First of all, I know that Guitar Hero III: Legends of Rock for the Wii doesn't have DLC either (but it should and it's completely possible, Activision or someone just has to release some sort of add-on through WiiWare, if a full 3D game like My Life As a King can fit on the Wii's memory, so can a likely small add-on) but that's not the point.
Why doesn't the Wii version of Rock Band have online or DLC? Online is possible, as it is demonstrated on Guitar Hero III. This is just a dumb decision. Basically, for a console that has alot of online potential, why must we still get a PS2 port without the online features of the Xbox 360 and PS3 versions? I'd like to know who came up with the excuse "Because the Wii's online capabilities and potential have yet to be fully realized, we wanted to wait before we explored online functionality for Rock Band to ensure that players get the high-quality of online performance they've come to expect."
That's one of the dumbest things I've ever heard of. You want to wait to include online for a future Wii Rock Band game? How are going to get it right if you're not trying? It's a good thing that Guitar Hero III is better than that - I can play online with random people! Besides the whole surround sound issue, Guitar Hero III is a great game and I can't wait to get the free faceplate.
People who say that the Wii can't hold downloadable songs and/or isn't powerful to handle all four instruments required (if you want) for Rock Band annoy me. For one, the PS2, the weakest console of the last generation can handle four instruments, how can people assume the Wii cannot? It's simple math people! If the GameCube (in terms of power) > PS2 and Wii > GameCube, how can someone be confused by Wii > PS2?
I need some help with this one - I'd like someone to figure out how big a downloaded song is for Guitar Hero III or better yet, Rock Band. I already know it fits on the Wii's internal memory, because WiiWare games can, and if some reason a song is bigger than a WiiWare game, is it that hard to use SD Cards? No. But I'd just like prove to everybody who says the Wii can't hold a song for Rock Band or Guitar Hero III, that the Wii can indeed hold downloaded songs.
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The most recent DLC pack, 6 Boston Songs, that came out today was over 170mb alone. The amount of DLC they are planning to and have released will eat SD cards for Breakfast. The Wii needed a larger hard drive to store these songs. Go [url=http://www.rockband.com/dlc]here and figure out why the Wii can't handle DLC.
Harmonix: So Nintendo, you all set for the DLC and online play we were talking about?
Nintendo: Yeah...about that...we decided we are gonna go in a different direction...
Harmonix: What ever do you mean?
Nintendo: We don't want any online things at all.
Harmonix: Why the fuck not?
Nintendo: Because we are being stupid pricks at the moment and we need to continue our recent trend of making shit decisions about important things!
AND DON'T TELL ME I'M ONLY ANGRY BECAUSE I'M FROM EUROPE AND I DON'T HAVE BRAWL YET!
because i'd be forced to admit that you are right...
I don't know.I'm really curious about that file size though.
I mean, isn't that obvious?
Well there you go. And I doubt the files would be significantly smaller for the Wii since it's mostly audio and animation data and whatnot.
The online play is very complex. First, you need to have pick your individual instrument then you have to find a spot in a game that is not taken by someone else. If you are trying to play with your friends, if someone in that room is filling up a spot then you can't get in. Without a form of communication to tell people what instrument they need to have, it can become very frustrating. There is a great deal of data that is sent through the servers. GH3 is a two player game and Rock Band is a 4 player game everyone who play GH3 has the exact same instrument while Rock Band uses three instruments.
If you only have the option to get them for the Wii then you're just kind of out of luck really. I don't mean that in an asshole way. That's just the situation. There's a lot more behind the scenes technical stuff that goes on with these games online than you think and Nintendo's online structure just isn't ready to handle it.
DLC I blame on Nintendo's lack of foresight when designing the system. I'm already finding my system overcrowded just with VC downloads.