The guns.. OMG I love the sapper!!! I used to love building sapper forts and luring the enemy in, or just spraying them with the gooey explody stuff! I loved the "fun" guns, it made the game different from many other shooters out there.
Yeah, the checkpoints were a pain. They did seem fairly random and when playing on superhuman this was particularly aggravating (and same thing for the beginning part of the game when you're just learning the game and yet they had no healthpacks available... at all! I think they decided on the health system after building the first level!) I did like the way the narrative was done though... it was background to the next level loading so it made the game seem somewhat seamless (for it's time )
I would disagree on the controls though because all of the controls were 100% customizable. Don't like melee as triangle... switch it to R3 - no problem. I LOVED that this game had customizable controls and think that every game should have this option.
Nice retro review!!
I too think that the game has held up fairly well and I actually think that the sepia color pallette helps with this. I think that RFoM will actually hold up better than Resistance 2 because it has a distinct look and won't look old before it's time.
It's still a fun game.. especially when playing couch co-op!!
(and on pictures, they will always default to about 620px wide... so you have to account for that! It's a pain in the butt! LOL!)
Yeah, the checkpoints were a pain. They did seem fairly random and when playing on superhuman this was particularly aggravating (and same thing for the beginning part of the game when you're just learning the game and yet they had no healthpacks available... at all! I think they decided on the health system after building the first level!) I did like the way the narrative was done though... it was background to the next level loading so it made the game seem somewhat seamless (for it's time )
I would disagree on the controls though because all of the controls were 100% customizable. Don't like melee as triangle... switch it to R3 - no problem. I LOVED that this game had customizable controls and think that every game should have this option.
Nice retro review!!
I too think that the game has held up fairly well and I actually think that the sepia color pallette helps with this. I think that RFoM will actually hold up better than Resistance 2 because it has a distinct look and won't look old before it's time.
It's still a fun game.. especially when playing couch co-op!!
(and on pictures, they will always default to about 620px wide... so you have to account for that! It's a pain in the butt! LOL!)
This game plays alright (despite the massive advances that have occured in FPS mechanics since it was created), but the bulk of the game remains painfully repetetive. It knocked people out with greag graphics back when it first released, but now that those aren't anything special it's got nothing to fall back on.
Thanks Elsa, I was unaware of the customizable control system, I just presumed it was unchangeable like the majority of FPS, I totally agree, it gives the player ultimate control on there playing experience which after all is the point of a game, additionally this assists in allowing the handicapped to at least partially play the game. (In some circumstances)
Thanks for the constructive criticism and advice on the picture formats.
Thanks for the constructive criticism and advice on the picture formats.

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