Now, I'm in an area with VERY few Arcades, or Arcade-like Areas. However, I, like many of my fellow Dtiod-ers, enjoy the games. It was in a Jillians that I found an amazing game; Megaman: The Power Battle, one of my favorites.
Title Screen~
Now, when starting up the game, you are presented with a choice, and that's who to start with. The three characters; Megaman, Protoman, and Bass, work near exactly the same, as far as I can tell, gameplay wise. They all can use Master Weapons, charge, and use a dash-like move. Another addition is the wall jump, added from the X Series.
The differences between characters are mainly the dash moves. Megaman has his Slide, Protoman puts his shield forward and dashes, and Bass flies forward for a quick moment.
Character Select Screen~
One thing you'll notice as early as the Character Select, is that graphics-wise, the game isn't too special. It looks much like Megaman 7, enough so that Capcom themselves used Megaman's Power Battle/Fighters sprite instead of the actual MM7 one. However, instead of just having the player face an unchanging set of Masters, you can choose a "course". These courses include:
- Megaman 1-2
- Megaman 3-6
- Megaman 7
Megaman and Protoman fighting Plantman, in Course 3-6~
The course you choose determines the Robot Masters you'll face, as well as weapons and stages. The stages and music will vary between Courses. The game works the same regardless, you select a stage (Note that it's like a roulette, and it's very likely you won't get the one you want until later), and you fight a boss. No, not a level and a boss, just the bosses.
Protoman, after just beating Heatman in Course 1-2~
Once all eight are defeated, you will move on to the "Fortress Stages", which really just mean a Wily Machine, and a subboss (Yellow Devil, Yellow
Mini Devils, or Shade Man's Pumpkin). Once you've defeated Wily, you'll be treated to the character's ending, and the credits.
Protoman's Ending~
Now, even though this is a great game, nobody remembers it! However, there's a reason for that. You see, Power Battles, as well as Power Fighters, it's sequel, wasn't widely released outside of Japan. Heck, I only found it in a multi-game (As in 8+ games) cabinet. However, Capcom was nice enough to include ports of both Arcade games in the Megaman Anniversary Collection.
Look forward to more of these articles. I've got a lot of Arcade games to go through.
I love Power Battles and I really wish there were an arcade in my area that had a machine.
Honestly, It's much easier to just get the Anniversary Collection if you have a last-gen system. Not only does it come with 1-9, it's got both Arcade games. If you want to find a machine....you'll need to be pretty lucky.
I honestly perfer Power Fighters, as Duo's awesome. But this has its pros too.
Good write-up, Blake.
Thanks, DF. I have to agree with you on preferring Power Fighters.
Also, thank not MAME for the screencaps.
I use to play this game all the time. Now I got the Megaman AC collection and I can play it when ever I want =).
I love how nobody notices that near every screencap involves Protoman.
I love him~
I love this game and I bought MMAC to play it but I lacked the skillz to unlock it.
I didn't notice Protoman because he's a ninja.
@ Kapkomi:
But is he as much of a Ninja as Shadow Man?
yes
...
*pew pew pew*
I played around with these for a bit in the Anniversary Collection (best purchase ever), but they were just OK. Nothing too great. I appreciated the fact that Capcom went the extra mile and threw them in there, though,
This game is quite awesome, but the sequel is even better, as it allows for two players. Nice review ^_^
Pig Mask, both Arcade games allow for two player. Notice the two "Press Start" icons?
Oh, and thanks.
@Blake
/facepalm
Can't believe I've never noticed that :P I still like the second version more though, since I believe it had more Robot Masters available to fight. Could be wrong about this though.
I believe they have the same number, though I agree on liking Power Fighters more. If not just for Duo.