After a good long while now, in game years anyway, I think we are settled into our niches for now. One thing that seems to have gotten alot of people riled up is the advent of what is called casual games. Now the Wii is usually put at the brunt of this heated debate as the instigator of this little sojourn into new territory, what with its multitude of what some call 'non-games' such as Wii Fit and Wii Music. The people that usually buy these games for this system are now what you and I are, gamers. And I know you are a gamer because you are reading this in a site dedicated to gaming, and not to housekeeping as someone who doesn't game might.
These so called casual games have been said to be killing the hardcore games market. That the saturation of them is making developers put their efforts into this market while ignoring the long time gamers that have been at it for years and understand the ins and outs of the industry. This, I believe, is a misunderstanding of the market. For as long as most gamers can remember, most of them have been designed specifically to target the ones that play them the most, us. However there were always the casual games made for the other market, the Bejewelds and such. While we were happily gaming away on our PS1's and N64's and Sega Dreamcasts, not a care in the world. But Nintendo came along and decided not to throw their hat in with the big processing power houses this generation. Instead, they went to something different, a new design based on a simple gaming format, so simple it alienated some long time fans. However, Nintendo being the company they are, made sure to appease those old fans with some staple titles like Twilight Princess, and Metroid Prime, and Mario Galaxy, but they were not the main target anymore. They went after parents, grandparents, and the uninitiated in the gaming world. Some saw this as a problem, as soon sales figures for the non games began to exceed the mainstream games 2 to 1. And a relatively low powered console was taking the top spot in the console wars. What was going on?
The simple answer was the market expanded, that's all. Once they saw the Wii had the ability to pull in these unintiated, they began to cater to them, producing simple titles with easy to understand control schemes. Nintendo had caught the non gamer market and pulled them in, and being a business, profited greatly from it. Now, does this hurt the over all game industry? Why would it? Those that never played games before were getting into it with the Wii and the DS as well. They became intrigued and somewhat part of the community we developed over the years. So they became sympathetic to the gaming cause. Awareness was reached through these simple things to get a better understanding of what games were and what they could be. When your grandparents are enjoying themselves playing virtual bowling, they can better understand what appeal these electronic doohickeys the kids play nowadays are and what they have to offer. For many these may act as a gateway and you may soon see Nana pwning noobs on GOW in a few months after becoming bored with her backswing in the golf segment of Wii Sports. Why not? Stranger things have happened.
The gaming industry is larger now, thats all. While the numbers on retail sales may speak highly of the Wii and DS and its offerings, do not forget that the companies such as Atlus and Valve look at their own sales numbers and are quite happy there too, since that is THEIR market and they know it quite well. They are more than happy to sell to us, as we were going to buy them in the first place, and the casual crowds weren't going to suddenly pick up Left 4 Dead anyway, so leave them to their Wii Fit, let them enjoy it, and then let it collect dust in a corner til a game comes along that utilizes it to some purpose.
The main point here is that the indsutry is not suffering for these casual surges in gamers. The developers that sold the games we lov are still in business and are still going to make the games, it's just now they have company on the shelf. So when your going shopping and you want to get a new title, pick up Nintendogs or Sudoku or what have you for the significant other too, she or he games too now.
Yes casual gamers changed nothing. I mean Epic certainly didn't go from making some of the best multiplayer PC games to making some of the buggiest, laggiest, and overall shit console games. Ohhh wait they did.
Why must everyone assume Nintendo is the only company going casual? Consoles in general are becoming more and more "casual" (Not all console games). If you're picking something because it's simple rather than the best experience... Well you're a "casual" gamer.
While this "casual" change may end up being good for the shareholders it certainly isn't a good thing for those of us who like well made games. Standards are being lowered because people are willing to buy any piece of shit. Why are they willing to buy any piece of shit? Simply because they don't care. It's effortless to just deal with whatever shit they're fed. Like Xbox Live. It costs money and it's a shit service... But who cares it's easy...
Of course on top of this "casual" shift Nintendo is taking it 3 steps further. They're wasting development time making things like Wii Sports Resort and Wii Music instead of real games. No I don't mean "hardcore" games. I mean real games period. I don't consider Wii Fit to even qualify as a game.
"Casual" games and "hardcore" games are just made up titles. There are only well made games, shit games, and non-games. There are however "hardcore" and "casual" gamers. I use those terms loosely as I don't like the mature image retards have associated with "hardcore". Blood and difficulty don't make something "hardcore".
The difference is simply this: If you care about the quality of your games and find some of the shit published these days to be outrageous then chances are you're "hardcore". If you just buy any game and ignore the bugs, simplified mechanics, and anything done to game for the sake of sales then you're a "casual" gamer, I hate you, and you're what is ruining the industry.
A game like Animal Crossing on the Gamecube was something a "hardcore" gamer would appreciate. It was risky, well made, etc. It wasn't an established franchise slowly changed to appeal to people. A game like Gears of War 2 is something a "casual" gamer would appreciate. I'm glad to see a lot of people are upset about how buggy it is. We need more people to say "No" to rushed crap developed for a quick buck.
Most games just aren't designed to be good anymore. They're designed to maximize profit. Ignoring this trend away from quality or just accepting it makes you "casual". I hope gamers wake up and decide they've had enough of what recent games have become. If not I'll sadly have to remember PS2 / Gamecube as the last great era of gaming.
Ohh and for the record Super Mario Galaxy and Twilight Princess are the worst 3d Mario and Zelda titles yet. Sunshine, Mario 64, OoT, Majora's Mask, and Wind Waker were all better games. Super Mario Galaxy was just too linear. It completely got rid of what I loved about Mario 64 and Sunshine. The free roaming environment. Twilight Princess was just a bland experience. It lacked side quests, items sucked, it tried to be another OoT, etc.
Not terrible games. Just not as good as the others in the series have been.