games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





My Recently Played: Crowbar meets Master Sword
Bloodborne | 7:10 PM on 10.15.2007 5 comments




What a wonderful past couple of weeks it's been for gaming. I got my hands on copies of the latest and greatest to hit us this holiday season, The Orange Box and The Legend of Zelda: Phantom Hourglass. I have been enjoying both of these titles enormously and I thought that I'd share with Dtoid my ramblings on these games.

First, Zelda. I have to admit, for purposes of full disclosure, that I'm a Zelda whore. For all my hardcore PC-ness, there is just something about this little series from Nintendo that gets me all giddy and frothing on myself. The Legend of Zelda series has always been a great example of what makes console gaming great - the well designed levels, the colorful characters, the distinct art direction and sublime gameplay. So how does Phantom Hourglass stand up to the rest of the series?

For better or worse, it falls right in line with the rest of the Zelda games that have come out since Link to the Past. All the trappings of the series are here in full effects, including the items, dungeons, heart containers, Rupees in bushes and a Navi yelling "hey!" whenever you tap on something. But is that necessarily a bad thing? Depends who you ask. But for me, I have enjoyed this refined formula since I first played a Zelda game and I don't see anything wrong with it. Despite the similarities to past Zelda games, Phantom Hourglass is still a wonderfully designed game with a multitude of fun moments packed in.

The biggest addition to Phantom Hourglass is the stylus control. None of the buttons on the face on the DS can be used to control Link directly, and as such the control scheme takes some getting used to. I found that right off the bat, holding my stylus by anything but the very end resulted in my hand obscuring the screen when moving from right-to-left. People with large hands may have some difficulties, but I managed just fine holding the stylus more like a baton than a pen (Wind Waker anyone?). Because you can directly interact with elements on the screen, it becomes very easy to attack enemies with precision and execute some of the more advanced moves like the spin attack. Aiming the boomerang and bombs are a matter of drawing a path or tapping where u want them to go. Overall, I found controlling Link in Phantom Hourglass easier than I have found it in any other Zelda game.

The touchscreen also opens up some opportunities for unique game play, which the developers took full advantage off. I have never seen all the facets of the DS used in such an extensive way. The most often seen example of this in Phantom Hourglass is the use of the touchscreen to draw points on a map to create a shape or image that are used in some way. It’s difficult to describe without giving away some of the more interesting puzzles in the game. Overall, I’d recommend Phantom Hourglass to anyone with DS. The game isn’t necessarily revolutionary, but it is necessarily fun, which is what it’s all about.

Now for the Orange box, and in particular Half-Life 2: Episode 2. The original Half-Life is the game that got me into PC gaming, so it was with great anticipation that I waited for Episode 2 to unlock on Steam. As a long-time fan of the series, this Episode hit all the right notes - the most refined Half-Life gameplay seen to date, the most lush and varied environments, great story and character development and the most shocking ending to a Half-Life game ever. I’ll tell you right now, if you are at all a fan of the series or of great PC shooters, this game will knock your socks off.

My favorite thing about Episode 2 was the number of set-piece moments. There is no filler in this game - you are never running down an unremarkable hall blasting away with abandon. Every engagement with the Combine and antlions has been carefully calculated to advance the story or introduce new gameplay not yet exploited in the game. A fun example of this early on is fight against an antlion swarm with resistance fighters Griggs and Sheckley. As the humorous duo simultaneously tore up antilions and poked fun at each other (and Gordon), you have the responsibility of setting up gun turrets and covering angles they can’t. Like I said, saying too much more would simply ruin it. Best to just go out and buy the game, because five games in one box makes for one of the best values in gaming today. Team Fortress 2 is a blast and a half and I look forward to playing sometime with the Destructoid Steam group.

That does it for this edition of My Recently Played. If you stuck with me to this point, you are probably either really bored or insane. If you truly enjoyed this post, then I’m flattered. Either way, that’s not going to stop me from doing this again in the next couple of weeks. And what a next couple of weeks it is: Assassins Creed, Gears of War on PC, Guitar Hero III, Crysis . . . I just don’t know where I’ll find the money (or time). To all my fellow Dtoid’ers, enjoy!



Attached photos:

Photo

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

5 comments | showing # 1 to 5

prev next

Tron Knotts's Destructoid Blog
But what of the lack of fun of leading Link around like a dog?

In PH, you really don't control Link, you control the fairy who then gives Link advice. This goes against everything that the Zelda series have always been about.

Quoteth Aonuma- "Aonuma: When a player is playing a Zelda game, my desire is for the player to truly become Link -- that's why we named him Link, so the player is linked to the game and to the experience"

Or in this case "so the player is linked to a little fairy that Link follows around like a desperate fat kid chasing a devil dog".

I really like PH. I think the graphics, puzzles, the sailing, the weapons, the whole game is just fantastic. Except the stylus control of Link himself. That's crap.
Bloodborne's Destructoid Blog
I didn't feel that way about the fairies on screen. To me, they were more like a mouse cursor and reflective of the currently active spirit power. Being able to pull of spin attacks with intuitive gestures (spinning the stylus around Link, or making short strokes towards an enemy) immersed me much more in controlling Link than mechanical button presses.
Bloodborne's Destructoid Blog
I didn't feel that way about the fairies on screen. To me, they were more like a mouse cursor and reflective of the currently active spirit power. Being able to pull of spin attacks and sword jabs with intuitive gestures (spinning the stylus around Link, or making short strokes towards an enemy) immersed me much more in controlling Link than mechanical button presses.
Eschatos's Destructoid Blog
I've never played any Zelda game for more than a half hour, so I don't really know what they're like, but Gordon is my homeboy. Total Half Life fanboy here. Hope you like the box of happiness.
Tron Knotts's Destructoid Blog
Really Bloodborne? Scribblying on the screen made you feel like you were Link attackign them Octorocks?

Well, I guess we're all different.

Like I said, I like PH a lot, but I don't love it. Yet, I did love Freshly Picked Tingle Rosy Ruppeland.

And I'm not just trying to be alternative.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Hello there, I'm Bloodborne, a 21-year-old college student from the good ol' US of A. I've been gaming since I was in elementary school, mainly on the NES and GameBoy, and then on the PC when my family got a new computer and I discovered the game Half-Life. The rest they say, is history. There is still a piece of me that loves Nintendo, though.

I swear that I will only post quality content here, so don't be afraid to add me to your friends list!

Currently Owned Systems:

Gaming PC:
eVGA NVIDIA nForce 680i SLI motherboard
Intel Core 2 Duo E6750 2.66Ghz processor @ 3.2GHz
Dual eVGA GeForce 8800GTS 640MB GDDR3 video cards in SLI
2GB Crucial Ballistix PC-6400 DDR2 memory
Western Digital Caviar SE 250GB SATA hard drive
Creative Labs Soundblaster X-Fi XtremeGamer soundcard
Gateway FPD2185W 21" widescreen LCD monitor
Microsoft Windows Vista Home Premium 32-bit
Antec Nine Hundred gaming case
Razer Copperhead mouse
Saitek PC Gamer's keyboard
Logitec gaming headset

Wii
DS Lite

 friends' updates
Virtualgirl's Profile Virtualgirl
Not Everyone Loves GTA - Interview with the Parents Television Council


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006