For any Dtoiders that haven't been hounding the SSF4 Arcade Release Petition thread at Shoryuken.com, I think it's worth mentioning that an Arcade release has not been completely ruled out as of yet. SRK member Askia pointed out a post on Capcom's japanese Street Fighter IV Blog that (according to...特別な外人) apparently translates to something to the effect of this...
"Right now, it isn't 100% certain that SSF4 will not get an arcade release. I'd first like to let you know, we've decided not to abandon the [Super] Street Fighter 4 for Arcade. Because we don't want to quench the enormous flame people have for the game, I think we'd like to continue it, but everyone, we need your assistance!'...I know it was written in such a rare, serious way, but we want to make sure everyone (Everyone who plays SSF4 in Arcades, and everyone who plays SSF4 at home) knows that we're putting the finishing touches on something that is fun for everyone! Similar to SF4, because the development staff is working as hard as possible without any compromise creating this game, please wait with hope!"
So it seems that there are some brave souls over at Capcom who are still fighting to have an arcade release of the newest SFIV iteration, and an eventual arcade release is still very possible. People deeply immersed in the fighting-game community understand just how much the exclusion of this game from arcades would effect Street Fighter IV's relevance in the competitive fighting-game scene. Even if you're not a petition guy, I implore anyone who cares about this matter to take 20 seconds to sign the petition--it can't hurt, and Capcom seems to be still on the fence about this, so outcry from customers might knock them off that fence and onto the right side, the arcade side.
If news of the upcoming Riddley Scott-directed Alien prequel and Robert Rodriguez-produced Predator sequel is any indication, Aliens and Predators will be taking some time off from appearing together on the silver screen. Luckily, in the videogame world, the Alien v Predator formula is dug in like an Alabama tick, and the two species still appear plenty mad at each other in previews of Rebellionís face-hugging, triangle-laser...pointing FPS. The February 2010 slated Aliens vs. Predator is by all indications shaping up to be incredible, but for those few who remain skeptical about itís inevitable awesomeness, Iíll list five reasons why this game has at least me sexually excited.
1. Rebellion is incapable of making a bad AvP game. To quote Jesus, ďThe only reason anyone had to own a PC 10 years ago was to play AvP.Ē Iíd personally go so far as to say it was the best adaptation either franchise has had to a videogame. So why should we expect anything different from Rebellionís latest endeavor? Theyíre also throwing in a lot of never-before-implemented ideas that couldnít be used in the original games due to hardware limitations of the time. And although the plot does involve a Predator-built pyramid stuffed with Aliens (ala the first AVP movie), Rebellion insists that the game is not based on the smelly AvP films and is instead inspired by the classic Alien, Aliens, and Predator movies in addition to the Dark Horse comic books. So chill, Predator wonít be falling in love with any strong, female protagonists. The guys from Rebellion are swimming in their element here; we should expect a game thatís respectable at worst.
2. Over hereÖturn around. We all know that Preds can rip out the spinal columns and skulls of marines now, but letís put that on the back burner and discuss the feature that, upon learning of itís existence, made me squeal like I was auditioning for Ned Beattyís role in Deliverance. The Predatorís helmet zoom apparently doubles as a directional mic that lets you eavesdrop on marine conversations and even record them so that they can be later replayed to provide distractions. I think itís better that I get my hopes down and assume such an amazing mechanic will be restricted to the canned dialog from the single player campaign (which is still cool), but I canít help but imagine how huge this would be if it were implemented in multiplayer. Imagine recording the angry tirade of some marine player calling his squad mate a ďf*cking noobĒ over XBL, sneaking up on him all invisible-like, then replaying a distorted version of his own mumbley nerd voice back at him before stabbing him in the eye. Holy Jeez, Iím gonna have me some funÖgonna have me some fun.
3. It's Safe To Assume The New AvP Multiplayer Will Fix the Economy. Now, I love Call of Duty and Battlefield, but something tells me that by 2010 Iíll have had my fill of the same old military-themed competitive FPS scene. After spending all last year trying to land headshots on Nazis with my M1 Garant, leaping from a shadowy ceiling onto some unsuspecting Marine and chewing his face off sounds pretty dang refreshing. And if the assortment of match options from AvP1 and 2 are any indication, we should see some good variety of online modes to keep things from growing stale. So far, theyíve confirmed that theyíre bringing back the co-operative, 4-man survivor mode (basically horde mode) and will have 18-person multiplayer with two-way and three-way species battles. I havenít heard anything about the return of Alien or Predator-Tag yetÖcrossing my fingers pretty damn hard.
4. Welcome to the MF-ing Jungle. Iíve waited my whole life for a game to capture the feel of the first Predator movie. And although Rebellionís game probably wonít boast the genius one-liners or the governor-studded cast that helped make the original film so ludicrously amazing, itís the first videogame I know of, save for Predator on the NES, to put that ugly mother f*cker back in the environment where we all fell in love with him.
Shown off in the video at E3 was, yes, a jungley-looking level. So get ready for the muf*ckiní jungle to come to life and take him ("him" being whoever isnít playing as the Predator character at that particular moment). Seeing as this game will place so much emphasis on stealth, having an outdoor environment where you can hide behind brush or above in the trees will be nice change from the dank, Alien-movie inspired corridors we're sure to see. When I start my first game of Pred Tag in this level (please have Pred-Tag), Iíll be spitting Predator quotes like Blaine with a lip packed full of Big Chief. "There's something out there waiting for us, and it ain't no man. We're all gonna die."
