I was playing split-screen Halo with my little cousin like 10 years ago, and after I killed him for the 90th time he threw down the controller and said, "You're only doing this so you can practice to kill me in real life!"
He was right.
He was right.
I still get pretty queasy at the sight of blood.
I don't know, video games still don't feel "real" enough where you get to a point that you forget you are playing a game. If anything, I'd say we're getting desensitized to "video game violence" since nothing in games seem to shock us anymore. Kids will be all right if they are given proper context. They're smarter than people give them credit for (and kids 12 and under shouldn't be playing violent video games anyways).
Video games can make me feel incredibly uncomfortable though. I was playing in the Medal of Honour beta and I have to admit that the initial shock of playing as the Taliban against American forces was...disrespectful. I'm Canadian so it feels wrong to play as the enemy that has killed my countrymen. It's why I always prefer "red vs blue".
I don't know, video games still don't feel "real" enough where you get to a point that you forget you are playing a game. If anything, I'd say we're getting desensitized to "video game violence" since nothing in games seem to shock us anymore. Kids will be all right if they are given proper context. They're smarter than people give them credit for (and kids 12 and under shouldn't be playing violent video games anyways).
Video games can make me feel incredibly uncomfortable though. I was playing in the Medal of Honour beta and I have to admit that the initial shock of playing as the Taliban against American forces was...disrespectful. I'm Canadian so it feels wrong to play as the enemy that has killed my countrymen. It's why I always prefer "red vs blue".
I'd like to play a game that casts Al Qaeda as the heroes.
Just think about it. Their homeland is invaded by a foreign culture, so they strike back with whatever they can find...you don't get any more American than that, baby. One man's terrorist as another man's freedom fighter, indeed.
Just think about it. Their homeland is invaded by a foreign culture, so they strike back with whatever they can find...you don't get any more American than that, baby. One man's terrorist as another man's freedom fighter, indeed.
Way too many rhetorical questions. All they're good for is making your readers feel pressured and irritated. If you want to write an article with any sort of persuasive value, ditch that style.
Your essay also starts by defanging its own thesis: Now, I'm not a fan of MIA but she does make a decent point. There's a documentary called "the soundtrack of war" where soldiers interviewed literally say a lot of them were expecting the war to be like a video game. "I was expecting to just aim down the sight and shoot...It's a lot more gruesome than you think"... a first-hand account of how videogames do NOT desensitize us to the results of real violence is exactly the refutation your essay needs. Who here knows about this stuff better than that guy you're quoting? Nobody.
Before realistic violence in games, it was gangster rap, subliminal lyrics in heavy metal / comic books / movies, rock 'n roll, OMG ALCOHOL... there's always some kind of sensational threat to the morality of our children since as adults we look down at them all as a bunch of manipulable fools who will turn and kill us all the moment we loosen the white-knuckle control we exert as parents over their lives and let them encounter influences we don't like or understand. When children do go bad we're desperate to blame outside influences instead of being guilty by association for bad genes or bad parenting... that's why you get people like Jenny MacCarthy would rather bring polio and smallpox back from the grave than accept that her son was born autistic.
Your essay also starts by defanging its own thesis: Now, I'm not a fan of MIA but she does make a decent point. There's a documentary called "the soundtrack of war" where soldiers interviewed literally say a lot of them were expecting the war to be like a video game. "I was expecting to just aim down the sight and shoot...It's a lot more gruesome than you think"... a first-hand account of how videogames do NOT desensitize us to the results of real violence is exactly the refutation your essay needs. Who here knows about this stuff better than that guy you're quoting? Nobody.
Before realistic violence in games, it was gangster rap, subliminal lyrics in heavy metal / comic books / movies, rock 'n roll, OMG ALCOHOL... there's always some kind of sensational threat to the morality of our children since as adults we look down at them all as a bunch of manipulable fools who will turn and kill us all the moment we loosen the white-knuckle control we exert as parents over their lives and let them encounter influences we don't like or understand. When children do go bad we're desperate to blame outside influences instead of being guilty by association for bad genes or bad parenting... that's why you get people like Jenny MacCarthy would rather bring polio and smallpox back from the grave than accept that her son was born autistic.
.@MRandy: Bah ha!
@Celica: Good point.
@Sir Legendhead: can't you do that by playing the "enemy" side on COD?
@PvPPY: I don't think it does. I'm not saying it makes us violent but just has the potential to paint unrealistic ideas of realism about combat and war. He thought it would be like a video game till he was there. He might have got a big taste of reality but it was after he was in the war-zone. A little too late then, eh? He's not gonna massacre a village but it was through American media facets (games, news, movies) that put that "aim down the sight and shoot" expectation in his (and many others I'm sure) mind. I only really even thought of this as a topic when I showed footage of the Iraq War in a current events class I was teaching and a few students were talking about how much it reminded them of Call of Duty. Note: They are saying the actual war looks like Call of Duty, not the other way around.
