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It was Tuesday the 26th of February and I had just woken up and literally shat myself upon getting out of bed. I realized that roughly a week ago I put all my money down to reserve a game coming out that very day. What game was it? You guessed it! The next installment of the Star Ocean series! I cleaned myself up and I went to Gamestop to pick up my copy and launched into some small talk with the clerk at the desk. We carried on talking about Star Ocean and how much we liked the series like two girls talking about their favorite make-up. This was despite the fact how pushy he was for me to buy the Strategy guide (also despite the fact how broke I was.) After that, I rushed home and sat down to pop in my first disc. And when I say first disc, I am saying the first disc of three. Luckily for me, I did not have work or school to deal with, so I got to clock in 11 hours of play within my first day. How awesome, right? Once I popped in the disc, I did what just about anyone did, which was watch the beginning video before the start screen. Though the graphics were pre rendered, I was in awe from the graphics. However, the pre rendered scenes was something to expect from the get go. I finally got to the start screen and started up my game. I’m glad I watched the first video because then I was able to get a better explanation of the background story during the opening scenes. Within the first few minutes of starting up, I learned that Tri Ace had combined both pre rendered scenes and real time scenes together. However, I did have a few moments where I couldn’t entirely tell if it was pre rendered or not, but other times it was completely obvious. Regardless, it was still pretty damn awesome. Anyhow, I started out with the battle simulator and did every key detail. It took me a good half hour, and I was able to note a few things that were different from Star Ocean: Till the End of Time and some that were actually a major improvement. What I love most about the updated battle system is being able to perform blindside attacks. These are attacks where your enemy loses track of where you are and you have a better chance of landing a critical attack. As you progress through the game, you become able to perform double blindside attacks. Anyone new to the series might have a hard time trying to understand how the whole battle system works, but for anyone who has played the series at least starting from Star Ocean: The Second Story will have a pretty good or solid understanding of how it works. After fiddling with the battle simulator, I started to get into the story. Let me tell you, starting out there is a whole lot to take in and try to understand. However, as time continued I began to understand more of the story and learned to pay more attention to the long cut scenes. Don’t get me wrong, the long cut scenes are great, but you can easily find yourself lost when you have clocked in 5 hours in a row playing without rest. As a fan of the series, I was aware of how to play Star Ocean. It’s simple, you play in long segments (i.e. until your ass hurts from sitting.) If you don’t, you can become easily lost or you’ll find yourself frantically trying to find a save spot and venture back into reality before you miss your next class/shift/appointment/phone call, etc.
The gas price will save us shit tons of FOL for our ship! The large and vast environments are a major leap for Tri Ace compared to their release of Till the End of Time. The levels are more detailed and there is more environment interactivity. You are now introduced to the ability to harvest and mine. You harvest by finding a specific spot and gathering items. Usually you’ll find useable items for combat as well as items to cook with. You can mine to simply find new metals and other items useable for building new weapons. These two new features lead into item creation. Once again, this is another major leap for Tri Ace. Item creation has been around since Star Ocean: The Second Story. It’s essentially a feature where you use various characters’ abilities to take raw materials and make items which you can sell or use for yourself. This is a major leap because item creation in The Last Hope isn’t as much of a pain in the butt compared to Till the End of Time. In Star Ocean: Till the End of Time, battle trophies had been introduced into the game. They weren’t really introduced until fairly late in the game. This time, however, battle trophies are made available from the very beginning. Which is cool because it keeps you motivated and seeking out bigger challenges. Oh, and some of the trophies are pretty amusing, too.
Yeah, I did it. The strongest points of Star Ocean: The Last Hope are the plot and character interactivity. Not once did I find myself bored with the plot or the characters. I actually spent most of my time laughing and smiling. The background of all the characters and their personalities kept me laughing while the plot kept me wanting to dig deeper and deeper as time went on in the game. I have to say, this might just be the first RPG to keep me on my toes since Legend of Zelda Ocarina of Time. I felt like I had an actual connection with the characters and I found myself feeling like the characters did whenever a new problem presented itself.
