I was just reading [url=http://www.gamesindustry.biz/articles/not-a-lot-of-hope-for-mid-budget-developers-says-kline">this article]this article[/url], an interview with Christopher Kline. The article reads that there is "Not a lot of hope" for mid-budget developers due to rising dev costs, etc.
I call bullshit.
Look at Stalker. That company was, for 90% of it's existence, made by about a dozen people working slave wages. The game won shooter of the year all over the place, and it's known all over the place -- people I know who barely game at all are talking about it. It has the best A.I. I've seen in an FPS (which isn't saying a lot, but still).
I'm really sick of this idea that games need the latest and greatest to be successful. You don't have to sell 2 million copies of a game if it only costs you 2 million to make! So here's a crazy idea, stop spending 30 million dollars to sell 1.5 million copies, when you could spend 3 million and sell 750,000. Not every game has to be Game Of The Year. You can make a great cult title every two years and make a damn good profit.
I think this industry needs to stop pretending to be the Movie industry and get their shit straight. Make games people enjoy. That should be your focus. Fun; remember fun? Fun does not require bloom, bump mapping, detailed water effects, real-time lighting effects that show you each fucking leaf moving in the wind.
Give me a game that focuses on good controls, fun gameplay, and I'll be set.
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And THINKFREEMIND, I'm with you there. It's bizarre how much money and artistic talent goes into a game, and the godawful gameplay that comes out. What are they spending this 30 mil on exactly?
I agree with you as well. The first thing I look at a game is its art direction, and I have to say, alot of flash games I find on Newgrounds look better than some super HD titles you'll find on the market. Often, they're more fun to play too. Money shouldn't be pouerd into games, rather, creativity and thought.
they always sell about 90% of their copies, so I guess they make loads of money :-)
Perfect quote. Somewhere along the line someone decided that money = good game. It doesn't. There are so many examples proving this (see above, thanks guys!)
I'd rather play a game designed with creativity, courage, and just the balls-out bravado that smaller companies have. Take note, EA/Bungie/Whatever. I haven't bought your games in four years, and I don't plan to start again.
Sure, I loved NFS Underground 1&2, they were different, then EA got all horny for boy racers. I don't give a shit-pro street, easily the worst title in the series, sold/sells well, and what? I just spend my mopney elsewhere.
Put your money where your mouth is, so to say.
And I do put my money where my mouth is -- I haven't bought an EA game in years. Actually, 7 (I have NHL 2002 somewhere).