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Community Discussion: Blog by BoomingEchoes | Chop Till You Drop: The Curious Case Of A Game No One Seems To Remember.Destructoid
Chop Till You Drop: The Curious Case Of A Game No One Seems To Remember. - Destructoid

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Born in 1983, I've been gaming since 3 when I discovered my dad's Atari 2600. Pitfall and Kaboom were my favorite games at the time, though, like so many, I never really made it very far in Pitfall -but I really liked getting eaten by crocs.

Moving forward from there I think my parents knew they couldn't stop me from gaming, so they did their best to fuel my passions by giving me an NES for Christmas in '87. My first games were Mario/Duckhunt (derp) and Dragon Warrior, because no one knew how ridiculous that game would be for a 4 year old to play. Dragons = Cool and that was that. I'd never actually get far in that game, though I always tried.

From there I would go on to collect over 200games for the system, most of which I finished, that I didn't the foresight to keep into my adulthood. God am I sad about that.

After the NES I was lucky to have both a Genesis and an SNES, but only because my cousin was kind (or stupid) enough to give me his Genesis, but I leaned towards the SNES. After that I had a Playstation, PS2 and Gamecube, then an Xbox 360. All during this I had most all of Nintendo's handhelds, and even a Sega Nomad (which I wasn't smart enough to keep into my adulthood either...)

I really would like to find a way to make gaming, one of the only things I've ever stuck with in my life, into a career. Theres few things I'm this passionate about.

My favorites games, ironically, are RPGs, but not for the obvious reason. My cousin (the Genesis fool) is actually to blame for that by letting me barrow Final Fantasy II (IV) for the SNES -the first RPG I've ever finished. I got wrapped up in the story, and thats were I still find myself wrapped up in with games today, and something I feel we've seen wane largely over this generation.

Other then RPGs I really will play anything I can get my hands on. Though, generally I don't touch sports games, generally because I don't care too much for sports, but I will pick up a Hockey game from time to time.

I'm not much of a multiplayer person, mostly because I've been a lonely single player all my life. I'm REALLY timid and really don't like to make myself look like an ass. I'm really hoping to break that, but am finding old habits suck. I've been telling Mr. Andy for over a year now how I want to, and I think he should be sick of seeing it :D

Ironically, I've played and even tested a ton of MMOs for over about 11 years now, and its one of my favorite game styles. A few (WoW, the gone-since-09 MXO) I have years of experience in (have played WoW since before launch, and have just quit -possibly for good), which really goes against my no multiplayer-ness, but I usually enjoy the games where I don't really have to rely on others for much of anything.

Anything else you want to know, hit me up and ask. I know I'm timid with mulitplayer but answering questions about myself has never been something I've ever been shy about doing.
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Hark! It exist!


An odd thing has happened since the announcement of the Xbox ONE, well, other then Microsoft succumbing to a slow, painful, lobotomy. The odd thing I'm talking about lies in the announcement of the to-brown-for-its-own-good sequel to the beloved Dead Rising series, Dead Rising 3; the gritty adventure thats supposed to appeal the the Call of Duty crowd (no... Seriously), and the fact that the game is an Xbox ONE exclusive, or even more recently how Capcom claims the game isn't going to be ported.

Okay, its cool, we've had to deal with exclusives before, to some of us its no biggie. But the biggest twist for me actually comes from the fans, not Capcom, that claim how the first game, Dead Rising, an Xbox 360 "exclusive," was never broke exclusivity. And  I have to say.. What?

Now, not to attack the Wii, it was a good little system that really did fall on terrible times, but folks seem to have a very large, collective, blind spot to the things that happened on or with that console. One of the larger things is something I may cover before its time in our consciousness gets too far away from us (if a year isn't too far already). But the overall feeling is that if it happened on the Wii, people won't remember unless it was very very positive, because so much seems to have fallen on the negative side of the line, that you can't see over that line. And I think thats why Dead Rising: Chop Till you Drop gets forgotten by the mass populace.
                                                     
                                                                      The mass populace     

Any way, a lot of folks will most likely cry, "but the game is different, its not the same game!" To which I bleat back: So?

How many ports have we gotten this generation, a generation thats seemed to be built on the vertebrae of ports? Games with changes that range from small to large between them, to either appeal to more people, or to get the same bodies who bought the prior version, to feel like they needed to buy the newest to keep up. And how largely has it worked? Enough to keep a steady stream of ports coming, thats what I say!

The differences in this game are two fold. In the first case, because of the limitations of the Wii, the game couldn't handle nearly as many zombies on the screen as the 360 version. It was a difference of 800 zombies visible in the 360 version, to 100 on the Wii. I think that kind of ruins the fun of the game a little, but like all of this: thats just one man's opinion.

The second case actually makes the game sound a little more fun, in some cases:

•Each mission is timed individually instead of having a single countdown clock for the entire story.
•Minigames are unlockable after the main storyline is completed.
•A few psychopaths from the original version appear as zombies in the Chop version.
•Some survivors from the 360 version of are absent in on the Wii.
•The player may come across zombified animals, such as poodles and parrots. (Fuck yeah! Where was this in 2?!)
•The size of the mall is significantly smaller (possibly because of the Wii's limitations)
•The abilities to jump and take photos are absent in the Wii version.
•You can change the color of the blood (I'm sure because: Nintendo)
•72 hour mode and overtime is merged.
•A greater Emphasis on guns
•Cop Zombies actually shot at Frank if he stood still for too long.
                                                 

Polly wants a port

                                                         
But overall, the game really is the same adventure across both expanses. So to claim that a game isn't a port, when its largely the same game, with at least the same story and gameplay, feels foolish to me. But I'm sure thats the bottom line that Capcom is going to keep doing, if only because they'll finally take cues from their fans where they rarely have before.

Its no secret by the links I use, that I choose to frequent Destructoid. And it'd be even less a surprise if I end up posting this on Destructoid after I'm done doing so on my main blog. But I want to point out that its a weird thing to me to have this game go so forgotten on that site, simply because the review for the game, written by the wondrous Jonathan Holmes, was, if memory serves (in a post completely devoted to my memory serving me) one of the most controversial reviews of its time on the site, and by far one of Jonathan Holmes' most haunting memories, if what he says on Podtoid about it sometimes, is true. Yet I've seen so many comments that claim that exclusivity was never broken by Capcom, and thats ridiculous to me.

So what do you think, is Chop Til You Drop its own game and not a port, and why do you think it falls into this hole? Do you people turn a blind eye to some things that have gone down on the Wii, and if so, why? And why forget a game in this beloved series because of this?



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