Despite that I somewhat rushed through the game since it’s release (only 36 hours recorded play time, which to me, is a lot knowing how busy I am now… damn adulthood) there is still a lot more for me to explore. The side quests alone have proven to be diverting and time consuming. Whether it be getting a rare item or simply getting experience, the side quests are rewarding in and of themselves. I’ve completed the game and found myself going through it again to try to find new parts of the plot I’ve missed and go back to find items that are rare and I’ve changed the difficulty to what was made available to me. As a Star Ocean fan, I found myself having flashbacks to the previous games. Not just because of the plot, which has its ties with the other games, but because of the character dialogues and the music. Some of the music can be rooted back to Star Ocean: The Second Story. The one that stood out to me the most was the remake of the song “Stab the Sword of Justice” which is played in many of the battles back on Second Story. As you can tell I’m very pleased with what I payed for and give my final verdict as a 9 out of 10. Mind you that this is only my verdict, therefore this is subjective just like any other person reviewing the game. For anyone that has played the series, this is a must buy. Do not let Till The End of Time prevent you from buying this. For any newcomers, brace yourself. I suggest waiting to hear more of what other people say or renting it to see if you’ll enjoy it. This game isn’t for anyone who doesn’t finish a lot of the games they start. My friend made that mistake and found himself not enjoying the game to its full extent. Bottom Line: Star Ocean: The Last Hope is a must buy. It’s the best thus far in the series, is visually stunning at any given moment, and is quite possibly (arguably, of course) the best RPG to date for the Xbox 360. Nuff said.
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TLH is ace.
I ran into people on random forums saying how "it's an improvement from SO3 but not by so much." .. who the hell are they kidding? Frankly, they actually said the opposite of what you did. I feel as if people can just be way too picky.
For me, I really love this a game a lot. Sure, the whole "friendship" thing can be annoying but just like you, I laughed and smiled a lot during this game. The interaction on the ship is the BEST PART. XD
I can't believe you clocked in 36 hours, though. It makes the game seem so short, hahaha. Just a while ago I had to stop playing it because it pissed me off -- the part with the shadows. Wtf is up with all that ambushing? I'm sad I had to put it down but I don't feel like being frustrated at this game because I love it too much.
Thanks for writing such good things about this game. :]
Yeah, I had to invert my left and right so I could see better. It was only minor.
@Sakuchan,
Yes! The interactions on the ship is perhaps the best times for interactions! Yeah, I had a similair problem with being ambushed. I noticed that you get more enemies being ambushed. Usually you get three or four more. To be honest, the game isn't that short. I barely touched the side quests and I didn't get too many of the cut scenes that can be seen in some of the screen shots posted online. I'm going to stop myself here before I end up spoiling the game! Hahaha. Please let me know when you beat it! I need someone to share the experience with!
I love SO games, though, and the battle system looks pretty awesome, so I'll probably pick it up eventually.
Guess I'll give it a rent.
Thank you for this!
I wonder why they decided to drop the 3D items from SO2 though. I was rather disappointed to see them not put in the PSP versions of the first two games.
It's tough for me to get into almost any RPG. With the exception of Mass Effect, which is one of my favorite games of all time.
But I keep reading that the combat is consistently awesome in this game, and that the story is interesting if you get over the bad voice acting.
Is this the JRPG for a non-JRPG guy like myself?
My one real gripe about the game though is the uneven placement of the save points. Most of the time they're well spaced out, but every once in a while I'll go an hour or so without one which scares the hell out of me.
You might like this then since the combat is completely real time. AI takes over for the other characters and you can switch between them any time and you even get a limited access to spells and special moves through the triggers. You can pause the combat any time to do more specific commands like other spells or items and other stuff, but other than that, it's almost hack n slash while in battle.
I've never played Mass Effect, but knowing it's somewhat like a FPS RPG it differs alot from SOTLH. However they share the same genre of Sci-fi. I'd say give this a rent before buying. If you like what you've played, then go ahead and buy it.
@Sakuchan,
Awesome! My first follower, haha. I'm going to have to familiar myself with it. I've had it since Decemeber and hadn't bothered to use it. I might start complaining about how much harder the game is now that I'm on the next difficulty.
@John,
I remember that blog you posted. I found myself doing somewhat of the same thing knowing that the battle board is made available. There's no better feeling than seeing that board light up all blue and getting 140% more XP for the battle and another 150% due to ambushes.
@ThedirtyHobo,
Knowing that this is a JRPG, the voice acting might be a bit off. I mean, who is going to sit there and redo all the scenes to make sure that the lip syncing is all match up with the English dialogue?
Guitaratomic did a much better explanation than I did.