Ellis: "Do you know what 'suck the heads' means? Cause I came down here with Keith once, and he didn't know. And...I mean, it ain't nothin' bad; it's about eatin'..."
Coach: "We ain't got time for this, Ellis! Tell us your story about how you raped your friend when zombies aren't chewing out my eyeball."
Yeah Ellis, f*ck you. There's nothing like hearing your moronic story for the 69th time to remind me how much time I've toiled away replaying the same campaign. Now admittedly, I'm hearing this Ellis line so frequently because I'm just playing the demo, and am thus forced to repeat the same 2 acts over and over, but my question to any Dtoid readers that are willing to respond is this:
"How long do you guys think it'll be before about 90% of the lines uttered by the 4 survivors begin to really grate on your nerves, and, when this happens, does this significantly hamper the experience of playing a game with such enormous replay value?"
I only ask because the banter between survivors is one of my favorite things about the first game, and the repetition of said banter never really hit annoyance-critical mass for me; I just Game Fly-ed L4D and sent it back after a few weeks, well before most of the dialogue had a chance to go stale on me. But for you guys who own the first one, did you ever reach a point where you wanted the idle chat between survivors to just altogether stop?
I'll be buying the game no matter what, but I do want to be prepared for the likely scenario that the novelty of one of the games best features might die off and turn on me like the reanimated corpse of a once-beloved friend. The game mixes up some of the conversations, and there's lots of different rare, situational lines you'll hear (e.g., if you accidentally shoot Nick, and then get helped up by him, he'll say something like "Now if I help you up, are you just gonna shoot me again?"), but I wonder how much this will really extend (heh) the life of the in-game dialogue.
Input appreciated, and a fap would brighten up my day, fye.
Is there an audio option to turn down spoken dialogue?
i think there is, but the only prob with that is that you'll probably also lose the "boomer!" or "health pack here!" heads-ups you're teammates normally give to you...don't have my xbox on me at the moment to check.
I think the main difference is that we've been playing this one tiny part of the campaign in rapid succession, when we're playing the official copy of the game, with five campaigns that are likely going to be longer. I think it'll be a while,
I think if there's one thing I learned from L4D1 and TF2, it's that Valve does a fantastic job of keeping the dialogue fresh after the 300th time you've heard it.
Hell, I still smile at "GENTLEMEN."
Nope, the lines are randomized, only the demo is repetitive, 'casue well, it's a demo...
Been and gone.
I think a shortcoming that the demo of L4D2 has shown me in comparison to the first is that the characters aren't as enjoyable as L4D1's survivors. Though that is really just personal preference I could find myself enjoying the same dialogue 1's survivors gave over and over again.
@ Naim Master
So you're saying there's gonna be more dialogue cycling in the full game than what I see in the demo? That's nice to hear then. Those voice actors must have spent a f*ing eternity in the recording studio.
I've played Crash Course approximately 8 bajillion times (give or take...), and I STILL hear new dialogue from time to time. It seems to have even more varied dialogue than the main L4D campaigns, so I expect that they will improve this aspect even more with L4D2. It's just a demo, no need to baaaw yet :)
@ Aurain
Pardon?
@ Yehat
I'm guessing that's the common sentiment amongst most true L4D1 vets. And I'm sure I'm in the minority when I say that I think Coach, Ellis, and Nick have enough personality to contend with or flat out trump the cast of L4D1 (verdict's still out on Rochelle though). The L4D2 guys just feel more realistic (less like caricatures), and because of that, their interactions just seem to have that much more impact...plus the one-liners in the trailer were amazing.
I thought about this, also. But they're probably going to change the safe room dialogue every run-through (like they did in L4D1.) So chances are that you won't hear cunt-face talking about suckin' heads every time your in that safe room.
@Booerns
That's the best avatar on Destructoid. Period.
Even if the audio does reach a point where you've heard it all before, chances are you will simply blot it out and not hear it. Anyone who's ever worked retail or any place with a given soundtrack/repetitive store-wide radio station can tell you they simply don't hear it anymore unless they want to.
you know playing the 1st game me and my friend at times purposely killed ourselves at the beginning so we can hear some new dialogue or old favorites but for some reason ellias and his "suck of eggs" does get on my nerves granted I replayed the demo more times than I can remember but still I hope they keep the dialogue as fresh and fun as their other games
I think it may be just the fact that you've played it so much. The demo is just two chapters of one campaign. Maybe when the game comes out, by the time you hear something for the second time it will be somewhat fresh still. It's like when I played Uncharted 2 for the second playthrough, the creative and witty dialogue was still good, but didn't give me that little chuckle that I had the first time I heard it.
that first line from ellis got on my nerves already and I've only played the demo like 3 times
The banter has never gotten to me throughout my many playthroughs of L4D1 campaigns, occasionally I get surprised by something new.
Additionally, the first time I went through the demo safe room, Rochelle responded to Ellis rather than coach the other 18 times I played through as other characters.
I probably won't get sick of the dialogue.
I'd say the varied dialogue was what got me though some of the drudgery of Zombie Genocidest and later playthroughs (once you sussed the Director AI and Special Infected placements). It's always different and I liked exploring little nooks and crannies to find some overlooked and revealing lines, e.g. in Dead Air, Zoey and Bill talk about the airport being bombed by the military. That was something I completely missed early on.
As for Ellis, I found him to have all the best lines next to Nick. Their little conversation about eating horses was a rare highlight (in the park). Sure, he's basically a white Louis ('Stay positive, guys!), but I'm waiting to see how many retro-actively stop hating the character after they've stopped reading the Destructoid blogs and played the game properly.
Then I'll call you all hypocrites as I play Rochelle non-stop 24/7 or something.
@ Robotic
Thanx man, good eye. Your the 1st to complement me on my carefully chosen avatar.
@Stevil
I don't hate Ellis, he'll probably have some sweet shit to say later in the game, plus he's a hillbilly gun-nut, so the possibility for him to go on a Mel Gibson-style racist rant when Rochelle accidentally shoots him is definitely there. But I did want to burn his face off after hearing the stupid suck the head line over and over.
So thanks for the input people, i assumed that the chatting would have less chance of getting boring in the full game due to having more campaigns and acts, but i'm also glad to hear that the dialogue i hear even in the specific acts the demo has will probably be more varied. And I don't think anyone mentioned anything about really getting sick of the dialogue in L4D1.
Boy, the day you get sick of my voice is the day I'll get sick of chocolate.
I like Ellis :(
I think since it's a demo they decided to make him say that every time. But in the actual game I think it'll be dynamic, and he may say other things there. In left 4 Dead 1 they always said something in the elevator in No Mercy.
Actually trying to seriously address this issue myself. Music usually grates on me first.
There is no "Voice Only" mute or volume option. So as far as the voices are concerned the solution I would propose is to change the spoken language.
Side benefit being that you might learn how to say "health" and "reloading" in 5 languages.
Personally this might have some comedic potential, since who knows how the voice actors resolve the issue of twangy southern accents?