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Feel the Hatred: The Future of FPS
BlindsideDork | 1:27 PM on 09.30.2008 25 comments




Recently a new trend has appeared among select first person shooters. And I say trend because this certain aspect is not dying off but instead is growing and for obvious reasons. But that doesn't necessarily mean it is a good thing. In fact, it is bad for gamers.

Probably the first game, if not then at least the first popular one, to possess this trend is Call of Duty 4: Modern Warfare and can be summed up by it's name. Perks. Yes, perks. A little feature tagged onto a game to increase its depth and to encourage the players to play more and try new things to get more stuff/abilities. The more perks you get the better you are, right? Maybe not all the time.




How it works is you simply play the game and by winning a match, headshotting, killing, firing a gun, and walking around you get points. Okay, those last two were a bit of a gross exageration but you get the general idea. All you have to do is play the game to get XP to go up levels and unlock new perks. It is that simple. Therein lies the problem.




It is simply too simple. This topic comes refreshed in my mind after recording Podtoid when Topher was talking about RPGs and grinding. He summed it up nicely when he says he wants to be rewarded for beating the game using his mind instead of depending on how much time he has (paraphrased, I forget the exact words he said). Basically, players should be rewarded for how much skill they have, not how much time they play. That's my problem.

If a new person were to just randomly jump into a multiplayer match, he is going to get owned so badly by people with all these perks. That person's only hope is to get a few lucky kills and/or be on the winning team in order to get more XP so they can get some perks to stay alive a little bit longer. An incident such as this might not be as extreme but it still is fact.




Now here is where Matchmaking should come into play. Honestly, I've never seen good match-making online ever. Even when I tried Halo online on ranked matches, they either sucked or have some wierd armor that required me to hit them three times with a stupid sword cause apparently the only idiots who play Halo multiplayer play "swords" or worse, that race rocket game where you can't kill people. But I digress. And another issue with matchmaking is, you might but I personally do not go online to play games with strangers. It has happened but I enjoy playing with friends a whole lot more. Now I don't know a lot of people who actually plays CoD4 but among the few that I do know, their matches would be on a much higher level of experience that would leave me with the inability to compete effectively.

Call of Duty is not the only title to feature this aspect of multiplayer. The next installment of CoD has it as well as Resistance 2 unfortunately. I am not fully aware of how it will be implemented and all the details but I have no doubt it will mirror what Infinity Ward started which leaves me a sad panda. More games are likely to jump on this new trend and it is very discouraging. So much for rewarding skilled players.




But there are some titles that stick to the basics and not have perks based on amount of play time you have. At first glance someone might say Team Fortress 2 is suffereing from this fate with their updates but that is far from the case. To earn these balanced new weapons, you have to do stuff. Granted you could spend a lot of time to unlock them but they aren't unlocked by killing people. They require you to do specific tasks that range in difficulty, therefore rewarding your skill as a player (or blind luck in some cases). Plus, all the weapons have advantages and disadvantages. Can someone tell me what the disadvantage of having bullets that shoot through walls is?

I'm afraid most FPS games will wander down this line leaving mainly the likes of wonderful Valve to give me a pure, good multiplayer experience based on merit and not how much of a life you don't have. I mean I already own up on people as is in TF2, do I need that much more of an advantage? I'll get back to you on that one.



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23 comments | showing # 1 to 23
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DibbityDan's Avatar - Comment posted on 09/30/2008 13:41
DibbityDan
Interesting. I don't even bother with Halo 3 because everyone is so much "better" than I am. That is to say, they pump hours and hours into it and I come in and get iced repeatedly, then quit in frustration.
Hamza CTZ Aziz's Avatar - Comment posted on 09/30/2008 13:55
Hamza CTZ Aziz
*sigh* There's other modes in Halo other than rocket race and all swords. Stop shitting on the game every chance you get, lol.
BFeld13's Avatar - Comment posted on 09/30/2008 13:56
BFeld13
I don't have that much of a problem with the Perks system and I don't see anything wrong with rewarding people who spend a lot of time playing the game. More EXP is awarded to players that do pull off more skilled maneuvers (ie, a headshot is worth more than a standard kill). It's not a completely egalitarian structure. If you run around being nothing but bullet fodder for your team, you'll only get a small bonus at the end of a match, as opposed to someone who constantly gets kill streaks and calls in helicopters garnering more points.

Additionally, I've never run into any combination of Perks that makes someone unbeatable. From my perspective, Perks seem like more of a way to make up for a player's faults. If you keep getting hit by claymores, equip Bomb Squad. If you like being reckless, equip Juggernaut. None of the perks make anyone invincible.

