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Community Discussion: Blog by Bakewell | Gears Of War 3 Beta Impressions: Week 1Destructoid
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Yo'!

My names Damien, I'm 30 years old and I've been playing games since I was knee high to a grass hopper.
I've owned every sega console ever created and I cut my gaming teeth on the original sonic. From there I've moved onto 1st and 3rd person shooters mainly but I divide my time between work, being a parent to two beautiful children and playing games.

The older I get the more I like folk music.
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Hi folks, time for a quick look at the Gears Of War 3 beta. Its been up and running for those who have the Epic Edition of Bulletstorm since the 18th so lets have a butchers.

At present, there is 1 gametype (team deathmatch) played over 2 maps. Whilst that doesn't sound like much its a good way to get intimate with the available maps and is no doubt providing Epic with oodles of delicious data they can use for tweaking and balancing. As the weeks progress more gametypes, maps and unlocks will become available.



Checkout is set in an abandoned shopping mall and is full of dilapidated shelves, rubble, sofas and a little machine playing what is usually tacky supermarket muzak but in this case is a perverse and creepy version of the main Gears Of War theme tune. Out of both the maps on the beta this one is perhaps my favourite. It's layout really increases tension and the speed of the matches, it's by no means a large map by Gears standards but that keeps the combat rolling and thats a bloody good thing.



Next up is Thrashball. Set in a medium sized stadium, replete with bleachers, team tunnels and an amazingly large 4 sided scoreboard. As the match progresses this giant screen begins to drop and dangle by it's final thread until, when low enough, it can be shot. Anyone under that screen is in for a bad day when it touches down. So far I have managed to kill 1 person in this fashion, sadly it was a team mate. Out of the 2 maps available Thrashball is probably the better looking of the 2 but, alas it has a flaw which I will delve into below.



As any Gears fan will know the Warzone/Execution gametype has gone under a few changes. Changes that start with the name and end with the removal of the 1 life per round rule.
The benefit of this is that should you decide to rush that power weapon and find yourself sprayed across a wall a mere 6 seconds after the round began you are no longer out of action until the next round. It's a great thing to know you can experiment with your tactics, try something a little wild and still be in the game in less than 12 seconds.
The only negative I have experienced with the new game rules is spawn camping. Anyone who has played any shooter ever will know that this is a long standing problem with and wouldn't really be worth my time mentioning if it wasn't for Thrashball and it's utterly stupid power weapon placement. Sat in the middle of the map, high enough above the tunnels where each team spawns, sits a mulcher (massive, powerful chain gun) which when collected by a team with an i.q. in the double figures leads to total dominance of the opposing team. Hopefully this will be something Epic can change before release as it has been the single most annoying thing in the game all week.



Get used to seeing this unholy, twin barrelled, juice creating monstrosity for about half a second before you are evaporated in a shower of gore and profanity. I'm in the camp that says Gears is all about the shotgun. Who wants to hide behind cover, taking pot shots at people when you can use that cover to get close and do bad things to your opponent? This weapon gets 3 Thumbs Up from me. Nah fuck it, I give this weapon 68 Thumbs Up.
Other new weapons available in the beta are the incendiary grenade which burns (duh) any combatant it touches and leaves a nice patch of fire on the floor for anyone to walk through. Then there is the digger which fires a little locust beastie that burrows into the ground in a straight line and jumps out when it detects enemy meat, where it then explodes. My advice? Grab that digger and get close to someone then fire it at their heads. You will like it, I promise you.



The final addition in the beta's armoury is the retro lancer. This assault rifle is the predecessor to the chainsawed rifle we know and love. It's wildly inaccurate and requires the player to fan their finger on the trigger to compensate for its recoil. It's saving grace is it's awesome execution which sees the player charge headlong into the enemy, gore them in the stomach and lift them to the heavens where they presumably have a nice cream tea with Jesus.

And thats about it for this blog. There's plenty more I wanted to cover such as the badges, pins, unlocks, comprehensive stat tracking pages and generally how fucking awesome it is to play a Gears game that isn't ruined by some assholes shitty dial up connection, but that will have too wait and I'm sure you're all busy playing Portal and I need some breakfast.

Cheerio!
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Legacy Comments (will be imported soon)


... there are times I wish I had an Xbox! :)
Nice summary, Bakewell.

I haven't had too much trouble with the mulcher on Thrashball. It can be easily flanked from either side and the grenades spawn across the map, which are a nice counter to it.

Also, AwesomeExMachina and I got into a few matches on Old Town and Trenches while the dedicated servers were down. Old Town is really confusing at first, but has a bunch of fun alleyways and courtyards to battle in. Trenches was...interesting. While I loved the look of the map, the layout was frustrating as hell. We only played on that one once or twice so I guess I can't be too hard on it.

I'm loving this game!
3....MOAAAAR DAYS!!!!!!!!!!!!
I can respect it's been updated with dedicated servers to allow for less host shotgun raping, but I'm thinking i'll mostly stick with the Horde modes unless alot of people are gonna play online. Still though it does seem like it's an improvement.
This is how you will feel about the retro lancer, in this order:

Boy, this thing is inaccurate. No thanks. I hate this thing.

Oh, hey! Impaling is pretty fun. I love this thing.

Did I just get impaled for the seventeenth time in fourteen seconds? I hate this thing.

Hold on, did I just drop an enemy in five shots at short range, even though he had a shotgun? I love this thing.

My current status:
@awesome ex machinima

Exactly. It's a weapon that has so many depths and uses I can see it being very popular in the full game.

@garethxxgod

Don't forget beast mode, I'm amazed epic didn't add a weeks worth of beta just for that.

@corduroy turtle

I agree that you have the grenades and that would add a touch of balance but that mulcher man, you have half a second to bail out of spawn or your sprayed. Maybe I'm playing against more unscrupulous players than you. It's not stopping me from hammering this beta tho.
I'm loving the new shotgun. It does take skill, especially with the Retro Lancer in play and the slowdown from bullets. Not to mention the fact that the levels, overall, are designed to encourage lines of covering fire.

If a bunch of people get close to you with shotguns, your teammates suck or you do. Covering fire is necessary.
@meteorscrap

Agreed. A lot of people hated the ease of rush tactics in gears 1, it's the main reason stopping power was added and the gnasher got nerfed. epic said themselves that they weren't happy with the rushing in Gears 1, hence they slowed Gears 2 down but it seems they've taken a u-turn. A good team can stop the rushers but an excellent team has the skill to manoeuvre themselves into shotgun range. Good team work trumps all.

I think the nature of play encourages lines of covering fire and flanking, it's what the Gears does better than any game ive ever played but I'm inclined to say that because gears is my favourite franchise.
I'm a Longshot guy myself anyway. Why bother worrying about people getting close when you can make their head a'splode from far, far away?
Day longshot. I see they've slightly changed the targeting reticule when not hard aiming, I wonder if thats to stop the no-scoping. I hope not, there's something sickeningly satisfying about doming some one without aiming.
@Bakewell - I think that's exactly why they changed it. It's still possible, but definitely not as easy anymore.
Also worth noting if anybody is still reading this.......playing the beta last night I see that the map Trenches has been unlocked in the beta 3 days early.

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