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About Me
I’m a gamer. Take a minute and get over that shock. I can say I’m an Xbox man, though I’ll support anything that advances gaming (I love you Sackboy). I’ve also got a DS Chunky, so I can take this whole nerd thing on the road.

As far as genres, shooters and western RPGs top my list. Halo, Fable, and Morrowind, for instance, rock my socks hard. Of course other things, stuff like Animal Crossing and Kingdom Hearts, do their share of stocking rocking.

In the world outside of buttons and pixels, I’m an engineering student (that nerd thing I mentioned? I do it hardcore) on the west coast of the Great White North. I’m a fan of a harder rock, bands like Breaking Benjamin and Hurt, though I’ll kick it (very much figuratively) to stuff ranging from The Fray through Franz Ferdinand to Five Finger Death Punch. Optimus Prime is my hero, but I do love Starscream. Finally, thumbs up to you for reading this. You’re never getting that time back.


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Shoot the Breeze: All Dressed Up and Nobody Cares
Beyamor | 1:04 AM on 11.07.2011 22 comments




It's been some time since I wrote, hasn't it, dear reader? I hope you enjoyed the reprieve, but I fear the spell of serenity has been broken, the guileful spiderking of indolence fought from his keyboard throne and the cobwebs dusted off with him. A prodigal son among prodigal sons; an off-forgotten hero who fought his battles in the margins of the fairy tales never read; the, uh, the guy who wrote a blog once.

Prodigal? I meant procrastinating. Let's get this obscenity over with.

A smashing good time.



Oh lordy, Halloween. Was that only a week ago? I'm not a man to put much faith in a calendar, but by the best estimations of the soggy pumpkin cadavers still lining the street, their misshapen and moldy faces evoking more horror than their spirited carvers could ever hope to rival, it's been at least half a fortnight. November has come.

Here's hoping you had a good holiday, my ever-patient reader, one laden with a bounty of tricks and/or treats. Myself, I dressed up as Haskell, the hipster programming language - complete with jeans so skinny one might suppose I didn't purchase them so much as weave them about my lower extremities as a Pabst Blue Ribbon-loving caterpillar might do his cocoon. I lost my best vest to an aspiring pirate - a chain of events someone with more sense might have seen coming. And, of a marginally less uninteresting nature, I spread open my coffers that the latest Steam sale might loot the ever-lovin' bejeesus out of them.

Terraria I'll write off as a game whose painful inoffensiveness may never grab me and Amnesia was - well, was a waste of money. I'm never going to play that game. I'm not a tremendously courageous man - I'm too afraid to even install it. But anyway. We're here to talk about the lovely Zombie Atom Smasher, so let's do that.

Zombie Atom Smasher, by Blendo Games - a name I have let fly with cheer before - is a sort of real time strategy game pitting you against an army of zombies threatening to overrun mankind. Your primary goal here isn't to crush the legion of the undead that floods the metropolitan city sections - though a strong counterattack can reclaim these territories for mankind - your aim is to rescue as many of the stranded and helpless human populace as you can before they're consumed by the festering horde.

Uh, the "festering horde" would be the purple dots.

You'll start the game with only a rescue helicopter at your disposal. This valiant propellered steed attracts citizens to it as it swoops in for a landing, providing a means of shepherding the otherwise mindless humans to key locations and away from the incoming brain-eating mob. As the game progress, you'll gain access to a variety of additional forces like rooftop snipers, trip mines, and zombie bait, all of which you'll make keen use of in ever more desperate tactics against the growing undead threat.

One of the things I love about the game is how truly harrowing it is. Make no bones about it - or should I say no brains abo- okay, no, I see you're not a fan of that one - it's an unapologetically difficult game. If you don't make the most out of your troops and keep a careful eye on your wards, you can lose the city in a heartbeat. Moreover, even in the best case, you're going to lose some citizens. It's terrifically agonizing as you lose people to the horde. Some of the best moments come when you realize that you can't save everyone and victory is a matter of choosing who can't be saved. There's a real sense of personal responsibility to the gameplay and it's a real treat.

In fact, it's not difficult to get to a point where loss is inevitable. While the main game is this intimate strategy, it takes place within the context of an overworld divided into the territories which make up the battlegrounds. At the end of each battle, points are awarded to both you, the human team, and the zombies based on how many territories each group holds. A few losses can give the zombies a huge foothold which snowballs into almost inescapable defeat. However, even this feels right in its way - it gives the undead the power of being a credible threat.

