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Quick Ass Review Time: L4D and Gears 2
B-Radicate | 12:32 PM on 02.08.2009 7 comments


So, this week takes a slight turn from my other blog reviews, because these two titles are ones that I purchased. Not saying they are more notable because of it, although that may be, I guess all it means is I can play these whenever I want ‘cause they’re on my shelf full-time. I took my time playing them and was in no rush to beat them. Take that as you will.

Left 4 Dead

Alright, so what can I say about L4D that already hasn’t been said? It won Dtoid’s GOTY as well as being near the top of almost every other website and publications’ lists, as well. It’s a phenomenal multiplayer experience and has one of the highest levels of combined replayability and visceral thrills. To sum up how I feel, it has yet to get old.

However, for this review, knowing that I think it’s the best multiplayer game since CoD4, knowing the graphic fidelity isn’t as high as a title such as Gears 2 (and that I don’t care), knowing I think it’s one of the best zombie games to come out… ever, or that I’m not bothered by the “lack of content” some people talk about, I’ve decided to focus on something else entirely. I’m going to focus on the one thing that pisses me off ‘til no end every single time I play the game. It pissed me off when the game was announced and it pissed me off the other night when I played with my old college roommate over Live. No, it’s not the AI Director. It’s the fact that no single enemy in the game is a zombie. Yeah. Not one.


Most needed weapon: Tums.

See, I’m a huge zombie fan. I love zombie movies, books, games, everything. And I’m not a fan because of the recent mainstream revival of interest in zombies. No, I’ve been a huge fan for many years. The best horror stories involve zombies. I’ve read the Zombie Survival Guide and have a plan of escape should they rise while I’m at home or at work. Yeah, I think about it too much.

With that, however, comes the fact that I am a zombie traditionalist. I’m no pre-300 Zack Snyder loving zombie fan. No no no. I’m the slow, dumb, frighteningly eerie zombie fan whose fears arise more from stories of Voodoo culture than anything else. Another summation, zombies don’t run.

While I think L4D is a great “zombie” game, I feel it’s much more akin to recent films like the hinted at Zack Snyder remake of Dawn of the Dead or the 28 series (a set of movies I actually love, but for different reasons). I always have to think of L4D as “infected,” not as zombies (which the game even says they are, which is why I think it’s a copout sometimes for the press to just call them zombies instead of appreciating them for what Valve wants them to be). This helps me get around two huge suspensions of disbelief for me so I can become more engaged in the game as I play.

The first is that within the context of the game there is no explanation of why there are five boss zombies, only five boss zombies, and all of them look exactly alike. Any real zombie looks like the person they once were. While L4D “normal” zombies may, too, they come too fast and frenetically that you pretty much can’t tell. To have multiple people all turn into the same type of boss, though, is odd. I understand it’s for gameplay reasons so you can become accustom to listening for smokers or witches or what have you, but from an objective standpoint, it is just unlikely. I feel Valve missed an opportunity in the campaigns for the survivors to find out what actually occurred over the course of the four campaigns. I think it’d be neat for each campaign to have a small open-ended story piece (perhaps at the end as you escaped in the vehicle) began to hint at what occurred. Then you’d have to put the four puzzle pieces together in your own head and try to fill in the rest. Or maybe some hints in secret places, kind of like “the cake is a lie” from Portal. You know it’d be cool, admit it.


Seriously, who farted?

The other thing I think would have been real neat is the inclusion of melee weapons. I know the general pace of the game is slightly too quick for melee, but everyone gets swamped from time to time. Shove is cool, but shoving with a bat in hand or a crowbar (as a nice homage to Half Life) would be even cooler. Maybe make the melee weapons more powerful when used, as compared to shove. One hit kills with them against normal infected or some such thing. Make them take the place of an extra firearm for balancing sake, I don’t know. I mean, just like Max Brooks states in the Zombie Survival Guide, weapons like machetes and bats don’t run out of ammo.

