Whilst I didn't think these games were 'Bad' I empathize with your remark about playing a game 'just because it is a JRPG'. I'll do this with a really average game, like that new Vandal Hearts game on PSN, or Cross Edge, or Xenosaga Episode 2. I guess I just have so many of those magical, hair standing on end memories from classic RPGs I just picked up and took a chance on, that I'm always hoping that maybe this one will all of a sudden have something awesome happen in it.
It hasn't happened like this for ages. I think the last time was when I played Star Ocean 4 on XBox 360. A very middle of the road RPG, that had a couple really cool and satisfying bits. I think about one in every 5 JRPGs is worth playing, but I play them all anyway. Blurgh.
It hasn't happened like this for ages. I think the last time was when I played Star Ocean 4 on XBox 360. A very middle of the road RPG, that had a couple really cool and satisfying bits. I think about one in every 5 JRPGs is worth playing, but I play them all anyway. Blurgh.
Okay, I am the least qualified person to talk about JRPGs. If they touch me, I disappear in a puff of smoke. With that said, help me out here.
The impression I got was that XIII opted for linearity to better convey the story? Whether or not the story is good is a different matter. Further, the combat system is an evolution of the group management the franchise is known for. I understood it as SE taking their games in what they saw as a natural progression, not going out of their way to draw in casual gamers.
With WKC, again it seems like they're trying to do something new with the idea of a JRPG. That it's online doesn't, to my ignorant mind, isn't inherently a bad thing.
See, like I said, I'm decidedly not one of the core gamers, but I feel like gaming shouldn't be a niche thing. I'd love to know that more people are getting into JRPGs or any obscure genre. Maybe these games weren't done well, but do you think it's possible to compromise between traditional values and accessibility and leave everyone happy?
The impression I got was that XIII opted for linearity to better convey the story? Whether or not the story is good is a different matter. Further, the combat system is an evolution of the group management the franchise is known for. I understood it as SE taking their games in what they saw as a natural progression, not going out of their way to draw in casual gamers.
With WKC, again it seems like they're trying to do something new with the idea of a JRPG. That it's online doesn't, to my ignorant mind, isn't inherently a bad thing.
See, like I said, I'm decidedly not one of the core gamers, but I feel like gaming shouldn't be a niche thing. I'd love to know that more people are getting into JRPGs or any obscure genre. Maybe these games weren't done well, but do you think it's possible to compromise between traditional values and accessibility and leave everyone happy?
Based on your avatar I would gamble that you are an Atlas fan. Certainly this is a good thing to be as a JRPG fan, as they do a good job of providing experiences the such fans enjoy. Also, Demon's Souls.
Another thing you may consider is the Wii. It would appear that a large number of the JRPG's have made their way to the little white box this generation, and many have been truly enjoyable.
I don't know how far you got in to XIII but I, having enjoyed the battle system, would have to argue that I found the auto attack a necessity, not an element included to simplify the gameplay. I would often not have time to select individual actions of even my main character without wasting time, especially with haste on. This is another reason I looked past controlling only the main party member as well, it was necessary.
With WKC, I never played so have nothing to offer.
On a final note welcome to Destructoid, and bio moar.
Another thing you may consider is the Wii. It would appear that a large number of the JRPG's have made their way to the little white box this generation, and many have been truly enjoyable.
I don't know how far you got in to XIII but I, having enjoyed the battle system, would have to argue that I found the auto attack a necessity, not an element included to simplify the gameplay. I would often not have time to select individual actions of even my main character without wasting time, especially with haste on. This is another reason I looked past controlling only the main party member as well, it was necessary.
With WKC, I never played so have nothing to offer.
On a final note welcome to Destructoid, and bio moar.

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