But, of course, I'm not much of a strategist, so take any claims of difficulty with a grain of salt. I mean, my worst fear is that someday someone asks me to strategize my way out of a paper bag. That bag is going to be my coffin. They are going to bury me in that bag and the only condolence to my grieving family will be that the thing will be biodegradable.

Uh. Boy. Anyway. It's a really good experience. So, y'know, play it.

God take those windows



I'm back to playing Canabalt. It has become, in fact, the primary means by which I squander the precious hours of my day. I adore the simple flow which flourishes in the game, the minimal elegance that as only that the player play. The moments of absolute zen the space between heartbeats, between jumps, is the stuff of the sublime.

With more time, I've come to realize far greater depth. Nuance. The care of a tiptoe tap to make a toddler's hop over the smallest obstacle; the lungs-full-of-sky lunge that careens over rooftops; the weighty gamble of voluntarily crashing into a box to slow down, exchanging speed for safety at the bank of sure-hope-I-make-this-next-jump. I don't know whether this great hidden scope I imagine really exists or it's my feeble brain trying to justify the time I've frittered away with some notion of fully exploring the mechanics, but it's pretty enjoyable

The game has also taken on a new kind of meaning in the space of my friendships. Among my fellow software engineers - a virile and strapping group, make no mistake - there has arisen a sort of quiet rivalry about who can step furthest, who can fling themselves an iota more. At about twenty thousand, I've eked out a fragile lead, but that's largely inconsequential - there's celebration of our victories as a collective. It's a refreshing thing, that the sum is wholly positive, and it's something whose importance I haven't quite been able to put a name to. For today, let's say that just in this regard, the lives of the engineers are good.

But man, the windows in that game. Jesus. How many times have I hit my head trying to jump through 'em? A buttload, is how many.

Protest the Yeahs



For the past couple of days, I've returned to Yeah Yeah Yeahs and Protest the Hero. And that's pretty nice.

You know Yeah Yeah Yeahs. They were in your Rock Bands or some such and besides, Heads Will Roll is scientifically accepted as the best sound that ever was. I'd forgotten some of the band's less glossy moments - the breathtakingly ragged Tick, for example - that really grab the soul and give it a shake. Anyway, guess I'd forgotten what Yeah Yeah Yeahs was about - just so we're clear, it's more than yelling "wait - they don't love you like I love you" on the streets - and it's pleasant to have reminded myself.

Protest the Hero is a band I'd never given much chance and I resent myself for that. The vocal range on that guy is a dream, transitioning from soaring falsetto to bloody-knives screams with the ease a man might normally reserve for flicking on a light switch. The thunderous and undeniably metal instrumentals are a treat too and, more important by far, the band can poke fun at itself which is kind of essential for a genre as steeped in posturing as this.

Riding the whirlwind



So that was a blog I guess? I wish I'd spared a few more words for Zombie Smasher, but man, some of us have midterms tomorrow. How'd we do here? This felt all sorts of lacking in charisma, which is always a concern, and I'm not sure whether or not I truly enjoyed it, but it's certainly a blog. Maybe we'll try this again in a month's time.



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22 comments | showing # 1 to 22
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bbain's Avatar - Comment posted on 11/07/2011 01:22
bbain
Beyamor! I've missed your words. They are lovely as usual. Tick is by far my favorite Yeah Yeah Yeahs song by the way, great choice!
Atlas's Avatar - Comment posted on 11/07/2011 02:52
Atlas
Don't stop existingggg, it can be a lonely roaaaaaad. Love is one way to go onnnn and onnnn and onnnn and onnnnnnnn.
Wrenchfarm's Avatar - Comment posted on 11/07/2011 06:57
Wrenchfarm
I came home from work today defeated and downtrodden. But from the internet came a revitalizing zephyr and I am once again alive. Thank you Bey.
Handy's Avatar - Comment posted on 11/07/2011 07:51
Handy
If there’s one thing your blogs are never lacking it charisma.
Handy's Avatar - Comment posted on 11/07/2011 07:55
Handy
*its charisma*

If there’s one thing my comments are lacking its proper grammar.
Handy's Avatar - Comment posted on 11/07/2011 07:57
Handy
*correct grammar*

