Awesome, very well said.
Have you played Chulip? It's all about romance, sort of. You kiss everybody. It's weird, but it's from some of the same minds as Harvest Moon, and it's definitely worth playing.
Have you played Chulip? It's all about romance, sort of. You kiss everybody. It's weird, but it's from some of the same minds as Harvest Moon, and it's definitely worth playing.
Very nice blog. I agree wholeheartedly! I adore Harvest Moon simply for the reasons stated above. Even if that dream guy/girl doesn't exactly turn out how I thought they would be after marriage. Hehe.
With Bioware's first attempt at romance, Baldur's Gate 2 was another great game that had build up for a relationship that could lead to further amorous dialogue. Lets just say how some of these romances were handled were quite laughable, especially Aerie's. Good god, Anomen isn't nearly as bad as Aerie. It also kind of stunk if your played a female avatar since Anomen was the ONLY frigging option. It didn't take long for me to fantasize accidentally fireballing him in a back alley. So eventually I went and started a male character, three possible romantic options are available through Viconia, Jaheira and Aerie. It gets a bit better, but still shows that Bioware was quite new to creating such dialogue and events. Jaheira wasn't bad, just dry while Viconia was sort of what you'd expect an overworlder & drow relationship to be like. Aerie's... it's just very annoying and the further it goes, the more ridiculous it becomes. If you haven't played it, I won't spoil more than I have. Just be ready to suspend your disbelief. Maybe keep a facepalm or two ready.
With Bioware's first attempt at romance, Baldur's Gate 2 was another great game that had build up for a relationship that could lead to further amorous dialogue. Lets just say how some of these romances were handled were quite laughable, especially Aerie's. Good god, Anomen isn't nearly as bad as Aerie. It also kind of stunk if your played a female avatar since Anomen was the ONLY frigging option. It didn't take long for me to fantasize accidentally fireballing him in a back alley. So eventually I went and started a male character, three possible romantic options are available through Viconia, Jaheira and Aerie. It gets a bit better, but still shows that Bioware was quite new to creating such dialogue and events. Jaheira wasn't bad, just dry while Viconia was sort of what you'd expect an overworlder & drow relationship to be like. Aerie's... it's just very annoying and the further it goes, the more ridiculous it becomes. If you haven't played it, I won't spoil more than I have. Just be ready to suspend your disbelief. Maybe keep a facepalm or two ready.
great blog and an excellent read!
Yeah, romance in games needs to evolve much more than it has to date. I still have a fondness for Anomen from Baldur's Gate 2, but wow... he was annoying. I actually dropped him from my party at one point and had to go back to an earlier save to get him back and it was curiosity as to how the romance would evolve rather than any feeling of "rightness" about the romance. You're right that most romance novels hinge on the "hate him/love him" thing and it would be nice to see that tension in a game... evolving naturally into a romance rather than feeling forced.
Yeah, romance in games needs to evolve much more than it has to date. I still have a fondness for Anomen from Baldur's Gate 2, but wow... he was annoying. I actually dropped him from my party at one point and had to go back to an earlier save to get him back and it was curiosity as to how the romance would evolve rather than any feeling of "rightness" about the romance. You're right that most romance novels hinge on the "hate him/love him" thing and it would be nice to see that tension in a game... evolving naturally into a romance rather than feeling forced.
I might check out Baldur's Gate 2 just to see how many times I can facepalm. It sounds like Anomen and Atton from KotOR2 are from the same school of thought. Who had the bright idea that annoying the hell out of a girl makes them fall in love? Arg.
Atton was at least tolerable, though woefully incomplete. By the time he starts to get some good development, the game had to wrap it up prematurely to meet that lucrative holiday season munnies. (Thanks, LucasArts!)
I tried to give Anomen the benefit of the doubt when I first played through BG2 all those years ago. I found his self-pandering and weird mood swings ate away at my tolerance of his entire character, romantic-minded or not. Thankfully, BG2 drew an incredible mod community to it, giving us new fully-fledged NPCs to add to the experience. Some were characters from BG1 (Xan, Kivan amongst others) and some were completely new (Kelsey, Yasraena with many others), this took a game I already loved for its character development and made it better than I thought was improbable.
I tried to give Anomen the benefit of the doubt when I first played through BG2 all those years ago. I found his self-pandering and weird mood swings ate away at my tolerance of his entire character, romantic-minded or not. Thankfully, BG2 drew an incredible mod community to it, giving us new fully-fledged NPCs to add to the experience. Some were characters from BG1 (Xan, Kivan amongst others) and some were completely new (Kelsey, Yasraena with many others), this took a game I already loved for its character development and made it better than I thought was improbable.
You could see what they wanted to do with Atton, but his 'secret' or whatever wasn't as drawn out as Carths. On top of that, it was difficult to gain influence over him even though he was so into my character that he was stalking her.
Nice read -- I also find myself looking for more depth and organic presentation on this front instead of making sex into a quick-time event.
Nice post Kelly, and I think as game writing in general gets better, the romance of games will improve too. At least, that's what I want to believe will happen.
While we're talking about Bioware, I think it's worth mentioning Jade Empire. Building a relationship wasn't, in all fairness, that much different from Mass Effect, but the conversation options as well as the characters themselves felt more organic. So, that bit comes down to good writing.
Or, look at Fable. You can marry anyone you want, or no one at all. It's completely divorced from the plot which makes it something that the player will or will not gravitate towards depending on personal outlook, rather than being tangent to the main story. Of course, the people there were paper dolls, so it didn't really matter.
Too much text later, my point is that you make a good one and it's something I'd like to see explored more.
Or, look at Fable. You can marry anyone you want, or no one at all. It's completely divorced from the plot which makes it something that the player will or will not gravitate towards depending on personal outlook, rather than being tangent to the main story. Of course, the people there were paper dolls, so it didn't really matter.
Too much text later, my point is that you make a good one and it's something I'd like to see explored more.

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