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Community Discussion: Blog by Blue Odeyssey | How A Second Play Through Can Ruin The Game Forever!Destructoid
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About
Hey Dtoid community, just a quick summary of myself, I am 19 years old, I live in England in the UK (Home of the Worlds best football (soccer) league, Im a huge gamer with an appetite for the industry however my true passion is football. I am an avid supporter of Tottenham Hotspur FC.
My favourite genre is JRPG (and all of the cliches that come with them) including bad voice acting and spiky hair!

Favourite All Time Game: Final Fantasy 9 (PS1)

Favourite Video Game Character: Sonic The Hedgehog

Consoles Owned and Still Used: Xbox 360
Nintendo Wii
Nintendo DS
PSP
Playstation 3

Games Currenly Playing: Eternal Sonata (Encore Mode), Resistance: Fall Of Man, Spiderman: Shattered Dimensions.
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Similarly to most teenagers playing video games is an expensive hobby, prices are ever increasing and value for money is decreasing as developers focus more on quality of game play rather than on the length of the game. This has created a squeeze on most gamers wallets, in this situation there are three valid options, trade-in older games (which I personally hate doing), save until a game can be purchased while indulging in other activities, or replaying previous games. When I find myself in this situation I generally choose option three as some games are designed to be played multiple times, and others warrant a second play through just based on their quality.

After finding myself in this situation and scanning through the vast library of video games at my disposal I decided to replay Gears Of War, after having fond memories of my original play through I presumed the second would be just as enjoyable, oh how wrong I was. The game was awful, it was frustrating, glitchy and worst of all, boring, all of the fun I had experienced on my previous playthrough had disappeared and I was left with a monotonous dull TPS.

Believing it to be repetitiveness of the game play I was convinced it was just one of those games that was not designed for more than one play through. My anticipation for Gears of War 2 was still at fever pitch despite the extreme disappointment of my previous experience and I waited eagerly at my local Chips store at the midnight launch to get my copy such was my admiration for the series and my first playthrough. However upon completing the first level I realised something that deeply frustrated me, the game again appeared similar to my second playthrough of GOW even though this was my first of GOW 2. Somehow my second playthrough had not only ruined GOW but also GOW 2, each level felt the same as the previous incarnation and completing the game was felt nothing short of a catastrophe and a colossal waste of my time.

After finally completing the game and struggling through the hardships that were its campaign I tried to find some reason for my degraded experience, but not matter how hard I tried I could not think or even contemplate any particular reason why I should not be enjoying this game.
To this day I still cannot understand why my playing experience changed so dramatically over such a short period of time, it confuses me but also intrigues me as I wonder...

How does a game change without changing?







Article 2



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You just realized that GoW sucks, it wasn't your second playtrough, you're just getting mature!
Maybe you just bought into the hype when the games were new, and you're realizing that they're not actually that great. If a game is truly good than you should be able to play it years down the road and still enjoy it.

"developers focus more on quality of game play rather than on the length of the game"
Obviously you haven't been playing many RPGs.
Yes, RPGs are the exception, most are over extended and would be so much better if they were shortened but unfortunately I don't see that happening any time soon. At least there still good value for money.

Could be the hype of GOW I suppose but it was such a dramatic change, I find it hard to beleive hype has that much influence.
Psychologically, I think you can convince yourself to like anything if you want to enough.

As far as RPGs go, do you think its good value for money if the game is just wasting your time? Should grinding endlessly, or walking across empty swaths of land, or other equally not-fun activities be treated as value for money just because it extends the length you spend with the game in order to advance the story or get to the next segment of fun gameplay?
I think this logic is applicable to old NES games and the like. I think in your case your taste just changes.

I was gaga for that "one button, almost turn based, almost real time" KOTOR style of RPG gameplay until I played DA:O recently and realized "Hey there's no control. This sucks." The difference is KOTOR was my first real foray into RPGs. It was all I knew. Now I have some experience under my belt and revisiting that I realize I kind of like responsive, almost twitchy, RPGs a little more.

Now if you'll excuse me I'm gonna go listen to Paparazzi.
What Naim said. Gears of War was always bad, you just didn't realize it the first time.
@Cadtalfryn
Well I would say it all depends on whether you like grinding or not, I enjoy it as its an activity that doesn't require alot of attention and it is well suited to late night or early mourning game sessions. Its also a good thing to do if your watching telly as well, the two go together like bread and butter.

@Xzyliac
I really hope thats all it is as its made me think twice before playing a game more than once, I've been playing Mass Effect again recently and Im thankful to say thats its even better than I remember it so I guess its just a change in taste like you suggested, I just hope it remains an isolated incident.


Whats with all the hate for Gears of War anyway?
I tried replaying Assassin's Creed... soooo boring and repetitive that I ended up trading it in soon after. Hopefully AC 2 will renew my interest in the series.
Uh, sorry, but I kinda liked Gears of War II. Not the first one, and I still bought GoW2 way after the hype train crashed. Of course, I must not have enough retro goggles to see everything new as total crap. But GoW2 seemed to be the kind of shooter that had everything I was missing from every other shooter. And it sort of reminded me of Star Wars. Don't know how. I'm watching some walkthroughs to see why.

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