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Community Discussion: Blog by Brain | On reviews, opinions and MW3 - or - DERP.Destructoid
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A gentleman of the most critical sort.
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I've been away, Dtoid. I think it has been 2 years or so since our last proper conversation. Recently, I've been catching a glimpse of you in my lectures (like the new hair color) and I thought I'd muster up the courage to come and chat you up again. After all, I'm a new man now, we might hit it off again... 30 minutes into our coffee and the pain is back. Oh, I see you haven't changed much while we were apart.

So Modern Warfare 3 came out, not that I care about it, because this laptop is barely fit to run Solitaire at an acceptable pace. But the reviews and the reactions have pulled open an old wound, a grievance that I've never addressed. Until now.

Reviews and the CONTROVERSIES! surrounding them have always interested me. I remember when Gamespot giving out 10s was a big deal and I also remember when they started dishing them out like candy. I've always wondered why Gametrailers never gives out a 10 in any category in it's reviews. And I wonder why the score-controversies on Dtoid have turned into people calling out a controversy in the first 200 comments, maybe to reach one on the fifth page or whatever. These effects tell a story and they can shift the discourse surrounding a game in radical directions. Or into a heap of derp.

So, review scores are a peculiar thing and people are never 100% happy with them. This is to be expected. We have fanboys, we have BIAS and we have relentless stupidity - rock-solid constants in this society. However, we can also have valid counterarguments to a particular score. But as it goes, the people who produce them must first make clear that they are not of the turdish landslide of that other negative feedback. They must fight their way to the top to make themselves heard, but the louder they get, the more acute the question posed by most everybody else - what's the point if it's only an opinion?

You see, however much a reviewer will tell you that it's only his opinion and you should just shut up if you don't agree, it's only true in a half-assed way. The reviewer gets paid to opine over a game and to at least try and assess it in a way that could resemble objectivity. They are not people who get paid to play games, but people who get paid to play games in order to score it's merits, which is a REALLY hard task, mind. Indeed, the function of a review is to give you some idea of the quality of the subject matter, so you could analyze their arguments if you're undecided about it and maybe choose to pass. This is why reviewers are allowed to make recommendations like "Rent" or "Pass". If it were indeed truly uninformed opinion, this would not be the case.

The reviewer has the power to shape their demographics' perception of the game and of the site he is publishing them on. To claim this false on the grounds of it being "just opinion" isn't very intelligent. The reviewer has been granted a right to speak out in the name of the site and to their readers, he isn't just scribbling down how much he liked the game because he's a massive fan of the series or whatnot. And that these scores are touted on boxarts and that the industry as a whole gives a toss when it comes to reviews is a testament to the importance of this "mere" opinion - people who play the games care and people who make the games care. As said, the clash comes when the readers disagree. If the disagreement is of the justified kind, then it becomes evident that the reviewer's perception of a good game isn't the same as their readers'. To ridicule said readers, or even hide behind the protective "veil" of opinion is disrespectful to the community. The disagreement must be acknowledged.

In the case of MW3, the source of grief is clear. Reviewers are reviewing the game as a standalone unit of entertainment. They assess it's entertainment value and that is it. This would be absolutely A-OK if their readers were uninformed in the workings of the gaming industry, oblivious parents in a supermarket deciding upon a gift, but they are not. The readers are people who have quite a good grasp on what is going on with gaming as a whole. If the site they associate themselves with releases a review (notice - the site, not the reviewer) that completely undermines the same insight and vision of the gaming industry that they've helped build before, anger and confusion are created. Is it right, that their communities endorse a product that is nothing more than full-price DLC? Is it right that we should accept the same re-skinned content from year to year and praise their creators? Is it right that at the same time, new and exciting IPs and games get hammered on for tiny faults or effects of low budgets? Is it right that their communities send out the signal: "We just want more of the same for more than it's worth"? These are fundamental questions that don't have anything to do with the entertainment one could get out of the product. But when the mentality that is behind the product is destructive to their beloved subculture, the community has a right to cry out.

To say to these people that they should just shut up and not play the games is missing the point.
To mock them as if they were all butthurt fanboys is a fucking disgrace upon the reviewer.

The low metacritic score is a symptom of something. It indicates among other things that there are two groups within the gaming community - one who wants progress and one who wants entertainment. The scores on MW3 indicate that maybe games should be reviewed in a different manner, to bring the two opposing sides together a bit and stop the calling out of controversies and comment clashes. Maybe reviews could conclude with two scores - one for the worth of the game itself and one for the overall worth. Maybe that new and interesting concept of a game that didn't pan out so great would get a 6/10 for the game part and 9/10 for effort. And maybe the next Madden release would get a 8/10 for the actual game and 1/10 for being a rehash that brings nothing new or good to the industry.

Maybe this would help mend the feeling of betrayal and counteract the meaningless clashes. For what it's worth, it is an idea for a future that doesn't involve treating all dissenters like crap. Anger is a justified emotion, more so when it is derived from a sense of cultural integrity being breached by those who are there to create the culture in the first place.



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I enjoyed your article, but there are two things I thought I should point out:

1) You label games, MW3 in particular since that is the topic of discussion as "full priced DLC". You are not lending a fraction of the deserved credit to the people who develop video games, and as someone who is just another critic and not a developer yourself, YOU do not get to make the choice of what games are valid in the big picture of things, and which are not. An indie game is not better than a "full priced DLC" game because it does not have a budget or an established IP behind it; that is a very cynical and entitled position that lends nothing to the argument in question, and puts you on the opposite end of the scale of fairness.