I see nothing wrong with rewarding devoted, if less-skilled, fans of a game.
JACK of No Trades's Avatar - Comment posted on 09/30/2008 14:01
JACK of No Trades
Dude backoff my FPS's! CoD4 was the games that got me addicted to online play due to its perk system. I love games that add depth and are not just mindless frag fests.

Also, perks are just....perks. They don't guarentee a win. They just give you different strategies when playing a match.

Backoff TF2 Punk!!!!!!
Chilly's Avatar - Comment posted on 09/30/2008 14:04
Chilly
Problem with perks in CoD4 is martadom.. I so hate that one, last stand is fine, but Martadom is so cheap.
Jesus H Christ's Avatar - Comment posted on 09/30/2008 14:06
Jesus H Christ
Nothing wrong with a little depth as long as it doesn't unbalance the game, which the perks in CoD4 don't do.
Ascythopicism's Avatar - Comment posted on 09/30/2008 14:10
Ascythopicism
Although the case can be made that unlocking perks solely through gaining experience points is kind of one dimensional, I disagree with mostly everything else you said.

Perks add a level of strategy. They are there to give you a slight edge based on what map you're playing on, what game-type you're playing, or what opponents you're up against. Notice that I said "slight edge:" in my opinion a skilled and intelligent player could (with less than optimal perks for the situation) take down a whole team of less skilled players (with more optimal perks for the situation). This obviously is not the norm, but then the problem is the skill of the player, not the perks (and by "skill," I do not mean how well they can aim, or how fast they can pull the trigger).

The problem is that many people approach the online gameplay the same way they would approach GoldenEye's for the N64; they believe the best way to win is to run out in the open, "run and gun" while "circle strafing," with the most powerful weapon available to them. COD4's multiplayer has a lot more strategy to it than that. Using teamwork, you can have half of your team using long-ranged weapons, and half use short-range weapons, and tactically make your way through the map, communicating, and using your strategery to your advantage.

As for the perks themselves... If you were, for example, to choose "Deep Impact" as your third perk, you are therefor unable to use "Dead Silence," "Steady Aim," or "Iron Lungs." That is the tradeoff. The idea is to select a weapon, its attachments, and perks that compliment your particular style of play, and the round at hand. Many styles of play (and the perks attributed to them) have their own strengths and weaknessess, and a skilled player can recognize their opponnent's weakness, and exploit them (and the perks help facilitate this).

You are correct when you say an absolutely new player is at a greater disadvantage because of perks. However, I contest that the disadvantage is still not that great, that perks add a higher level of strategy, and that this forces new players to find a different way to win matches.
Phantom Spaceman's Avatar - Comment posted on 09/30/2008 14:16
Phantom Spaceman
I certainly hope this is the future of the FPS, because perks are freakin' sweet. They add a level of depth to COD4 that Halo 3 comes nowhere close to, and this is why COD is rightfully rewarded with the top spot on Xbox Live every week.

@Jack Of No Trades: Second. I win just as often as the bottom rank of a prestige level as I do as a 55.
Rockvillian's Avatar - Comment posted on 09/30/2008 14:48
Rockvillian
I'm fine with perks, as long as they aren't magic bullet guns, nukes, permanent invisibility, or invincible force fields. I like how Valve worked in weaknesses to their unlockables. I can actually have fun and stuff.
GuitarAtomik's Avatar - Comment posted on 09/30/2008 15:23
GuitarAtomik
I'm going to have to disagree. When I first jumped in to CoD4 multiplayer at level 1, I was playing against a lot of people who were already level 30 or 40 and yet I consistently placed pretty high (like top 3). In other words, the advantage isn't all that great at all beyond being able to better customize your character to your play style. I don't know how well other games implement it as I haven't had a lot of time to play other ones that do but if they follow the CoD4 model of it, there shouldn't be a problem.

Also, I'd argue that TF2 is doing it wrong. The achievements you need to complete to get the extra stuff are beyond absurd and have given rise to servers solely for farming them, thus defeating the purpose. No skill involved there at all since you pretty much have to cooperate with the enemy to get most of those ridiculous requirements.
Unpro's Avatar - Comment posted on 09/30/2008 15:50
Unpro
TF2 did it right, but COD4 did it right as well. COD4 unlocks newer rifles that have advantages and disadvantages. I remember when i played i just stuck with trusty ol' M16 even though i unlocked the rifles after it.