I’d be willing to play a slower-paced game with a much smaller prevalence of ammunition if it included slower zombies and melee weapons. I think it would go a long way to make the game feel more “authentic.” I know the game’s sold well and all, and Valve has no reason to listen to anything I’ve said, but I still don’t think we’ve seen the best possible zombie game possible (I hated Dead Rising, sorry but shitty gameplay mechanics and controls shouldn’t get overlooked ‘cause you kill undead). I’m waiting for a zombie game that blends the forced perspective of games like Mirror’s Edge and Farcry 2 with open-world survival like Fallout 3 all gift-wrapped in the perfect package. Aren’t you?

Authentic zombie score: 6/10
Quick ass review score: 9/10


Gears of War 2

I was a big fan of the original Gears. I thought it was a great new sci-fi world with a load of backstory possibility. It was a fresh IP that the Xbox needed at a time when the system didn’t really have too many killer apps beyond the Halo franchise. What I didn’t like was the short single player story and the busted ass multiplayer that, coming from a development team like Epic, which is known for smooth online play and fast frenetic games like the Unreal series, just wasn’t acceptable to me. No number of patches or over-priced downloadable map packs (aka one) was enough to hold my interest for more than two months or so.

Luckily, Gears 2 arrived and addressed, at the very least, all of my single player story gripes. The story was deeper, the characters more fleshed out, and the scenery expanded to a degree that was just mind boggling in comparison to the first. On-rails shooter levels, vehicle levels, you name it and Gears 2 delivered. Best of all, it was wrapped around the same stellar pop and shoot mechanics of the first, but which were fleshed out with human (okay, Locust) shields, mobile cover, new weapons, more varied enemies, and overall polish. Let’s just say it was good enough to warrant a co-op play through on Insane from me and my buddy. Great stuff.


No one can argue the game is the graphical king right now.

At first glance, the multiplayer components also received a nice upgrade. With two extra people thrown into the mix and larger more varied levels (on top of the new shield and weapon mechanics mentioned previously), not to mention more gameplay types, the online play felt fresh and worthy of my limited gameplay hours. Unfortunately, after a few weeks I realized the game really wasn’t that much more different than the first, with players eking out glitch strategies that destroyed the experience for everyone that didn’t know how to cheat. After a few patches from Epic that did nothing to address the gripes and actually made finding a game slower for some, the game fell by the wayside for me and I haven’t picked it up since.

Sure, the game was fun for the few weeks that it lasted, but being touted as such a tent pole franchise only to have half the experience gimped by the development team (not to mention the quick release of another insanely-priced DLC map pack from a company that gives more stuff away to PC players than most companies can afford) is both shocking and stupid. To me, Epic just doesn’t “get it” anymore. I truly believe few companies do. The sad part is they’ve developed a fan base that buys their titles and only their titles and plays them ‘til the next release, so $10 for three maps isn’t insane to somebody that buys a single game every two or three years (I literally played with a guy who had only Gears and Gears 2 in his played games list and couldn’t stop talking about how awesome the game was and how it was the best ever… give me a break). For anybody else that wants to enjoy other titles, it’s disheartening and sad. The game shipped with what, twelve new maps? Fifteen if you count the flashbacks? That means the multiplayer levels alone were worth 83% of the original cost of the game? Seriously? That’s just insane to me.


Fuck these things in their alien butts. Seriously.

Until Epic works out a formula wherein they can deliver solid experiences throughout their game packages (meaning multiplayer can’t be gimped for months on end) starting on day one of sales, I’m simply not into buying their titles. There are much better purchases available and games more worth my time and effort. Gears 2 is a fun solid single (or co-op) shooter, but don’t go into the multiplayer thinking you’ll have fun with people crab walking and shooting you through walls, ‘cause you won’t.

PS – For anyone that says they released a patch fixing some issues, do the gene pool a favor and shoot yourself in the head now. It’s called QA/Beta testing. Epic needs to learn what that means before they release their next title.

Single player review score: 9/10
Multiplayer review score: 6/10
Quick ass review score: 7.5/10

Up next will be Mirror's Edge and Too Human.

