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I've been more partial to Snake Rattle n Roll...
That sounds really awesome for a game so old o.o
Also... anyone else started playing before even reading what this guy had to say?! I did try and read and play at the same time though... LOL
Thanks for the distraction!
Yeah Celica is fine ;). Crazed as well. Just not Celia, my aunt's name, as come people were calling me during FnF the one time haha.
For an almost 30 year old game, it has held up surprising well and I'm surprised that there hasn't been more recreations of it, or any to say the least. Here's a YouTube video of one of the modes. Doesn't really do the game justice, you need to play it to love it, but it gives a generally idea of how it plays. And yeah, the AI sucks ahaha. Love the music though.
Watch there be a crazy ass random geometry wars neon palette version coming out on 360's arcade LOL
Oh I'd definitely blow a load all over my laptop if it is ever announced. I'll moan loudly if it comes to PSN as well ;). I only have a PS3.
My longtime friend Andy grew up with Snafu and always used to talk about it, although I never got to play it. It was neat to see that video. Celica, you mentioned AI...was it strictly 1-player or could multiple players play as well?
BTW, if you guys enjoyed the battle-style Snafu play I think you'd adore Snake360's Suffocation Battle mode. It's only really one difference but it's a big one. When a snake collides with a wall or another player, the crash doesn't actually take place for 3 seconds. If space opens up for the snake to move within that time, it's like the collision never happened. Hilarity ensues... and it's in the free trial so it's not like you have to buy any points =)
ttyl.
http://www.youtube.com/watch?v=Nikn-IOk-KE
<Goes back to playing Street Fighter 4>
Ahaha yeah just so you know, you are not the first developer to come here and get in a spat with some users ;). There have been some....I guess you can call it interesting arguments with some devs with bigger egos than names. I think it's because we love the drama around here. But we are never too big for forgiveness.
Anyways, about SNAFU. It was a multiplayer game. Either 2 or 4 players. But there were only 2 controllers on the Intellivision so the AI would play some games. Or you could just play against the AI if you had no 2nd player. I noticed that your game was basically multiplayer snake and I'm assuming that the 3 seconds for death is to keep the anger down with all the crashes that happen with the speed of the game. Snafu was different in that you didn't need the points to grow and it played slower. In some modes you would constantly grow and your tail stays in a fixed position. Some variations of this mode have your "corpse" remaining on the board when you die while other styles had it disappear off the board. Another variation had it so that you could move diagonally, while others you couldn't. Some mode had obstructions in the playing field to disrupt your normal lines, while others didn't.
My favourite mode was probably the "snake-eater". In this mode, your snake had a set size that your started out with. The objective was to move your snake's head to eat your opponent's tail. Doing so would cause your enemy to shrink. A difference in this mode is that there is no crashing and you can move through yours and your opponent's snake-body. Anyways, you continue to eat your enemy until they no longer have a body and are just a head and tail.
I hope I did a decent job of describing it because I just woke up and not really sure what I'm rambling on about haha. This is definitely a game you need get your hands on and I'm pretty sure that it is on the Intellivision Classics compilation that was released last generation. I'm really not doing the game justice, I'm pretty sure I'm missing a few modes, but it was definitely a fun game. Now that consoles can play upwards of 4 players, it can probably be even better.
I haven't played your game since I don't have a 360, just a PS3, but it does seem to be something I'd be into. I'm a sucker for most "instinctual" multiplayer games, especially ones easy to pick up where you can get good crowds and number of people into it. I like how the snakes all standout really well over the background and 3D effects look pretty cool. I'd probably prefer to have the multiplayer slowed down a tiny bit without the "3 second delay till death", but that's just my opinion and I haven't played it so I don't know how the game feels as is. But other than that, I would not be one to judge if someone wanted to go ahead and make snafu360 hehehe. I say if it's been almost 30 years since it came out with no real imitator, who ever makes it will look like a pioneer ^_^
Ah, memories. thanks man.
I forgot what I was doing before this... Thanks!
The main point of the suffocation mode in Snake360 (there's a more conventional, non-suffocation battle mode also) is not really to slow down the game...what it does is force you to completely trap your opponents rather than just make them crash. Like not just stepping on that bug, but thoroughly stomping it to death. =) Very satisfying! Hopefully you'll get a chance to try it somewhere down the line.
@Glipe
That definitely brings back memories. I started programming on a Commodore 64 and yes, I too copied stuff out of a book =)
I heard of a PSN game called SnakeBall but hadn't tried it...anyone here play it? Is it any good?