Hey Dtoid community, just a quick summary of myself, I am 19 years old, I live in England in the UK (Home of the Worlds best football (soccer) league, Im a huge gamer with an appetite for the industry however my true passion is football. I am an avid supporter of Tottenham Hotspur FC.
My favourite genre is JRPG (and all of the cliches that come with them) including bad voice acting and spiky hair!
Favourite All Time Game: Final Fantasy 9 (PS1)
Favourite Video Game Character: Sonic The Hedgehog
Consoles Owned and Still Used: Xbox 360
Games Currenly Playing: Eternal Sonata (Encore Mode), Resistance: Fall Of Man, Spiderman: Shattered Dimensions.
Similarly to most teenagers playing video games is an expensive hobby, prices are ever increasing and value for money is decreasing as developers focus more on quality of game play rather than on the length of the game. This has created a squeeze on most gamers wallets, in this situation there are three valid options, trade-in older games (which I personally hate doing), save until a game can be purchased while indulging in other activities, or replaying previous games. When I find myself in this situation I generally choose option three as some games are designed to be played multiple times, and others warrant a second play through just based on their quality.
After finding myself in this situation and scanning through the vast library of video games at my disposal I decided to replay Gears Of War, after having fond memories of my original play through I presumed the second would be just as enjoyable, oh how wrong I was. The game was awful, it was frustrating, glitchy and worst of all, boring, all of the fun I had experienced on my previous playthrough had disappeared and I was left with a monotonous dull TPS.
Believing it to be repetitiveness of the game play I was convinced it was just one of those games that was not designed for more than one play through. My anticipation for Gears of War 2 was still at fever pitch despite the extreme disappointment of my previous experience and I waited eagerly at my local Chips store at the midnight launch to get my copy such was my admiration for the series and my first playthrough. However upon completing the first level I realised something that deeply frustrated me, the game again appeared similar to my second playthrough of GOW even though this was my first of GOW 2. Somehow my second playthrough had not only ruined GOW but also GOW 2, each level felt the same as the previous incarnation and completing the game was felt nothing short of a catastrophe and a colossal waste of my time.
After finally completing the game and struggling through the hardships that were its campaign I tried to find some reason for my degraded experience, but not matter how hard I tried I could not think or even contemplate any particular reason why I should not be enjoying this game.
To this day I still cannot understand why my playing experience changed so dramatically over such a short period of time, it confuses me but also intrigues me as I wonder...
Just a quick blog to condemn Microsoft for there paltry discount on XBL this week.
Each week I look forward to Monday for three reasons, Sentuamesssage, football (unrelated) and the discount of the week. Im one of those people thats prepared to download the demo for the discounted item no matter what it is just to see if its worth the points and to find this week its on "Halo 3 - Splatter Spree Theme" is a real dissapointment and a bit of a cheek as these deals are one of the very few perks we Gold members actually receive.
Am I right to be angry or am I making a big deal about nothing?
Blog written in 6 minutes, apologies for any grammar, english or punctuation errors.
In the last five years the concept of "Originality" has been thrown around with several parties in the industry stating there is a lack of it. However when it is provided to us through whatever format the majority either fail commercially (Okami) or fail in providing a genuinly enjoyable experience (Kane and Lynch :Dead Men), there have been success stories when original IP have succeeded (Bioshock) but the majority fail to live up to there expectations.
Time and again in this generation we the consumer have been let down by the hype the majority of these original titles bring with them, games such as Assassins Creed and Fracture have been presented to us by the PR departments from Ubisoft and Lucas Arts in a way which creates unrealistic expectations and when the game fails to live up to the hype credibility is lost from the IP and the Publisher as they have deceived there own audience. This deception may be beneficial in the short-term because of increased sales of the title due to the pre-release hype however, in the long-term it has the potential to damage the reputations of the publisher and developer as they prove they are prepared to deceive the consumer to acheive short term success.
This is not only an issue for original IPs but for sequels and franchise based games too, however with these type of games the publisher and the franchise have more to lose as it is most likely the dedicated fans who are going to be dissapointed. This has occurred not to recently with the Sonic The Hedgehog Franchise, basing my sales figures on those from the Xbox 360 only, displayed on Vgchartz the 1st title in the franchise on the console (Sonic The Hedgehog) sold 0,58 million copies, whereas the 2nd title (Sonic Unleashed) sold 0.46 million copies. This drop in sales is emphasized by the fact the 2nd game was available at half price at many retailers at the time of release due to the financial troubles of EUK. Sonic The Hedgehog brought with it huge hype as expectations rose for the next gen release however fans were severely let down when they were provided with a broken unfinished mess which received extremely bad press from both critics and gamers alike. Sonic Unleashed however brought with it just as much hype, was reviewed more positively (Still not great) and was available at a lower price point yet still failed to sell as many copies as it predecessor which was in the majorities opinion inferior in every way. This suggests Sonic Unleashed failed to sell as many copies as Sonic the Hedgehog because of the damage to the franchises reputation this title caused and also the damage caused to the publisher and developer as well. (Sega and Sonic Team)
This is only conjecture and there may be other conditions I have failed to take into account however based on this example there is enough proof to assume that hype can have just as many negative effects as positive in the long term of a product or franchise.
(Or what i've written could be a load of bull and people just didn't buy it because of that dam werehog)
This is the first blog I have written so if there are mistakes or errors, tough.
By the by I have no idea how to input pics so for now thats also tough.