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I'm Brad Nicholson. I've been around, but Destructoid is where my dawgs at. You can see my work here, at MTV, at Giant Bomb or other great places around the Internet. I also run a podcast called The Electric Hydra and work out a lot in my spare time. Yeah. I keep busy.
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Alan Wake Announcement and Interview
Brad Nicholson | 5:23 AM on 06.19.2008 4 comments




It certainly has been a long and winding road for Remedy Games with Alan Wake. Once upon a time Alan Wake was to be a launch title for the 360, then delay after delay rocked the development. Today, Remedy Games Creative Director Ronald Flagstaff contacted me with an amazing announcement; Alan Wake secretly went "gold" and is slated for release next week.

Here is the entirety of the e-mail for the curious at heart:
“S’up, homey? I was just sitting here, pretending to work and I thought I would give you the word on Alan Wake. It’s out, dawg. “

Instantly my journalistic instincts went ballistic and I asked Mr. Flagstaff if he wanted to have a sit-down with me. Thankfully, he obliged:

Brad Nicholson: I’m estastic about the news today, Ronald. Thanks for sitting down with me.

Ronald Flagstaff: Oh hey, no problem. I was just lounging around in the company cafeteria hoping to score someone else’s food.

BN: So, tell me a bit about the journey of Alan Wake from a development point of view. Why did it take so long and why no notice that it had gone gold until now?

RF: Well, let me just start off by saying that the staff at Remedy Games have been really busy as of late. Ever since Max Payne 2 released the developers have been locked in their conference rooms arguing over which Fragdoll is cuter. I’m partial to Sophia, but no-one wants my input. Those kinds of discussions are what makes Remedy a strong developer and leader in the industry. As for Alan Wake, I think we had an intern ‘tightening up the graphics’. He’s from that college on TV, it’s the only thing he knows how to do. That intern has been absolutely committed as well. He’s been the sole developer for over 5 months now.



BN: So the graphical concerns were the reason that Alan Wake took so long?

RF: Not exactly. Developing a game takes quite a bit of work, and a lot goes into it. I mean, you have to think about stuff like gameplay, storyline, and physics. Our publisher said we can’t re-use Max Payne’s storyline - so that was a real bummer. Basically, when we said Alan Wake would be available during the Xbox 360 launch we were just kidding. I mean, how the hell can a developer make a game after only having a development kit for over a year, right? Plus, we had to retool the story. (laughing)

BN: Alan Wake’s story has changed? Can you tell anything about it?

RF: Well, it’s very secret. I tell you what, I’ll give you guys a bit of a synopsis. Alright. Alan Wake is about this journalist addicted to pain medication, right? One day he comes home and finds his wife and kid dead so he decides to walk through a bunch of dreary environments popping pain medications and shooting dudes in the face.

BN: I thought you said you weren’t allowed to use Max Payne’s story?

RF: What? No, I said he was a writer. Not a detective. Plus I didn’t mention New York. Totally different stuff. Anyway, I have to go. I heard it was someone’s birthday today. There is cake out there to be gotten.

BN: Alright, I appreciate your time.

So there it is folks, Alan Wake is on its way. I can’t help but to contain my excitement. It's been a long time coming.



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4 comments | showing # 1 to 4
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Messer's Avatar - Comment posted on 06/19/2008 09:27
Messer
Lies, all lies. Get off the Internets!
weedgan's Avatar - Comment posted on 06/19/2008 09:45
weedgan
You sir, are a dick.
blehman's Avatar - Comment posted on 06/19/2008 09:47
blehman
...I hate you so much right now. Quit messing with mah emotions!!!!
king3vbo's Avatar - Comment posted on 06/19/2008 10:33
king3vbo
NOOOOOOOOOOOOOOOOOOOOOOOOo
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