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My name is Brad. My DToid name and GT are both derived from my nickname, B-rad. Not Radicate the Pokemon. Shame on you.

MechaMonkey says: "I think we have a winner."

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PSN: B-Radicate



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U R MR GAY
B-Radicate | 2:07 PM on 02.11.2008 24 comments


So I started playing Super Mario Galaxy a couple weeks ago, much to my delight. I got the game for Christmas and had been playing other titles for a while. I was a little hesitant to play it, as I had never really gotten into Super Mario 64 back in the day (which I rented), nor had I touched a Mario game since then. Luckily, the game is, for the most part, just as fun as I had heard. But has it really evolved all that much?

The short answer to that question is, no. The Princess is still in another castle, so to speak. The only thing that has changed is that the levels now incorporate some crazy gravity-based puzzles and there are lots of little spherical planets/levels. But honestly… so what? I played levels similar to these on Ratchet & Clank games years ago.

While the game incorporates some rather basic and simple waggle controls, it works. Mario games are platformers first and foremost. I’m glad to see they didn’t throw in too much waggle where it didn’t make sense. Overkill was not the name of the game and I respect that.

However, there are certainly some big problems I have with the game. For the record, the last Wii game I played before U R MR GAY was Metroid Prime 3, and let me tell you, MP3 is the pinnacle of Wii gaming in my eyes, still. That game did pretty much everything right. It had intelligent and meaningful waggle, it had amazing visuals, it had top notch voice acting, and it had a story I was truly entrenched in (albeit I didn’t finish it because I stopped playing for a week and when I went back I couldn’t figure out what the hell I had been doing previously). Mario, on the other hand, just doesn’t cut it for me.



Yeah, Mario’s waggle controls are decent. Yeah, the visuals look like a cartoon. But, there is no voice acting whatsoever. That pisses me off. Mario’s been around for decades. We know what he sounds like. Don’t pull that “project your own voice onto the character” bullshit. EVERYONE knows how Mario talks, so please, make him talk next time!

Also, the camera pisses me off to no end. If you are gonna go and make all these quirky little planet levels where the perspective changes as often as it does either a) make the camera more dynamic and/or DON’T switch the controls so fucking often as I walk over a ledge or b) give me full control of the camera in ALL situations. I don’t wanna walk somewhere that I can’t see where I’m going only to have the game tell me “nope, sorry, can’t actually use the camera controls in this particular spot.” It happened far too often for me to let it slide.



Plus, who the fuck really gave a shit about the story in Galaxy? ‘Cause I sure as hell don’t. I’m gonna take a wild guess and say that Mario saves the Princess in the end and hasta defeat Bowser. Am I Right? Am I right? All the game boils down to is a showpiece of “innovative” level design. Everything else takes a backseat. I don’t really appreciate that. I like inventive level design as much as the next guy, but I also appreciate a quality story being told, too. Mario saves the Princess, again. Wait, this time it’s in space! Oh shit, hold the phones! This shit is INNOVATIVE! Sorry, fail. Maybe some voice acting would help add a level of emotion to an otherwise bland storyline? I’m just kicking around ideas here.



In closing, I’ve played roughly 70 of the levels in the game and have no desire to finish the game. I know I’m not gonna collect all 120 of the stars (those damn alternative levels where you race space Mario piss me the fuck off) so what’s the point? I’ve seen quite a few inventive level designs. Why do I need to see 50 more? Is there really gonna be something there that truly blows my mind? Doubtful.

How do you all feel? What incentive do you have in playing a game such as this? And did you feel similarly to me when it came to all the “innovation” that this game was being touted as possessing? What is the point of a game like Mario nowadays when games have become so much more than level design? What about the story? If this wasn’t a Mario game would we still feel as strongly about it? I highly doubt that.



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20 comments | showing # 1 to 20
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MrSadistic's Avatar - Comment posted on 02/11/2008 14:13
MrSadistic
I've had the game since around November of last year and I play it every so often but I really have no desire to finish it. Maybe some day the "nostalgic" part of me will muster up enough will to actually finish it.
Kryptinite's Avatar - Comment posted on 02/11/2008 14:21
Kryptinite
I'm with MrSadistic.

I still haven't beaten it and I'm not overly excited to do so.
but it's still fun :)
Tragic Hero's Avatar - Comment posted on 02/11/2008 14:23
Tragic Hero
Whew, I thought I was the only one who thought like you guys did. I think its a really great game but I am just bored with Mario platformers that I can't muster up any motivation to beat this game.
Gibbo's Avatar - Comment posted on 02/11/2008 14:25
Gibbo
It's fun but i don't have the same feeling to get all 120 stars that i did with Super Mario 64. (even if you can unlock Luigi) Perhaps it's because we've done it all before.
mix's Avatar - Comment posted on 02/11/2008 14:25
mix
I have a Wii and I do not want this game.

on a happy note, I finally got no more Heroes! Yay stupid release date in Canada. I'm ranked #8 now biatches. I think I should have picked the harder difficulty setting as I find the bosses stupid easy so far, hopefully I get my ass kicked sometime soon.
GrayFox's Avatar - Comment posted on 02/11/2008 14:26
GrayFox
I got all 120 stars within 2 weeks of owning it, but haven't touched it since. I couldn't put it down. Haven't touched it since, but I think it will be a game I play about once a year or so. I see it standing the test of time.