Thanks for reading!

**All images provided by IGN and Google Image Search.**

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Quick Ass Review Time: Far Cry 2
B-Radicate | 10:59 PM on 01.24.2009 13 comments


So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.

To catch up, I've reviewed all the games I've played since then and will post them in blocks of two (save for this instance, apparently), to catch up. Last time I wrote about Star Wars: The Force Unleashed and Quantum of Solace and before that was Dark Sector and Saint's Row 2, if you're interested. Without further ado, here it is...

Far Cry 2

I never finished the first Far Cry. I had it on PC and it kept crashing when I entered a certain room halfway through the game and I never bothered reinstalling it. Luckily, Far Cry 2 came out before I ever thought twice and now I have no need to ever go back and play the first. (I guess it also helps the game has NOTHING to do with the first after all the Crytek/Ubisoft legal bullshit that occurred, too.)

Given a different story (totally unrelated to the first, thank god), a host of playable characters (how much they each effect the game is unknown), and a HUGE unnamed African country to explore, Far Cry satiated my FPS hunger for quite some time. Let me repeat the coolest factor: the game world is HUGE. Something akin to 25 square miles or something like that. FUCKING HUGE, alright?

To go along with an entire country to explore, you get a beautiful engine that made me stop in awe multiple times and just enjoy a sunset or drive a Jeep (whose registered vehicles are throughout) alongside some zebras. That engine also allows for you to set fire to most of the scenery, too, something played up in the trailers. Unfortunately, when adding interaction to a game world such as fire, you bring to the forefront of the player’s mind not what you can interact with, but what you can’t, namely everything else. If I can burn a large swath of grasslands with a flamethrower, I’d also like my RPGs to do something to the grass huts, Ubisoft. Thanks. On that note, where were all the predators in the game world? The only animals were zebras, buffalo, goats, and chickens. I guess they wanted to avoid lion or gator poaching, but come on. Is zebra bowling (driving a Jeep into a herd as fast as possible and chasing the runners down) that much better? Didn’t think so. Gimme my lions, damn it.


Straight up breathtaking.

Not much can be said for the multiplayer, it’s an okay CoD knockoff with an interesting upgrade mechanic, but it has a robust level editor that can potentially extend the longevity infinitely. Luckily the single player was a solid 30 hours or more (I didn’t even complete all the side missions and logged over 30 hours) that at points really pulls the heart strings (and at others doesn’t mean a damn thing, quite frankly). For me, I was so engrossed in the world I didn’t mind what I was doing was sick and disgusting morally (essentially playing off both sides of a war, people getting in my way be damned) or that I put a bullet in a friend’s head instead of saving his life. The fact I even had that choice was cool to me (and the forced first-person perspective made it even more engaging).

Speaking of choices, the weapon selection in the game was, in my opinion, spot on. There was a solid mix of assault rifles, sniper rifles, pistols, SMGs, and heavy weapons like machine guns, rocket launchers, grenade launchers, the aforementioned flamethrower, and even a damn mortar. The fact you could “knock over” gun shipments as a side mission and unlock weapons on the black market (conveniently located on an ‘80s-era PC with internet access to said black market and the fastest shipping since DHL) was also a neat idea. Each series of gun had several tiers of guns, from wimpy pistols to Desert Eagles, bolt-action rifles to .50 caliber semi-auto behemoths, buying the guns opened up more options and made you want to play for them, which was nice. Not only could you approach situations from more angles, but you wouldn’t have to rely on enemy weapons, which wore more prone to jamming (!) or breaking entirely (!!!).


Just as beautiful, but in a gun porn kind of way.

The worst part of the game was the respawning enemies at their bases all around the map. You’d knock off an entire camp and if you left the map region and came back it would already be refilled with enemies. Plus, constant patrols and instant-kill battering rams (aka cars) made avoiding fights preferable to engaging in them more often than not, which can kill the vibe of a shooter for some people. I dealt with it and accepted the constant barrage of attack as practice for the next big mission, despite the fact it got on my nerves some times.

