Ellis: "Do you know what 'suck the heads' means? Cause I came down here with Keith once, and he didn't know. And...I mean, it ain't nothin' bad; it's about eatin'..."
Coach: "We ain't got time for this, Ellis! Tell us your story about how you raped your friend when zombies aren't chewing out my eyeball."
Yeah Ellis, f*ck you. There's nothing like hearing your moronic story for the 69th time to remind me how much time I've toiled away replaying the same campaign. Now admittedly, I'm hearing this Ellis line so frequently because I'm just playing the demo, and am thus forced to repeat the same 2 acts over and over, but my question to any Dtoid readers that are willing to respond is this:
"How long do you guys think it'll be before about 90% of the lines uttered by the 4 survivors begin to really grate on your nerves, and, when this happens, does this significantly hamper the experience of playing a game with such enormous replay value?"
I only ask because the banter between survivors is one of my favorite things about the first game, and the repetition of said banter never really hit annoyance-critical mass for me; I just Game Fly-ed L4D and sent it back after a few weeks, well before most of the dialogue had a chance to go stale on me. But for you guys who own the first one, did you ever reach a point where you wanted the idle chat between survivors to just altogether stop?
I'll be buying the game no matter what, but I do want to be prepared for the likely scenario that the novelty of one of the games best features might die off and turn on me like the reanimated corpse of a once-beloved friend. The game mixes up some of the conversations, and there's lots of different rare, situational lines you'll hear (e.g., if you accidentally shoot Nick, and then get helped up by him, he'll say something like "Now if I help you up, are you just gonna shoot me again?"), but I wonder how much this will really extend (heh) the life of the in-game dialogue.
Input appreciated, and a fap would brighten up my day, fye.
Hell, I still smile at "GENTLEMEN."
So you're saying there's gonna be more dialogue cycling in the full game than what I see in the demo? That's nice to hear then. Those voice actors must have spent a f*ing eternity in the recording studio.
Pardon?
@ Yehat
I'm guessing that's the common sentiment amongst most true L4D1 vets. And I'm sure I'm in the minority when I say that I think Coach, Ellis, and Nick have enough personality to contend with or flat out trump the cast of L4D1 (verdict's still out on Rochelle though). The L4D2 guys just feel more realistic (less like caricatures), and because of that, their interactions just seem to have that much more impact...plus the one-liners in the trailer were amazing.
@Booerns
That's the best avatar on Destructoid. Period.
Additionally, the first time I went through the demo safe room, Rochelle responded to Ellis rather than coach the other 18 times I played through as other characters.
I'd say the varied dialogue was what got me though some of the drudgery of Zombie Genocidest and later playthroughs (once you sussed the Director AI and Special Infected placements). It's always different and I liked exploring little nooks and crannies to find some overlooked and revealing lines, e.g. in Dead Air, Zoey and Bill talk about the airport being bombed by the military. That was something I completely missed early on.
As for Ellis, I found him to have all the best lines next to Nick. Their little conversation about eating horses was a rare highlight (in the park). Sure, he's basically a white Louis ('Stay positive, guys!), but I'm waiting to see how many retro-actively stop hating the character after they've stopped reading the Destructoid blogs and played the game properly.
Then I'll call you all hypocrites as I play Rochelle non-stop 24/7 or something.
Thanx man, good eye. Your the 1st to complement me on my carefully chosen avatar.
@Stevil
I don't hate Ellis, he'll probably have some sweet shit to say later in the game, plus he's a hillbilly gun-nut, so the possibility for him to go on a Mel Gibson-style racist rant when Rochelle accidentally shoots him is definitely there. But I did want to burn his face off after hearing the stupid suck the head line over and over.
So thanks for the input people, i assumed that the chatting would have less chance of getting boring in the full game due to having more campaigns and acts, but i'm also glad to hear that the dialogue i hear even in the specific acts the demo has will probably be more varied. And I don't think anyone mentioned anything about really getting sick of the dialogue in L4D1.
There is no "Voice Only" mute or volume option. So as far as the voices are concerned the solution I would propose is to change the spoken language.
Side benefit being that you might learn how to say "health" and "reloading" in 5 languages.
Personally this might have some comedic potential, since who knows how the voice actors resolve the issue of twangy southern accents?