Also, as far as i know the halo armor was a cosmetic change, the swords just dont kill if you happen to clash them in the middle (which i think is cool). Halo was bad matchmaking because you'd play against someone who might have only played 20 games, but had raped in everysingle one because they are top rank in halo 2.

No matter how you look at it matchmaking isn't going to match you with people at your level, its not possible. Sure that guy might have the same rank as you, but maybe he just rode off his buddy. Or maybe this guy has played forever with his friend and finally chose to pick it up, so hes a rank 1 playing like a rank 50. The systems are done, maybe not the best way, but in a logical way. Halo matches you with the numbers it knows, and COD4 matches you with well people that want to play.

@ GuitarAtomik

In TF2 you can farm them, I'll agree. But you don't need the enemy to cooperate to get them done. For the pyro's taunt kill all you have to do is find a sniper, 90% of the time they aren't paying attention to their surroundings (same goes for the heavy's). Also, they have it so that even if you do farm, you would either need alot of people to do so or they will only give you enough for the first upgrade, maybe the second.
Toneman's Avatar - Comment posted on 09/30/2008 15:50
Toneman
I completely agree with everything Guitaratomik said. Giving people options to play the game in a way that suits them is always good. And as much as I love TF2, making me do outrageous things to earn weapons is not a good idea.
BlindsideDork's Avatar - Comment posted on 09/30/2008 16:12
BlindsideDork
To say someone farms in TF2 is accurate but you don't think that happens in CoD4 as well?
GuitarAtomik's Avatar - Comment posted on 09/30/2008 16:26
GuitarAtomik
Sure it happens in CoD4, but people are less inclined to do so since the requirements aren't nearly as crazy as TF2's. In the end, you still end up with options that aren't going to make you all that much better than anyone else (in both games). I'm just saying, I think CoD's way of going about it makes more sense than TF2's where even a skilled player will most likely never get all of the achievements required to unlock that stuff.
BlindsideDork's Avatar - Comment posted on 09/30/2008 16:42
BlindsideDork
Looking back on the Heavy achievements and there was only one that I could see someone trying to farm for but all the rest don't really seem that outrageous that a skilled person couldn't get.

Is "kill someone with shotgun when you have no minigun ammo" an outrageous thing? Some of the others might require some team work (not like farming but working as a team) but it is a team based game. I don't think the taunt kills are either. I constantly run around with minigun and if I see someone not paying attention, I'll switch to my fists and punch kill them, same as a taunt kill.


I am still not seeing a disadvantage/weakness to "bullets that shoots through walls."
BFeld13's Avatar - Comment posted on 09/30/2008 17:26
BFeld13
Blindside, you're right that there is no disadvantage to being able to shoot through walls, but that ability is there even with out the perk (the perk just bolsters it). Are you being shot through walls so many times that it's breaking the multiplayer?
ajaxender's Avatar - Comment posted on 09/30/2008 17:40
ajaxender
All the weapons in cod 4 can shoot through walls... that was major selling point of the game. Considering you start off with many perks, of which most are useful all the time, rather than the more specialized ones you unlock later, i dont see a problem.
Theres more a of problem with the weapons, since some of the later ones are a fair bit better than their earlier counterparts. But in the end, a skilled player with the early weapons will beat someone who just farmed the exp. Giving the skilled player the better weapons isnt going to change much.
Kyousuke Nanbu's Avatar - Comment posted on 09/30/2008 18:10
Kyousuke Nanbu
Agreed, I never liked the concept of gaining skills based solely on time played, they should just leave the weapons and other things in the map itself.

Also, you just suck at Halo, swords kill in a single hit regardless of where you strike.

As for TF2, new achievements show up, expect to find dozens of farming servers.
Sharpless's Avatar - Comment posted on 09/30/2008 18:15
Sharpless
I disagree with this post.

That is all.
pedrovay2003's Avatar - Comment posted on 09/30/2008 18:56
pedrovay2003
I agree with this post.

That is all.
pedrovay2003's Avatar - Comment posted on 09/30/2008 18:58
pedrovay2003
Seriously, though, I really don't like perks. I tend to play, you know, more than one game. I don't want to keep playing the same game forever in order to be able to "keep up" with everyone else.
Ascythopicism's Avatar - Comment posted on 09/30/2008 21:59
Ascythopicism
The "disadvantage" is that that perk takes up a slot that could be filled by something else. If you use "Deep Impact," I can wisen up and stop hiding behind walls, and now that one perk slot is being wasted.
Elitechief27's Avatar - Comment posted on 09/30/2008 22:02
Elitechief27
I agree with Bfeld, Guitar, and especially Asytho
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