Ever since the newest
Prince of Persia was released, I’ve been going back and forth with myself about how I feel about the ending. Do I love it? Do I hate it? Am I ambivalent toward it? To be quite honest, it’s a bit of all three.
Writers at
Negative Gamer as well as
Destructoid have both hated the game, and I can understand why. The end of the game completely negates every other action taken. In order to bring Elika back to life, the Prince releases Ahriman (the evil god dude) and obtains a light seed in order to bring about her resurrection. From a solely goal-oriented perspective, this would be like a swift kick in the balls. Ten hours of gameplay or so are completely washed down the drain and you are left right back where you started.
Additionally, your actions are supported by none of the characters. Elika’s father, a minor villain, performs the same lifesaving actions and it leads to the kingdom becoming overrun with corruption. When Elika reawakens, she has one question: “Why?” She has accepted her sacrifice, and now it is all for nothing. Nobody succeeds and it serves as a device to set up the inevitable sequel. You even get an achievement for fucking yourself over.
Yet, I also realize that this ending makes a lot of sense. First of all, you must think about the game’s themes. Elika’s beliefs are mired in fate and destiny; that Ormazd (the good god) will provide her with the strength and will that she needs to fight Ahriman. The Prince, on the other hand, believes in none of this. He believes in choosing his own destiny. His family is dead, and he has lost his fortune. There is no reason for him to believe in fate, unless he wants to be the victim of a cruel joke.
If you play though the ending, you’ll notice that there is no cutscene or inner monologue indicating what the Prince is thinking or feeling as he makes his decision. It’s possible that trying to bring Elika back is his way of rebelling against fate and, more likely, that he is in love with her. The other possibility, since we never here exactly what the Prince or Ahriman say, is that fate is dictating all of these occurrences and Elika’s death and subsequent resurrection were predetermined. The Prince nods before performing this final act, either hinting that he has arrived at his own decision, or that he understands what fate is dictating for him to do.
Though Elika is certainly no Alyx Vance, this may be intentional. Maybe as players we are not supposed to be as attached to her as the Prince is. As we play through (rather than watch) the ending and force the Prince to upend everything he has worked toward, maybe we are supposed to hate what he is doing. It’s a brilliant fourth-wall-breaking decision, to have the player despise what they are doing, and still force them to take part. It’s the player’s fate in the game. There is no choice to refuse the task, unless you want the narrative to remain unfinished.
Rev Anthony asserted that we were supposed to care about Elika enough to want to bring her back to life ourselves, but what if it was the opposite? What if the ending is a statement about faith and predetermination, and our lack of choice in the matter?
Prince of Persia features absolutely no ability to die. To allow Elika to die would be breaking the rules of the game’s world. It seems fitting that in a world in which the Prince can escape death by doing almost nothing, the roles are reversed and preventing her death is the most thematically difficult action to perform. How quickly and drastically the tables have turned.
Or, of course, I could be overthinking everything, and the writers just got lazy when trying to figure out how to set up the inevitable sequel.
This reminds me of when pew went unbelievably in depth while looking at geo wars 2
I hated it. In fact, the entire last half hour sucked. The Ahriman part was horrible, and all I kept thinking was "When the fuck is the game going to end?"
So, after laboring through the last two or three hours of repetitive gameplay, I was pissed as hell the ending was do dull.
I think if the game had been more engaging both story and gameplay wise I probably would have thought it was a cool ending. As it is, the ending is certainly an original and somewhat thought provoking one, as evidenced by your blog.
But it still sucked.
[i]Over thinking, over analyzing separates the body from the mind.
Withering my intuition, missing opportunities and I must
Feed my will to feel my moment drawing way outside the lines.[/i]
Sorry that was playing in my head while I read that.
Loved the game. Hated the ending. Can't wait for the sequel. They set it up perfectly. Smart developers.
Do you remember the ending for the Two Thrones? Now that was an amazing ending!
There are two major issues here, which point to the same flaw, and neither have to do with you. Either A) you're overthinking it, and they just really screwed up the ending, or B) you're right, and they didn't do enough to tell the player why they're doing it.
Part of great storytelling is to give some form of reason for the main character's actions, it's what draws us to them and allows us to relate to them. Either way the writers dropped the ball by not giving a reason behind the Prince's actions, even if it was to just throw a spoke into the wheel of destiny.
I loved this game until the very end when you start to "save" Elika. I basically think the writers did get lazy and said "awwww fuck it."
I think you hit on a major point in the beginning about looking at the ending from a goal oriented point of view. We look at most games that way. We must achieve a goal, but with Prince they really designed it around exploring and opening up a world. the boss battles were in the middle of beating a level really with collecting being the true culmination of it. Instead of the ending being a goal we were trying to reach it was a part in a story we were supposed to experience. I think PoP does an amazing job of not being something you're supposed to beat but something you're suppose to experience.
The way I see it is that if the Prince knew that Elika's mission was to sacrifice herself all along, he would have never agreed to help her in the first place. I can only speculate on the "love" matter, but the Prince may have very well just thought that the task of keeping Ahriman sealed shouldn't have fallen solely on Elika's shoulders after the city had been abandoned by its people and Ormazd himself.
This reminds me of when BFeld13 went unbelievably in depth while looking at PoP.
Detested the ending, and sorta was annoyed by the game overall. It's weird, the game is good, and yet, it feels so not fulfilling to having finished it. Hm, maybe I will play it over again. I do see the merit in what they attempted to do with the ending though, I just didn't agree with the Prince's choice, and lack of explanation of his choice.
Especially considering how chatty he is for most of the game.
I really didn't like this game at all. Glad I didn't bother finishing it after reading this.
I actually liked the ending, I thought about what you basicallt just said, ther contrast of you saving Elika not her saving you and that the possibility everything was already preretermined. But you know what? yeah it does smash 12 hours of gameplay into useless bits, but maybe that's the whole point. It's showing that the whole time you and Elika were futile from the start. yes it serves a purpose to create the setup for the sequel, but we all knew ubisoft was going to make a sequel to this game, if you thought this game was going to be a standalone isolated story, then you don't know ubisoft that well.
Actually I felt the same way and immediately after finishing the game, I scrounged the net looking for possibilities of an alternate ending or something, like maybe if I collected each and every one of those goddamn light seeds. But since there wasn't, I just had to submit myself to the fact that I was indeed kicked in the balls by a leg winding up for 10 hours.
Then, I found an interesting point here:
http://forum.rpg.net/showthread.php?t=429830
In verbatim, this guys says that "throughout the game The Prince and Elika constantly have "visions" of Elika's father making a deal with Ahriman. These usually occur after unlocking one of Elika's new powers.
Well on the second time that Elika unlocks a power, the vision is of her falling. The Prince tells her that she shouldn't believe the vision, as it could be Ahriman playing with her mind.
Elika responds "The visions are not from Ahriman."
Fast forward to the end of the game, Elika's dead on the altar and what happens? The Prince receives the vision of how to revive Elika - by freeing Ahriman.
But if the visions don't come from Ahriman, then that means that Ormazd is telling The Prince that Elika was not meant to die.
Now the ending makes a lot more sense to me - Ormazd is saying that Elika must use her powers to *stop* Ahriman once and for all, not to just lock him away again. And there are hints throughout that The Prince has been sent by Ormazd as kind of his agent to protect her.
He frees Ahriman because Ormazd tells him to - not for some inexplicable reason. He gets the vision and then proceeds to cut down trees..."
He has a good point. The visions were really from Ormazd and maybe he wanted to defeat Ahriman for good rather than have things get out of hand in the future after the last of his priestesses is gone.
But then, like you, I could just be over thinking.