Hey guys, another week and another "Why it sucks" episode. Hope you find it interesting.
Good Points
Excellent CGI Cut scenes
Decent voice acting
Varied game play
Slick, simple controls
Halo Wars is a remarkably good attempt at a console variant of the venerable RTS genre. The flaws are detailed in the “Why it sucks” segment, but this game has many redeeming factors. Elements of other RTSs have been picked and chosen to create the best overall experience with the least stress on both the player and the system.
There is only a single resource, and gaining it requires only building and optionally upgrading a single structure type. Once in place, the resources continue to flow for as long as they are standing; reminiscent of the mass extractors from Supreme commander. “God Powers” of Age of Mythology Fame make an appearance as “Leader Powers” and add many strategic options to a skirmish as well, from freezing air units out of the sky and healing troops. There are pronounced differences between the Human and Covenant forces that add depth and variety to multiplayer as well. Even the story and cut scenes are surprisingly compelling.
The Crowning Achievement of this game, though, is the UI. All menus are in a single radial interface, with selections made by pushing an analog stick in the appropriate direction. The options are carefully aligned with units on the right and associated upgrades on the left, limiting the amount of navigation and thought involved in production and modification to afterthought status.
Troop movement, attack, and special attack are each assigned a button, making directing your troops almost automatic. Despite the severe lack of buttons on the controller when compared to a keyboard, the game manages to create a gameplay experience that seldom feels limited or cramped. This coupled with the rock paper scissors relationship between the units makes Halo Wars a very easy game to pick up, and one that quickly becomes addictive.
Hey what's going on guys. I've been getting a lot of comments here and moreso youtube on how the controls aren't a problem.
There was a couple of solutions posted on Killzone.com so I did my own analysis with a high-speed camera. I took footage at 210 FPS and than counted the frames afterwards to determine if there is any discrepancies between different display options.
Also, I have a tip on how to minimize the controller lag to nothing. Check it out. Hope you enjoy it!
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Brainlazy (BRANE-lay-zee)
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