This is the second time I have seen this happen and I only expect it to grow. It is a "feature" that is going to become more popular and probably turn me off more and more. What is this feature?
"Leveling Up in Multiplayer"
Say wha? How is that a bad thing? I know tons of you are probably stoked about this in the latest release
Call of Duty 4: Modern Warfare but I am not. I am just about COMPLETELY turned off of this game.
For those of you who don't know, the multiplayer of this title starts you off by letting you pick a character class with different weapons and the like. Some perks can be added as well. Sweet stuff, class systems can actually be cool. So can customization be as well. The more you play and more kills you get, the higher your rank goes. The higher the rank you have, the more
abilities you can tack on, not just new guns. Now I am sure you can't end up being ub3r warrior but you can get pretty darn close it seems. This deters me.
What if someone joins into CoD4 months down the line? Everyone is leveled up and they are stuck in the past with a dinky soldier. There is no match making so you just play with friends or random people. There goes trying to find people that aren't "uber" to level yourself up with. Doesn't help if you have 10 people on your friend's list asking you to play the game that they have been playing since day one. I would expect that I will die all too quickly from bullets through walls or a long range weapon and/or cause my gun isn't strong enough to return enough fire to take a man down. Remember, no lower ranks to get experience from and build my character up. I imagine you can try finding a random game that isn't full of super strong gamers though. I don't know about you but there has only been ONE game that I enjoyed playing with strangers and that was
Team Fortress 2. That was probably cause the game is all about cooperation and it pays to be friendly with teammates. From my dealings with people gaming online, most of them are idiots or foul-mouth little kids *cough*halo kids*cough* and I don't want to play with them.
This is also annoying because it means you have to keep up with your character and leveling. If you want to throw in the thought of a level cap, well all it takes is an update to change that just like they did with
World of Warcraft. But if you don't keep up, in one way or another you fall behind and all your friends and/or enemies will either get better than you or find out the most deadly combos. Granted you will want to keep on playing to level up but if you stop playing for a couple weeks, it could be a pain to catch up. All this seems so taxing. When did it start becoming like a chore? I want to be able to sit down play and enjoy a game with some friends, not go through hours of play just to come close to being able to play a decent match with them.
Now I mentioned two games earlier, what is the other?
Halo 3. Yeah, I don't know if this is true but I heard it from a few sources and playing the multiplayer actually made me believe it was true. There are skulls you can find in the single player and there is one skull that gives you a boost in shield. Say wha? Yeah, a little extra shield to protect you. So by now most of the players (especially the ones at my skill level) have this skull. That means if I want to play a fair/even match, I have to trudge thru the awful single player all over again, just to find a stupid skull so we can be even again. LAYM. Like I said, when did gaming become a chore? I am sorry but I shouldn't have to play through your game and search every nook and cranny for a grenade sized object just to play and enjoy the part of the game that is suppose to be the ponies and the "real" reason you get the game in the first place. No thanks ... I don't really care for the game or this stupid "skull hunt."
I fear that more games will use this "leveling-up feature" since CoD4 is almost guaranteed a big hit which upsets me. What's going to happen to regular multiplayer games where everyone is pretty much even except for the players skill? I know you will argue, "well someone with good skill will be leveled up." Not if they enter the game late. I could start playing the game next week and have better gaming skill than someone that has been playing since yesterday but he kills me everytime cause he is more leveled up. Is that fair? That isn't skill, that is who has the better weapon/health and who has been playing longer.
Video games, I love them and don't want them to be a chore. I want to be able to sit down and play a game with friends and have fun. I don't want to sit down and worry if my level is high enough to compete with others, who wants to play a game where they do nothing but die nonstop? This screams of massive
DO NOT WANT.
This my opinion, don't like it? That's cool, cause it isn't yours. Multiplayer leveling-up is not cool.
PS: If you are wondering what "NG" is, look here. kthxbai!
If so cool, but still the same thing as Halo 3. If I already beat it, why do I have to go back and beat it some more so I can play in a "fair/equal" multplayer match?
Its the same for me on Halo. Not so much about the levels, but just the fact that im a beast on CoD but i SUCK at halo compared to really good players. It does get frustrating.