All in all, Far Cry 2 is a phenomenal title that truly should be played by any FPS fan or adventure game fan in general. Traversing that much game world is just a neat feeling and really made me get lost in the experience. You should take the time to get lost, too.

Quick ass review score: 9/10

Up next will be Left 4 Dead and Gears 2.

Thanks for reading!

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Quick Ass Review Time: The Force Unleashed and QoS
B-Radicate | 10:51 PM on 01.24.2009 6 comments


So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.

To catch up, I've reviewed all the games I've played since then and will post them in blocks of two, to catch up. Last time I wrote about Dark Sector and Saint's Row 2, if you're interested. Without further ado, here they are...

Star Wars: The Force Unleashed

Unleashed had some potential. All the technology that was touted as changing gameplay blah blah blah really made me want to witness it for myself. As a huge Star Wars fan, I also wanted to kick some ass with Jedi Force powers unlike I had ever experienced before. Unfortunately, the game suffered from some horrible design decisions.

For one, the controls SUCKED harder than any game in recent memory (yes, even worse than Overlord). The act of using Force Grab to lift objects was tedious and, in the heat of battle, almost impossible to perform on the intended target. The camera was the single worst I’ve ever seen. And, to top it off, the much-touted technology had no legitimate impact on my gameplay experience. Sure, some shit reacted “like it does in real life” (not like I ever had time to stop and watch it, most of the time that would result in being shot by a cheap enemy), but when I swing a lightsaber at a fucking tree or bush I expect some shit to get cut down. Fuck force fields or armor, Stormtroopers should coat themselves with the plants from half the planets in the universe and they’d be totally immune to a Jedi’s blade of hot death. Plus, “enemies flailing for their lives” really doesn’t matter. In hindsight, I never once saw a single enemy “trying to save themselves” from a Force Grab that looked realistic, let alone one that couldn’t have been a simple canned animation. The technology just didn’t impact my experience in a noticeable manner whatsoever.


Probably the only time the player Force Grabbed the intended target the entire game.

The story was good enough to warrant a play through, despite the fact you sorta kinda mess with the mythos by the end, which, if you’re a hardcore fan (as many players of the game probably are) it only ends up pissing you off anyway. However, on the way there it was compelling enough to wade through the bullshit. Not really the best of compliments.

PS – Fuck Star Destroyers... you'll know it when you see it.

Quick ass review score: 6/10

Bond 007: The Quantum of Solace

Quantum of Solace was not the return to James Bond’s Goldeneye days as many hoped (and as Activision hyped it to be). However, it was the best Bond game I’ve played since Goldeneye (I skipped the third person shooter ones last generation, mind you) and I was pleased I decided to rent it.

The story follows both movies (in a compelling fashion, since the events of Casino Royale are played out via flashback part way through, adding a nice twist to the narrative) and allow you to play all the cool scenes (being drugged in Casino Royale has to be my standout favorite). The weapons were fun and responsive, the QTEs weren’t nearly as bothersome as I feared, nor as plentiful, and the graphics were more than serviceable. The addition of a cover mechanic was also nice, considering the new flicks are supposed to be “realistic” and, let’s face it, taking cover in the midst of firefights is simply… realistic.


That ugly mug is barely worth hiding behind a wall, but at least he can do so, right?!

One thing I noticed was that the multiplayer was a decent knockoff of Call of Duty 4 (the engine it’s built off of), with purchasable upgrades and gadgets and such available and a good mix of levels and modes. One thing that sort of sucked was that at no time in multiplayer did it feel like a Bond game. “Gadgets” are actually Perks from CoD, so instead of having laser watches and grappling hooks like some of the previous EA titles, you get increased sprint distance or reduced damage. Not really what I would consider a “gadget,” but whatever. Also, the servers were mostly British people. Just so you know, in case your Live connection suffers when connecting to people not in the same country as you, which happens.

Quick ass review score: 7.5/10

Up next will be Far Cry 2.

