Iíll just come right out and say it: I fucking hate unlocking shit in fighting games. Usually I consider unlocking items/weapons/equipment/costumes in games to be something pleasant. I like the challenge it represents. Just recently I finally went back and unlocked all the characters for Resident Evil 5ís Mercenaries mode. It took awhile, but every defeat made victory seem that much close. Iím the kind of guy who looks at 98% and thinks ďThatís just not good enough.Ē I want every weapon upgrade, every alternate costume, every color scheme, every area on the map picked clean of its hidden treasures.
But when it comes to fighting gamesÖ
Unlocking shit drives me fucking bonkers.
Todayís offender is Street Fighter IV. I love this game. I love the characters, I love the combat, I love the special moves, and there are few things I find more satisfying than sitting down for a few hours to tear it up with Guile. There are also few things I find more aggravating than Street Fighter IVís approach to unlocking character colors and taunts.
For those of you that donít know, the process for unlocking colors and taunts is to proceed through the gameís challenge modes, Survival and Time Trial. Normally these are the kinds of modes I would spend most of my time with (Iíve thrown away countless hours on Dead or Alive 4ís Survival mode), but this is not the case with Street Fighter IV and that is one reason and one reason alone: Special Rules.
I have made somewhere around 50 attempts at beating Time Trial 11. Time Trial 11 has been my own personal purgatory for quite some time now; you start with 50 seconds, +30 for every defeat. Not so hard, right? Hereís the kicker: No Ultra Combo, no EX attacks, no Throw Escape, no Focus Attack, no dash, no Target Combo. The lack of an Ultra Combo isnít really a problem for me under usual circumstances because I main Guile, and his Ultra is almost prohibitively difficult to pull off under most circumstances anyway. However, everything else this Time Trial takes away basically destroys my ability to play; lacking the ability to tech out of throws, lacking EX attacks (which have different properties than normal attacks, allowing you to set up longer/more complex combo strings), lacking the Focus Attack (which allows for canceling out of moves to lengthen combos/go for a throw), lacking the ability to dash (which removes my ability to dash in for a quick combo), all of these things completely destroy my ability to play.
Normally I would have given up around attempt 25, but in order to unlock the last two colors and taunts, Iíve got to make it through to Time Trial 20. This presents a unique problem for me, because Iíd really like to have every option available to me upon selecting a character, but in order to do that Iíll have to push through Time Trial 11 - 20 to achieve that goal. This is a potential gauntlet of agony for me.
So, after 50 times of trying to beat Time Trial 11 with a variety of characters and methods, I decided to sit down and ponder what really made me so angry about this, and I discovered that it wasnít just that it was difficult. It was something thatís always driven me nuts: unlocking content in fighting games.
No quarter-munching arcade machine Iíve ever played on required this unlocking horseshit. The things to be unlocked in most fighting games are costumes and colors, which have no functional impact on the actual gameplay experience. Whereas other unlocks in games often have some kind of effect beyond aesthetic, either increasing some sort of stat, granting special abilities, or changing the capabilities of a weapon, in fighting games unlocks serve no real practical purpose. So why in the fuck must they be unlocked?
I understand the purpose behind unlocking the fighters themselves, as each fighter adds a new dynamic to the game. I still think itís stupid to require them to be unlocked in the first place, but I at least understand the logic behind it. With colors and costumes, itís beyond my understanding. I canít even fathom why someone - why anyone - would think up something so stupid.
How about you, Destructoid? What do you think about unlocking content in fighters, yes or no?