At Gen Con I had the awesome opportunity to meet up with some of the folks at Wizards of the Coast. As many of you may recognize already, I write at a videogame-centric website called
Destructoid. When I took the appointment to see the people behind
Magic: The Gathering, I was a little apprehensive. I knew exactly nothing about the game. I didn’t know how it was played, what the cards looked like, or even if I could fancy up a conversation worth having.
Instead of talking about the intricacies of the game, we found ourselves talking about the biggest problem that every game faces. We talked about accessibility. Accessibility is an issue that most developers face in my industry, especially with Massively Multiplayer Online Role Playing Games (MMORPGS.) When players first boot up a popular title like
Dungeons and Dragons Online, they’re introduced to a world that seems to be limitless. It’s the “fear factor.” Players are forced to ask themselves questions they really shouldn’t about how to play, what to do, or even whom to talk to. The human element in MMORPGS can serve to assuage fears, but guilds, teams, or even the culture of the game is oftentimes largely segmented.
Much like the first time you booted up Silicon Knight’s
Too Human or Turbine’s
Dungeons and Dragon’s Online,
Magic: The Gathering can seem like a seriously daunting game. In fact, I’m still not sure if it isn’t daunting. My observations of Magic in action have been minimal at best. As cliché as it can be, my first real experience with the game was in the basement of my university. I had an appointment that I had to make and I nearly knocked over a table of six-to-eight people eagerly playing across from each other. They were all dressed in darker garb but possessed a look of intensity. Perhaps their intense stare was a result of me knocking over their cards, but I like to think it was the result of strategic thinking.
I remember apologizing and running to the room I needed to be in and thinking how silly the game was. It seemed like the natural thought progression for someone as trendy as I try to be. After the appointment I found myself back at their table, staring at the players again. As a videogame enthusiast I was captured by their unique choice of game. In my world of visual stimuli I was surprised to find that people still found a fantasy outlet without a TV or PC monitor.
Of course, it would be unfair for me to say that I never had an interest in learning about the game. I love all games. When I was younger and not hooked on
Pitfall or
Super Mario Bros., I was captivated by games in general. Essentially, I’m saying that
Monopoly still holds up in my book. Why not
Magic, then? I’m still not quite sure.
Regardless, the conversation at Gen Con went surprisingly well after I mentioned that I didn’t know how to play. That interest that I have in all games finally erupted into a full-fledged desire to check out
Magic: The Gathering. I was told that Wizards of the Coast had trotted out a new two-player package, designed to teach the basics of the game. Last night I bit the bullet and purchased it.
From here on I’m going to begin posting about my experience with the game. How I begin to learn, where I stumble, what I think can improve and how poorly I perform. In the interest of full disclosure, my partner will be my girlfriend who is willing to try to have fun with it, but doesn’t have the same passion for games that I have. I’ll let you know how she does as well considering that I still haven’t exactly sold her on the idea yet.
Next time we’ll talk the beginning of my play experience, the resources I’ve attempted to gather, and the failures that I will inevitably (but hopefully won’t) have.
Sounds like a fun series. I look forward to seeing your progress from noob to nerd.
My first advice to a new player is usually to see if you can convince a group of more experienced players to take you under their wing and provide you with a simple beginner's deck constructed from their throw away cards. This makes things easier than trying to teach yourself with a (usually totally uncompetitive) pre-constructed starter deck.
Also, if the game is anything like it used to be, green and red are good starter colors, since their decks usually apply rather simple, immediately intuitive strategies.
Oh, and unless you are one of those people who learn best through frustration and public humiliation, I would opt for friendly casual play over sanctioned tournament play until you're knowledgeable and confident enough to hold your own. Not to mention that tourneys are often filled with the self-serious, all-business types that are toxic to the enjoyment of fresh, new, for-fun players.
this is my favorite card, EVER!
god I miss playing magic.
Of course there are lots of more stuff to each collor and colorless stuff (fractius decks , artifact decks , killing thge deck decks {these one are bitches and no one likes then )} but i would sugest for ya to buy a begginers deck and see the for dummies section in the magic site...
Had some decent cards though. I wonder what happened to them.
Its a fun game, the rules can be a 'tad' confusing at times, but fun anyways.
Also take note, getting the cards you need for your decks can be pricey.. and expect to go against alot of Internet decks... as in decks people stole from champions so they can win.