Nice summary, Bakewell.
I haven't had too much trouble with the mulcher on Thrashball. It can be easily flanked from either side and the grenades spawn across the map, which are a nice counter to it.
Also, AwesomeExMachina and I got into a few matches on Old Town and Trenches while the dedicated servers were down. Old Town is really confusing at first, but has a bunch of fun alleyways and courtyards to battle in. Trenches was...interesting. While I loved the look of the map, the layout was frustrating as hell. We only played on that one once or twice so I guess I can't be too hard on it.
I'm loving this game!
I haven't had too much trouble with the mulcher on Thrashball. It can be easily flanked from either side and the grenades spawn across the map, which are a nice counter to it.
Also, AwesomeExMachina and I got into a few matches on Old Town and Trenches while the dedicated servers were down. Old Town is really confusing at first, but has a bunch of fun alleyways and courtyards to battle in. Trenches was...interesting. While I loved the look of the map, the layout was frustrating as hell. We only played on that one once or twice so I guess I can't be too hard on it.
I'm loving this game!
I can respect it's been updated with dedicated servers to allow for less host shotgun raping, but I'm thinking i'll mostly stick with the Horde modes unless alot of people are gonna play online. Still though it does seem like it's an improvement.
This is how you will feel about the retro lancer, in this order:
Boy, this thing is inaccurate. No thanks. I hate this thing.
Oh, hey! Impaling is pretty fun. I love this thing.
Did I just get impaled for the seventeenth time in fourteen seconds? I hate this thing.
Hold on, did I just drop an enemy in five shots at short range, even though he had a shotgun? I love this thing.
My current status:

Boy, this thing is inaccurate. No thanks. I hate this thing.
Oh, hey! Impaling is pretty fun. I love this thing.
Did I just get impaled for the seventeenth time in fourteen seconds? I hate this thing.
Hold on, did I just drop an enemy in five shots at short range, even though he had a shotgun? I love this thing.
My current status:

@awesome ex machinima
Exactly. It's a weapon that has so many depths and uses I can see it being very popular in the full game.
@garethxxgod
Don't forget beast mode, I'm amazed epic didn't add a weeks worth of beta just for that.
@corduroy turtle
I agree that you have the grenades and that would add a touch of balance but that mulcher man, you have half a second to bail out of spawn or your sprayed. Maybe I'm playing against more unscrupulous players than you. It's not stopping me from hammering this beta tho.
Exactly. It's a weapon that has so many depths and uses I can see it being very popular in the full game.
@garethxxgod
Don't forget beast mode, I'm amazed epic didn't add a weeks worth of beta just for that.
@corduroy turtle
I agree that you have the grenades and that would add a touch of balance but that mulcher man, you have half a second to bail out of spawn or your sprayed. Maybe I'm playing against more unscrupulous players than you. It's not stopping me from hammering this beta tho.
I'm loving the new shotgun. It does take skill, especially with the Retro Lancer in play and the slowdown from bullets. Not to mention the fact that the levels, overall, are designed to encourage lines of covering fire.
If a bunch of people get close to you with shotguns, your teammates suck or you do. Covering fire is necessary.
If a bunch of people get close to you with shotguns, your teammates suck or you do. Covering fire is necessary.
@meteorscrap
Agreed. A lot of people hated the ease of rush tactics in gears 1, it's the main reason stopping power was added and the gnasher got nerfed. epic said themselves that they weren't happy with the rushing in Gears 1, hence they slowed Gears 2 down but it seems they've taken a u-turn. A good team can stop the rushers but an excellent team has the skill to manoeuvre themselves into shotgun range. Good team work trumps all.
I think the nature of play encourages lines of covering fire and flanking, it's what the Gears does better than any game ive ever played but I'm inclined to say that because gears is my favourite franchise.
Agreed. A lot of people hated the ease of rush tactics in gears 1, it's the main reason stopping power was added and the gnasher got nerfed. epic said themselves that they weren't happy with the rushing in Gears 1, hence they slowed Gears 2 down but it seems they've taken a u-turn. A good team can stop the rushers but an excellent team has the skill to manoeuvre themselves into shotgun range. Good team work trumps all.
I think the nature of play encourages lines of covering fire and flanking, it's what the Gears does better than any game ive ever played but I'm inclined to say that because gears is my favourite franchise.
I'm a Longshot guy myself anyway. Why bother worrying about people getting close when you can make their head a'splode from far, far away?
Day longshot. I see they've slightly changed the targeting reticule when not hard aiming, I wonder if thats to stop the no-scoping. I hope not, there's something sickeningly satisfying about doming some one without aiming.
@Bakewell - I think that's exactly why they changed it. It's still possible, but definitely not as easy anymore.

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