FUCK.
Elsa's Avatar - Comment posted on 11/07/2011 08:54
Elsa
I love the way you write!
Occams electric toothbrush's Avatar - Comment posted on 11/07/2011 08:55
Occams electric toothbrush
I love taking a walking tour of the historic house museum that is your mind. Thank you for your words. Thank you for you.
CelicaCrazed's Avatar - Comment posted on 11/07/2011 09:43
CelicaCrazed
Always an enjoyable read!
Kaggen's Avatar - Comment posted on 11/07/2011 10:04
Kaggen
I can't stop imagining you struggling inside of a paper-bag, thanks for the tip , I'm going to give Atom Zombie smasher another chance!
manasteel88's Avatar - Comment posted on 11/07/2011 10:39
manasteel88
I mean, my worst fear is that someday someone asks me to strategize my way out of a paper bag. That bag is going to be my coffin. They are going to bury me in that bag and the only condolence to my grieving family will be that the thing will be biodegradable.

Further confirmation that beyamor is actually in reality a sandwich. I always did think he had an especially delicious quality to him.
Mr Andy Dixon's Avatar - Comment posted on 11/07/2011 11:06
Mr Andy Dixon
When I die, you, Occam and Stevil will write my eulogy.
RenegadePanda's Avatar - Comment posted on 11/07/2011 11:17
RenegadePanda
When I die, I'm convinced you will have had a hand in it.

I wouldn't have it any other way.
Scissors's Avatar - Comment posted on 11/07/2011 11:19
Scissors
Don't be so down on yourself, this didn't lack charisma.
Jaded's Avatar - Comment posted on 11/07/2011 11:49
Jaded
An enjoyable and awesome read!
Beyamor's Avatar - Comment posted on 11/07/2011 11:59
Beyamor
Good lord, in the light of the morning, the way I write is idiotic. But oh well, we sally forth.

@bbain

I missed your words which resulted from my words. Let's do more words together some time.

@Atlas

The best advice I've heard since "Stop existing, meh."

@Wrench

TELL THE PEOPLE I AM THE WIND BENEATH YOUR WINGS

@Handy

I'm waiting to see where the apostrophe in it's takes this conversation. Stick around.

@Elsa

Always a pleasure.

@Occams

The audio tour contains several minutes of my mumbling enthusiastically about the weather. It's generally regarded as the lesser of the experiences.

@Celica

Always nice to hear from you, man.

@Kaggen

I don't think the game's for everyone, but if you can examine how you lose and learn from that, it builds to a really grand victory.

@mana

<mayonnaise-themed innuendo>

@Dixon

The work will lie somewhere between Joyce and Penthouse. We three will be high-fiving through the tears, of course.

@Panda

If I know you, over the course of the day, you'll be killing time watching videos of questionable social acceptability. Friendly tip - one is laced with poison.

@Scissors

Stripping me of my self-depreciation would be like removing the S from Superman's chest.
knutaf's Avatar - Comment posted on 11/07/2011 16:34
knutaf
Haven't seen you in forever, dude. Need to see more of you around.
Beyamor's Avatar - Comment posted on 11/07/2011 19:37
Beyamor
@Jaded

That's what I'm here for.

@Knut

Yeah, yeah, I suck.
Sean Daisy's Avatar - Comment posted on 11/08/2011 03:17
Sean Daisy
Beyamor, I was but thinking of you the other day.

The gossamer you weave is amongst the finest I have encountered on my arduous travels.

Keep it verisimilitudinous, brother.
Corduroy Turtle's Avatar - Comment posted on 11/09/2011 09:37
Corduroy Turtle
You're better looking than me and more intelligent too. I'm pretty sure I could beat you up though. That has to count for something.

Thanks for the blog.
Jesse Cortez's Avatar - Comment posted on 11/09/2011 20:08
Jesse Cortez
Beyamor-

I didnt read the blog at all. I just saw your name, was reminded of how freaking attractive you are, and then sped to the bottom of the page to tell you that.

Miss you bunches! You should visit SF sometime....you'd most definitely have a place to stay :P

<3 <3 <3
Jesse Cortez's Avatar - Comment posted on 11/09/2011 20:10
Jesse Cortez
Beyamor-

I didnt read the blog at all. I just saw your name, was reminded of how freaking attractive you are, and then sped to the bottom of the page to tell you that.

Miss you bunches! You should visit SF sometime....you'd most definitely have a place to stay :P

<3 <3 <3
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