I know its not a perfect solution, but private matches with friends can eliminate the possibility of running into Noob killers :P
Getting a higher level in Halo doesnt give you access to more weapons, it just levels how GOOD you are so it can match you up with other people accordingly. If you didnt level up in Halo, it'd be unfair.
You're being unfair about COD, because you've never played it, therefore you wouldn't know if it was fair or even if it was fun to level up, and see what you can get. If you hate character customization in the first place I could understand but to be so biased about something you haven't played is retarded.
IMO, it's much more unfair to allow keyboard and mouse controls on the console. K&M pwns dual-analogs so if you want to be the best, you have to go out and buy new hardware. This makes me nervous about playing shooters on the PS3. I'm so very glad there is no K&M support on the 360.
@Buck: Keyboard and mouse vs. controller really doesn't matter all that much. It's knowing the choke points and kill zones and sniper areas that win you the game. I highly doubt that the accuracy bonues of mouse aiming is even a noticable difference, except to players who only use one form of imput and not the other. Course you will suck with a controller if all you regularly use is a keyboard, and vice versa.
A lower level doesn't mean your gun won't fire. Much like the rule of writing a c-blog here "JUST DON'T SUCK!" the same applies to video games.
Not to mention, if you kill a level 25 guy, you can pick up his level 25 gun that YOU DON'T HAVE ACCESS TO and use it against him and his teammates.
Levelling up online is fantastic. Not to mention, if you have a group of friends that play together, it's going to be a moot point.
I have no objections to your post; I completely understand how you could think that in theory, but in practice of actually having played the games, the developers have taken efforts to space the power ups out and not make anything too game breaking or 'uber'.
By the time I'll be playing this online, everybody will be max level. I'll just trust in you guys to cover my suicide runs ;)
As for Halo, I've never heard about what you're talking about. There isn't a skull that affects anything in multiplayer other than appearance.
I agree that you will be better at the control mechanism you are most used to, but there is no contest that K&M makes you better than dual-analogs.
The difference here is that COD4 has the leveling built in, so every single person that plays the game experiences the same issues.
But, allowing K&M support means people with K&M with always be better than people with dual-sticks, meaning no matter how hard you try you will always be limited by your controller hardware.
In a discussion about what is fair or not fair, I would say that a feature that is universal to all who plays the game is fair (leveling up). However, a feature that is not universal to all who play the game is not fair.
Keyboard and mouse vs. controller really doesn't matter all that much.
I think just about every gamer in the world would disagree with that statement.
i see where you are coming from with your point, but i don't know if it is that bad. i have only played the CoD4 beta, still awaiting my rental copy in the mail. but i remember in the beta that if you log on at a certain time, there were lots of lower level people online. i kept wondering why... then i realized that the beta started in Australia much later than in the US. so i was level 16 or something (whatever the level cap was at the time), going against level 4's. i annihilated them. but was it the end of the world? no. if that happens, you leave the game after it's over and find different people.
the way i see it, let's compare it to the way EXP works in most games. you get more EXP from defeating big monsters in fantasy RPGs than little shits, right? well, when you play CoD4 a lot you get experience (muscle memory, training your eyes, a sort of rhythm or style of the way you play, etc.) with the game and you get better. if there is somebody REALLY good in your game of CoD4, killing them just a few times (even though you lose) may give you more experience to do better in the game. i myself always enjoy targeting the one really good person in the game, and i consider it a moral victory to just kill them a few times.
See, a lot of you are covering ideas I understand with attacking.. Yeah, I like to snipe but I love being a Heavy in TF2 so I like to gun. What about DEFENSE? If the higher up enemy has a lot of armor or bullets that can chew through walls, I am kind of out of luck no matter how fast I run up into his face for a shotgun blast.
that's right... penetration. BOW-CHICKA-WOW-WOW!
If you can't hang, find another game to play that you're good at.
IW did their fucking homework here and the game is very, very well-balanced. Aside from having to earn the M4, clan tags, or red dot sights for your weapons, as long as you don't suck at the game, there's little, IF ANYTHING, that will prevent you from being just as deadly as the next dude that decided to play the game for days in a row since launch.
