I like the blog, and I feel like you're onto something here. The issue you've had is the problem of immersion in games. This idea of immersion is one that developers are currently grappling with in nearly every game. Here's hoping somebody can figure out how to fix this issue.
I thought this was going to be about the XBL avatar, and how everyone (but me) dresses it up differently than how they really look with Halo and Star Wars gear. But this is far more interesting!
While I agree most normal people are good people who want to make the best possible choices in games (and life), there is also a different aspect of being that 10% - it's kind of like cheating. It's fun the first time, maybe even the second time, but once you've become invincible, seen the last level, and got all the guns, the idea of it being a "game" becomes meaningless. It becomes dull. And I think the same can be said of being that 10%.
By being a douchebag, killing the kittens, sacrificing the villages, PKing your teammates, naming your FF7 characters Penis and McJuggerballs, you might get a laugh, initially. But after that moment you're still left with a dumb-named character for the next 30+ hours. Being a dick has the moment of instant pleasure, but gives a life-time of regret.
By being a douchebag, killing the kittens, sacrificing the villages, PKing your teammates, naming your FF7 characters Penis and McJuggerballs, you might get a laugh, initially. But after that moment you're still left with a dumb-named character for the next 30+ hours. Being a dick has the moment of instant pleasure, but gives a life-time of regret.
It's safe to say that most can discern betweeen the temporary consequences of virtual space and the permanent consequences of real life. And when it comes down to making a life or death decision, unless youre a bad judge of character, you should be able to tell whether someone is about to fuck you over or not. You can't tell that through someone's avatar.
I will always attempt to help someone, even if it costs me my own life (in video games). Would I do the same in real life? Honestly, probably not. In a game I do not have some rush of adrenaline and actual fear I am go to die. Attempting to save someone is mandatory by me. Though in real life, I fear I would just run away. I guess I will never know unless I am put in such a situation.
Sorry, but this is too shallow of an analysis to conclude anything. I don't doubt someone would rather save his ass than risking his life trying to save a random stranger, but that really depends on the people, the situation, the risk, and so many other things. It's really difficult to imagine what we would do in a situation like that because, in the heat of the moment, we could act totally different than we previously planned.
I'm generally in the 90%. If it's a real person I'll usually do my best to try and save them... though if it's an AI, I'm a little more ruthless and tend not to care as much (though if I've spent a lot of time with the AI and they are a constant companion, or in a recent case where the companion was modeled after my husband - yeah, I'm much more inclined to save them).
It also depends a lot on the game. In team based games like L4D or MAG I'm more inclined to do what is needed for the team - be it saving someone, shielding another player who is scoring a point for us (even at the cost of using my body as a shield and dying)... or even letting them die. Sometimes letting someone die is what's best for the team and for winning the game.
It also depends a lot on the game. In team based games like L4D or MAG I'm more inclined to do what is needed for the team - be it saving someone, shielding another player who is scoring a point for us (even at the cost of using my body as a shield and dying)... or even letting them die. Sometimes letting someone die is what's best for the team and for winning the game.

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