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Magic the Gathering: Building Your Deck
Brad Nicholson | 1:36 PM on 10.01.2008 12 comments




All right, so it’s been awhile. Blame Japanese RPGs, medieval women, Aztec sacrifice, and late Geometric authors. Seriously. Before I get into the real point of this post I first want to point out where I’m at in Magic: The Gathering. It’s been a crazy experience, learning and exploring my first real card-based game. One of my earliest articles at Destructoid was over the fact that I missed the boat on the card game phenomenon. I assumed games like Culdcept Saga were completely over my head. Now – after exploring Magic I have found new possibilities for entertainment.

I had a stunning amount of preconceived notions, both about card games and really board games in general. Obviously, I make my living writing about the digital kinds of games so I just assumed that tabletop stuff was just boring. I’ve had a hell of a good time thus far with Magic and I’m thankful the people at Wizards of the Coast for opening my eyes to it. There’s a great deal of thought that goes into every game. There are multiple, critical strategic ways to go about it, and there’s awesome a bunch of room to explore and create your own unique content. And that’s what making a deck is all about. Creating Magic on your own.

I’m not the greatest Magic player thus far. My girlfriend tosses me constantly and I almost got beat by a 7th grader. I’m not saying that they lack skill, but I’d like to think that I have an upper hand when it comes to games. It dawned on me that my losing wasn’t because of my skill (although, I’m sure it’s in question), it’s because the deck that I wanted needed to be created by me.



So – how do you make your own deck? Hell, that’s a question I’m still asking myself. But here’s what I did and perhaps it can shed some insight into the process of evaluation, research, and conversation that one needs to have when thinking about jumping to the tier after theme decks.

The first thing I did was go to my Magic shop. These guys don’t know my name quite yet, but they’re getting familiar with my beautiful mug at this point. My main goal was to create a deck that had significant control mechanisms, but also had the opportunity to churn out a bunch of low-level monsters to feed into my girlfriend’s Kitthkin deck of evil. I was advised about a bunch of cards that would be acceptable for this task. At this point I went home, drew up some plans and started on my journey.

From here I bought a base theme deck called “Evincar’s Tyranny.” I figured that I could still use the nudge, but the lower amount of cards gave me the opportunity to supplement the deck with the cards I wanted. I eventually settled with cards designed to make my opponent discard. I bought several “Unmakes,” “Raven’s Crime,” “Ravenous Rats,” “Terror” instants, and a few of the regenerating “Drudge Skeletons.” In the end, I had a deck that couldn’t necessarily withstand the wrath of the Kithkin deck of evil, but it could control the power of it by constantly making the player discard.



And that’s exactly what I did – game, after game, after game. In fact, I actually succeeded in making my girlfriend so mad that she decided to visit the Magic store to get her own deck to counter my shenanigans. For the longest time I didn’t think consistent victory against her unstoppable deck was possible. I didn’t really factor in my own ingenuity.

Of course – I cheated the process. Regardless, it still feels good. Victory eternally mine until she goes through the same steps that I did. Then I’ll have to change. And you know what, that’s pretty cool. Constant evolution.

Speaking of that – Magic is going through a change as well. The upcoming Shards of Alara decks are on the horizon. My next blog will be the last until I get my hands on all of the new stuff, but I thought I’d take a second to point out the features, etc.



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12 comments | showing # 1 to 12

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ShadokatRegn's Destructoid Blog
Constant evolution = Expensive, but it sure is fantastic! Welcome to the dark side, don't step on the liger.
Dexter345's Destructoid Blog
NERD!

Just kidding, this is pretty interesting. I got into Culdcept, but don't know how I'd feel about card based games with actual cards that you have to buy. It's like DLC from the '90s.
Remoraz's Destructoid Blog
If you want to learn how to build a deck check out the wizards website, they probably put out about a half dozen articles a week talking about deck building. That's not an over-estimate, or sarcasm. It's true.
PappaDukes's Destructoid Blog
I was into Magic BIG TIME about 15-17 years ago (I am 30 now). It still amazes me that this game is still around. In my hay-day, they had tournaments all over the place, and playing Magic was almost like collecting baseball cards. My friends and I had our tournament decks, but we were more focused on collecting the "rare" cards as well as trying to complete a set. Ah, those were the days.
tsunamikitsune's Destructoid Blog
I have a friend who will put together a ridiculously overpowered deck and rape me with it until I construct a deck that rapes his. As long as he still feels secure with his deck, he'll give almost all of his other cards away. When I finally beat the shit out of him, he goes out and buys a bunch more cards and begins work on his next deck.

It's nice getting free cards, but I love stomping him down. Unfortunately, his Affinity deck is currently beating the shit out of me, so I'll have to start working out a way to beat it.

I really need to work on my deck building skills, though. I got lucky with my Sliver deck, but all my other decks suck. D:
KyleGamgee's Destructoid Blog
I knew how to build decks 16 years ago when I played Magic.

I have about 3-4 feet of cards. I still like to play every so often too.

I've always wondered how my all-old-stuff decks would stand up to an all-new-stuff deck...

Anyways. I'm looking forward to Magic:TG on XBLA.
Wexx's Destructoid Blog
Kylegamgee: "Anyways. I'm looking forward to Magic:TG on XBLA. " ARE YOU SRS?!
aborto thefetus's Destructoid Blog
Here's a hint: make a green/black deck with the shadowmoor and Eventide packs. There are two combos that are ridiculously overpowered and allow you to pump up a creature infinitely in one turn and give you infinite life.

Infinite life combo:
Essence Warden
Flourishing Defenses
Blow fly infestation

Really big ass creature combo:
Quillspike
Devoted Druid

I'm not going to explain them you should be able to figure them out yourself.

Also, Elementals.
Projectexodus's Destructoid Blog
Man, I used to be so much into Magic: The Gathering before, but the fact that I live in the middle of fucking Nowhereville, means that there where none to play with. The only times I got to play was those rare times I went to a gaming club in the nearest city. I'm glad I'm moving soon out soon.

I wonder how the XBLA game will be like? I hope they'll constantly add new cards through DLC in the game.
Justin Villasenor's Destructoid Blog
When I want to build a deck I just open up my big card binder, take out 60 random cards, shuffle them together, and call it a day.
Eschatos's Destructoid Blog
I rarely bother making good decks. Usually I just put together all the cards I think are awesome into one big hodgepodge.
bottled dark's Destructoid Blog
i have a green deck from the shadowmoor series that allows me to make as many little 1/1 elf warrior tokens as i want and heal me at the same time.

i also have two decks made from the new series that comes out on friday.
it makes me happy to see people getting back into magic all over.


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