5. I think someone need a hug. Letís face it, the facehugger to chestbuster birth-cycle is probably the most horrifying/intriguing feature of the xenomorph species, and when this is properly implemented in a game, it can add gameplay depth and a real feeling of source material authenticity. In the Alien campaign demo shown off at gamescon 2009, it was established that players would be tasked with harvesting (via-facehugger) live human civilians to produce more xenomorphs. Iím hoping weíll see some AvP2-style first-person alien life-cycle stuff, or even some AvP: Extinction-style mechanic allowing you to build up your horde. But catching humans alive might prove difficult according to this blurb from videogamer.com, ďIn a graphic scene during our gameplay presentation, a civilian locked himself in a room, found a gun and shot himself in the head just as the Alien had managed to pry the door open.Ē God damn! Iím guessing the game will include a couple of moments that are meant to recapture those unforgettably disturbing movie scenes, like the one in Aliens where the cocooned survivor asks the marines to kill her right before the chestbuster shreds through her abdomenÖthat scene gave me serious nightmares when I was little. "What's the matter man, the food ain't THAT bad?!"
The years 2010 and 2011 are shaping up to be a renaissance for fans of the Aliens and Predator franchises. In addition to Rebellionís new game and two promising looking movies, weíll be seeing Aliens: Colonial Marines likely within a year of AvPís release, and SEGA still plans to make good on their pledge to make three games based in the Aliens license, i.e., the death of the Aliens RPG begets a new, still-unannounced Aliens title.
I recommend that you all rewatch the original Alien and Predator flicks sometime before February. Aliens vs. Predator is shaping up to be tremendous, and I donít care if you bleed molecular acid, green Glow-Stick juice, or you ainít got time to bleed, if you're a fan of the original movies or FPSs, you need to keep this game on your radar; itís scurrying its way through the vents and will be raping your face before you know it.
Well, last night I waltzed out of Gamestop with a 1600 Point Xbox Live card, a SFIV Madcatz Tournament Edition Fightstick, and trepidation that the $170 I just let go of to play a decade old game that I already owned was ill spent. I crossed my fingers.
When you first open the multiplayer menu, you'll immediately notice how the options of online play modes are scant when compared to that of Street Fighter IV. Don't expect to find any "Championship Mode" or see any post-fight displays tallying gained or lost points after ranked matches. Instead Capcom opted to go with a structure seemingly identical to that of Super Street Fighter II Turbo HD Remix. Maybe I should have expected this considering that both MvC2 and HD Remix are XBLA games, but it doesn't change the fact that I find myself longing for the more logical, fleshed out points system used by SFIV. As with HD Remix, results of ranked matches affect your standing in the online leaderboard, although not always accurately. Expect to find many of the same glitches that plague HD Remix's leaderboard--it's not uncommon for your wins and losses to be archived incorrectly and you may occasionally find people with blatantly worse records ranked higher than you (other factors are obviously considered in your rank).
After getting the opportunity to play a few ranked matches, I decided that I was generally happy with my purchase. You might notice occasional frame skipping or hiccups in speed, but I've found them to not really effect gameplay for me. In fact, considering that this is MvC2, I'm pretty much baffled by how little lag interfered with my combos. I was comfortably pulling off Cable's Triple Air Hyper Viper Beam and Cammy's air combo into Killer Bee Assault. But maybe I should withhold judgment until I see someone pull off Iron Man's infinity (something I didn't test due to my lack of experience with him).
At first, I found the level of online competition to be below my expectations. But after my 11th game or so, I fought a Magneto, Storm, Sentinel combo that annihilated me. So expect to wade through plenty of scrubs before stumbling upon the stronger opponents. And fans of being boner-licking buttplugs will be happy to know that rage quitting is still...all the rage lolzz!!! Two of my initial 5 opponents, on the verge of defeat, decided to rage quit and then sodomized themselves with their own controllers (probably).
The game was just released, so many of the issues I've mentioned have ample opportunity to still get patched; but considering how long it took Capcom to address similar problems with HD Remix, gamers might end up having to wait a while before all serious bugs are ironed out. And there are some annoying bugs . For instance, if someone tries to join your created game and disconnects before the game starts, you get treated to a frozen screen that requires you to escape to dashboard and reload the game. Hopefully the game creation and freezing issues reported will be ironed out before the game reaches full stride.
I'm ultimately excited about having the capacity to play this game over the series of tubes that is the internet. The online play so far seems pretty damn respectable, and more than that, the diversity of players that XBL provides combined with MvC2's vast cast of characters is sure to serve me up some intriguing opponents implementing character combinations and techniques that I've never seen before. Although I'm not sure if I'd recommend buying this game if you don't intend to buy or already own an arcade stick, fans of the game will be happy to know that it seems to hold up well to online play and would be wise to pick it up for $15.
After completing a play-through of the new Ghostbusters game and carefully scrutinizing the qualities of each individual Ghostbuster, it dawned on me how outrageously superior Winston is to his teammates (even if you include Rick Moreanus). Below I've described the fundamental principles behind my claim.
NOTE: Anyone interested in engaging in a structured, Oxford-style debate on the matter, please remember to use proper MLA Formatting when citing your sources. Also, please maintain parallel structure within your bibliography; a common mistake is to list one journal using its abbreviation (e.g., "The Japanese Journal of Clinical Oncology" as simply "Jpn J Clin Oncol") while using full journal names for other references. There is no excuse for such lazy errors.
That being said, I'll begin to outline my argument.