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While most of the landscape is the same climate, it is no more repetitive than practically any other 3D fantasy game in the last eight years. And, there are the snowy mountain areas as well. They could definitely do better, as I've yet to see a game like this do a mix of various climates from swamps, marshes, and deserts to your typical snowy mountains, forests, and open plains.
I'm currently playing the game and have to admit that I have yet to finish it. I just started over, now playing as a Redguard Sorcerer, still having fun going through the various quests in the Imperial City. The controls on the PS3 (and thereby I assume the 360) are great for mixing swordplay and magic which is why I scrapped my original Assassin, who I'm going to assume was about halfway through the game because I focused way so much attention on side quests (and will continue to do so with my new character), and went with a race that's strong in combat and a class centered around casting magic in heavy armor.
Kind of like how they removed all the cool stuff from GTAIV.
Zing.
As for the terrain thing, I think oblivion went for the whole idea of makng the world seem more realistic in size. If it was to cover different climates, the landscape would have to become impossibly huge to make the transition from one environment to another look convincing; i.e. how huge would a world have to be to make swamp land realisitically transpire into grassland, which gradually turns into desert, which eventually builds up into snowy moutains - you get the idea. It would be too overwhelming...
Though I did have fun watching everything you can kill go ragdoll, including the fat little rats.
Major problem with Oblivion: I just did not care about any of the characters, or the story. Running around slashing at stuff was awesome fun, and the assassin's guild had a great quest-line, but in the end it felt pretty empty. Still finished it (and all achievement points), but I doubt I will ever go back.