Oh, homicidal tendencies, where would I be without you?
A gaming enthusiast, (don't you love that word?), with a dabbling in everything. Also, a bit of an ahole, or rather, a large one in fact. But don't mind that, as I have some redeeming qualities, I just haven't figured them out yet. To hit me up I have some contact info here.
Live: Bigby G Wolf
Steam ID: Bigby
Feel free to harass me at your leisure, as I feed on others ire and disdain. Soon enough I'll have this little profile all pretty like so you can relax your eyes by looking at it.
For now, I will leave you with some likes so you know what to expect should you encounter me in the wild. Movies (no particular genre, whatever I fancy, the best movie ever of course is Ghostbusters) Books, (yeah, I read, suprised?) Games, (if you just know figured that out, wtf are you even doing here), Music (no, not a ton, nor do I know band names and histories, so don't ask), Comics, (graphic novels, plz), Computers, Gadgets, Science, Your mom.
Ok, after another day or so of Final Fantasy XIV I will give you some more tidbits that fell out of my beard. The game could use some improvement. Some are saying its not good. Even going so far as to say it is a 'bad' game. This is not the case. It is an average game at this point with some flaws. Flaws that COULD BE addressed if the higher ups are in the right mood and the moons align. This might be more difficult though since there is no obvious way to send feedback to Square Enix in their beta. A rather glaring oversight on their part if they want to know how well their game is doing.
Ok, on my second day or so of the game I went about smacking some monsters in the face. Each monster has little colored symbols that resemble shields next to their name when you target them. Blue is easy prey, Green is decent challenge, Yellow is tough, and Red is Very Tough. Forget trying to take on the Red guys. They will eat your lunch and make you fall down and examine the nice textures of the ground close up. So I stuck with little dudes. Beetles, rats (yes rats, cliche), and sometimes a sheep. Very menacing sheep! Anyway after a hour or two of that I decided it was time to go find a shield for my Gladiator. As he was a tank job I thought it would be prudent to have something to block hits with. So I teleport back to Laguna Laboona (not actual name but more fun to say) and began hunting for an NPC to buy a shield. This was to turn into an epic journey the likes of which I had not fully prepared myself for. Not one vender in all of the city, all of the land, had a shield. Not one. I figured maybe one of the Hand guys had made one and were selling them. So I went around looking for the Retainers that sell people's stuff. I could not find them anywhere. After searching for an hour it turns out the they are kept in a separate zone in the city called the Wards. You have to zone into each ward and there they stand. Waiting around to let you browse their wares. That this was not immediately able to be seen from the city map made things incredibly difficult. Nor did any NPC specifically state which area the zone started in (Southern Islands btw). There was no Market Wards post on the map anywhere. So I wandered around aimlessly until I said to hell with it and went to the internet for help. After a bit of googling I discovered this secret yet not secret extra zone within the city. You might ask why didn't I think they would be in a seperate zone to begin with. Well seeing as there seems to be no loading zone area in the world map (unless you count the ferry which I will touch upon later) there was no indication that there would be a separate zone. This is some shitty design mechanics at play here that need to be fixed before they decide to ship this thing. People cannot read your mind Squeenix. Especially not those minds you have over there that made something like Cait Sith a reality.
Well after I found that secret market area there was still no shield to be found. Well maybe there was but you have to search EACH INDIVIDIUAL RETAINER. There is no search function, oh no. You have to go to each NPC and search them. One by one. This is not acceptable. Here is a deal breaker for me. If your economy is based on this system it will not work. Period. No one wants to stop and go through hundreds of NPC just to find one thing. Make a damn search function Square. C'mon!
