Hello there, I'm Bloodborne, a 21-year-old college student from the good ol' US of A. I've been gaming since I was in elementary school, mainly on the NES and GameBoy, and then on the PC when my family got a new computer and I discovered the game Half-Life. The rest they say, is history. There is still a piece of me that loves Nintendo, though.
I swear that I will only post quality content here, so don't be afraid to add me to your friends list!
Currently Owned Systems:
eVGA NVIDIA nForce 680i SLI motherboard
Intel Core 2 Duo E6750 2.66Ghz processor @ 3.2GHz
Dual eVGA GeForce 8800GTS 640MB GDDR3 video cards in SLI
2GB Crucial Ballistix PC-6400 DDR2 memory
Western Digital Caviar SE 250GB SATA hard drive
Creative Labs Soundblaster X-Fi XtremeGamer soundcard
Gateway FPD2185W 21" widescreen LCD monitor
Microsoft Windows Vista Home Premium 32-bit
Antec Nine Hundred gaming case
Razer Copperhead mouse
Saitek PC Gamer's keyboard
Logitec gaming headset
I just read this link from digg.com this morning and I couldn't be more surprised and appalled. My most anticipated game in a long time will not run properly on widescreen monitors! Instead of using the 16:9, 16:10, etc aspect ration with a higher field-of-view (FOV), it's been discovered that the game just runs in the old fashioned 4:3 ratio and cuts off the top and bottom.
As an owner of a widescreen monitor for several years, I am severely disappointed. I'm even going as far to say that I may not be purchasing BioShock until the issue is resolved. As it stands, the game is simply crippled on my (and a large number of other people's) displays. Please, take some time and post at this thread here in the 2K forums to express your displeasure. Hopefully if 2K hears enough of us bitch about this otherwise fantastic game, we will see the issued fixed.
EDIT: This issue has been confirmed by people on the 2K forum to be occurring on the Xbox 360. It affects all people who use widescreen displays for their games.