Thanks for reading!

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Quick Ass Review Time: Dark Sector and SR2
B-Radicate | 10:42 PM on 01.24.2009 10 comments


So, a few months ago I started a blog series where I reviewed games I rent from GameFly. Unfortunately, working in the real world sucks and I find myself with little time to blog any more. I prefer to play games rather than write about them. It's why I'll never make a living at this. Oh well.

To catch up, I've reviewed all the games I've played since then and will post them in blocks of two, to catch up. Without further ado, here they are...

Dark Sector

Some people called Dark Sector a poor man’s Gears of War. Even a poor man’s Resident Evil 4. Well, let me tell you, Dark Sector was one of the biggest surprises I’ve had in the past few years of gaming.

I’ve followed DS since it was first announced way back when as a futuristic spy/action game. I was honestly upset when it was announced it switched to a gritty contemporary shooter, but I was still pleasantly surprised. The graphics were much better than I anticipated with nice effects throughout and no slowdown whatsoever. The controls were tight and featured a cover mechanic I feel was even more intuitive than Gears’, which it is clearly borrowed from. The gameplay was fast enough to never get boring and the glaive was a truly unique weapon that made battles interesting. I also enjoyed the slight bit of weapon customization that was present.


MAIM!

The story was nothing Oscar-worthy, but it held my interest ‘til the end. It also left itself open for a sequel, which I honestly would not be upset with. There could be a lot more done with the characters/world and I look forward to anything that follows, if it ever should see the light of day. The worst part is, as much as I liked the game as it is, I couldn’t help but feel the original space age sci-fi concept would have been way cooler and much more original. Oh well.

Quick ass review score: 8.5/10

Saint’s Row 2

I was a huge fan of the first SR. I accepted it for the GTA3 knockoff it was, but was pleasantly surprised with the little refinements to the gameplay like free aim and side missions that felt worthwhile. The sequel was no different for me.

While the graphics didn’t seem all that improved, the engine was smoother, although it still had issues from time to time (mostly when a ton of shit was blowing up, mind you). The city was pleasantly expanded, the customization was more in depth than ever (my character was a spot on Joker a la Batman the Animated Series with a British accent), and the gameplay was flat out fun, which is much more than even the mighty GTAIV can say for itself. I laughed more playing any given session of SR2 than I ever did throughout all of GTAIV. The game accepted itself as a B-level action flick with crude humor in playable form and played it up to great effect. For that I applaud it.


I swear to god, I looked exactly like him. Suit, trench coat, hat, and all.

The best thing SR2 has going for it is that the side missions. While GTAIV had side missions, they never seemed relevant to anything but my Gamer Score, which is sad. The only reason I sought all the unique jumps was for a few points. SR2, however, ties side missions to everything else in the game. You need respect points to play story missions, which are earned by finishing side missions. However, you also earn in-game rewards such as prolonged sprinting, extra guns, and reduced notoriety (to name a few), along with the almighty GS points. This makes the reward for completing them two-fold. It makes sense in the game, ‘cause they will help me play later missions, PLUS it will make my e-peen larger. It’s a win-win.

Quick ass review score: 9/10

Up next will be The Force Unleashed and Quantum of Solace.

Thanks for reading!

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Shout out to Hamza. It's a fact.
B-Radicate | 7:01 AM on 11.04.2008 11 comments


I know I haven't blogged in a while. It's a fact.

I also know that as a good community member (or any community member for that matter) we're not supposed to write one or two line blogs. It's a fact.

But I also know, and here comes the tricky part, that Hamza got a subtle shout out of sorts on the Questionable Content web comic strip today posted below.



Notice the fifth panel down.

SUCK MY DIIIIICK!

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GameFly Review Time: Overlord
B-Radicate | 8:44 PM on 10.14.2008 2 comments


So, as part of a new (quasi) series to hopefully get me back into blogging, I’m going to start writing reviews for the games I receive from GameFly as I finish playing them. I’ll offer my thoughts on the title as a whole, as well as whether or not I deem them appropriate to people’s time.