Now after that little escapade I found out that the only shield vendors were in another city. Uldah. Across the ocean. Well not such a big deal as there is a ferry you can take that takes you to the other continent. After hopping aboard, waiting about five minutes, I was in the continent I needed. Then I needed to hoof it to Uldah. About a ten minute hike. I stopped along the way to attune with the other Aetharyte crystals there. Once you attune to them you can teleport to any of them all over the world. Kind of makes the ferry obsolete after one trip but whatever. I am sure the fishing guys like it. So I get to Uldah and it happens to have a Gladiator guild. Which I can't join. Yet I suppose. This here is another problem with FFXIV. No clear cut explanations of what you can or cannot do. It never says you can join once you get to a certain level. It leaves you in the dark. We need some info here. How do you join a guild? When can you join? How do you get guildmarks? Guildmarks, btw, are special currency that lets you buy things from that particular guild. It is not explained how you get these but I am betting being a member of the guild helps. There is far too much left unanswered in this game and no real way to find out. The opening cutscenes only setup some overarching story that you are supposedly part of. But nothing on what to do or where to go. For a new MMO this needs to be part of the starting experience. Even though I played FFXI for years I found it rather daunting just figuring out basics of the menu system and combat. Give us a tutorial mode of some kind, Squeenix. C'mon!
Well that is all I have for today. I will give you and update some time later. I am hoping things will smooth out over the next couple weeks.
After some frustration with servers not letting me sign up for the beta I finally coaxed it with threats and weeping to download the client for me. Now, after many downloads and patches sittings, I can give you some impressions of the game so far as I have seen it. You already know the premise so I won't bore you with details. I jumped right in and started with the big dudes, Roegadyn. I just call them Roegs. There are two kinds, as is the norm for all the races it seems. I picked the Hellsguard race because why would you not pick a race named Hellsguard? After some limited character customization I was in the game proper. Or was in some cutscenes anyway. Then after THAT I was in the game proper. You pick a starting city similar to FFXI. I picked Limsa Lominsa. Mainly as it was a coastal city and I like boats. The over all presentation of the game is very pretty. Though there is some issues of draw distance where textures farther away will get much higher bump mapping after a certain radius is reached. If that is the norm for the game or if my machine is simply not set properly remains to be seen.
Anyway the game proper is rather thick with its own mythology and rules. I wandered around a good bit of the city just trying to figure out where to go. By the way if you are familiar with FFXI then you will be familiar with the movement in FFXIV. You can still use the numpad for lots of movement but now the WASD is involved too as well as hotkeys on the keyboard. Tabbing at objects still works too though its hit or miss if it highlights what you want and it doesn't seem to work in first person mode. I got some early quests from the Adventurer's guild in the middle of the city where all the newbies start out at. I picked a Gladiator for my job as I was going for a tank class. Though switching to Maruader, my other job, was as simple as equipping that weapon. The catch is that you have to go into the menu system and change what Actions you have for that particular weapon. Also there is no auto attack, or at least I have yet to find it. You have to hit the attack button for every hit when your stamina bar allows it. There are different attacks you attain at different levels of course but you will start out with the simple light swing. How the magic users do it I have no idea. I will have to try that out later. The stamina bar is basically telling you when you can make another action, be it an attack or otherwise. Its fairly straightforward and doesn't take too long to get the idea.
Epic battle with a sheep
The other jobs available under the Discipline of the Hand, worker jobs, are support types that make items to be used in the game. I got a Blacksmith by buying a hammer and equipping it, that simple. Synthesizing, this worlds version of crafting, is done as you would expect. Taking object A and mixing with object B. Or different numbers of Object A and making a new object. Its not difficult to do but can take some getting used to to figure out how the process works. The Blacksmith has three modes of synthesis. Standard, Rapid, and Bold. Each of these work in a slightly different way. And depending on the object being synthesized and the materials used and your skill it can vary on how is the best way to approach it. I have yet to figure out how you can sell these items you make to other players except through Bazaar. Which means selling it myself. Though from an NPC in the game I am told I can hire 'retainers' that will sell them for me. They also do other things like crafting and such. Not sure how that works. Will find out later on though.
The quests in the game are know and guildleves. You have to get them from a guild to do certain tasks. The first ones you get are from the Adventurers guild and you go about killing various creatures of course. Certain areas have these nodes called Aetherates. I believe that is the right spelling. You touch them and attune yourself to it so when you die you warp back there. They also act as teleport nodes. You can teleport to any one of them you have visited before from your menu screen. It is very handy for getting to spots for your guildleves in a hurry and back to the town. Though you have a limited number of anima charges to do this with. What those are I have yet to discover or how to replenish them.
