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Not A Lot Of Hope For Blind Devs
Blackhat | 4:33 PM on 08.05.2008 13 comments


I was just reading this article, an interview with Christopher Kline. The article reads that there is "Not a lot of hope" for mid-budget developers due to rising dev costs, etc.

I call bullshit.

Look at Stalker. That company was, for 90% of it's existence, made by about a dozen people working slave wages. The game won shooter of the year all over the place, and it's known all over the place -- people I know who barely game at all are talking about it. It has the best A.I. I've seen in an FPS (which isn't saying a lot, but still).

I'm really sick of this idea that games need the latest and greatest to be successful. You don't have to sell 2 million copies of a game if it only costs you 2 million to make! So here's a crazy idea, stop spending 30 million dollars to sell 1.5 million copies, when you could spend 3 million and sell 750,000. Not every game has to be Game Of The Year. You can make a great cult title every two years and make a damn good profit.

I think this industry needs to stop pretending to be the Movie industry and get their shit straight. Make games people enjoy. That should be your focus. Fun; remember fun? Fun does not require bloom, bump mapping, detailed water effects, real-time lighting effects that show you each fucking leaf moving in the wind.

Give me a game that focuses on good controls, fun gameplay, and I'll be set.



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13 comments | showing # 1 to 13

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angusm's Destructoid Blog
Oh, be quiet and go buy a Wii.
thinkfreemind's Destructoid Blog
True. I've played flash games better than some current gen titles.
Blackhat's Destructoid Blog
I have a Wii, but it's basically only used by my son. I'm pretty much solely locked into PC games.

And THINKFREEMIND, I'm with you there. It's bizarre how much money and artistic talent goes into a game, and the godawful gameplay that comes out. What are they spending this 30 mil on exactly?
pendelton21's Destructoid Blog
Amen, brother. I always forget about Stalker, and how awesome it was.
Mxyzptlk's Destructoid Blog
Stalker was developed in the Ukraine, and everyone knows that Eastern Europeans are genetically superior when it comes to coding.
The Duke's Destructoid Blog
Exactly, lots of money isn't needed for making great games, just look at Eternity's Child... oh.... wait...
Inexpressticality's Destructoid Blog
Anyone else have fond memories of the Thief series? I can't imagine those cost too much money to make. Well, the first two.
RJG's Destructoid Blog
Stardock are a perfect example here. They realise the likely numbers of the their and don't go over budget trying to please them. The most recent result was Sins of a Solar Empire, which sold like hotcakes, with no DRM or anti-piracy bullshit or anything.
liam2015's Destructoid Blog
@thinkfreemind
I agree with you as well. The first thing I look at a game is its art direction, and I have to say, alot of flash games I find on Newgrounds look better than some super HD titles you'll find on the market. Often, they're more fun to play too. Money shouldn't be pouerd into games, rather, creativity and thought.
mistic's Destructoid Blog
ATLUS is the absolute prove of your rightness...

they always sell about 90% of their copies, so I guess they make loads of money :-)
Blackhat's Destructoid Blog
"Money shouldn't be pouerd into games, rather, creativity and thought."

Perfect quote. Somewhere along the line someone decided that money = good game. It doesn't. There are so many examples proving this (see above, thanks guys!)

I'd rather play a game designed with creativity, courage, and just the balls-out bravado that smaller companies have. Take note, EA/Bungie/Whatever. I haven't bought your games in four years, and I don't plan to start again.
Charedj's Destructoid Blog
I agree, but you need to realise how well crysis went down... people aim for that, and many 'expect' that. Graphics run this business to a point, as well as 'blockbusters'. Seems like your complaining about something that has very little to do with you.
Sure, I loved NFS Underground 1&2, they were different, then EA got all horny for boy racers. I don't give a shit-pro street, easily the worst title in the series, sold/sells well, and what? I just spend my mopney elsewhere.
Put your money where your mouth is, so to say.
Blackhat's Destructoid Blog
Crysis did awful, especially considering the cost of the game. Didn't it sell like 87,000 in it's first two months? People like graphics, sure, but it won't sell a game. Halo has some pretty mediocre graphics, and it sells like hotcakes.

And I do put my money where my mouth is -- I haven't bought an EA game in years. Actually, 7 (I have NHL 2002 somewhere).


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