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Repetitiveness In Videogames
BillyTheK1dd | 3:01 PM on 11.23.2009 13 comments





With the recent release of Assassin’s Creed 2 I have seen a lot more people writing it off because the first game was repetitive and boring. Their main points of repetition are within getting the information for your assassination, whether it be eavesdropping on people, following a specific person and beating him for information, or pick pocketing a messenger. While I can understand that side of the argument the fact of the matter is is how many ways in that time frame would you really get information and how many people would know it. Think about what time it is set in --- 1191 is not the easiest time to get information you need there is no real easy way to transfer info besides from person to person. That being said yes I get it from a players point of view you never want to constantly be doing the same thing over and over again which brings me to another point: Which Video Games are not repetitive.

Video Games from the beginning have always been repetitive and on a same set formula, you are the protagonist, you have a goal, and you need to meet that goal. Time and time again you see this come up where you are a certain person or thing and you need to get to a certain point or there is another person opposite of you (antagonist) you need to destroy. You look at some of the great games of our generation; Bioshock, Katamari Damacy, God of War, Little Big Planet, and even Halo. They are all repetitive in their own aspect but all not shunned by many like Assassin’s Creed is, they are all loved for artistic aspects and their flaws of repetition are overlooked. Essentially some of these games have amazing stories and others are art in its purest interactive form, but all are repetitive. Katamari is probably the most guilty of all these games it is the same game through all of the levels with different skins on each level, but it is loved throughout the gaming community for being “new” and “innovative” when really they just built one mechanic and implemented throughout the entire game.

Two things I need to get across before ending this, 1 I am not trying to sell you Assassin’s Creed I am just trying to get people to understand why its repetitive and why you shouldn’t write it off for being so. 2 I love all these games that I have mentioned and yes I think they are repetitive in their own sense because they are, but Video Games are interactive art and all art down to its core is repetitive its repetitiveness is just handled in different ways throughout the years. Please take what I said in your own way but just remember don’t write off games because they are repetitive but because they are either broken or suck. Thank you for your time.

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