One really irritating feature of the game is that if you fail your guildleve for any reason you cannot redo it. It simply is gone. Seems a bit of a shitty way to handle your mission structures. Also you only have a 30 minute time limit or at least that has been the limit for all mine so far. I should point out that the Disciplines of the Hand and War have different types of guildleves. War ones involved what you expect, killing monsters for various reasons. But the Hand ones have you crafting items for clients. This not only levels your experience in that job but also raises your skill levels too. From what I can tell these Hand jobs *be mature* can act as support roles even in battle. How that works I have yet to find out.
Having played FFXI for a few years I can tell you that XIV is very similar to it in many ways. Though the graphical side is vastly improved the various new gameplay mechanics are still somewhat clunky in comparison. The combat is different yet it still has macros you can program in for a string of moves to be used. The quest system is the biggest change of all. Rather than go to random NPC you now drop in at various guilds for your missions now. Its more centralized that way but it makes some of the random NPC you see standing about seem superfluous and there only for window dressing. Maybe they actually open up later or will in the full game I can't yet tell. Suffice it to say that I am still learning this game and am actually eager to learn more. It keeps you interested at the least. If only to make you wonder how the hell to get new gear since there is no auction house.
Cya next time
I will drop in again to update you on some new findings as I come across them and give more detail once I have it. Stay frosty.
Penguin United showed up at E3 to show off their new peripheral for mouse and keyboard control on the PS3. According to them (and to many on the spot interviews of people playing it) it works very well with almost no noticeable dead space or jagginess. Let's take a look at their video and see for ourselves.
Looks promising and a definite alternative for those wanting to play some console shooters but just can't break the old K+M habit.
Four years later and still around, in internet time that is tenure my friend. You have made it beyond all the one time startups that started out and then faded away. You have stayed hard and rigid despite the flaccidity of other sites that lie limp and forgotten on the side of the road. And we all are better for it. After my time here I can safely say that I feel part of a community and not just someone that visits a website. That is what Destructoid is about, a community of people with similar ideas and values that enjoy good times and ribbing over things they share interest in. I thank everyone that welcomed me here with open arms and open hostility as well. Here is to four more years may they always have plenty of offensive jokes!
I am suggesting a Destructoid helmet contest, I think Hamza is gonna go for it! If so, we will be making our own helmets to try and see which is best! And the winner gets....well hell IDK. I'll let them figure it out! So lets see if we can make that happen! Time to stir the creative juice pot on this one!
Why do game developers make pockets but do not allow you to put anything in them? What is in those things anyway? More ammo? A cellphone? A sandwich? Who can say certainly not the developers. So many games have so many mystery pockets its mind boggling. I have more than three pockets so why can't I carry more stuff? Why only two guns and a couple grenades? I can hold at least six grenades, some semtex, three knives, a garotte (something games are sorely missing besides Hitman), a GPS, some marbles, my iPod, a yo-yo (also a garotte in a pinch), and maybe a Hot Pocket if I am feeling peckish.
The real question is why do game developers feel the need to add in modeling and texture for pockets and yet refuse to do anything with them. This also applies to accessories like knives or another pistol that seems to never be used. Or an ammo belt that is in plain sight but never used if you run out of ammo for your weapon. What is the purpose of that? Is it like the belt that Chewbacca wears? ( I am nearly convinced that is a belt of smokes he keeps on hand) Of course there is the reasoning of set dressing but come one now! Give us a break already. This is the next generation of games! Why is there no pocket physics!? I say this is an injustice! Sure Alone in the Dark did something similar to what I am asking for but they did it badly making you have to look through it while still being eaten which is always a bad thing. At least acknowledge the pockets existence! If my quasi military guy is wearing a vest with fifteen compartments and pockets all over it don't give me crap like a three item inventory max.
You are directly lying to me and everyone else that you don't have more space than that. If you aren't going to have more space then don't make a model with more pockets, simple as that. Stop confusing us developers and start giving us more shit to put in our pockets!