In a recent
GameSpy interview with the development team behind Square Enix’s
The Last Remnant, it has been revealed that the cause for the delay is nothing more than the Unreal 3 Engine’s fault, not Microsoft swinging their money-stick. When asked about the issue with the PS3 version the Square Enix team had this to say:
“This is mainly for development reasons. We're developing the game using the middleware Unreal Engine, and the Unreal Engine has a slower development on the PS3 side. It was only really workable after Unreal Tournament was published, so this was mainly a development decision.”
It was an interesting move for Square Enix to utilize a new engine instead of an in-house build. Perhaps this is an attempt to distance
The Last Remnant from
Final Fantasy XII. If only Square Enix could still harness the mighty power of the Emotion Engine, which from what I gather, was a small, eternally crying gnome that lived in the bowels of the previous Playstation system.
[Via
NeoGAF and
GameSpy]
Still, I would have expected Square to be able to use 3rd party engines a little better.
We have known The Last Remnant was using the Unreal 3 engine for a while now. Im not sure why, maybe they were interested from its popularity, or maybe its cos its good for both ps3 and 360 already, while i assume the Crystal engine is set up for ps3 at the moment.
If you want to know what it feels like, simply touch yourself while crying.
...
....
Ok, even I am disturbed by that.
that is all.
The PS2s contain both Emotion Engine and Graphics Synthesizer chips.
20GB and 60GB PS3s contain both sets of these chips and require no emulation.
The 80GBs models contain the GPUs but the EE processors were replaced with software emulation.
The 40GBs models contain neither the GPUs or EE chips.
With that said, I don't think Square is specifically saying the want PS2 hardware back; I couldn't find mention of it directly in the links. Perhaps they just preferred the coding required to write for it.