There are some forums posts on IW and Steam about a group call KoT (german for faeces?) going around griefing in MW2 multiplayer. Due to the internet's open door policy on ass-holes this comes as no real surprise. There is always a new group of nobs trying to be the next myg0t. However what is alarming is the claims that they are able to compromise the host and send trojans via the IWnet 2p2 network.
Donvanbadboy has this to say on IW forums:
''It's possible if you host a game for a hacker client, and it's possible if you don't host a game, but are connected to a hacker hosting the game. If the game's net code is not 100% secure then it could be possible to craft special packets of data to cause buffer over-runs (stack smashing). This injects hackers code into your computer, which executes it, and hey presto you have a remote code execution hack. If the code's written well it's possible to make it secure, but stack-smashing bugs are so often overlooked.''
I dont know him or who he is so he could be way off the mark here....
Anyone here in the know about p2p and 'stack smashing' and care to comment?
I know diddley squat about programming but if they can start injecting their packets into my back door I'm not gonna be a happy bunny.
Sort of confirmed by this webby as a false positive (thanks to Jon B for the heads-up)
Aside from the interesting Steam-related news, the latest I have heard related to dedicated servers was a comment from a GSP (anonymous source as he wanted anonymity) that dedicated servers will in fact be available. Apparently, he was contacted by IW on this topic recently.
Given that GSP's love the Steam interface...could we in fact be heading for an online Steam+dedi server scenario?
As predicted those industrious scene groups have produced a working online version of MW2 complete with a re-enabled dev console. Not bad for under a weeks work eh?
There are a few cracks around, some that let you install without steam being required for a working single player and some other multiplayer cracks have just surfaced that allow you to play online on special ops missions and through Steam & IWnet.
There are even reports of dedicated servers. I have read that they have a few boxes up and running with dedicated servers running on them.
my face before I found out o_o
my face when I found out o_o
my face after I found out o_o
(Please note my complete lack of surprise.)
I have purposely not revealed the names of the groups that have produced these cracks and work-arounds as any piracy of this game only feeds the monster. IW will view each and every torrent as a lost sale.
The only way to make IW see any error of their ways would be to let this game slip into obscurity as quickly as possible.
Add to this the proliferation of hacks and cheats abound within WM2 multiplayer and you end up with the 'Jack Sparrows' playing along side the paying customers and Jack doesn't care if he does get banned as all it takes is a valid email address and you can sign right back up with Steam and jump back on IW net.
I expected our next Call of Duty game night to feature MW2 but I.W.'s dropping of dedicated servers and many other essential PC features soon put paid to that idea.
Its sad that you wouldn't be able to cut people in half with a automatic turret or wipe out entire teams with a tactical nuke.
People actually cried when they realised that the possibility of circling a few hundred feet above the map and of picking people off one at a time from a AC110 was relegated back to the land of day dreams and wishful thinking.
Well dry your eyes its time to get happy.
Fuelled by a more than unhealthy desire to stick it to IW I've found the perfect mod for CoD4 that brings some of the best bits of MW2 to CoD4:
Looking back at CoD4 and when they released the DLC for the xbox they charged $$$ for it but there is no way or buisness model that meant they could charge us PC gamers. So to cover the loss in revenue they got a sponsor (turned out to be nvidia) for the map pack. IWNet ties this up nicely by introducing a pay per download basis.
It got nothing to do with ensuring the players experience is 'the best it can be' spin-bollocks put out by IW. They are a business and however short sighted that business may be they are in it for the money.
I can almost guarantee that within a couple months the code is cracked and that there are versions freely available that do not rely on IWNet, that also re-introduce the features they have nerfed like the lean and console command system and also a version of MW2 that runs on cracked dedicated servers.
PC Gamers need to make sure we don't fall for the quick fix.
If the pirates do crack MW2 it will undoubtedly be more popular that IW's version, This turns the whole reason behind IWNet and other similar systems into a self fulfilling prophecy, and when other company's look at those 'loss of sales' figures they wont also look at the true reasons behind them. The bottom line is they will view PC gaming negatively. They will do less.
All we will have to look forward to is more stringent DRM/Secrom/IWNet-esq counter piracy systems being introduced and direct console ports only.
The end of days is nearly upon us already:-
Rebellion - Aliens vs predators : No dedicated servers
iD - Rage - No dedicated servers
Codemasters - OF:Dragon Rising - No dedicated servers
iD have publicly confirmed that they are glad IW are blazing the trail for them, they like the rest are now sitting back waiting to see what happens.
The support to bring back dedicated servers continues to grow, why cant IW see what they are doing is wrong.
It gets worse too, recent news from IW also reveals that its capped to a max of 8 v 8. Rubbish!
Due to the bandwidth of a average home internet connection I doubt we will even get to see a 16 slot server on this P2P shit. . This move by IW will have implications further down the line. If all major development houses go this route this really will end gaming on the PC. Why they hell would I spend £1000's on a rig when Im going to get EXACLTY the same game and experience on a £190.00 console?.
Game innovation will end up being retarded as will the technologies they currently run on.
nvidia and AMD need to watch out.The GPU market will shrink considerably. The on going race for the fastest pixel pusher will slow down if not dry up completely for PCs.
Although IW doesn't seem to care at least as few from within the industry are prepared to speak up in support of bringing back dedi's...
"We feel it's important to support the unique community needs of the PC community. Dedicated servers are a big part of this, and we recognize that requirement. We're putting a server browser and matchmaking in 1943 PC and the same features are intended for BFBC2. "
Alan Kertz DICE - Source: EAUK Forums
"At the last glance, 90,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I've signed the same petition, and I think you should, too. Here's why."
Tim Edwards - PCGamer UK - Source: computerandvideogames.com
"Do I think it's the right approach? No. I personally think the best answer is to supply matchmaking AND dedicated server support. As for chopping mod support, I don't agree with that at all, but if you're going to chop dedi servers, what's the point of creating an SDK?"
Chris Thornett - PCFormat UK - Source: PCFormat Forums
Other news just in....
Here's what you would have needed to run it.
Hard Drive Space: 16 GB free hard drive space
Operating System: Windows Vista/XP
Processor: AMD 64 3200+ or Intel Pentium 4 3.0GHz or better
RAM: 512 MB RAM (XP) / 1 GB RAM (VISTA)
Video Card: Shader 3.0 or better 256 MB nVidia GeForce 6600GT / ATI Radeon 1600XT or better