Hey hey guys. This was a busy week for me. I also missed doing a review last week. But I wanted to make sure I got this up here before I went to bed. Work will suck tomorrow.
Anyway here is the review on "Why It Sucks" Continue Scrolling down to read up on the "Why Its Awesome" Part.
Haiku Review
It's a movie game
that shatters expectations
by being superb.
Why It's Awesome
We here at Brainlazy got our first look at X-Men Origins: Wolverine back at the New York Comic-Con, so we had fairly high expectation to start with. The game does not disappoint. The greatest strength this game has is its gameplay, so we will begin there. Essentially, you are playing God of War as Wolverine instead of Kratos. That is a statement dense with meaning though, so I will clarify. Essentially, what it means is that the game isn't so much about how difficult enemies are to kill, but how much fun they are to kill. You have a veritable smorgasbord of maneuvers at your disposal, each carefully crafted to be both devastating and spectacular, making a game that is as brutal to watch as it is fun to play. The more you play, the more of these moves become available to you, and the more savage they get. The enemies thrown at you are equally varied, and push you to use every move in your repertoire to defeat them quickly. It is important to note that the moves don't only involve you and your trademark claws, though. The levels are a playground of environmental damage, and the game is just as eager as you are to make use of all of those hazards. You will quickly get the hang of angling throws to end on spikes, off cliffs, and in all other sorts of painful situations. Best of all, whereas regenerating health and a "hero" who is more kill crazy maniac than knight in shining armor are gameplay conveniences and hand-waved plot points, in this game they are perfectly suited to the character. This is a game where it is actually established by decades of literature that the player character is a nigh invulnerable vessel of blades and rage.
Some would fear that a game built upon the dirt simple concept of "here are some things to kill" would become repetitive or monotonous, but never fear. The makers of the game have balanced the pace excellently. Just as you grow weary of running up to enemies to impale them on your claws, you gain the ability to soar through the air and impale them on your claws. Once the whole "impaling" thing becomes passe, say hello to dismemberment. Bored with killing things? Well, the levels are pretty fun to explore, too. In fact, it is pretty easy to get lost. Luckily, it is just as easy to get on the right track, since the game gives you a "feral sense" that will keep you pointed in the right direction.
As the video says, movie games tend to be awful. They suffer from a short development cycle, a necessarily linear and limited story. It is easy, and not terribly unwise, to simply assume that all movie games will suffer the same fate. Don't make that mistake here. X-Men Origins: Wolverine is easily the best movie tie in available, and quite likely the best ever. Since that is roughly equivalent to being the world's most attractive wart, let me go one step further. This game gives half of the full fledged, stand alone games out there a run for their money. It may be that rarest of things. A movie game that deserves a sequel even more than the movie that it is based on.
Man, the bugs you've uncovered are hideous... Those glitches are embarassing.
Damn, I hate it when companies rush a game onto store shelves! What are they thinking?!
I still really like the "why it sucks" and "why it's awesome" style/format of reviewing a game! Glad to see you guys are making it more apparent.
You have a good thing going here...
When we were at the NYCC, one of the Activision reps said that usually the development cycle for a tie-in game is around 12 months and with Wolverine they had been working on it for 24 months and that was in February. So they had more time than others have had for Movie tie-ins but, I agree, I wish they had more time instead of *having* to be on store shelves on May 1st.
So your back! Good! The video review was lacking something. I dunno, it was just different from your other ones. I think it was lacking some humor and your mono tone voice didn't help much (the loading screen thing was witty *thumbs up*). Not to be a prick, but that's just how I felt, maybe others felt differently. On the other hand, your write up was pretty good. I enjoyed reading the write up more than watching the review this time around. Im not sure what more critiquing I can make...
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
about me
Who are we? Brainlazy is a trio of geeks of various flavors, dedicated to that most noble of human endeavors, wasting time. Games, comics, videos, blogs... we'll take a stab at anything if it seems like it will be entertaining and we can find the people to help us pull it off.
What Does BrainLazy Do? Brainlazy is what happens when three guys with too many interests and too little focus decide to make a website. It is what happens when you decide to record what you do in your spare time. It is what happens when your main skills all center around avoiding real work.
How could you define BrainLazy?
Brainlazy (BRANE-lay-zee)
1. (adjective) The state or quality of being too tired or unmotivated to use an otherwise functional mind.
2. (proper noun) A company formed by three dorks with too much time and too little talent, dedicated to wasting it's time and yours with Reviews, Blogs, and whatever else they can think of.
3. (noun) The next website you should bookmark.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006
Suck suckity suck suck. Nice review. Sounds like I need to dust off my Licensed Games That Don't Entirely Suck column.
THERE WE GO! Thank you for putting positive elements in your blog header.
Good Review, going to DL the demo tomorrow.
Man, the bugs you've uncovered are hideous... Those glitches are embarassing.
Damn, I hate it when companies rush a game onto store shelves! What are they thinking?!
I still really like the "why it sucks" and "why it's awesome" style/format of reviewing a game! Glad to see you guys are making it more apparent.
You have a good thing going here...
@Artemus
He always had the "it sucks and awesome" going on. You just bitched about it last time and looked like an ass.
@Brain
Love it, as usual ;D
@Artemus
When we were at the NYCC, one of the Activision reps said that usually the development cycle for a tie-in game is around 12 months and with Wolverine they had been working on it for 24 months and that was in February. So they had more time than others have had for Movie tie-ins but, I agree, I wish they had more time instead of *having* to be on store shelves on May 1st.
So your back! Good! The video review was lacking something. I dunno, it was just different from your other ones. I think it was lacking some humor and your mono tone voice didn't help much (the loading screen thing was witty *thumbs up*). Not to be a prick, but that's just how I felt, maybe others felt differently. On the other hand, your write up was pretty good. I enjoyed reading the write up more than watching the review this time around. Im not sure what more critiquing I can make...
@Pascuz46
I think that's a fair critique. Between trying to get the review done and having a busy weekend, kind of throws some wrenches into the machine.
Thanks for the input!