News coverage of Desert Storm made the war look like an actual video game. The media was directly told not to film casualties, show collateral non-military damage or go get footage of wounded U.S. forces. Remember the shit-storm the press got when those photos of American caskets were leaked during Operation Iraqi Freedom? These contribute to desensitization by absenteeism. I don't think about casualties or the effects if I never am allowed to see it.
Its not just gaming, our media, politicians, text books are just as guilty. If you go through life thinking war is cool like a movie or video game then how grounded in reality can you be when you join up or go to war when the actual toll of it is actively hidden from you? (This happened a century ago when men read Rudyard Kipling or Frederick Jackson Turner hearing about the romanticism of war and said the only way to pursue "Manliness" or the "Strenuous Life" was through military service) Up until Saving Private Ryan, most war movies glamorized war way more than showed its true result. (The critics and audiences went crazy about how great of a movie it was due to its "realism")
But think, as older gamers, the games advanced as we got older. What would a kid think who plays this stuff at, let's say, age 10? I don't expect anyone to give a shit when a NPC dies but we do give a shit when a real person dies. We were smashing goombas at age 10, not getting killstreaks. I just wonder if it might have an effect, and, if so, what that effect may be? Then again, we got to play "guns" outside with pretty right-on replica M-16s. Try doing that now. In defense of games, I think they are the least conscious of doing it considering that many who profit monetarily or politically from war are the ones who demonize the same games that potentially support it
@Celica: Good point.
@Sir Legendhead: can't you do that by playing the "enemy" side on COD?
@PvPPY: I don't think it does. I'm not saying it makes us violent but just has the potential to paint unrealistic ideas of realism about combat and war. He thought it would be like a video game till he was there. He might have got a big taste of reality but it was after he was in the war-zone. A little too late then, eh? He's not gonna massacre a village but it was through American media facets (games, news, movies) that put that "aim down the sight and shoot" expectation in his (and many others I'm sure) mind. I only really even thought of this as a topic when I showed footage of the Iraq War in a current events class I was teaching and a few students were talking about how much it reminded them of Call of Duty. Note: They are saying the actual war looks like Call of Duty, not the other way around.
News coverage of Desert Storm made the war look like an actual video game. The media was directly told not to film casualties, show collateral non-military damage or go get footage of wounded U.S. forces. Remember the shit-storm the press got when those photos of American caskets were leaked during Operation Iraqi Freedom? These contribute to desensitization by absenteeism. I don't think about casualties or the effects if I never am allowed to see it.
Its not just gaming, our media, politicians, text books are just as guilty. If you go through life thinking war is cool like a movie or video game then how grounded in reality can you be when you join up or go to war when the actual toll of it is actively hidden from you? (This happened a century ago when men read Rudyard Kipling or Frederick Jackson Turner hearing about the romanticism of war and said the only way to pursue "Manliness" or the "Strenuous Life" was through military service) Up until Saving Private Ryan, most war movies glamorized war way more than showed its true result. (The critics and audiences went crazy about how great of a movie it was due to its "realism")
But think, as older gamers, the games advanced as we got older. What would a kid think who plays this stuff at, let's say, age 10? I don't expect anyone to give a shit when a NPC dies but we do give a shit when a real person dies. We were smashing goombas at age 10, not getting killstreaks. I just wonder if it might have an effect, and, if so, what that effect may be? Then again, we got to play "guns" outside with pretty right-on replica M-16s. Try doing that now. In defense of games, I think they are the least conscious of doing it considering that many who profit monetarily or politically from war are the ones who demonize the same games that potentially support it
@BBS - Don't forget that the guy had gone through military training as well. Soldiers have to undergo a lot of indoctrination and conditioning in order to ensure John Doe is capable of pulling the trigger on another human being when the shit hits the fan, and then they're liable to get PTSD afterwards.
To be honest, I don't think dressing warfare up as a videogame really makes it all that much appealing. What the propaganda gains in hiding the real horrors under the carpet, it loses to the fairness and lethalith games require in order to be enjoyable. While I appreciate not having to be exposed to watching injured characters bleed out in all of its horrible medical detail, it's not much of a recruiting tool to teach me that I am certain to catch 1 or more terrorist bullets with my face and die on any given mission, or that the helicopters not mathematically guaranteed to crash for dramatic effect all belong to the enemy.
To be honest, I don't think dressing warfare up as a videogame really makes it all that much appealing. What the propaganda gains in hiding the real horrors under the carpet, it loses to the fairness and lethalith games require in order to be enjoyable. While I appreciate not having to be exposed to watching injured characters bleed out in all of its horrible medical detail, it's not much of a recruiting tool to teach me that I am certain to catch 1 or more terrorist bullets with my face and die on any given mission, or that the helicopters not mathematically guaranteed to crash for dramatic effect all belong to the enemy.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers







