I enjoy working in Adobe Flash when I have the time and I've churned out a few websites as a result. I call myself a gamer, although I'm admittedly a bit of a fanboy; you could print "Nintendo" on a roll of toilet paper and I'd bid for that shit on eBay.
Seriously though, I play a lot of games and my platform of choice right now is the DS. There are a ton of sidescrollers and traditional RPGs that I remember playing a lot when I was younger. Better yet, I missed a lot of games on the Super Nintendo back in the day (they were like $70 or something) and a big trend on the DS right now is remaking and re-releasing them for this generation of gamers. I eat that shit up. Final Fantasy, Dragon Quest, and Shiren the Wanderer FTW.
Some of my favorite games (In no particular order):
Paper Mario, Xenogears, Okami, the entire Resident Evil Series, Super metroid, Metroid Prime, Metroid Prime 2, Secret of Mana, Illusion of Gaia, The World Ends With You, Mario Kart DS, Kirby Canvas Curse, Super Mario Galaxy, Fire Emblem: Path of radience, No More Heroes, Zack & Wiki: Quest for Barbaros' Treasure, Tactics Ogre: Knight of Lodis, Dr. Mario, Devil's Crush, Ninja gaiden (NES), Kingdom Hearts, Dragon Quest Heros: Rocket Slime, the Phoenix Wright series, Hotel Dusk, The Longest Journey, Breath of Fire III, Half-Life 2, Lock's Quest, Henry Hatsworth, Rhythm Heaven, and many others that I just can't think of right now...
I have not blogged here in about three years now!--I've been busy busy busy working on something, and I'd like to plug my game share it with all of you now.
I have made a board game--It's a roguelike board game, heavily inspired by the likes of Chunsoft's Mystery Dungeon series. It's been making some *very* small rounds recently, and it got picked up by a small publisher called 5th Street Games.
It has been an interesting challenge, trying to find a happy medium between the trappings that make roguelikes unique and what makes a competitive board game fun. But I've had a year now to really tighten things up--I was heavily inspired by Chunsoft's classic Mystery Dungeon series Torneko, Shiren the Wanderer), and I'm very pleased with the results! The game is called Baldrick's Tomb, and it has four heroes traveling down to the bottom of cursed dungeon, where the insides are forever churning and rearranging. True to roguelikes, the contents of everything are a mystery, and randomly generated. You will fight monsters, trigger traps, but also use powerful scrolls and find gobs & gobs of treasure.
The publishing deal brings with it a ton of great changes. First, the game has been tightened up in all areas. If you watch the video review below, all of the issues they discuss have been addressed! Players draft their own skills, are never stopped by traps or monsters, and now have all sorts of new and interesting ways to interact with the game! Also, the game's visuals are getting a full make over, with art by Erin Fusco!
Currently, Baldrick's Tomb is on Kickstarter. I'd be thrilled if any of you would be willing to take a look at it, and if it seems like something you might be interested in, I hope you might consider backing it: