
|
|
|
|
OK all flame baiting aside, I think the release of killzone 2 is a good catalyst for discussion about the direction the genre is heading. We all know that FPS are the mainstay of the "hardcore" gamer (even though I hate that expression) and I felt I should clarify some of my opinions towards it in a less aggressive and sensationalistic manner. Which means this blog will get about 4 hits, but that's ok. I'll just masturbate out my window for the attention I desperately need. look out below!!!
I tend to have immediate, gut reactions to things, as some of you who know me may have discovered. I'm not easily swayed by reviews, and have kind of a weird taste in games. Like I said yesterday I think Saint's Row 2 and Mercs 2 were some of my favorite games of last year. I play racing sims like Dirt and Grid and may have been one of ten people who enjoyed Blazing Angels 2. Not to mention puzzle games. My favorite genre is probably RTS and my favorite game of all time, in all seriousness, might be Medieval 2: total war. But that's neither here nor there. I definitely love me a good shootin. Wolfenstein 3d may be one of the first games I ever played on the computer, (actually it's probably Battlezone) and it blew my mind. I've loved shooters ever since. It has seemed to me that there should have been a natural progression as the genre evolved, and for a while there was. Deus Ex took the shooter and turned it into a quasi RPG/Adventure game. System Shock 2 amped up that involvement and the level of detail in that game is excellent. But I, like many of you I suppose, have a pretty short attention span. Maybe I expect too much but when I buy the next seriously hyped FPS I DO want it to bring something new to the table. Am I alone in this? I understand that sequels walk a fine line between trying to do something fresh and keeping old fans happy, but when the genre begins to stagnate, it worries me. Are we doomed to play the same exact game over and over again, with different set pieces? (pun intended) Is that really what makes people happy? I mean honestly, consider other genres, and how upset people would be if they released tetris 2 where the only thing they changed were the tile colors. Maybe I *am* getting too old for this shit, but if I have to run through one more brownish-grey rusted steel corridor with an assault rifle I think I may actually be done gaming forever. I mean, these future soldiers in killzone 2 can transport an army to another planet but they're still essentially using weapons technology from world war 2? Give me a fucking break. oh well. there goes objectivity... So the question remains, when a game steals its cover system from rainbow six vegas, its weapons from Call of Duty 2, Multiplayer from TF2/Resistance 2, faceless humanoid minions from half-life and control scheme from Halo, what is left to make it interesting? I swear I'm not even trying to flame bait, I'm asking an honest question. what do you guys want from the "perfect" fps? How important are new mechanics and fresh ideas for your enjoyment? To answer my own question, I would say as long as there is at least ONE thing for me I haven't seen before or experienced I can have fun and ignore a games' flaws. That is why I play games, after all. To experience something I've never done before or could never possibly see in real life. To expand the limits of my brain and try to think about the world in new contexts. And by now, the space marine exacting revenge on humanoid aliens is about as new to me as running to the grocery for milk. Well, except for that whole lactose intolerance thing. That can make things a little exciting.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
As for what I want from an FPS, well, I don't know if there is much you can really do. The genre is kind of stale, but that's because it's kind of hard to make something original in a genre that pretty much always boils down to "shoot fuckers in the head".
As for Killzone 2, I personally love it. But to be honest, it's probably not a game we'll be talking about 10 years down the road, when other games have beaten it graphically. By then, it'll be just another FPS game.
But that doesn't mean I can't enjoy it now for what it is: A well crafted and gorgeous shooter. I'm happy with it.
I'm seeing the FPS genre turn from games where you have to play carefully, manage your health, and occasionally have to think about things to games where you just run in without worrying about consequences, and then stand behind a wall for 4 seconds if you mess up. I want a return back to the Wolfenstein 3D side of things.
I never realized this more than when I leveled up to that one rank where you can unlock those two machine guns. Holy balls, bodycount with 16 people in a CQC map with a LMG is fun as shit.
What I do want from these games, like Killzone 2, is a certain level of refinement from pre-existing ideas. So far, in this game, I am loving the attention to detail, the reload animations, the "weight", and little things about the Helghast when I shoot them.
Ultimately, all I ask is a game to be fun. Not everything has to be Bioshock, Portal, or those other "artistic" games in the genre. Sometimes, a finely tuned game about shooting things is all you need.
I always hated being the "good guys".
Why can't we be the bad guys more often?
So far, as long as Killzone 2 will allow me to map crouch/cover to the X button, I'll be fucking excellent.
"Nothing is original. Steal from anywhere that resonates with inspiration and fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don't bother concealing your thievery - celebrate it if you feel like it. in any case, always remember what Jean-Luc Godard said: "It's not where you take things from - it is where you take them to." - Jim Jarmusch
Killzone 2 has taken me to a console multiplay experience like no other I have seen. I can't stop playing it. Had to make myself take a 15 minute break and respond to you. That is something big, for someone like me.
I think part of what Jarmusch is saying is that you have to feed TIME into the equation. I think with time, things will either become authentic, or they won't. It is still in the air for this game whether or not it is authentic, and there is no question that it isn't original, but what I REALLY care about is that, so far, when I play, I lose time. I zone out and ge INTO it. And that is a good sign.
If it didn't do it for you, that is sad, because I won't see you on the battle field, but I'm sure a game you dig will come soon that you can be excited about. In the meantime, try not to let all us who are crazy about the game drive you nuts. It's just a difference in opinion. It happens.
Those expectations aren't as low as you might think. It didn't bring sweeping change to the gameplay environment, but all the same it contained no embarrassments, no missteps. How many games can we say have no glaring flaws?
Sometimes all we want is a game that does everything it does very well, even if it does nothing particularly new or innovative. That's also the case with a game like Saints Row 2 or an old-hat Space-Shooter like Freespace 2.