It's not that hard to get kills against a higher level.. and there are no defense classes in this game, so if you're into that sort of thing then maybe this game really ISN'T for you.
As I recall from the Beta though, gaining experience is about as easy as falling down the stairs. You have a wide array of challenges that give your XP a boost, and you can kill folks just fine with the basic perks and weapons. Maybe not as easily, but it's far from impossible.
I don't feel as it's that much of a deterrent. If anything, it makes people want to play more so they can compete at the same level.
Also, keep in mind that you can only have 3 "perks" at a time so you can't create the ultimate uber-soldier.
Keep this in mind. Snaileb and I started playing matches at LVL1 with Bahamut who was already something like LVL20. Despite this, I was consistently in the top 3 of the games we were playing and probably top 5 out of both teams, and we won our first 4 matches as blow outs.
Well, he killed me in some pretty memorable moments.
Are you telling me that you could beat someone in Track and Field on the NES with a regular NES controller if they had a turbo controller, just because you have more skill? Are you telling me that NASCAR drivers win solely based on skill?
[TOID] = best clan tag ever!
You're taking what I said totally out of context. Of course the answer to your first question is no. To your second question, yes NASCAR is mostly skill. That is why you see the same guys in the top 20 every weekend. Try not disecting what I said too much, it wasn't very deep.
Joe I think he was talking about in-game equipment, like, having a cog scope. Just because he has it doesn't mean he's better or harder to kill.
In that essence, then yes, skill > equipment.
And as for kb/m vs controller - ive been very good at both, and theres no denying that kb/m is much more accurate, and a fair bit faster. However, never forget that its playing intelligently that will win you the game, not your control scheme. I bet i could do well with a controller on more than a few pc fps games, just by not being as dumb as some people are...
With all that said, the beta was fun as hell, and after my Assassin's Creed love fest is over I will probably pick this game up. I just have way too many shooters that I'm not quite sick of yet.
I need to go find a copy tonight somehow.
Also, in my opinion, this is the perfect blend of first person shooter and role playing game. It was in Battlefield 2142, though only with equipment, and I loved that game. It was in Planetside, and I fucking adored that game. In an FPS, it doesn't matter what level someone is, they still go down almost an easy. And remember, a headshot is always an instakill.
The guns are all extremely well-balanced, and depends more on which type you're using against which type than a specific model that's been unlocked. Someone with a shotgun has a hard time killing a sniper from long range, obviously.
I think Infinity Ward spent a lot of time refining the multiplayer to keep it fair no matter what level you're at. If you're level 5 and go head-up against a level 50, nothing he has is really going to strongly sway the outcome in his favor. The game depends a lot on skill.
i'm not even so sure about the "you have the crappy starting guns and everyone else is sporting the m4 carbines with the red dot sight" argument, either. during the beta, i won using the M16 a lot. i was morally against using the M4 because it seemed kind of broken (a bit too little recoil). i killed plenty of M4 users with my 3-shot burst M16.
(hint: use the M16, with stopping power and shoot from the hip perks)
see? it's all about using the perks tuned to how you play, and make it match the weapon you use.
"another?"
The night I bought it I was stoked, played through the single player and I was ready for the reviewer gold multiplayer. Imagine my shock when I entered my first game a measly level 1 against 5 high thirties, a 41 and a 19. I got my ass handed to me... a lot, and it pissed me off that every time I spawned there was someone there to snipe, knife or shoot me within 3 seconds
And then I got a couple kills, and planned on innocently teabagging one of my opponents when I am killed by a grenade, because there was a perk that drops a live grenade when you die that I was unaware of.
Now I still love COD4, and as I played I got much better and things seem more even now, but that first night was online gaming torture.
and Halo 3 skull trick = lie, there are NO skull effects in muliplayer
i started fairly late and got to level 15 or whatever the limit was in a few days. so, your true skill will be tested against other players.
but i certainly agree that there HAS TO BE A MATCHMAKING SYSTEM THAT WORKS!! otherwise, cod4 will only create more controversy, and frustration