First, I'd like to point out that I'm not trying to say a certain type of RPG sucks. Action RPGs and Turn-Based RPGs are both good in my eyes, I just happen to prefer one of them.
Right now, when I am referring to an Action RPG, I'm talking about an RPG that uses a real-time battle system, as opposed to a turn-based one.
Personally, I prefer the turn-based RPG. Of course, there are RPGs I have played that I love. I don't have a whole lot to say, though. I guess the thing about turn-based systems is that it gives me more time to plan out my actions. And when you think about it, taking out the turn-based system in a game makes the game MUCH different. In a TB-RPG, you're not really controlling where your character moves - it's your team/character facing their foe(s).
I guess my problem with Action RPGs is that I have no skill at this real-time stuff. I guess my virtual coordination is poor. I'm not very good at maneuvering my on-screen character, so unless the combat has a greater focus on attacking than defending, I'm screwed. However, I would say that the main reason I don't prefer an Action RPG is the deemphasizing of statistical improvement. In a game like Zelda, you have Action RPG-type combat, sans the stats. I don't really like stats when it comes to combat like that. Action RPGs relies on both increasing stats and actual combat skill. With a turn-based system, you're mostly relying on your stats to win battles, and relying on battles to increase your stats. Then again, I guess a downside to a TBRPG is that there are often RNG-based events, such as criticals, accuracy, etc.
What a crappy post. I guess I can't really explain why I prefer a turn-based system (it's probably because I suck at games). Feel free to make your own points. Just remember, I'm saying I prefer one over the other. Both are fun, both have great examples in games, both have bad examples in games.
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(# 0) on 08/07/2007 21:18
(# 1) on 08/07/2007 21:45
Earth Bound + Chrono Trigger = 'nuff said
(# 2) on 08/07/2007 21:47
(# 3) on 08/07/2007 21:49
(# 4) on 08/07/2007 21:57
@RestingSound: In a way, tactical RPGs are a form of a turn-based RPG (unless it's an RTS RPG). I guess moving around your units does create a balance between real-time action systems and still turn-based systems.
(# 5) on 08/07/2007 21:57
i really appreciated what FFXII tried to do in marrying the two styles. did they succeed? ...jury is still out. but it was an interesting experience.
(# 6) on 08/07/2007 22:08
(# 7) on 08/07/2007 22:16
(# 8) on 08/07/2007 22:21
(# 9) on 08/07/2007 23:38
(# 10) on 08/07/2007 23:56
(# 11) on 08/08/2007 00:17
Chrono Trigger, Final Fantasy, Super Mario RPG, Earthbound
I win
(# 12) on 08/08/2007 01:19
(# 13) on 08/08/2007 06:27