Was it innovative? Maybe. But more importantly, it was damn fun.
Tragic Hero's Avatar - Comment posted on 02/11/2008 14:28
Tragic Hero
@mix

You playing on Sweet? On mild the bosses aren't really hard but "tricky". Until you learn their patterns you might end up getting beat up alot since they tend to do alot of damage.

And the enemies are a bit harder on mild until you get the better beam swords which then you just cut through everyone like butter.
Snaileb 's Avatar - Comment posted on 02/11/2008 14:30
Snaileb
I hope I never have to read the word innovative today. Awesome blog B-Rad, more so than usual.

Metroid Prime 3 sucks.
's Avatar - Comment posted on 02/11/2008 14:46
Clint
Its funny, I hated MP3 and thought that SMG was the pinnicale of Wii games. Opinions are wierd like that.
BluDesign's Avatar - Comment posted on 02/11/2008 14:46
BluDesign
@rooo

Anyone who is an angry masturbator, probably.
mix's Avatar - Comment posted on 02/11/2008 14:48
mix
@Tragic Hero

Yeah I am playing on sweet....
MrSadistic's Avatar - Comment posted on 02/11/2008 14:48
MrSadistic
I thought Metroid Prime 3 was a great game. I couldn't put it down, that is until I beat it. After that, I tried playing it on Hyper mode, but it just wasn't the same as playing it for the first time.
Cowzilla3's Avatar - Comment posted on 02/11/2008 14:52
Cowzilla3
Mario should never ever talk. Bowser, princess peach, toad, fine they can go chatting away but if Mario actually gets to speak it will ruin the already incredilby thin line where you can believe a plumber with a crazy italian accent. As for the other complaints i disagree, in fact a showecase of innovative level design sounds like every Mario game, which is fantastic to me. We will have to fight to the death. It's the only way. Debate is for sissys. Fighting to the death is for awesome. It sound to me like your tired of platforming, in which case I wouldn't recommened the challenge levels becasue they are some platforming gold.
B-Radicate's Avatar - Comment posted on 02/11/2008 14:55
B-Radicate
@rooo: It's not that I'm angry while playing it, it's one of the most charming games I have ever played. The problem is that I simply have no desire to finish it. I've sorta seen it all before (whether that be in other games or in this game). There's nothing making me play it, especially since BioShock has recently gotten me in its grip and hasn't let me go.

@SnaileB: Thanks, but I disagree about MP3. That game had striking visuals, an arresting storyline, and the best integrated waggle I've seen on the system (throwing out my grappling hook and ripping stuff off enemies was amazingly satisfying). Granted, the game was a little hard to get through if you weren't an adventure gamer (such as myself) I still think it was a great experience and I truly wish I hadn't stopped playing it. I'd love to know why you think it sucks.
B-Radicate's Avatar - Comment posted on 02/11/2008 15:00
B-Radicate
@Cowzilla3: I just feel as though voice acting could add some level of emotion to the (admittedly boring) story of these games. Every single one is the same damn thing over and over. It's just not interesting or compelling enough to make me play it solely to get the chance to play some horrendously handling water levels (why the fuck did the controls invert when in water? and why the fuck wasn't there an option to turn inversion off?).

Overall, I think the game DID have some innovative levels, but the fact every level in the same galaxy was pretty much a rehash of what came before it, it really got stale for me. It's simply not as good as I had heard.

Also, I'll kill you dead. With hugs.
JoshDunford's Avatar - Comment posted on 02/11/2008 15:28
JoshDunford
This is one of those games where you don't HAVE to play all the way through.

I've gotten quite a bit through, but like so many others, have lost desire to continue. That is of course until I pick up the WiiMote and play it again...

-JD
Snaileb 's Avatar - Comment posted on 02/11/2008 15:29
Snaileb
What Scary Womanizing Pig Mask said.

I didn't think it sucked, I was just being obnoxious. The graphics impressed me for a Wii game, though I think Mario is better, and they finally put voice acting (10 years too late) into a game. The controls made me feel like I was doing too much work to play a game. It DID make me feel like Samus, but it's too much and didn't make me want to keep playing it.

Then you'd run around for half an hour figuring out your path, and then you'd finally run into a room with guys in it, kill them, 30 more minutes of platforming, repeat. The backtracking really got to me too.
B-Radicate's Avatar - Comment posted on 02/11/2008 16:05
B-Radicate
I see your point, SnaileB, but I thought the waggle in MP3 was done to a believable degree. I felt as though I was Samus, too, which is why I feel it worked so well.

The backtracking and such sorta turned me off, as well, but I was willing to look past that because I generally had a lot of fun playing it.
sgspencer's Avatar - Comment posted on 02/11/2008 16:22
sgspencer
I totally agree with the contents of this clog. SMG is a bit rubbish. It's just a series of minigames really - lots of clever ideas strung together. I have no desire to complete it - I only ever sit down and play more just to get my money's worth.

What changed since the SMW era? Maybe I have. Maybe now want to be gripped by a story rather than just jumping around like an idiot in a brightly coloured world full of characters with one line of dialog and totally non-menacing enemies.

Metroid Prime on the other hand was indeed great. I only played 1 and 2 briefly, and thought they were dull and backtracky. I don't know what changed, but I think 3 is great. Perhaps I was roped in by the drip-fed storyline or the amazing (and varied) settings. Dunno. But it was un-put-downable.
Eschatos's Avatar - Comment posted on 02/11/2008 16:50
Eschatos
I'll get it eventually, but first I'll get No More Heroes, Metroid Prime 3, and Brawl.
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