2) The people you are defending, the general public, are even more privy to a bias then individuals who are paid to review games. What is big and popular finds an instant backlash in a crowd, and those people play off of each other, hopping on the bandwagon like an unorganized lynch mob. It has nothing to do with them all being informed about the industry and it's apparent "foibles"; and if their complaints about certain big name titles being nothing more than repackaged schlock is the same as yours (as dictated by this blog in particular) then they are certainly not a group whose opinion is objective or has any kind of worthwhile validity.

Don't get me wrong; I think review scores should be abolished altogether. They are nonsense. But judging a game based on how it might influence or change the industry is missing the point altogether.

EVERYTHING boils down, to the end user anyways, to what the product itself is; not its status in the changing market, not if it perpetuates a culture of redundancy. All that matters to most people who are buying games is if the game itself is any fun, if it is worth playing, and if it is worth their money.

The larger moralistic debate of supporting the overall culture of video games is something for armchair philosophers alone. It has no place as far as the end consumer is concerned, and therefore, it has no place in legitimate game reviews.

This exact same logic has been applied to film for years as well. But the fact of the matter is, the biggest thing ANYBODY can do to realistically protest a product is to simply not buy it.

For as many people that scored this game negatively on Metacritic, I'm sure at least a good portion of them also plunked down their money for the game.

Money talks, and bullshit walks, and the gaming industry is just that; a monstrous, booming economy that is fed by millions of people. The niche few that care about the so-called "culture" don't actually matter in the grand scale of things...as unfortunate as that may be for some.

Fapped you for provoking thought. ;)
Nice blog and welcome back! :)
I should note that I said "nice blog" because it was well written and I always appreciate effort in the community blogs.. not that I agree with what you've written... but I just didn't feel like getting into it.

In regards to MW3... it has to be reviewed as a standalone game.. the same way as Fallout:New Vegas with it's numerous add ons (or any game nowadays) is.

In terms of re-skinned content... that's pretty much what series do - Assassin's Creed, Zelda, Mario - they reskin their content, make minor changes, add some things in, take a few out - but it's the sameness of the product that appeals to the fanbase.

Reviews should always be based on the worth of the game itself...because who is determine an "overall worth" - what the hell is that? There is no score for effort - it's the equivalent to schools where everyone gets a good grade so that feelings don't get hurt and the fragile psyche of the child isn't harmed. It's not real life. Real life is you put out a game - and it get criticized by both reviewers and gamers themselves.

People like re-hashes. Zork had at least 6 games in the series (probably more, I can't really remember), but it's simply a part of gaming history. Sequels have been there since the beginning of gaming and they are not going anywhere anytime fast.

Oh... and for the record... "good" games - games that try something new, games that are new IP's - if they're any good they too get sequels. Bioshock 3 anyone?... or Borderlands 2?... or Assassin's Creed... hmmm... it's about 4 now isn't it?

Crap... I rambled.. this is why I didn't really want to say anything... but still... welcome back! LOL!
You never mentioned Jim Sterling, therefore there are minimal comments. Utilize his name in your titles for great success.
But is it fun?

That's what I would think in a position of this debate.

But it's a rehash or otherwise, brings nothing new to the table.

Well, does it matter really? 90% of the games I'd talk about if I've enjoyed are either sequels or rehashes. People love Darksiders and it's essentially Zelda and God of War thrown into a blender.

If I enjoyed Street Fighter IV for it's core mechanics + expanded cast and new combo mechanics, I think I could enjoy MW3 for it's new pointstreak system and weapons.

When it comes to the reviewer themselves, they are giving their opinion, but the fact that their publisher is letting them do that on their space means a great number of people will read their opinion and take it into serious consideration, not word of god.

I dunno, but I think I just prefer to think of this issue on what may be considered much simpler terms then everyone else.
Hey Elsa, good to see you're still around.

Atlas - I'll feed the trolls next time.

StiderHoang - You are correct to think like this, as this is the mentality of the majority. Games are mainly for fun, and I have myself enjoyed all CODs up to MW2. But I've reached a point at which I think going ahead would be wrong. Too many times have I seen it that games like Braid get a slight whipping for being a 15$ game that lasts for 4 hours, while a huge AAA release that does exactly the same thing but throws in what is essentially a map pack for the multiplayer and goes for 60$ gets showered in gold. I think I can find and support other games that are just as entertaining but are not blatant (and successful) attempts to cash in as much money as possible just on the basis of the franchise's name. Nobody is claiming that the games aren't fun, but they are at the same time an insult to the values held dear by a vocal minority. You can also see this kind of thinking in Yahtzee's reviews, people just treat him as a troll but in his rapid speech there is truth to be heard.

I'm just claiming that the complaints from the other side of the table are valid as well and should not be treated like the moaning of a pack of monkeys.
the thing is that each IP tries to appeal to it's own fanbase. In the case of COD the fanbase primarily wants online play. For my $60. entrance fee, I'll get hundred and hundreds of hours of gameplay that is constantly changing depending on my own level and skills, the make up of my team for a specific game and also who is on the opposing team and what type of tactics they use.

I have over 1400 hours in MAG... so I definitely don't think I got ripped off by the fact that there isn't even a single player portion to the game at all.

Braid may have got whipped for being a $15.00 game for 4 hours... but it can't be compared to games like COD where the campaign is more of an "extra" to the online play - which is tweaked and changed, with new maps and modes - for each incarnation of the series.

It also depends on what you value for entertainment. Personally I love that online play is constantly changing... every single game is different and I often have to totally change up my gameplay depending on the people in the game - I find fun, but also it keeps me on my toes with constantly trying out new weapons, strategies, perks, etc. For me, this is not only entertaining, but also offers a social element where I am constantly meeting some really awesome new people... and the occasional jerk of course!

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