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BioShock uses poor widescreen implementation!
Bloodborne | 9:13 AM on 08.21.2007 13 comments




I just read this link from digg.com this morning and I couldn't be more surprised and appalled. My most anticipated game in a long time will not run properly on widescreen monitors! Instead of using the 16:9, 16:10, etc aspect ration with a higher field-of-view (FOV), it's been discovered that the game just runs in the old fashioned 4:3 ratio and cuts off the top and bottom.

As an owner of a widescreen monitor for several years, I am severely disappointed. I'm even going as far to say that I may not be purchasing BioShock until the issue is resolved. As it stands, the game is simply crippled on my (and a large number of other people's) displays. Please, take some time and post at this thread here in the 2K forums to express your displeasure. Hopefully if 2K hears enough of us bitch about this otherwise fantastic game, we will see the issued fixed.

EDIT: This issue has been confirmed by people on the 2K forum to be occurring on the Xbox 360. It affects all people who use widescreen displays for their games.



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13 comments | showing # 1 to 13

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Butmac's Destructoid Blog
But, isn't 4:3 the norm for PC games?
EternalDarkWing's Destructoid Blog
BioShock for the 360 has 16:9. :3
Bloodborne's Destructoid Blog
The vast majority of PC for sale today come with widescreen monitors, and developers have been able to support this properly for years (Half-Life 2, Company of Heroes both have great widescreen that I can think of off the top of my head).

This issue is not only limited to the PC as well, people with widescreen HDTVs are affected by this in the Xbox 360 version.
EternalDarkWing's Destructoid Blog
I was playing the BioShock demo on my 360 on my brother's widescreen HDTV in 16:9...what are you talking about?
Bloodborne's Destructoid Blog
The issue is not that it can display a 16:9 ratio option, it in fact does. But it is not true widescreen, in that the horizontal is stretched, but instead the vertical is reduced. Take a look at the game again on your TV, can you see the sleeve of the guy's arm when holding the wrench or not? Because you can see all that sleeve (in the red bit in the photo) in 4:3.
BlindsideDork's Destructoid Blog
digg ftl
EternalDarkWing's Destructoid Blog
Oh, I see what they did there. I can't compare because my brother lives quite a ways away so yeah. That blows, widescreen owners got shafted.
Professor Pew's Destructoid Blog
That's lame as fuck. Yay for SDTV!
Keef's Destructoid Blog
ahh well, still looks awsome on my T.V n projector...
GuitarAtomik's Destructoid Blog
That's lame. Is that something they can patch?
dgenerate's Destructoid Blog
Here's a screenshot comparison
http://forums.techpowerup.com/showthread.php?t=37899

It IS pretty lame, but really, it's not going to affect the game that badly. I'll still be playing though right away.
Jordan Devore's Destructoid Blog
Fix that shit.
Bloodborne's Destructoid Blog
Thanks for the link dgenerate, that shows even more clearly the issue here. With any luck, someone on the Widescreen Gaming forums will post a hack or work-around of some type. Xbox 360 users, I guess you'll just have to wait for a patch. :/


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 about me

Hello there, I'm Bloodborne, a 21-year-old college student from the good ol' US of A. I've been gaming since I was in elementary school, mainly on the NES and GameBoy, and then on the PC when my family got a new computer and I discovered the game Half-Life. The rest they say, is history. There is still a piece of me that loves Nintendo, though.

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