Some of these titles may be a bit older since GameFly doesn’t always ensure I get the newer game I’m in the mood for, but most of the older titles are now cheaper, so they may still be good deals for anyone who hasn’t picked them up yet.

I hope you all enjoy.

Overlord

The first game I want to start this series off with is the second to last title I had rented, Overlord. As many people know it’s a 3rd person action-strategy hybrid for the 360 where you play as an evil emperor-type of dude who is awoken and needs to rebuild his mighty castle and throngs of minions. On the surface it’s a pretty original idea for a game until you play for a while and realize it’s a poorly-veiled Pikmin rip-off in a coat of decent fantasy paint.


Those were my runnin' shoes.

The story itself offers a pretty refreshing take on a variety of “classic” fantasy realms/characters/themes such as little Hobbit-like people (referred to simply as Halflings) who, often seen as fair and joyous folk in other tales, are turned on their head and deemed to be malicious little monsters within the game’s world. The game also boasts a variety of other fantasy staples such as elves, dwarves, zombies, and demons, all with their own unique flair to their presentation, but I can’t say you’ll likely see them all.

The game has a heavy focus on battles and puzzles, wherein you usually have your four varieties of minions act as a hit mob for you or travel through some sort of obstacle course made solely for one type (of which there is brown/attack, red/fire, green/poison, and blue/water). More often than not you simply direct a bunch to a switch, open a door, then walk through a hall and lay the smack down on some badass fantasy creatures… like dodo birds and rats (no lie). The minions are well animated and offer some laughs along the way, but their antics get old fast and the humor wears thin far too quickly.

The biggest problem with this style of gameplay is that the puzzles aren’t overtly difficult and there are not deep fighting mechanics built for the Overlord, so he just swings and lumbers around the screen like a poorly animated oaf. I was pleased to see you can upgrade your weapons and armor as you build your castle back up, but there wasn’t too much variety added to combat when changing weapons, which was disappointing. Magic added a shallow layer of complexity to the combat but the auto aim and lock-on was so poor it was hard to use most of them well enough to be effective.


Not bad detail on the armor there, Sauro... I mean Mr. Overlord, sir.

The graphics themselves were fairly pleasant. Colors varied from bright and crisp in the main hub town and Halfling realm to dark and moody in the Elven Forest. There was rarely any slowdown, but the other mechanical issues really brought down the package regardless, especially the controls...

The controls in the game are downright atrocious. The right stick has you directing your minions and can often help you lead them on relatively intricate paths, but the camera system (manually manipulated by holding the Left Bumper and then using the Right Stick) on its own is horrible and often gets stuck at awkward angles or behind objects. This wouldn’t be such a total problem if it weren’t for the fact the game required a patch upon booting it up (it’s a fairly old title), but the patch must have done nothing to the camera system! I remember this being a big complaint of the early reviews so to see a patch released that didn’t address one of the biggest concerns is a downright shame.


Sarah Palin can see Russia from here!

This wouldn’t have been too much of a problem had the game allowed for wide sweeping battles (alleviating most camera-getting-stuck issues) but more often than not I found myself crammed in tiny tunnels and maze-like corridors fighting the camera system more so than enemies the entire way. I gave up and shipped the game back after unlocking the ability to use the blue water minions (the fourth available) because traversing the cave they were found in was so frustrating I couldn’t take it anymore.

Overall Score: 6.0/10.0 – I can’t recommend this title unless you’re really hankering for a Pikmin-esque title for your 360 and/or you find it on the cheap (I’d say $15 or less would be acceptable for purchase) otherwise, DON’T EVEN BOTHER.

PS – As long as they fix the major control issues, the planned sequel will have serious potential.

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 about me

My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

MechaMonkey says: "I think we have a winner."

*~<Current Favorites>~*

Game(s): Battalion Wars 2 - I'm a few missions in and this is already a fun action/strategy hybrid, although a tad on the easy side.

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