Is that worth $60? I think so.
It's way too easy in a saturated environment to judge a game by what it doesn't do instead of what it does. Don't fall into that trap. If you did, there are three things you blame: Marketing, The Public, and Yourself, in that order.
Blame marketing for not advertising the game accurately, blame the public for spreading these inaccuracies as unrealistic hype, and yourself for buying into it.
@ Jonathan
I didn't like the game that much, but I thought that out of all the regenerating health FPS games, Halo 1 did it the best, with regenerating shields that, if you fucked up, would disappear and you'd start taking actual damage. I never understood why they got rid of that in the later games.
I don't understand. What else is there? Would you like to shoot something else besides soldiers or aliens?
I'd like something new also, but I can't think of much to help fill that need.
Thematic horror FPS aside, I like my FPS to be fun. Story does not motivate me much, because I feel like when I'm playing an FPS, I'm here to just kill shit. If the story is good, then that's just icing on a cake that may or may not be made of chocolate or shit, to be determined as one or the other by the full playthrough experience.
I like my areas to change up enough so that I feel like I'm making progress. I think I'm one of the six people on Earth who didn't like Half-Life 2. I quit in Ravenholm. Every section that I'd played through to that point felt long, slow, and forced (save for the mandatory "move your ass" bit at the beginning where you have infinite health more or less). Although each section was interesting and usually unique in relation to the others, they felt like they took forever to get through. Maybe just my play style, I don't know.
When I got to Ravenholm and got my hands on the gravity gun, I was really excited...then really pissed. Introducing a gun with a new concept to it and making me do a few tricks here and there so I can see what it's capable of is nice...but I don't want a whole fucking area dedicated to forcing me to do puzzles with a weapon while fighting off enemies. If I want puzzles with a gun, I'll play Portal.
So essentially...short, yet diverse areas...enemies should always have a decent array to them...forced puzzles should be short and not too complex (an FPS is an FPS first and foremost, not a puzzle game)...the story can come and go as it pleases.
And I'm quite sure NOBODY will agree with me on this. :P
I agree whole-heartily with you.
Puzzles used in an FPS merely to break up the shooting is just plain wrong. If you have to break up the shooting, at least do it with something short and sweet, rather than a room full of barrels.
If the wheel gets reinvented each and every time, where then will we find things that roll properly? There's room for iterative improvement AND sea change in every genre, subgenre, and non-genre.
Contrary to your assertions, no one is FORCING you to buy anything. Neither video games nor sweeping innovations are rights that are deserved, they're luxuries to be bought. Vote with your wallet.
I'm fine with games coming along to change things. I'm fine with games sticking to the norms that we know and love. I'm fine with a mixture.Give me any one of those and I'll at least try it.
I'm still not even sure what people are complaining about. That it is derivative? See my last comment. That the controls are different? Yes they are, but they are certainly not "bad", they are just different and require a bit of play for adjustment (took me 2 days to get used to it). That it doesn't use a rainbow color pallet? That just seems like a preference, not a complaint. If you need color, go play Noby Noby Boy and let him devour your soul! LOL
I know that we are fans and we are supposed to nitpick, but in this case I guess I just don't see it. I'm not sure where all this anger is coming from. It's been like 2 days, people. Lets give it a little more time before screaming from the mountains of Internet that Killzone 2 is the worst game ever made.
And I hope those people who wanted the game to be differnt
And I hope those people who wanted the game to be vastly different from every game ever made get a game like that soon, to make them happy. But in the meantime can we all agree to disagree and go shoot each other in the face for fun.
There is something to be said for a game that executes what it's trying to do very well. That type of game is certainly more enjoyable to me than a game that unsuccessfully tries something different just for the sake of being different.
On the other hand, a game that takes no chances and blends in with the rest of the crowd is no good either. I'm all for a game that brings something fresh and fun to the table, and expands what the genre is capable of.
So basically, I think it's perfectly fine to have it both ways here. I know I enjoy just as many games that are considered revolutionary as those that are considered more evolutionary.
Or pretty much anything else that has interesting weapons/gameplay beyond standard guns/grenades with every weapon killing you in a few shots. So that would also include Planetside, and might try out Shadowrun when I stop being too lazy to get a PC copy.
At least those are requirements for a multiplayer FPS.
KZ2 looks like a solid shooter, like how Gears 2 was a solid shooter for the other fanboys. I don't really care that much for Gears 2, so I'm just gonna guess I won't care that much for KZ2 either.
Just give us Starcraft 2 already.
I've played Killzone 2 - it's okay. It's alright. It's fun. The Multiplayer is fun.
But no, nothing new. Nothing even remotely interesting. No iconic set pieces, no memorable characters or story. It didn't innovate in terms of mechanics and it failed to innovate even it its thematic areas.
Which is why KZ2 will be forgotten in a year. Oh the multiplayer will live on, and I'll still have fun playing it - but expect other shooters to steal its crown in the next year or two. At the end of the day, I still liked Bioshock more than Killzone, I still liked Half Life more than Killzone, I still liked Gears of War more than Killzone.
With Gears - I can remember epic moments like the water boss, and the final end fight, etc, that really stuck out in my mind. Gears of War's story might have been B-grade as all hell, but at least it was cheesy awesome - like when you get swallowed by a giant worm.
And COD4 - you had the nuke scene, the sinking ship, the fight up the damaged hotel and the sniper levels - they stand out in my mind.
Killzone 2 has...... none of that. No epic experiences or levels or iconic enemies or plot twists. I still remember the campaign, but it doesn't draw me to play it again, and it didn't give me any memorable moments.
Which is why, despite KZ2 being a very pretty, very solid and fun shooter, it will be forgotten.