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living the dream since March 16, 2006 |
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Neat.
But I like the "status change" smashes, like the peanut gun and dance. It at least breaks things up from the usual SUPER MOVE thing and could add to the tactics.
Pretty cool, but isn't as powerful as the other smashes, as far as the amount of area it takes up. Samus gets to take up the whole bottom of the screen.
And you can miss? Geez.
Yea, the finial smashes are pretty bias towards some characters. Looks like I will be turning them off.
Rather dissapointing news really, but it was made oh so sweet when I got a point because of it. That makes two points two days in a row bitches!
I think it was saying that it hits everyone no matter where theare on the screen as long as you make contact with one person.
"If there are others besides the enemy you hit with the cape..." on the screen then they get hit. It's a confusing sentence but thats how i read it.
@ Cowzilla3:
Here is a video of Meta-Knights Final Smash from the E For All Demo. It looks like you kill the opponent you hit with your cape and do minor damage to everyone else.
Need moar character announcements.
The more I see this, the more I think I want it.
Snaileb, how do you know how much damage this does compared to everyone else's Final Smash? You have no basis for that comment at all, sorry, but you fail.
I like the idea that you can miss, too. I don't think a Final Smash should just be a "look I got the ball now I use the move to win" sorta thing. It needs to be tactical and that's exactly what this move is. I think this Final is pure win, personally.
I like the fact they're switching it up so much with these. It's really gonna add a lot to the character selection process 'cause you'll hafta balance their regular moves with how effective their Final Smash is. Good stuff all around.