to appeal to whiny brats.
And when the game itself hugely rewards camping and kill-whoring over teamwork and the objective, it really doesn't make for a fun online experience.
Personally, I'm waiting for BF:BC2. PC beta in December, can't friggin' wait!
Shame on IW for letting Activision do their job.
Shame on Activision for trying to sell a game to people that want to buy it.
Also, Cambridge!? The Region of Waterloo FTW!!!
FPS games used to have a sense of community behind them that made them appealing. Then came along all the suburban wangstas who wanted to be all street and decided that the true test of skill was how much you could tea bag a person before they respawned. I know I enjoyed my games a lot more before voice was added into the mix. The ability to smack talk was well earned.
As from Mr. Holmes's point about the utter lack of teamwork, I miss that as well. Seems that now everyone is out to prove their number one, winning be damned. Even Team Fortress 2 suffers this to a degree, which is sad indeed.
I'm not saying it's bad, I'm just saying.
Hell, pull a TF2, winning team gets to detonate a nuke, MVP on said winning team gets to do the honors.
If you seek an experience based on cooperation and teamwork, I suggest you seek out like-minded players before jumping into any room that happened to strike your fancy; Here on Destructoid isn't a bad place to start, I might add. The likelihood of putting together a successful team out of a random mash-up of people in nearly any multiplayer game in most situations is hilariously low at best, and astronomical at worst. Getting a group of rowdy, caffeine fueled gamers that are probably just there to play two or three matches before going back to whatever it is they're supposed to be doing to work as a team requires herculean levels of effort.
It seems like the majority of your complaints are about the community of the game more than the actual mechanics. The spawning is a little wonky from time to time, Helicopters and other kill streak rewards can be a little annoying, but the experience you're having with other players isn't directly related to either of those things; the lack of teamwork has little to do with the existence of killstreak rewards and much more to do with the MASSIVE consumer base of the game. Additionally, people aren't going for killstreak rewards. They're trying to win, and to win one must remain alive and kill the enemy. They are being rewarded for doing so successfully. I do this in any multiplayer game I play. I try to stay alive while killing the enemy. Generally, that's the underlying goal in any mode, or it serves as a way to produce a situation which is favorable to your goal. Do not confuse one goal (victory) with another (kill streaks). Also, the fact that someone spawned behind you, killed you, and then shot their mouth off afterward is not something wrong with the game, it's unsportsmanlike, it's not nice, but it's not the game that's responsible for some jackass being a loudmouth, and to blame the game is... well, foolish.
The larger any group gets, the less cohesive they become. The playerbase of Modern Warfare 2 is huge, and in that massive body you are probably about 10x less likely to find a group of people willing to work together toward the same goal. Despite the fact that they all share the same goal (Victory), which is actually pretty ironic when you think about it. Thus, you have a tougher time finding groups of random players oriented toward teamwork. The only way the game is responsible for this situation is by being so successful with consumers.
Basically, it's not Infinity Ward's fault, or their game, that is responsible for the overwhelming number of douchebags in the world. The fact that said douchebags interfere with your positive gaming experience, while unfortunate, is still not the game's fault. Welcome to the club of multiplayer gaming, every now and then some a-hole is going to piss in your cheerios, please enjoy your stay. We will ship the complimentary towels and bath soaps shortly.
My initial online experiences with COD4 put me off the game and it wasn't until I jumped into a game with some friends that I discovered what a beautiful game it was (the graphics are gorgeous!!)... but this wasn't enough to offset the whole perks/killstreak/everyone out for him (or her)self type gameplay. I have Modern Warfare 2... but my husband and I will each play the campaign and we may try the splitscreen co-op - I really doubt I'll even bother with the online play.
I think that Blindfire also has a point... for some reason the COD games seem to attract a different type of crowd. The advertising didn't help either. :(
Really? I have always had a pretty good spawning experience in Halo, but I haven't played it extensively in a long time, so maybe my mind is choosing to forget that detail.
@ CelicaCrazed
Yeah, Cambridge Ontario. I was hoping to find someone from around here somewhere on the internet. Looks like I finally did.
@Blindfire
I see where you're coming from, and I do suppose that some of my complaints may cater more towards the community aspect of the game rather then the game itself, but the whole "going" for killstreaks thing is definitely more about how completely over powered they were rather then people actually "going" for them.
Funny thing is, I'm playing Modern Warfare 2 right now ;)
I really got into MW1 multiplayer, despite the high risk of chicanery. Of course, this coming from a guy that hasn't really seen great teamwork on most any capacity in online games in general. I tend to run with pick up groups in most cases, with the exception being Dtoid FNF sessions.
I'm all shootered out at the moment though, and will probably come to MW2 sometime in December or January, if at all. Hopefully, by then, the hype will have died down and the really senseless players will have gotten tired of singing into their headset.
Meanwhile, I'm especially interested in MAG and an alleged Killzone 3 coming out next year...
Swords is a friggin' nightmare on small maps for spawing. There's also a "spawn-trap" thing you can pull off with the sniper rifles too. I mean, it's not bad, but it's not fantastic.
@EternalDeathSlayer
That's not the point I was getting at. Their advertising was blatantly aimed at the annoying whiny kids rather than looking at the game from a mature perspective as a shooter. It was pretty much shown as "LOL THIS IS KOOL XD" rather than the competitive online shooter it should be.
Compare the advertising of TF2 (Meet the...s) and the advertising of MW2 (Eminem, etc) and look at the respective communities. MW2 is full of elitists who whine about dedis and scream obscenities down the mic, while TF2 has some proper, serious competitivity with some genuinely cool players.
...or in brief what Brian said. I just find it polite to try and reply. :P
Yeah, sometimes you'll spawn in front of somebody. That also means sometimes those same people will spawn in front of you.
Some stuff, like Blindfire mentioned, doesn't even really have anything to do with the game itself at all. It's hard to force people to work together, and this is the biggest game ever released. Jumping into any random match the game sets you up with is going to place you alongside a lot of people that might not take gaming and teamwork as seriously as you do. There are communities like that out there (or even right here), but they're not going to just land in your lap the minute you turn the game on either.
you shouldn't be playing a 'MO'-rated game!
GTFO!!!!
Also... no cover system!? What year is this again?
Well, I'd agree if not for Left 4 Dead.
Regardless, I think I agree. I haven't actually played MW2 yet, but what you're describing pretty much matches up with what I was observing my housemates do downstairs right now. The levels look pretty cool and all, but it did seem like an endless cycle of kill, die, respawn. The fact that you can die really, really quickly might be contributing to that. I dunno.
In any case, I don't really have any plans to purchase MW2. The single-player campaign looked kinda neat though.
I dunno though, I mean, I am enjoying the game, I think it's just me coming to the realization that Call of Duty will never do for me what games like Halo used to. Provide sheer, total fun.
Halo CONSTANTLY spawns people away from teammates. I would rather be spawned with teammates regardless of wheather they are being attacked. Its better than being spawned alone and by the time you reach anyone they are all dead.
It's good business, but it's very, very bad for enjoyable gaming.
@Eaten by a Grue:
I'm looking forward to that article. I'm sure we concur.